The project was developed at the Frank-Ratchye STUDIO for Creative Inquiry in 2013-2014 through a commission from the Cinekid Festival of children’s media.
Read more: flong.com/projects/augmented-hand-series
]]>In the first work-in-progress exploration, the design of the objects are created through programmed movement using physics simulations. The same basic algorithms are seen in the digital half of the sculpture each a version of the other. The two spaces are physically separate but are united through a looking glass. If viewed from a precise position the two worlds are seen together.
Developed at iMal’s artist in residence program, Brussels, Belgium. Created using openFrameworks.
]]>The title of the work was inspired by several rare languages that developed an octal counting base because their culture counted using the spaces in between fingers rather than the fingers themselves (as in the much more common decimal system).
The work uses a 19th century theater trick (Pepper’s ghost) that was originally employed to create the illusion of phantoms or spirits on the stage with live actors. In this modern adaptation of the technique, the illusion is used to create the sensation of a reactive floating world coming to life directly around the visitors body.
Developed at Ljudmila´s artist in residence program, Ljubljana, Slovenia. First exhibited 4th – 14th July 2011 at KiBela gallery, Kibla, Maribor, Slovenia.Production: Ljudmila, Ljubljana Digital Media Lab at KUD france prešeren trnovo. Co-production: KIBLA. Created using openFrameworks.
]]>The project has been recognized with numerous awards including the 2010 Prix Ars Electronica and the 2010 FutureEverything Award.EyeWriter was featured in 2009 at the CREAM International Festival for Arts & Media in Yokohama. TEMPT1 was also featured in 2009 projected on Kyoto City Hall. EyeWriter was part of the Talk to Me exhibit at MoMA on display from July 24 until November 7, 2011.
]]>Generative forms with organic shapes that suggest skeletal structures are created and animated in the projection. These images are broken apart by the mirrors and appear in the space fragmented. Moving the mirrors can reveal the completed structure, however, if instead, the pieces are reconfigured to create new forms, the next generation is created from this information.
Created with the support of Harvestworks and La Casa de Velázquez.
]]>Human-generated electromagnetic waves are traveling over, around and through us all the time. Wifi, cellphones, radio, and television broadcast all create electromagnetic fields that are ‘loud’ compared to the natural background, but imperceptible to the human senses. This invisible world is alive with activity that directly reflects our growing relationship to and dependence on, technology.
With specialized devices sensitive to changes in electromagnetic fields, detected changes are converted into electrical signals and a unique landscape of sound and structure is slowly uncovered. Snarling wires pulsate and grow in wild masses, cellular-like forms explode as bit torrents download files, and subtle reeds dance and dangle as cellular phone signals cross the room.
Created with the support of Medialab-Prado. Credits: Servando Barreiro, Carla Capeto, Mariana Caranza, María José Alós, Sergio Manuel Galán Nieto.
]]>A Cable Plays is an audio-visual performance where two performers appear to be engaged in a strange game or ritual. As they take turns pinning bits of yarn across an arcane game board, an augmented video of their play-space reveals a world coming to life between the patterns.
The work was inspired by hidden rules between people, in the underlying mathematics of games, and the patterns and behaviors that can emerge from simple rule sets. In this performed narrative, the two players choices influence the audio and visual components. The piece opens with simple abstract organic shapes that resemble cells or nuclei that evolve into more complex forms and feedback. Rising complexity in both the visuals and audio eventually climaxes to a point where the players have no choice but to destroy their creation and leave their mystical world in ruin.
]]>As digital technologies have become embedded in everyday life, the line between the virtual and real is increasingly blurred. Delicate Boundaries playfully explores our expectations and understanding of interfaces and interactivity.
Awarded first prize by Share Festival and special mention from the Vida Art and Artificial Life.
Created with the support of Medialab-Prado, Eyebeam Art and Technology Center, and Hangar.
Credits: Zachary Lieberman, Damian Stewart, Blanca Rego, Jordi Puig, Gonzalo Posada.
]]>This work was created as part of thesis investigations for a Masters of Fine Arts in Design and Technology at the Parsons School of Design in New York.
Two Lines is a system exploring movement, behavior and depth. The same basic structure is altered in simple, but vital ways to create tension and opposition while maintaining moments of rhythm and synchronization.
Created with the support of Eyebeam Art and Technology Center.