In this video, we go all the way back to February 2000 and experience the game exactly as players did on day one: a genuine copy of The Sims 1, installed on a real Windows 98 machine, no patches, no expansions.
We walk through the install process, fire it up, and spend time just living in that iconic pixelated world that started it all.
Whether you grew up with these same memories, or you’re curious what the fuss was about, this one’s for every Simmer who ever loved this franchise from the beginning.
At a time when games were dominated by shooters, strategy titles, and clearly defined win states, The Sims – much like other Maxis games – dared to ask a completely different question: what if the game was simply about life?

On paper, The Sims sounded absurd. You didn’t control a hero. There were no levels to beat. You told virtual people when to eat, sleep, go to the toilet, and occasionally set the kitchen on fire.
And yet, that was precisely the magic.
Will Wright’s vision of a “digital dollhouse” tapped into something universal. Players weren’t just completing objectives – they were telling stories. Every household became a soap opera of ambition, disaster, romance, and chaos. The game didn’t need a traditional ending because the fun came from watching things unfold… or deliberately going wrong.
The open-ended gameplay, combined with an intuitive build mode and the now-iconic Simlish, made The Sims instantly accessible to players who’d never touched a PC game before. It also helped that it ran on imagination as much as mechanics – the player filled in the emotional gaps.

A huge part of The Sims’ longevity came from its expansion packs, each one expanding the fantasy of everyday life in ways that felt genuinely exciting at the time.
Each expansion felt substantial. They weren’t just cosmetic add-ons – they meaningfully changed how you played and how your Sims’ lives could unfold. For many players, specific expansions are tied directly to childhood memories, late-night play sessions, and that unmistakable feeling of loading up the neighbourhood screen yet again.

The Sims succeeded because it respected the player’s creativity. It didn’t tell you how to play – it trusted you to find your own fun. Whether you were meticulously recreating your real-life home, building impossible mansions, or trapping Sims in ladder-less swimming pools (we all did it), the game never judged.
It also arrived at exactly the right cultural moment. The rise of home PCs, casual gaming, and modding communities helped The Sims grow into something far bigger than a single title. Custom content, fan sites (like us!), and forums flourished – laying the groundwork for the franchise’s famously passionate community.

One of the most surreal joys of this anniversary is just how good it feels to still be playing The Sims 1 today. Thanks to The Sims Legacy Edition, released last year, revisiting the original game on modern PCs has never been easier – or more enjoyable.
Alternatively, if you have all the original games, our tutorial may help you get the game running on newer devices.
The visuals feel better than ever, the game is brutal, and the humour is delightfully unfiltered – but that’s exactly why it still works. It pokes back at you and makes it hard and chaotic.
In an era of live services and endless updates (cough – Sims 4 – cough), The Sims 1 remains refreshingly complete.

From its humble beginnings in 2000 to a franchise that’s spanned decades, platforms, and generations of players, The Sims didn’t just create a new genre – it created a cultural touchstone.
Twenty-six years later, we’re still building, storytelling, modding, and reminiscing. And honestly? There’s something kind of magical about that. I can’t thank The Sims franchise enough for endless hours of fun and the opportunities it has given me over the years through this website.
Happy 26th birthday, The Sims

Following its release in 2017, The Sims Mobile was positioned to be a new and exciting Sims game offering a Sims 4 like experience. Despite the official post saying 7 years, the game actually soft launched in 2017 and has evolved into a very different game than what it was originally at launch.
The final update will allow players to have one last chance to experience everything the game has to offer, and in-app purchases have been disabled. From October 21st 2025, the game will no longer be possible to download for new players on the app stores.
It’s such a shame to see Sims Mobile closing, though I do personally feel the writing has been on the wall for a while. In the app store itself, it is simply called “TSM” which is a bit ominous and previously EA had stopped creating major updates. Originally developed by Maxis, before moving to FireMonkeys, and onto other studios afterwards, the game has sadly not had the love and attention it needed to flourish.
The Sims Mobile provided this website with many opportunities too – so its sad to see it go. We were invited to Gamescom in 2017 to experience the game and provide feedback to producers, and we were invited to EA Play in LA in 2017 for the same. It was an honour to see the game progress and provide player feedback.
Until then, this is another game that will be lost to the abyss and is a shame it can’t be kept online for people to enjoy.

Firstly because how on earth has it been an entire year? Time truly does fly and I didn’t feel it had been that long as I do occasionally post on Twitter. But also, secondly, because if you rewind many years this was once an outlet of breaking news and constant streams of updates.
I can only apologise for my radio silence on here. I am still playing The Sims and in particular have been really enjoying the Legacy Editions of The Sims 1 and The Sims 2 that were released. Being able to enjoy The Sims 1 with widescreen resolution and some enhanced visuals is brilliant, and likewise The Sims 2 is always going to be my favourite.
I think a big part of it is I have struggled to remain in constant sync with everything happening in The Sims world – and many other outlets from websites to TikTok’ers are doing a much better job at that. Instead, I like to think BeyondSims can remain as a window into the past with news dating back to 2007 (before The Sims 3 was announced!), reviews for many titles, tutorials, downloads and more.
The Sims 4, whilst I wrote glowingly about it in 2014, has become a bit of a love/hate relationship for me. I really struggle to get immersed into it for long periods and disagree with the live events. I am gutted there’s no The Sims 5 in development as I feel the foundation of The Sims 4 is what is holding it back. But, nonetheless, I do like exploring the new packs and – who knows – maybe I will get back into doing reviews again soon.
At a minimum, I am hoping to start posting more in a personal style – to share what I am doing in my game, even if its just a screenshot or short video. In fact, I have recently unboxed all of my Sims merchandise and video games – there’s so much to go through – that I hope to share that with you all!
Happy Simming and hope to share more with you soon!
]]>In this episode we dig into all of the latest news including The Sims investor day, where they revealed The Sims 5 wasn’t happening, through to the latest with Project Rene, and much more.
]]>Are you on The Sims’ official Discord? Then you may be interested in the latest “March Moderness Shell” challenge.
Simmers! We're kicking off the week with The Sims Discord March Moderness shell challenge
Put your decorating skills to work & show off your creation in the official-challenges channel!
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Head over to The Sims Discord to learn more!
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— The Sims (@TheSims) March 18, 2024
The upcoming life simulation game from Rod Humble’s team, who was the former GM of The Sims Studio, continues to deliver exciting previews.
Check out this week’s gameplay overview with Rod himself as he takes you through the in-game phone!
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Margot Robbie, who was behind the Barbie film in 2023, is set to be producing a live action Sims movie. This is set to be directed by Kate Herron who directed the first season of Loki, a story in the Marvel universe. Electronic Arts are to be involved in a creative capacity as well.
The big question remains as to what a Sims movie would actually look like – after all, The Sims is a simulation game where the player is in full control of everything.
But The Sims games do have a lot of lore and stories such as the disappearance of Bella Goth, as well as other iconic characters including the likes of Don Lothario or Bob & Bettie Newbie.
Whilst information is scarce of what this could actually end up being, I am just hoping that we get a scene where the pool ladder disappears.
]]>We talk about all of the latest in the world of The Sims 4 such as new kits and the Crystal Creations stuff pack. We also dig into competitors such as Paralives, Life By You and Vivaland.
We also cover the topic of the latest news from The Sims Mobile and The Sims FreePlay!
And because we also have lives outside of Sim Town, join us as we chat about what we’ve been up to in our free time. From quirky in-game stories to real-life adventures, the Llama Drama Podcast is your go-to source for all things Sims and beyond.
Tune in for laughs and drama on the Llama Drama Podcast!
About the hosts
Beginning on January 29, 2024, The Sims Mobile will no longer receive new events in our updates. Game updates will be focused on some of our most cherished, fan-favorite and exciting Festivals returning from the past, often with the ability to unlock new levels and brand new items.
Past fan-favorite events will also be rerun, however no new events will be added to the game. This shift in content releases will allow for players to revisit and rediscover the very best of The Sims Mobile all over again.
In some ways this is not unexpected with the state of the game for so long, which myself and Rachybop often talk about on our podcast.
The Sims Mobile initially soft launched in Brazil back in 2017 and looked very different than it does today. Styled in a way to bring The Sims 4 look and feel to mobile, it promised exciting generational gameplay. In fact, this was one of the games I was able to try and help influence as part of the EA GameChanger program so it holds a soft spot in my heart.
However, in recent years, the game has changed hands from Maxis to FireMonkeys to other various internal studios. It has sadly felt that any new features caused the game to break and nothing significant has been added for a long time.
For Mobile fans, The Sims FreePlay is still active and performing well with great updates. It’s funny to look back and think Mobile had the potential to surpass this game, but ultimately the best one has come out on top. You can, of course, continue to play Mobile and enjoy that experience.
As with all EA online titles, games can be retired with 30 days notice, so I would be cautious if you are planning to spend significant amounts of money in the coming months should EA decide the project is no longer profitable.
Source: The Sims website
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