Seamus and I go deep behind the scenes and talk about the favorite parts of the adventures we made for the system and other cool aspects you can steal for your own games.
]]>Seamus and I go deep behind the scenes and talk about the favorite parts of the adventures we made for the system and other cool aspects you can steal for your own games.
]]>I might even hand out some playtest files to listeners. If your interested, contact me on twitter @designerdanf.
]]>I might even hand out some playtest files to listeners. If your interested, contact me on twitter @designerdanf.
]]>Check out The Gardens of Ynn
And the Gardens of Ynn Generator
Check out The Gardens of Ynn
And the Gardens of Ynn Generator
]]>However, while sandboxes can be a lot of fun to play in, they can be intimidating to think about building. Preparing one adventure is hard enough, how are you going to prepare dozens? In fact, I think a sandbox campaign is actually much easier to build than a linear campaign and takes me much less work to set up. There are a lot of tricks I use in my own sandbox campaigns and we're going to go through the big ones today.
]]>However, while sandboxes can be a lot of fun to play in, they can be intimidating to think about building. Preparing one adventure is hard enough, how are you going to prepare dozens? In fact, I think a sandbox campaign is actually much easier to build than a linear campaign and takes me much less work to set up. There are a lot of tricks I use in my own sandbox campaigns and we're going to go through the big ones today.
]]>Attack the players' STRENGTHS, not their weaknesses
]]>Attack the players' STRENGTHS, not their weaknesses
]]>Here's how we made it work.
]]>Here's how we made it work.
]]>