During mars we made som adjustments and added a 4th level (boss) to the game. But… we work with the game only on spare time, so of various reasons our work with the game halted during the summer period.
At the end of year we slowly started up again and precisely as 2020, a lot more was done during the weeks around christmas, now were planning for a release 2022-02-05, exactly one year later.
The release of the game is sort of a try to finalize the game and reach a goal we started run against as complete beginners a couple of years back.
What is interesting is that we still feel the game has something unique that we can give to the players that manage to get over the first tricky steps.
Big thanks to all who tried the game during 2021, we have learned a lot.
Since the aim in the game is the highscore, we have saved a top 3 from 2021 and the ‘Early access’ version of the game:
| 1 | Mc Nugget | 3846 |
| 2 | Lego | 1848 |
| 3 | Nidysh | 1099 |
Last weeks we have put some more fokus on the game. At the moment it is in a “beta” stage were we have it available on Steam for a few testers and we have three bosses in place and a end game mode.
We are half through the checklists and hope for a release at the beginning of Februar probably in form of an Early access since we have a vision of introducing more levels.
We stay true to our initial thoughts about the game. The game introduce a new way to play that have not been seen in other games (from what we know). It will be a challenge for new players but a reward for them who master the ship control, the physics and tactic for the game.
The game will be a challenge that will take time to master, but in a way were you for every misstake you do, also immeaditely know how you could have avoided it. And we really hope many will prove them self worthy as pilots.
And as back in time… If you crash, you crash hard!
We have also introduced three different difficulty levels. The highscore is the same although on easier levels, it will not be possible to climb all the way to the top.
]]>After the SGC, we modified the game a bit and reseted the highscore due to new conditions. It´s now easier to find the ship (restructured the startpad among other things), the enemy AI has improved, making it slightly harder to hit them… which amused the AI-responsible… at least
…and of course a lot of other changes as well…
We also let all (young as well as “young in mind”) play in “god-mode” (no damage from dead objects). We want a difficult game, but those who try the game should have a fair chance to understand and get the grip.
A few persons managed to get one of our limited edition keyholders, congratulations to all of you. Also thanks to all for helping us understand what to do next!
GOLD:
BRONZE:
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At SGC and SGF in Skövde on Thursday 18 October through Saturday 20 October, gamers could play a special version of B.U.G. Force and win cool, limited edition prices.
The gamers who won was as follows:
Gold:
HAMPUS
Silver:
Alex
Blair
edvin
moham
Brons:
BearHardt
Olle
gustavq
MATTIAS
Congrats to all of you from the B.U.G. Force team!
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We are working on a space shooter game for VR and this is where we will be posting updates on the process towards releasing it.
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