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Keep up to date with news, resources, events, and sponsorships and how you can take advantage. enA New Evolution - The 24HCD IRONHAND Comics Day Triathlon Arrives at APE 2014
http://blitzcomics.com/go/content/new-evolution-24hcd-ironhand-comics-day-triathlon-arrives-ape-2014
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<!-- -------------------------------------------------------- -->
<!-- The 24HCD IRONHAND Triathlon -->
<article id="blog-entry"><section id="introduction"><header><h2>This Post at a Glance</h2>
<ul id="learn-list"><li class="learnThis"><a href="http://goo.gl/sI9sTH" title="Register for the IRONHAND Comics Day Triathlon 2014" target="_blank">Click to Register for the IRONHAND Triathlon</a></li>
<li class="learnThis"><a href="http://www.facebook.com/events/713725165368660" title="The 24-Hour Comics Day - IRONHAND Triathlon 2014 event" target="_blank">View the Official Facebook Event</a></li>
<li class="learnThis"><a href="http://blitzcomics.com/go/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://blitzcomics.com/go/sites/default/files/APE-Ironhand-Insert-Design_2014.pdf&nid=209" title="" target="_blank">Download and view the APE Program full page ad</a></li>
<li class="learnThis">ComicsPRO and <a href="http://www.24hourcomicsday.com/ironhand-24hcd-triathlon-at-ape-in-san-francisco/" target="_blank" title="See the ComicsPRO website">Official 24HCD</a> endorses this new 24HCD event.</li>
<li class="learnThis">The IRONHAND Comics Day Triathlon debuts at the Alternative Press Expo in SF, California</li>
<li class="learnThis">24-Hour Comics Day finally evolves on it's 10th Anniversary</li>
</ul><!-- END learn-list --></header></section><section id="content-container" class="clearfix"><div id="images-container">
<ul><li>
<a href="#" title="Visit the Comic-Con San Diego website!" target="_blank">
<img id="main-image" class="thisImage" src="http://www.blitzcomics.com/go/sites/default/files/power-clock_ironhand-triathlon_draft1a2_split-no_sml-wht.jpg" alt="The Finisher's Award" /></a>
<caption>The official IRONHAND Triathlon "Finishers Award"</caption>
</li>
<li>
<img class="thisImage" src="http://www.blitzcomics.com/go/sites/default/files/24hcdlogo.gif" alt="The 24-Hour Comics Day logo" /><caption>24-Hour Comics Day logo</caption>
</li>
<li>
<img class="thisImage" src="http://www.blitzcomics.com/go/sites/default/files/power-clock_ironhand-triathlon_draft1a2_split-yes_sml-wht.jpg" alt="The Finishers Award split into 3 parts." /><caption>The Finisher's Award split into 3 parts..</caption>
</li>
</ul></div><!-- END images-container -->
<!-- <div class="spacer" style="clear: both;"></div> -->
<img src="http://www.blitzcomics.com/go/sites/default/files/FB-Header_Ironhand-Tri_2014_draft1c.jpg" alt="" width="700" /><p>Oh this is Big! Huge! Monstrous...</p>
<p>After 10 years of of challenging artists and creators all over the world to create comics, this yearly event has finally evolved.</p>
<ul><li><a href="http://www.facebook.com/events/713725165368660" title="The 24-Hour Comics Day - IRONHAND Triathlon 2014 event" target="_blank">The Official Facebook Event Listing</a></li>
<li><a href="http://www.24hourcomicsday.com/take-the-challenge/online-participate-sign-up/" title="Register as a Participant" target="_blank">Register for The 24-Hour Comics Day (as a Participant)</a></li>
</ul><p>We were inspired by the conversations at our panel during Comic-Con San Diego 2014 and we needed to do something that would encourage more participation this year. And we teamed up with Comic-Con/APE to bring it to Northern California for the first time.</p>
<p>Plus this time we're getting some strong marketing from the official organizing bodies involved! Exciting times!
</p><h3>So what is this exactly?</h3>
<p>Read the official program description below for details about the new #IronHand24HCD event at APE, the Alternative Press Expo.</p>
<blockquote id="program-description">
<span style="font-weight: 800;">24-Hour Comics Day - The IRONHAND Triathlon: Tables 1049-1052</span>
<br /><span style="font-weight: 800;">Saturday 11:00AM-7:00PM</span>
<p>Artists, writers, and curiosity seekers are invited to participate in this brand new evolution of the original 24-Hour Comics Day Challenge <a href="http://www.24hourcomicsday.com">www.24hourcomicsday.com</a>, which is a world-wide, yearly event with a simple goal: Create a 24 page comic in 24 consecutive hours.</p>
<p>The 24HCD - IRONHAND Triathlon breaks the 24 hours into 3 separate shifts. After each shift the artist can earn 1/3 of the special "Finishers Award". When an artist completes 8 hours they earn and keep the "8 hour" piece. When they complete 16 hours, they earn and keep the "16 hour" piece. Then finally, at 24 hours, they receive the final piece and complete their award and the challenge!</p>
</blockquote>
<p>If you are interested in joining us, please email <a href="mailto:contact@blitzcomics.com">contact@blitzcomics.com</a>. You are also welcome to join in even if you only want to draw for a short amount of time or if you want to find out more about the event. Sponsored by ComicsPRO, the Trade Organization for Comic Book Retailers and Blitz Comics. (Note: The first eight hours will be at APE, the remaining 16 hours will be offsite).</p>
</section><!-- END content-container --><section id="closing-details"><header><h4>What Can You do Next?</h4></header><p>Visit the following links.</p>
<ul id="read-more-list1"><li class="readMoreThis"><a href="http://www.comic-con.org/ape" title="Read more about The Alternative Press Expo" target="_blank">Read more about APE</a></li>
<li class="readMoreThis"><a href="http://goo.gl/sI9sTH" title="Register for the IRONHAND Comics Day Triathlon 2014" target="_blank">Click to Register for the IRONHAND Triathlon</a></li>
</ul><!--
<ul id="read-more-list2" class="hidden">
<li class="readMoreThis"><a href="http://www.24hourcomicsday.com" title="Learn more at the official site.">24-Hour Comics Day</a></li>
<li class="readMoreThis"><a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=8&cad=rja&uact=8&ved=0CGsQFjAH&url=https%3A%2F%2Fwww.facebook.com%2Fblitzcomics&ei=K4AQVPjhJujoiwLJgoGoDw&usg=AFQjCNGRNBPA_YlG5saMsxgFLWzysDAk-A&sig2=79i3-Ll3sEtqC0YGK0eOVA&bvm=bv.74894050,d.cGE" title="">The Official Facebook Page</a></li>
</ul> --></section><!-- END closing-details --></article><!-- END blog-entry --><!-- -------------------------------------------------------- --></div><!-- END blog-container -->
</div></div></div>Wed, 10 Sep 2014 18:50:01 +0000phoenix00a205 at http://blitzcomics.com/gohttp://blitzcomics.com/go/content/new-evolution-24hcd-ironhand-comics-day-triathlon-arrives-ape-2014#commentsOur First BleedingCool.com Interview with David Dissanayake
http://blitzcomics.com/go/content/our-first-bleedingcoolcom-interview-david-dissanayake
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<article id="blog-entry"><section id="introduction"><header><h2>What You'll Know..</h2>
<ul id="learn-list"><li class="learnThis"><a href="http://www.bleedingcool.com/2014/04/03/prepare-for-24-hour-comic-day-with-new-survival-guide/" title="Bleeding Cool Interview">BleedingCool.com</a> thinks we are cool!</li>
<li class="learnThis">The Survival Guide is mentioned.</li>
<li class="learnThis">The focus is 24-Hour Comics Day.</li>
</ul><!-- END learn-list --></header></section><section id="content-container"><header></header><a href="" title="Visit the Bleeding Cool website!" target="_blank">
<img id="main-image" src="http://www.blitzcomics.com/go/sites/default/files/bleeding-cool-logo.png" alt="Bleeding Cool Logo" /></a>
<p>It looks like we've finally arrived!</p>
<p>Bleeding Cool writer David Dissanayake spoke with us on the phone for an hour and a half, asking all the right questions. His enthusiasm for this event kept growing until he could see the entire picture.</p>
<blockquote>
<a href="http://www.blitzcomics.com/go/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://www.blitzcomics.com/go/sites/default/files/bleeding-cool-blitz-screenshot-entire-page.pdf&nid=199" title="See the entire front page." target="_blank">See what the Bleeding Cool front page looked like at the time. (PDF)</a>
</blockquote>
<p>After 5 years of working in the background, building a niche product that no one else was working on...we are now shining in the spotlight. We couldn't be more proud that a website we respect has featured us in an interview. It appeared on the front page and and we are in great company. Breaking Bad was featured on the same day!</p>
<p>This is a big-time challenge and artist/writers who take it have a very real chance at failing. He understood why the world needed a Survival Guide and he was sold. He also learned we had failed 3 times before we decided we needed to do something about it.</p>
<p>Of course, the story has a happy ending because now we consistently succeed and have helped hundreds of other creators succeed too!</p>
</section><!-- END content-container --><section id="closing-details"><header><h4>What Can You do Next?</h4></header><p>Visit the following links.</p>
<ul id="read-more-list1"><li class="readMoreThis"><a href="http://www.blitzcomics.com/go/content/resources" title="Get the Survival Guide.">Get the 24HCD Survival Guide</a></li>
<li class="readMoreThis"><a href="http://www.bleedingcool.com/2014/04/03/prepare-for-24-hour-comic-day-with-new-survival-guide/" title="Read the original interview.">Read the Interview</a></li>
</ul><ul id="read-more-list2"><li class="readMoreThis"><a href="http://www.24hourcomicsday.com" title="Learn more at the official site.">24-Hour Comics Day</a></li>
<li class="readMoreThis"><a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=8&cad=rja&uact=8&ved=0CGsQFjAH&url=https%3A%2F%2Fwww.facebook.com%2Fblitzcomics&ei=K4AQVPjhJujoiwLJgoGoDw&usg=AFQjCNGRNBPA_YlG5saMsxgFLWzysDAk-A&sig2=79i3-Ll3sEtqC0YGK0eOVA&bvm=bv.74894050,d.cGE" title="">The Official Facebook Page</a></li>
</ul></section><!-- END closing-details --></article><!-- END blog-entry --><!-- -------------------------------------------------------- --></div><!-- END blog-container -->
</div></div></div>Wed, 10 Sep 2014 17:33:59 +0000phoenix00a200 at http://blitzcomics.com/gohttp://blitzcomics.com/go/content/our-first-bleedingcoolcom-interview-david-dissanayake#commentsTackling the next 24HCD Survival Guide v3.6
http://blitzcomics.com/go/content/tackling-next-24hcd-survival-guide-v36
<div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><img src="http://blitzcomics.com/go/sites/default/files/IMG_20120419_204505.jpg" width="400" /><br />
Well, it may not be 4.0 of BLitz Comics (yet) itself but we're talking about version 3.6 of the 24HCD Survival Guide and whatever else we can do to help comics creators who are blocked transition to DONE! We plan on overhauling the site, updating the Survival Guide, creating more events, and reformatting the event so we don't need to both spend 4 weeks preparing for a 4 hour boot camp. Onward is closer to DONE!
-the Centaur
</div></div></div>Fri, 20 Apr 2012 05:39:40 +0000centaur117 at http://blitzcomics.com/gohttp://blitzcomics.com/go/content/tackling-next-24hcd-survival-guide-v36#commentsKnow Your Limits ... But Don't Give Up
http://blitzcomics.com/go/content/know-your-limits-dont-give
<div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>One of the most important lessons for 24 Hour Comics Day is ... well, I want to say "Don't Give Up" straight off but I can't.</p>
<h4>It's "Know Your Limits".</h4>
<p>Need a bathroom break? Go. Hungry? Eat something. Wrists hurting? For the love of all your tendons, take a break (and some ibuprofen, or do stretches, or a hot/cold contrast bath ... seriously. RSI is no fun and it can knock you out of commission for six to nine months at a time ... and I'm speaking from experience).</p>
<p>But if while respecting your limits ... you have to recognize when your brain's just meesin' with ya, and push through it.</p>
<!--break-->
<hr /><p>Your mind and body don't really want to be up for 24 hour straight ... so there are points when you'll want to quit. Points where you want to cut corners you really shouldn't ... even in the context of 24 Hour Comic Day. Points where you'll never want to do it again.</p>
<p>The thing to do is recognize when your brain's asking you to quit, not because you HAVE to, but because it WANTS to. And push through that to Get. It. Done. If you're making sure you're (a) hydrated (b) fed (c) take reasonable short breaks and (d) stretch your hands, legs and mind at least once every page or so ... then you can know in your heart that you don't NEED to quit and can push through to the end. Through to 24 pages. Through to your very own completed comic.</p>
<p>Remember, it's better to be done!</p>
<strong>-the Centaur</strong></div></div></div>Thu, 29 Sep 2011 08:40:35 +0000centaur75 at http://blitzcomics.com/gohttp://blitzcomics.com/go/content/know-your-limits-dont-give#commentsA 24 Hour Comics Day Timeline
http://blitzcomics.com/go/content/24-hour-comics-day-timeline
<div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p> <a href="http://www.24hourcomicsday.com/">24 Hour Comics Day</a> can be quite the intimidating challenge, especially if you haven't done it before. Because Nathan Vargas and I had tried it before and failed, we started thinking hard about how to succeed - and I in particular started thinking about timing: how to break down your hours, how long you typically take breaks, and so on. </p> <p> To keep myself on track, I started writing down panel timings as I was working, an almost unconscious decision that soon turned into a policy. As a result, I produced a nearly complete timeline of events of a successful 24 Hour Comics Day. </p> <p> Everyone's method will be different, and this may not apply to you. But it shows at least ONE successful approach: preparing ahead, bringing good food, other refreshments and adequate supplies, getting planning done early, keeping each page tight, noticing that you're falling behind, finding faster ways to do things, taking breaks to stay energized - and never, never, never giving up. </p> <!--break--> <blockquote> <h3>BEFORE THE EVENT</h3> <p> <b>T-Minus 1 year:</b> Fail to finish 24HCD ... Again. Resolve to take more life drawing classes. As a result ... actually took more life drawing classes and practiced. </p> <p> <b>T-Minus 4 months:</b> Reminded by Nathan about 24HCD. Started to panic. Nathan mentioned he was thinking about how to succeed this time. I started thinking about that too. </p> <p> <b>T-Minus 3 months:</b> Drunk guy at a comics booth at the Sub Zero festival hears us talking about 24HCD. He suggests we should do a tutorial. We go to <a href="http://en.wikipedia.org/wiki/Slave_Labor_Graphics">Slave Labor Graphics</a>, find out they aren't set up to host a full 24 hour event. A tutorial or boot camp starts to sound like a better idea. </p> <p> <b>T-Minus 2 months:</b> We decide to do the boot camp. After a marathon brainstorming session where we came up with the name <a href="http://www.blitzcomics.com/go">BLitz Comics</a>, we start meeting every Wednesday, producing tutorial materials. </p> <p> <b>T-Minus 1 week:</b> We do a runthrough of the bootcamp. Around this time, we find out that 24HCD at the venue we've chosen is not October 1 but September 24 ... 1 day after our boot camp. Panic. </p> <p> <b>T-Minus 18 hours:</b> Last minute trips to <a href="http://universityart.com/San_Jose">University Art</a> to buy notebooks, pens, pencils for the boot camp (which will also be used at 24HCD as well). </p> <p> <b>T-Minus 15 hours:</b> BLitz Comics hosts its first <a href="http://www.dresan.com/blog/?p=1268">24 Hour Comic Day "boot camp"</a> at <a href="http://www.kaleidgallery.com/">Kaleid Gallery</a>. The camp includes a 45 minute tutorial (that ended up going on for an hour and a half) and included 2 1-hour drawing exercises. I learn precisely what I *can't* draw in just 1 hour. </p> <p> <b>T-Minus 12 hours:</b> Boot camp concludes. Hours of packing required. Get to bed at 3:30am, get up at 7. </p> <p> <b>T-Minus 3 hours:</b> Pick up Nathan. Trek to <a href="http://www.missioncomicsandart.com/">Mission Comics</a> begins with a hearty breakfast at Stacks, a trip to Starbucks for coffee, and a trip to Safeway for bagels, cereal, tangerines and bananas. </p> <p> <b>T-Minus 1 hour:</b> Traffic jam. Panic should be in full swing now, but we just had coffee, a hearty breakfast, and have gone through boot camp. No worries. </p> <p> <b>T-Minus 1 minute:</b> Pull in front of Mission Comics; Nathan runs in with our art supplies and I leave to go find parking. </p> <p> </p><h3>24 HOUR COMIC DAY BEGINS</h3> <b>11:00AM, September 24th:</b> Driving around for parking. Find a great place.<br /><b>11:15AM:</b> Arrive at Mission Comics. Nathan has found primo spots halfway back the main table; we're sitting opposite each other but are in easy view of the window, door, bathroom and 10,000 comics. <p> <b>11:21AM: PLANNING PHASE</b> Start comic with a planning page. Consider two ideas; decide to go for broke and adapt my novella <a href="http://www.dresan.com/blog/?p=1256">"Stranded"</a> rather than wussing out with the stick-figure <a href="http://www.blitzcomics.com/go/content/birth-blitz-comics">"Story of Blitz Comics"</a> which I had already done a 1-pager on anyway.<br /><b>11:30AM(ish):</b> Skim novella I'm adapting, especially chapter headings. Decide on a rough breakdown; can probably draw half the novella. Pick a good stopping point.<br /><b>11:38AM:</b> Did the 24-page thumbnail sheet. Laugh at my foolish notion that I can draw half the novella. Some things that take a line in the novella need a full page; other things that take a full page don't even need to appear at all or need to be completely rewritten. Added talking animal to the plot as the only way to make the story work (it's OK, it's a robot). Break down the pages into approximately the first third.<br /><b>12:13PM:</b> Done planning.<br /><b><i>Total planning time: 52 minutes</i></b> In my experience, it can take 2-4 hours to plan if you don't have a story in mind (the first two years I had vague stories in mind but no novella in hand to adapt). As it turns out, that extra 3 hours of planning would not have hurt me. </p> <p> <b>12:13PM: START PAGE ONE</b> Did a space scene (not recommended from the boot camp!) as the first image.<br /><b>12:30PM:</b> Panel 1 Done. Blacks are surprisingly time consuming even with wide Sharpie.<br /><b>12:45PM:</b> Panel 2 Done. More blacks, more time; starting to get worried.<br /><b>01:08PM:</b> Panel 3 Done. Damn spacecraft again. Almost no blacks, but it took longer.<br /><b>01:34PM:</b> Panel 4 Done. Closeup of a character in a pose I'm bad at. Argh.<br /><b><i>Total page time: 1 hour, 15 minutes.</i></b> Did some calculations; need to DOUBLE my page rate to succeed. </p> <p> <b>01:37PM: START PAGE TWO</b> No black space vistas on this page at all. Maybe easier going?<br /><b>01:43PM:</b> Finished roughs for the page.<br /><b>02:10PM:</b> Panel 1 Done. Getting a grip on figures, sound effects, word balloons.<br /><b>02:25PM:</b> Panel 2 Done. Needed to know fuse ratings to fill in detail on the end of a fuse pulled by central character. Decided to use phone instead of computer to look it up - <a href="http://en.wikipedia.org/wiki/Fuse_%28electrical%29#High_voltage_fuses"> the answer was "in kA" and 207 is a good super-high number</a>. This worked so well I resolved not to turn computer on until I was "way ahead".<br /><b>02:39PM:</b> Finished Panel 3. Liking this "draw people from the back half obscured" trick.<br /><b><i>Total page time: 1 hour, 2 min.</i></b> Need to pick up pace by at least 20 minutes. </p> <p> <b>02:39PM: START PAGE THREE</b> One huge panel, but 4 characters and some perspective.<br /><b>02:48PM:</b> ~10 minute break + boxing in outer panel border.<br /><b>02:58PM:</b> Central character outlined<br /><b>03:02PM:</b> Dialogue outlined, drawing characters around word bubbles. LOVE the technique! Had to spend more time looking up the <a href="http://www.google.com/search?q=bird+eye&tbm=isch">appearance of a bird's eye</a> for a drawing. In hindsight, I'm glad I did that rather than wing it, I had to draw that bird eye on a helm maybe a dozen times or more over the comic.<br /><b>03:22PM:</b> Page finished. Finally ahead (ish) but not really: hour 4.5 with only 3 pages<br /><b>Total page time: 43 minutes.</b> Counting the 9 minute break. </p> <p> <b>03:22PM: START PAGE FOUR</b> Back to a multi-panel page with black areas.<br /><b>03:34PM:</b> ~12 minute break.<br /><b>03:39PM:</b> Panels done. Realize my target time (45 minutes) is 4:07. Oh shit.<br /><b>03:51PM:</b> Roughs done for Panel 1, a closeup of a character's face.<br /><b>03:58PM:</b> Panel 1 done. Came out rather nice, perhaps the nicest face in the comic.<br /><b>04:02PM:</b> Panel 2 done.<br /><b>04:11PM.</b> Panel 3 blacks done. Great music from band "07" is playing over Mission Comic's sound system.<br /><b>04:16PM:</b> Page finished.<br /><b><i>Total page time: 54 minutes.</i></b> Almost on schedule. </p> <p> <b>04:16PM: START PAGE FIVE</b> More panels, 5 this time, but no black areas.<br /><b>04:21PM:</b> ~5 minute break. <br /><b>04:24PM:</b> Pencil panel borders done. <br /><b>04:27PM:</b> Ink panel borders done. <br /><b>04:40PM:</b> Panel 1 done. Realize my human profiles suck. So do my full figures. Ugh. <br /><b>04:49PM:</b> Panels 2-3 done. <br /><b>04:55PM:</b> Panels 4-5 done. <br /><b><i>Total page time: 39 minutes.</i></b> Not sure how I pulled that off. </p> <p> <b>04:55PM: START PAGE SIX</b> More space vistas! And crosshatching!<br /><b>05:04PM:</b> ~9 minute break.<br /><b>05:05PM:</b> Pencil borders done.<br /><b>05:09PM:</b> Ink panel borders done<br /><b>05:11PM:</b> Dialogue done - needed adaptation from novella.<br /><b>05:16PM:</b> Frame 1 roughs done<br /><b>05:31PM:</b> Frame 1 blacks done<br /><b>05:38PM:</b> Frame 2 done<br /><b>05:45PM:</b> Frame 3 done<br /><b>05:53PM:</b> Page finished.<br /><b><i>Total page time: 58 minutes.</i></b> Black backgrounds will kill ya. </p> <p> <b>05:53PM: START PAGE SEVEN</b><br /><b>05:55PM: ~2 minute break .</b>.. then pizza arrives! <br /><b>06:38PM:</b> ~43 minute dinner break. Yum!<br /><b>06:39PM:</b> Pencil border.<br /><b>06:43PM:</b> Ink panel borders.<br /><b>06:48PM:</b> Roughs.<br /><b>07:10PM:</b> Panel 1 "done".<br /><b>07:19PM:</b> Further polish (it's a large and important panel that introduces Serendipity, the protagonist).<br /><b>07:29PM:</b> Panel 2 done.<br /><b>07:36PM:</b> Panel 3 done.<br /><b><i>Total page time: 1 hour, 43 minutes.</i></b> </p> <p> <b>07:36PM: START PAGE EIGHT</b><br /><b>07:53PM:</b> ~17 minute break (flagging a bit?)<br /><b>07:54PM:</b> Pencils.<br /><b>08:00PM:</b> Panels<br /><b>08:08PM:</b> Panel 1 rough / dialogue. Realize we're in hour 10 now.<br /><b>08:24PM:</b> Panel 2.<br /><b>08:38PM:</b> Page finished.<br /><b><i>Total page time: 1 hour, 2 minutes.</i></b> </p> <p> <b>08:38PM: START PAGE NINE</b><br /><b>08:54PM:</b> ~16 minute break<br /><b>09:06PM:</b> ~12 minute break (someone came by to talk?)<br /><b>09:08PM:</b> Panels penciled.<br /><b>09:13PM:</b> Panels inked.<br /><b>09:18PM:</b> AAARGH! Blocked. PHUQ IT.<br /><b>09:26PM:</b> Panel 1. Some of the facial positions are hard. Screw it.<br /><b>09:35PM:</b> Panel 2.<br /><b>09:44PM:</b> Page finished.<br /><b><i>Total page time: 1 hour, 6 minutes.</i></b> </p> <p> <b>09:44PM: START PAGE TEN</b><br /><b>09:50PM:</b> ~6 minute break<br /><b>09:52PM:</b> Penciled panels.<br /><b>10:00PM:</b> Inked panels. Realize it's hour 11 (actually 12, but never mind) and you should be working on page 12 or more. Cut it in half!<br /><b>10:11PM:</b> Panel 1 done. Damn black space around spaceships again.<br /><b>10:28PM:</b> Panel 2 outlines done. Was intimidated by this crowd scene, easier than I expected. 5 people and 4 ghostly background outlines - 9 people total!<br /><b>10:34PM:</b> Panel 2 done.<br /><b>10:40PM:</b> Page finished.<br /><b><i>Total page time: 56 minutes.</i></b> </p> <p> <b>10:40PM: START PAGE ELEVEN</b><br /><b>10:46PM:</b> ~6 minute break<br /><b>10:47PM:</b> Pencil outlines.<br /><b>10:49PM:</b> Panels inked.<br /><b>10:57PM:</b> Dialogue for all panels inked. This really helped, but as I found out later, I was reading in columns but other people read left-to-right, so this was a flaw. Zoned out around here.<br /><b>11:14PM:</b> Panel 1 done.<br /><b>11:28PM:</b> Page finished.<br /><b><i>Total page time: 48 minutes.</i></b> </p> <p> <b>11:28PM: START PAGE TWELVE</b> - on a roll, no break. Thought it was hour 12, actually hour 13.<br /><b>11:34PM:</b> Panels and dialogue complete. Met Google guy, should contact later. Also found out about Mobcomics, a comic publishing platform.<br /><b>11:38PM:</b> Panel 1 done.<br /><b>11:44PM:</b> Panel 2 done.<br /><b>11:51PM:</b> Page done.<br /><b><i>Total page time: 23 minutes.</i></b> That seems almost impossible! But it happened, in part because I was skipping pencils or just doing light pencils on certain characters. </p> <p> <b>11:52PM: START PAGE THIRTEEN</b><br /><b>12:00AM:</b> Break. Didn't even realize it was midnight and September 25 now. Did realize it was not hour 12 but hour 13 (not true, actually hour 14 had started). "On Schedule" ... NOT! :-)<br /><b>12:07AM:</b> Script complete. All those people who are complaining that by adapting a novella I'm "cheating because the script is worked out already" can go jump in a lake. It isn't that simple. That's why they call it ADAPTING, folks.<br /><b>12:21AM:</b> Page done.<br /><b><i>Total page time: 29 minutes.</i></b> This page went fast because it was primarily diagrams and dialogue, no figures - this is the point where the crew of Independence realizes that they're screwed if they don't land. </p> <p> <b>12:22AM: START PAGE FOURTEEN</b><br /><b>12:32AM:</b> ~10 minute break.<br /><b>12:45AM:</b> Panel 2 done.<br /><b>01:03AM:</b> Page done.<br /><b><i>Total page time: 41 minutes.</i></b> I don't know it yet, but I'm just about to get caught up with where I "should" be to finish on time. </p> <p> <b>01:03AM: START PAGE FIFTEEN</b><br /><b>01:04AM:</b> No significant break, really.<br /><b>01:14AM:</b> Panels done.<br /><b>01:38AM:</b> Page done.<br /><b><i>Total page time: 35 minutes.</i></b> I don't know it yet, but I am now officially AHEAD. </p> <p> <b>01:38AM: START PAGE SIXTEEN</b><br /><b>01:55AM:</b> ~17 minute bathroom break<br /><b>01:58AM:</b> Panels done. I now realize my hour count was off and this is hour 15.<br /><b>02:06AM:</b> Panel 1 done.<br /><b>02:15AM:</b> Panel 2 done. I am digging that it's hour 16 and I'm progressing on page 16.<br /><b>02:23AM:</b> Page done.<br /><b><i>Total page time: 45 minutes.</i></b> We may win this thing yet! </p> <p> <b>02:23AM: START PAGE SEVENTEEN</b><br /><b>02:31AM:</b> ~8 minute break<br /><b>02:34AM:</b> Panel borders<br /><b>02:45AM:</b> Panel 1 done ... digging that it's STILL hour 16 and I'm on page 17.<br /><b>02:54AM:</b> Panel 2 done.<br /><b>02:58AM:</b> Page done.<br /><b><i>Total page time: 35 minutes.</i></b> I am now officially a page ahead. </p> <p> <b>02:58AM: START PAGES EIGHTEEN AND NINETEEN - DUAL PAGE SPREAD</b><br /><b>02:59AM:</b> On a roll, jazzed that I have finally gotten to a dual page spread, will LEAP ahead now. Sure, it's a gigantic outer space vista that requires some actual diagramming and thought, but its SO COOL that I'm going to go from just about ahead to way ahead in one swell foop!<br /><b>03:07AM:</b> Borders and sketch done.<br /><b>03:16AM:</b> Inks done.<br /><b>03:39AM:</b> Blacks done.<br /><b>03:47AM:</b> Page done.<br /><b><i>Total page time: 49 minutes.</i></b> I am now TWO pages ahead. </p> <p> <b>03:47AM: START PAGE TWENTY</b><br /><b>04:04AM:</b> ~17 minute break.<br /><b>04:21AM:</b> Panel lines done.<br /><b>04:28AM:</b> Page done. First (and only time I had to use whiteout) because I was inking and not sketching.<br /><b><i>Total page time: 41 minutes.</i></b> I am now THREE pages ahead. </p> <p> <b>04:28AM: START PAGE TWENTY-ONE</b><br /><b>04:35AM:</b> ~7 minute break<br /><b>04:43AM:</b> Script done. Repeat note to snarky guys who don't know what "adapting" means.<br /><b>04:44AM:</b> Boxes done. Wow, that was fast for that many panels.<br /><b>04:51AM:</b> Panel 1 done.<br /><b>04:54AM:</b> Panel 2 done. Largely skipping pencils now.<br /><b>04:57AM:</b> Inks on Panel 3 done.<br /><b>05:04AM:</b> Panel 3 blacks done.<br /><b>05:09AM:</b> Panel 4 inks done.<br /><b>05:13AM:</b> Panel 4 blacks done.<br /><b>05:26AM:</b> Panel 5 done.<br /><b>05:31AM:</b> Panel 6 done, page done AND IT'S STILL HOUR 18.<br /><b><i>Total page time: 1 hour, 3 minutes.</i></b> </p> <p> <b>05:31AM: START PAGES TWENTY-TWO AND TWENTY-THREE</b><br /><b>05:33AM:</b> ~2 minute break. I am so glad I put in two dual page spreads. And this is my favorite page - a redo of the very first drawing I did of Serendipity two or three years ago, before I even knew her <b>name:</b> a young centauress with her barrel draped in tapestries, bouncing along a field of wheat towards a castle beneath a gas giant floating in the sky. Had to completely redo the drawing, but ultimately this was the point of the story.<br /><b>05:38AM:</b> Border done.<br /><b>05:48AM:</b> Sketch done. <br /><b>06:06AM:</b> Page done.<br /><b><i>Total page time: 35 minutes.</i></b> Woo woo on dual page spreads! </p> <p> <b>06:06AM: START PAGE TWENTY-FOUR</b><br /><b>06:13AM:</b> ~7 minute break. The last page is a huge single panel "to be continued". Go for it!<br /><b>06:41AM:</b> DONE and DONE!<br /><b><i>Total page time: 35 minutes.</i></b> </p> <p> <b>DONE and DONE!</b> Total comic time: 19:20 minutes! </p> <p> </p><h3>AFTER THE EVENT</h3> Not timing it. Chilling out. Futzed around for an hour or so, talked to people, texted my wife. Took a nap around 7:40 to 8ish, then read a comic I'd bought during one of my breaks. Chilled out a while, looked at other people's finished and unfinished comics, then when Nathan finished, bought one more book, thanked Leef of Mission Comics and went to get the car. We packed up, had a great breakfast at Mel's, and I dropped Nathan off at his apartment right at 11am - two 24 Hour Comic Day victors. </blockquote> <p> And that's it. I'm pleased to see that even with adapting the novella on my side, I still finished early enough to absorb the 3-4 hours I took getting the story straight on the previous two 24 Hour Comic Days, so I think the technique would work even if I didn't have a story to tell. Knowing how many stories I have buzzing around in my head, that's never likely to happen - but if you're a 24 Hour Comic purist, it's good to know that preparing ahead, carefully tracking your page timings and shooting for 45 minutes or less per page is a technique that can make you succeed. </p> <p> Best of luck on your own comics! </p> <p> -the Centaur (Anthony Francis) </p>
<a href="http://www.dresan.com/blog/?p=1283">Crossposted</a> at <a href="http://www.dresan.com/">the Library of Dresan</a>.</div></div></div>Thu, 29 Sep 2011 04:32:28 +0000centaur74 at http://blitzcomics.com/gohttp://blitzcomics.com/go/content/24-hour-comics-day-timeline#comments