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Terry Pratchett said, “the first draft is just you telling yourself the story” and he is absolutely right. Really all a first draft needs to do is provide you with the bones of your story. It’s the lump of clay that you will shape into something beautiful. And its real purpose is to show you how much clay you have to work with.
Some people have a lot of clay. They have an abundance of ideas that they squish together in a mound with a plan to cut out the redundancies later. They are sculptors. They shape the clay roughly, knowing all the bits are too wide or too bulbous and their first draft is still hiding the story underneath all of that mess. They step away from the first draft and let it set, so they can sculpt it down to size during the revisions.
Other people prefer painting. They set aside the clay in favour of a canvas and palette. For them, a first draft is more like the sketch under a painting. It’s a few rough lines showing where the focus will be so the right details can be filled in later. When it’s done, there are still a lot of blanks and very little colour, but that’s okay because the foundation is there. When painters go back to their canvas, they’re armed with a palette full of colours and a set of brushes specifically chosen for the project.
One way is not better than the other. There is no right way to create art. So when it comes to novel writing, there is no definitive answer to the question “what does a first draft look like”. What do you need it to look like? Have you told yourself the story, and put all the important elements on the page?
Maybe you’ve got all the plot points down but you don’t have a good sense of your characters. Maybe you’ve got beautifully crafted character arcs and back stories but no idea what obstacles these characters will face. This is okay. It’s not any less of a first draft because some elements are missing.
All first drafts are missing elements. That’s why we revise: to build on what’s already there, to fill in the blanks. Once you’re sure those first elements that intrigued you enough to put on the page are solid, then you can focus on the parts that you weren’t sure about before. The first draft gives you a sense of where the story is going and that helps you narrow down what needs to happen to get it from beginning to end.
Jodi Picoult said, “You can always edit a bad page. You can’t edit a blank page.” The purpose of the first draft is to give you something to edit, to revise, to rework until the story in your head matches what you’ve got on the page. The only thing I can promise you is that it’s going to take more than one draft. So relax. Your first draft lump of clay looks like a lump of clay. So does everybody else’s. Even Stephen King writes more than one draft and there is a very good chance you aren’t Stephen King.
So, what does “first draft” even mean? Who am I to say I have one? Well, you’re a writer. And if you’ve written a bunch of scenes following a character or two (or more) over the course of a journey (be it an actual journey or something more metaphorical), then even if it makes you squirm, even if you don’t feel confident about it, you’ve got yourself a first draft.
Call it something different if it makes you feel better. Call it an intense outline or a mock up if that’s more comfortable for you. But while you’re not calling it a first draft, read this post about imposter syndrome, then look your first draft right in its malformed face and call it what it is.
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I don’t write consistently. Often, I don’t write very well. I don’t write in any full-time capacity, nor do I make enough money from writing to consider it a job. I have finished a couple of things, but a lot of it isn’t worth mentioning and many other things never made it beyond the millionth draft stage. So, can I really call myself a writer?
Lots of us face this question. Lots of us face it multiple times, because this question (much like an impostor) changes its approach to suit the situation. It creeps up out of nowhere and snatches that untended confidence right out of your pocket.
When all evidence points to you being a writer, but you don’t believe you’ve “earned” the title: that’s impostor syndrome. It’s the feeling that when you tell people you are a writer (or editor, or artist, or any number of things) that you’ve told a lie; that you’re simply pretending to be something you wish to one day be.
Impostor syndrome is a great big jerk that undermines the things you’ve worked towards. And, as I mentioned before, it manifests itself in different ways. It skulks in the shadows, or blends, chameleon-like, in the background waiting for its moment.
When someone asks what you’ve been up to recently, impostor syndrome is there to turn your bold declaration of “I’ve been writing a novel” into a pitiful half shrug and a mumbled “nothing much”. Impostor syndrome rears its head when you finish the first draft (or hit a milestone) but you find yourself unable to celebrate that achievement. It whispers negativity at you, making you believe your writing isn’t very good and therefore not worth pursuing.
These are just a few ways impostor syndrome makes its presence known. I’m sure there are many more, but right now, in this moment of writing, I can’t hear past the whispers.
Getting over impostor syndrome is no easy feat. It’s a cunning opponent, and at the end of the day it boils down to a fight against ourselves, against our perceptions of what qualifies us to say “I am a writer” (or whatever other thing you’re agonizing over being).
If this is a fight against ourselves, why are we bringing others into it? Pay less attention to what other people say and do (obviously that doesn’t include me. My advice is as solid as that jello we spoke about earlier). Who cares that Little Miss Productivity writes five thousand words every twenty minutes. Or that Mr I-Wrote-This -Using-Only-My-Pinky-Fingers has seven agents fighting to the death to publish his debut novel. Who cares that Mx Perfect-Example-Of-A-Functional-Human-Being writes and publishes three books a year while raising a family and not even breaking a sweat. Maybe all of that is true for those people, but none of them are you. And there is a good chance those people just aren’t talking about the rough days (or weeks, or months).
The thing is, you are here, reading this blog post. You have taken an interest in learning about writing or editing. And I’m willing to bet you have written something. In my book, this makes you a writer.
You may well have been an impostor, but honestly, who cares? We have all been impostors at some point. Trying new things is how we learn. Practice is the only way to hone our craft. None of us will ever be done learning it. So whether you lock yourself in a stall and scribble poems on toilet paper before flushing them, or you have a thousand notebooks full of novels written in a secret language you made up to ensure no one could ever steal your ideas, you are a writer. At some point you shift from trying something new to doing what you love. Acknowledge that moment for what it is. It’s the moment you became a writer, and I bet it happened a whole lot earlier in your life than you imagine.
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All coaching strives to teach specific aspects of an art and elevate the apprentice. Novel coaching is no different. It provides a unique and highly individualized approach to your particular needs as a writer. Novel coaching is designed to help you achieve your writing goals by helping you organize your thoughts and ideas into a coherent, logical format that will then help you plan and write in a constructive and focused way.
Unlike with editing (which happens after you have written and self-edited your novel), coaching often happens while the writing is still in progress or before it’s even begun. If you have lots of ideas, but a hard time putting them on paper, coaching may be for you.
Coaching may also be for you if you are ready to:
I have many one-on-one coaching options available and I also offer group coaching packages.
This type of coaching is just you, the author, with a writing project or idea, and me, the coach, helping to identify your strengths and build your skills where necessary.
One-on-one coaching can be a super flexible service. It can be just about whatever you need it to be. My goal as a coach is to help you write a novel, to empower you, and to provide you with the tools you’ll need to actually get that idea on paper.
It can be difficult to know what sort of support you need, which is why I have created multiple coaching packages. In my experience, there are a few specific areas where I see authors needing or wanting some extra support, so those are the areas I have created my coaching packages around. Even within these pre-set packages there is plenty of flexibility. Every author has a different approach to writing and one-on-one coaching strives to accommodate whatever style or approach you take.
This is one of my favourite groups and one of my favourite services.
Unsurprisingly, group coaching involves a group! The meetings include myself and up to five authors rather than just the two of us. That may sound scary, but I promise you this group is a thing of beauty. It’s the meeting of many creative minds with a common goal: to harness the power of positive peer pressure.
This group is for people with a decent grasp of what they want their story to be but are struggling to execute their ideas. It’s less about bouncing story ideas around and more about getting you to sit down and actually write the damn thing (whatever it may be).
Unlike with one-on-one coaching, group coaching has a fairly rigid structure that involves goal setting on a bi-weekly basis.
Group coaching is a good place to start because it is cheaper than one-on-one coaching, you’ll get to crowd source different approaches to overcoming your writing hurdles, and you get to experience the joy of being part of a close-knit writing community.
Novel coaching, whether you prefer a one-on-one or group setting, is a great way to make progress on your writing dreams. If you have any questions about coaching in general, drop them in the comments. If you think you’d like to try coaching, get in touch with me directly to set up your free 30-minute consult call.
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In the simplest of terms, instead of detailing different countries, you may be more concerned with different planets. Likewise, instead of magic, you’ll probably want to focus more on technology. The sorts of questions you need to consider will vary greatly depending on the type of science fiction you are writing, but here are a few to get you started.
When thinking about the wider universe, it may be worth considering the questions posed in Land and Animals, and Countries, but with a broader scope. If your story deals with multiple planets, then you’ll need to understand how each planet functions and how they differ from each other.
Once you know how many planets are relevant to your story and how they function, you’ll need to address how people travel between them and how they deal with any life found on those planets. If you plan to develop alien races, it may be helpful to first look at life on Earth. Knowing what life has already evolved to do can be a great guideline to follow.
How deep you delve into the science and technology aspects of your world is up to you, as is how realistic those aspects are. If your goal is for the science and technology to be based in fact, make sure you do the research to back it up. Researching the most prominent fields of your story will not only help make it more realistic but can help take it to the next level. Otherwise remember that internal consistency, a strong plot, and well-rounded characters can carry you to other planets.
Are there any science fiction specific worldbuilding questions you like to consider? If so, let me know in the comments.
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Obviously worldbuilding magic doesn’t apply to all speculative fiction stories. In fact, it doesn’t even apply to all fantasy stories, but if your story does have magical elements it’s important to explore the many ways magic will impact not just the environmental aspects of the world but the cultural and societal ones as well.
There are so many things you can do with magic. The possibilities are as limitless as your imagination. This is part of the reason it’s so important to ask questions and develop your magic system before beginning to write your story in earnest. Creating rules and boundaries for what the magic of your world can do will help direct your story and provide additional challenges for your characters.
Once you have a better idea of what your magic is and where it comes from, you can start to think about who can use that magic and how it can be used. If everyone can use magic, then being a wielder is probably not very remarkable. But if only certain people can use it, then you’ll need some guidelines about who those people are and what makes them different from everybody else.
While it’s great to know what magic can do, it’s also important to define what magic can’t do and what the consequences of using magic are. Pinning down the limitations of your world’s magic system will contribute to the believability of your story. It will also provide another way for you to challenge your characters and create tension.
Another thing you’ll want to think about while creating your magic system is how society treats magic and magic users, and why. If magic is an accepted part of society, then how has that society developed to embrace magic? On the flip side, if society is wary of magic, how does that wariness present itself?
If your story has many cultures, you may want to address these questions from each different perspective as they won’t necessarily be the same.
How do you develop the magic systems in your writing? And how do you incorporate magic into the rest of your worldbuilding? Let me know in the comments.
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There are many stories where religion is the most important aspect of worldbuilding, but there are just as many (if not more) stories where religion plays little to no role. Even if religion isn’t the focus of your story, chances are it does exist within the world you’ve created. That’s why I believe it’s worth thinking about even if your characters aren’t religious, because if there is a religion in the world, it will impact how society and individuals behave.
If your story is more focused on religion or it interacts with religion to a higher degree, you may find that you need to know a bit more about how the religion in question functions and what the beliefs are. The following set of questions will help kick start the creation of a specific religion and delve deeper into why it functions the way it does.
Once you’ve gone through and answered all these questions, and whichever ones spring to mind while you’re working away, don’t forget that I’ve left out the most important question of all: Why? As far as religions are concerned the whys can be on the ambiguous side. After all, religions are built on faith, not necessarily fact, so not all the rituals and practices have to make complete sense (especially if the religion is very old and has changed over the centuries).
Are there any other questions about religion that you think are important to consider in the early stages of worldbuilding? Let me know in the comments.
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Customs and Daily Life is arguably one of the most important aspects of worldbuilding because regardless of where your story takes place (whether in an overcrowded city, a small town, or travelling through the unknown), the customs and habits of your characters are going to impact their actions. If you have characters coming together from different cultures, they are obviously going to do some very basic things quite differently. This could be a cause of conflict among them, or learning their differences could be something that brings them together.
Most of those questions about establishing the customs of your world are fairly large, but remember customs can be very small. Small customs are really just habits. For example, in my house the custom is to take off your shoes when you come inside. This means taking off my shoes when going inside is a habit for me, so when I go to someone else’s house I have to consciously check what their custom is. These sorts of habits will manifest in your characters too, so keep that in mind as you go through the daily life questions. This section is less about answering these questions (there’s a lot of them) and more about considering how the answers impact the characters’ behaviours.
I know you already have a ton of worldbuilding things to think about, but it’s worth noting that when writing about a place that has, at any point, been conquered or occupied by another culture there will be crossovers between the two cultures. There will be a muddling of customs that may at first seem quite illogical. So have fun with it. Give your cultures some quirks. And remember these details can change the shape of your story because they provide the backbone of your characters and societies motivations and opinions.
There are so many good questions to be asked about customs and daily life that there is no possible way I’ve got them all here. Are there any questions I’ve missed about aspects of worldbuilding customs that you find helpful to ask at this stage? Let me know in the comments.
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If you have a rough map of the major landscape features, then it’ll be a bit easier to figure out where people can live. Because obviously if your world has an impenetrable forest full of hungry dragons, there probably isn’t going to be a human city right next to it. Or if there is, there’s got to be a very good reason for it. It will also definitely impact how that society functions.
Establishing where your countries are situated within the world is only the very beginning of this topic. How each country is structured and run goes a long way toward setting the atmosphere or mood of your book. It is important to make sure the places your characters live or visit contribute to the story you are trying to tell. A good place to start when creating a country is with its history.
Depending on the purpose of your story, you can either delve deep into worldbuilding your countries or skim the surface. If you’re writing a character driven novel where the characters never leave their town of fifty people then how the countries are run doesn’t matter so much. But if you’re writing high fantasy where the main character’s only goal is to take down the oppressive government, then obviously the reader is going to need to know what’s so bad about that government.
Once you have a better understanding of how the different countries in your world function, you should be able to figure out if those countries speak the same language. Knowing where each country is in relation to the others and understanding what connects them will help determine how closely related their languages are.
If you are really eager, you can go ahead and develop full languages for each of your countries. But let’s be honest here, that’s a little on the ambitious side. Also, it would probably take longer than writing the actual book. Instead, you should consider some basic questions about language and then use some tricks to let your reader know other languages are being spoken.
So now that you’ve considered these questions, here are some very basic tricks (so basic that I probably don’t have to tell them to you, but I’m going to anyway) to help you navigate using multiple languages in your novel. You can have a bilingual (or multilingual) character who can translate for the protagonist. You can use a different font or italics to indicate to the reader that a translation is happening. Or you can create a few words in the other language to use throughout the book.
How far you go into developing your countries and languages is up to you and should be proportional to your story needs. These are easy topics to get lost in, so remember the goal is to write a book, worldbuilding is simply a step toward that goal.
Are there any other questions about the various countries in your world that you think are important to consider in the early stages of worldbuilding? Let me know in the comments.
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When it comes to the land and animals of your world, a great place to start is to think of the environment your characters are in and write down prominent features of the area. Are they in a desert, a forest, an ocean, a mountain, rolling hills, or in a city? Is it hot, cold, wet, dry? If you can pluck out those initial images, you’ll have the first details from which your world can grow.
With those few guiding thoughts in mind, you can start to doodle some very rough maps. The maps don’t have to be pretty: they’re not necessarily going to appear in the book (that is a different decision to be made at a much later time). Scribbling out a map can help solidify the world’s layout in your mind, which in turn will help you write consistent and logical descriptions. It will also help while planning your story because the layout of the land will impact where your characters can and can’t go.
What follows are some questions to help you get more granular with your worldbuilding details.
Once you have an understanding of the landscape and weather patterns, you’ll be in a better position to figure out what sorts of animals inhabit that space. Obviously animals that inhabit a cool dry forest are going to be quite different from those in a mountain range. It’s fine if animals don’t play a huge role in your story, but it may be beneficial to jot down some of the more prominent animals your travellers are likely to see or eat.
While we’re on the topic of land and animals, let’s take a moment to consider the world’s plants. Plants have such a huge impact on everyday life and we would be remiss to just skip over them. Plants provide food, medicine, shelter, and clothing to name but a few of their contributions. When building your world don’t forget to consider the role of plants.
Making decisions about the land and animals in your world may seem pointless and over the top, but they have a huge impact on your story and characters. Knowing why certain weather patterns occur or why an animal is flourishing to the point of being a pest will help you discover how this affects your characters and plot.
A lot of worldbuilding is figuring out the cause of things so you can determine the effect it will have. Having at least a basic understanding of the geography, climate, plants, and animals can go a long way toward making your world realistic and your story plausible.
Are there any other questions about the land and animals that you think are important to consider in the early stages of worldbuilding? Let me know in the comments.
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When writing in the fantasy and science fiction genres, worldbuilding is a term you will hear often. Worldbuilding refers to the creation of the imaginary world (or imaginary aspects of our world) in which your story takes place. It encompasses every aspect of that world from the environment, to the cultural history of its people, to the laws of science, magic, and humanity (or whatever race you choose to populate your world with). The goal of worldbuilding is to create a place that feels so real to the reader they’ll feel as if they’ve been there.
Sure you can skip the worldbuilding part of writing, but the more you understand about your story’s world, the richer it will be for your readers. Good worldbuilding helps ensure consistency and believability. It also makes your story that much more interesting because the reader isn’t just enjoying a story and getting to know new characters, they’re exploring a whole new place with unfamiliar laws and customs.
Another reason worldbuilding shouldn’t be overlooked is because the reader will wonder about the world even if you don’t. They’ll notice inconsistencies and ask questions about why things are the way they are. A little bit of worldbuilding can go a long way.
So how do you go about worldbuilding? As with every aspect of writing there are a hundred or more different approaches. The challenge is to find or create a method that works for you.
It’s easy to get lost in worldbuilding, so remember that it’s not the end goal. Worldbuilding is the back drop of the story you are telling. Ideally you will find a balance in which you know enough about the world to make it real for your readers, but not so much that you get lost in the rabbit hole of creation.
Typically when you are ready to worldbuild it’s because you have a story idea of some variety. This will influence where you start your worldbuilding, and where you start may be different for every story you write. For example, if you have an idea for a great magical show down, then perhaps it’s best to start with how magic works and build everything else around that. If you have an idea about a character having to go on a long quest, maybe you’ll want to start with the geography.
What follows is a list of five aspects of worldbuilding worth considering and a few questions to get you started. I like to limit my answers to only the relevant areas of the world. So under Countries, I’d only mention aspects of countries my characters are going to visit or that play a crucial role in the story.
Whether you like to plan everything before you start writing or fly by the seat of your pants, understanding the different aspects of worldbuilding will help you integrate the necessary information into your writing. Over the next few posts, we will explore in more depth each aspect of worldbuilding I’ve mentioned here.
What’s your worldbuilding strategy? Do you plan all the little details or just make things up as you go? Let me know in the comments.
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