In the words of Brandon Nall, “How dare you?”
Cheers,
Joe
Anyway, great job, and you’ve once again saved me money on a game 😉
Cheers,
Joe
I love this community and I really appreciate all that you do in the gaming space…thank you, Christina, Robb, Brandon, and Kevin!!
Cheers,
Joe
Thanks for the recommendation! We are def. still trying to figure out how best to do the rules gist. We want to give some context before we start talking about the game to give that general overview feeling. I do like the idea of incorporating more of the rules into our discussion!
]]>ohhhh we will have to check that out! Also thank you for writing an enhanced rulebook!
]]>Anyway, back to the episode…it’s great to hear that Brendan’s game is doing well on Kickstarter…I believe that I helped push it over the top! Loved the Reroll music and of course, the out takes…man, they’re great! Thanks for selecting my thoughts on Tekhenu…it’s very good!
]]>I grew up in a weirdly religious household, not a deck of cards in sight(the whole gambling thing was a huge no-no). So I had no concept of trick taking games. At 45 years old, I’ve been playing games for several decades now, and I feel that Trick Taking games have really come to prominence in the last few years. I have only recently tried trick taking games and they were Claim and Gorus Maximus. While I enjoyed the art, I struggled with the terminology and I did not enjoy the experience. I can see the appeal, especially if someone grew up with traditional card games. Comfortable, perhaps? I may try another one down the road, but for now it was a new food that didn’t agree with my taste buds. 🙂
Overall another great episode!
]]>Not sure if it’s exactly the kinda of game you’re looking for, but My ex-wife liked to play Star Realms (or Hero Realms). She hated stuff like M:TG and Dice Masters. I think Star Realms was easier for her to get into because she liked dominion.
Other two-player games we liked were Targi, Lost Cities, and Jaipur. Those aren’t much like the games you mentioned trying to play with Christina, they’re just really good two-player-only games.
Hope you’re able to find a game that Christina likes and scratches that two-player-competitive itch!
Love the show!
-Nick
]]>Patrick,
Wow….such a wonderful email to read today! Thank you for your kind words in regards to the bonus episodes. I wasn’t sure how the segment was going to evolve so I’m happy to hear that they are enjoyable and informative. I haven’t heard of Board Game Chats but I most certainly will look into it! I’m always looking for new guests so perhaps I’ll have to have AJ on!
We did in fact have a lot more back and forth during this episode. Patrick 2.85 and a guest was a lot for Robb and I to handle in the studio and we weren’t sure where the show was going to take us. We appreciate the feedback as we navigate this new world without our solid 3rd chair Jeremy (woop woop). As the shows progress please let us know how we are doing or how we can do better!
Thank you again for the very thoughtful and kind words about the bonus episodes!
Best
Christina…..and Robb.
Hopefully to clear it up: When you place a building tile, you count the number of layers of structures below that tile. So you have a ship, and you place structures on the ship. The first building tile you place is level 1. Place structures on that tile, and the next building tile up is level 2. The highest you can build is level 4. That means 4 layers of structure cubes, with a building tile on top. You cannot place any structure cubes on top of the 4th building tile, so no structures on level 5.
Hopefully that helps a little. Thanks again for a really detailed review and discussion!
]]>Cheers,
Joe
Robb: You’re saying a lot of “V” words.
Patrick: I don’t know what any of it means.
Jeremy: No one does.
Wonderful predictions and I have a possible incentive for Robb.
Cheers,
Joe
Cheers,
Joe
It seems you alwys have lots of fun during the podcast. Thanks for playing and mentioning our game Pandoria and keep on your great work!
Greetings
Bernd
Thank you for the comment! The link has been updated. Yeah, the game was a lot of fun, and we agree the art is great too – great Kickstarter! We hope you have a great time with it.
]]>Also, I noticed the link to boardgamegeek for Gladius sends you to Mystic Market in the show notes.
]]>Wonderful episode! Hopwever, Jeremy…”Val-Holllah” ~ seriously? Hahahahaha! That was fantastic. I enjoyed the entire (nearly) three hours of entertainment!
Cheers,
Joe
Thanks for letting us know! We’re collecting all this trying to figure things out…
]]>Thank you for the clarification. We will make mention of the error in a future ep.
]]>Got it, thanks!
]]>Here ya go. Noctiluca. https://www.boardgamegeek.com/boardgame/269752/noctiluca
]]>We uploaded a new edit. If you delete your upload and re-download, the audio should be better balanced. Thanks for the note and sorry for the odd edit. Really not sure what went wrong, but played with some of the balance and loudness settings and the issue looks to have been resolved.
]]>Actually just tried listening on this page here and the audio level is fine. Switched back to my download, and it was noticeably quieter.
]]>ITunes on a Bluetooth headset. Usually you guys are fine, but I work around heavy machinery and this episode just got drowned out. Switched to another podcast and listening fine.
]]>Working on it. Not hearing or seeing it ourselves, but this is the second comment on levels, so we are adjusting and re-uploading a little later today. Thanks for the note. Question, how do you listen? Spotify on speakers? iTunes on headphones? Etc.
]]>Thanks. You are the 2nd to point this out and we will give Jeremy no end of grief about it during our next episode. 🙂
]]>The trivia is now live. https://www.boardgamegeek.com/thread/2029856/trivia-ep-127-officially-go
]]>It will post to the Guild, https://www.boardgamegeek.com/guild/1692, sometime in the next 3 days. That is Robb’s bailiwick so I (Patrick) can’t say when it will post, as I do not know.
]]>I should add also, that at least for myself I try to apply more of an objective standard for my rating. Therefore, if a game is well crafted and sets out to do what it was designed to do, even if I don’t personally enjoy it, I will still give it credit.
]]>A 6 point scale, but yes. For us 3 is just below average, not offensive, but not remarkable. While a 3 might stay in our collection, more often than not it won’t.
]]>Ha! Such is the life of a producer…you do a great job, Patrick. I do not envy those who put together a podcast.
]]>Ha. I actually re-listened to the intro and you are right. Fun fact: That was take 4 of our intros. I would have to listen back to the outtakes, but there was something that kept slipping one (or all) of us up and we couldn’t get 20 seconds into the recording that night without someone screwing something up.
]]>Peter,
We have always placed time stamps in our Show Notes. However, in light of you comment have I edited the episode post to include brief summaries of the timing of each of the segments in the post itself. It should now show up in the show description on your pod catcher.
With thanks,
Patrick
Fixed it. Thanks.
]]>We have begun embedding the download link, but downloading from there can be a little clunky. I have added a direct download link at the bottom of the post. Let me know if that helps.
]]>We have begun embedding the download link, but downloading from there can be a little clunky. I have added a direct download link at the bottom of the post. Let me know if that helps.
]]>I dropped the ball. I will put them up later today. Sorry. 🙁
]]>BPPP,
Thank you so much for the many amazing hours of entertainment you have brought to my life. I look forward to each episode, as it feels like I get to hang out with some friends that I have not seen in a while. Thank you for the hard work, and I look forward to the next 100 episodes.
Sincerely,
Jeremy from Boise, Idaho
P.S. You are by far my favorite podcast.
I’m listening to a number of your podcasts ~ you make both my commutes and my Saturday mornings great and I thank you for that. As I’m listening to this one, however, I heard Rob mention that he visited Northern VA. I certainly invite any all BPPP (or even GP) to stop by for a game and a meal if you’re ever back in the Northern VA area.
Cheers,
Joe
Yeah, we saw that that; actually, Green Peg Jeremy is going to bite the bullet and give it a play and review for us.
]]>Our pleasure. It is a great game that we still enjoy playing. Keep us looped in on your future developments.
]]>I totally wasn’t expecting to hear a mention of Rise to Power. Thanks guys for this!
]]>You are correct, it is pretty nifty.
]]>I found it on iTunes, but… it is not great.
]]>Actually, I provide a discussion of all of the bumper songs during the closing notes. No worries, I don’t listen to the end of most podcast myself. I start the wrap up with discussion of the songs, so if ever you are wondering, just listen through to the end. I am also going to start a list of the bumper songs that I will post to the site. This weeks bumpers were; The Name of the Game by Abba (the one you are asking about); Pave the World by The Blue Meanies; Once Again by Cyprus Hill and You’re a Snob by Sal Laverto.
]]>Thanks. I’ll try the putting it underneath 100 books for now, because, the constant earthquake is annoying. Thanks for responding.
]]>Oh I am sorry, I wasn’t clear enough. There is a game called Rampage (currently called Terror in Meeple City) that uses a similar modular board. (BTW- We reviewed Rampage in episode 19, http://bluepegpinkpeg.com/2014/03/24/episode-19-rampagegame-mechanics/). That board is held together with plastic clips, that come with the game. I was merely stating that I wish TMG would have used a similar device in Scoville, I have no idea where you could get the clips, outside of buying a copy of the game (an even then I am not sure that they would work for Scoville).
]]>Been trying to get those frittatas to watch it for a while. Their loss.
]]>Oh we like the Smiths, but you have to admit, it can make a long road trip a little desperate after a while.
]]>Pictures, or it didn’t happen. 🙂
]]>I didn’t win the “Bear Poker” as I am bigger than Rob and I don’t love Robb whatsoever. I made my own Team Patrick shirt out of a wife-beater and lipstick…
]]>This refers to comments made in the BPPP BGG forum. You will know Kit as J.H. Horatio. He loves to give Robb good natured ribbing.
]]>Thank you Nina. That really means a lot to us. Keep having fun, and playing games.
]]>Hi Patrick, No no, your episode was very clear and informative! Thoroughly enjoyed the points you made. I definitely agree with you that we need to let the kids go at their own pace. No point pushing them to play a game that is simply beyond them – not fun for anyone. I’m learning so much about how playing games can teach a child so many things. Turn taking, being gracious winners and losers, how to look ahead and think about consequences, math skills… it’s just endless! Thanks for a great show.
]]>I am sorry that the game did not click for me as well. I would have liked to play with 5 players much, much more. It would have given more attack options and counter intuitively made the game play substantially faster. The free treasure chest helps speed the game up for sure, but still attacks are brutal. I did miss that rule at the outset and it did help with speed, but not as much as I had hoped. We played it a good deal and our games kept ticking the 45 minute mark. I like the idea of a free 1 in any action area and will play with that option to see if it tightens things up. I am very excited for Akrotiri and am sure it would be a fit for us. Obviously, 2 player games click nicely with all of us. I hope you do not take my critique as an attack or dismissal of you and Sen, I think you are a great design team. I really, really like Belfort and can appreciate the innovation that went into this game. It just didn’t seem to work out. Thanks for touching base.
]]>Thanks for that. We try to make them useful and are glad you appreciate them.
]]>Glad you enjoyed it, thanks. Yes, this is an Essen release being published by a new publishing house affiliated with Valet de Coeur in Montreal, Quebec. It should be releasing in North America very soon.
]]>Enjoy.
]]>Excellent.
]]>Fixed
]]>OK, a new file has been uploaded, let us know if that helps.
]]>Weird. It is not that way for me, but that is a common problem with the files hosted at WordPress. I will upload the file again and let you know when it is complete.
]]>Sure. When I click on the link (or try to listen via iTunes on my iPad or iPhone), the audio file that plays is only a minute long and it starts with you in the middle of talking about Concordia. After a minute+ it stops….and that’s all there is for this episode!
]]>Darn it. Well you will happy to know we a DONE hosting our episodes on this site, so this type of problem will not persist in future eps. I will take a few minutes and fix this episode. To all prospective podcasters, do not use wordpress to host your audio files. We have this problem with a truly taxing regularity and candidly it is drastically impairing the quality of our product. Thanks for letting us know.
]]>Fixed it again. If it were a bad review I would blame Buonocore. 🙂 Hopefully this fix took. WordPresssssssss!
]]>Darn it, I have fixed this twice. I will look at it again in the morning. Sorry.
]]>I actually did set up the podcast site for our church. It wasn’t too bad as someone had written an extension making it easier,but it still has its challenges. I never did figure out how to get the notes to display properly. Any attempt to add them at one point resulted in a poorly formatted XML stream. I think we gave up at that point and just let the main content be the MP3 file. We also had some issues with bitrates and trying to get our files into something reasonably sized for 45 minutes or so. Our sound tech eventually hit on a good balance there. I feel your pain. I think you can set up things like AWS or MS Azure storage solutions pretty cheaply and that could be an option for you in the future. There’s some cool stuff going on in those spaces.
]]>I will look at the file size and see if it signifies anything. Not to get to inside baseball on you but it looks like the problem has to do with constant vs. variable bit rate streaming. It seems that android devices do not like constant bit rate. That said, it does look like our hosting sight may be truncating our eps randomly. It is very odd and I can not figure out why this is happening. I can tell you, if you want to learn a lot about this stuff publish a podcast. You will end up learning more about things you never thought you would care about pretty fast. Again thanks for letting us know about this. May be changing our podcast hosting soon. It looks like we may have outgrown this solution and need to upgrade to something a little more robust.
]]>Seems to be fixed in the RSS now. Of course, that’s cached in my app so I’ll have to figure out how to reset that at some point. I also noticed that this file is 103MB as opposed to the prior 130-140MB. I actually had managed to copy that out of my computer’s podcast cache, upload it to OneDrive, then download to my phone (trying to avoid digging up a cable) so I did get it working before. I just noticed that whatever file was linked to in the RSS was the wrong one or something was cutting off downloads way too early. 🙂
I appreciate you looking into it and getting it fixed.
From what I’ve heard so far, I’m quite blessed that I don’t know anyone who would suggest we play Cards Against Humanity even in jest. 🙂
I did not have the same problem, but I have made some revisions and added a link to the bottom of the page to take you to a page where you can access the attachment page and the streaming file, directly. Let me know if that helps.
]]>Try it now. I have refreshed the file and it should work.
]]>Odd, I will look at the problem.
]]>Fixed the file re download now.
]]>Working on it right now.
]]>Actually we live in the Blue Ridge Mountains in Western Virginia. We are familiar with Labyrinth Games and can not agree more. Great store!
]]>You keep listening, we’ll keep ’em coming. We have an ep releasing Monday; recorded most of it last night. Some pretty cool games reviewed. We will also have a lengthy GenCon retrospective, because what we all need is more games to buy.
]]>Yep, Castles of Burgundy was our first Feld and it’s great! At the moment, we still like it more than Bora Bora, but we need more plays of the latter.
Good to hear on the rules. 3 minutes seems like a good compromise. I should be caught up in another week or so. (Then what will I do?)
Hi Jamey, I wrote this before I saw your first reply and was probably incorrectly reading into your unanswered question about Bora Bora’s theme during the interview. Yes, it makes sense that different designer might prefer different approaches (this might be related to the clichéd notion of left brain and right brain thinking) or a different approach will work better for a particular game feel. I can see value in all approaches. Completely agree that rules should be tweaked as a theme is integrated (and have to imagine that happens in 99 percent of cases but what do I know). Even if the theme is loosely related to the game mechanics it can make or break a game. My wife hates Spyrium, for example, because of the steampunk. But she will happily play Bora Bora and CoB because of their cheerful themes. The theme can also be key to making a game easy to play because it can provide a very helpful mnemonic for complex actions in a game. It would be hard to have much fun if CoB’s buildings with numbered and colored tiles instead of particular buildings. I am sure you are well aware of all this, having made such well received games!
Re games I made as a kid, the only one I can somewhat accurately remember was one I made when I was 15: a “tactical” RPG with a wild west theme with 2 pages of handwritten rules. (Inspired by the short 6 page rulebook of an indie cyberpunk themed RPG I bought around that time). It got one play with 6 kids at my high school. The key combat mechanics were wildly innacurate firearms, brutal hand to hand weapons if you could get in close, and body part specific injuries that couldn’t be healed. That one game was a short bloody affair but no one else was much of a gamer so I moved on…
Thanks for the feedback. You should surely put Feld high on your list, Castles of Burgundy is a good place to start. As to the rule’s breakdown, you will be pleased to find that over the past several episodes we have committed to making them about 3 minutes long, a trend that we intend to continue.
]]>Oh, I definitely don’t think the theme has to be established from the start–it’s helpful for me to design that way, but that’s just me.
]]>I like that way of thinking about integration of mechanic and theme, ie. does the explanation of one require reference to the other. I suppose it could be done (ie. explain mechanics in isolation) with Bora, Bora but there are some areas of the game where theme is closely tied to mechanic. In fairness, I have never thought of Feld as being one who combines mechanics with theme very well, yet still I love his games. I do, however, love the themes he chooses for his games. As I will discuss during our GenCon recap, I think his upcoming title is more thematic then many of his earlier games.
]]>foldedcard: I’m glad that link to those old board games brought some memories bad. 🙂 I’m lucky my parents hung on to them!
As for integrating theme and mechanisms, we could spend an entire podcast talking about it. I haven’t played Bora Bora, but here’s the key question: Could you explain Bora Bora to someone else without mentioning anything thematic? I’m guessing the answer is mostly yes, but some no. I agree that some designers just create a mishmash of (mostly interesting) mechanisms and then slap on the theme, but I bet once that theme arrives, certain mechanisms are adjusted for the theme. Which is a good thing, in my opinion.
My design process is a constant balancing act between mechanisms and theme. I usually start with a theme, and I look for mechanisms I’ve previously brainstormed that match the theme. Then I hone those mechanisms to make them interesting. Then I’ll check to make sure those mechanisms haven’t gotten too far away from the theme. And so on.
Yeah, I would have liked to discuss it more myself. I think it was a line of inquiry that we could have pursued more actively; I just felt that it might require a little context that we could not provide in the episode. It is our aspiration to have Seventh Peg eps stand on their own so that people need not be listeners to BPPP to be able to follow the line of conversation. But in retrospect, I think that was a topic that we could have discussed in greater detail. Expect to hear a follow up with Jamey in the future, I have heard a few bit of information about his current doings that will be of interest to our listeners and moreover, the guy is a wealth of knowledge and a great interview.
]]>I am presuming you heard the intro to ep 28 and the tongue lashing to which I (Patrick) was subject during the Reroll section of our episode. Penance has been paid, I shall go forth and sin no more.
]]>Absolutely, looking forward to giving it a play. Game play looks like a lot of fun and as I said in the podcast, the art is incredible.
]]>The Rating Summaries are now complete, thanks again for pointing that out to us.
]]>Thanks. The ep is giving us trouble. I am pretty sure I fixed it. It may take a while to ping to itunes, but you should be able to stream from the site now.
]]>I have tweaked a few things with the feed, did any of that help?
]]>Snap! You are right. I’m on vacation right now; however, I will fix it when I have a moment. Thanks for letting us know.
]]>Thanks!
]]>Thanks for the heads up. The file has been replaced, please let us know if you have any other problems.
]]>Not sure, apparently TSCGP was having a similar problem. I will do a little field research and get back to you.
]]>Ha ha…that’s the magic of reading old blog entries. 🙂
I’m glad your group enjoyed getting their copies early, and I appreciate you all for supporting our projects on Kickstarter.
Sweet. It’s like magic!
All your childhood games look really cool; I’d back it if it was on Kickstarter.
Especially that Viticulture game. I wonder if that’s on Kickst… oh wait, it is. Now, I really think you should do an expans….wait. This is like MAGIC!
I’ll be serious for a minute, I’m a big fan of both Viticulture and Euphoria. Our gaming group was over the moon when we found out we were among the first to receive Euphoria weeks before others. My copy stands proudly on the centre shelf for all to ogle at.
You’re in luck–it’s one of the first entries I wrote on my company website, complete with photos of those childhood game designs.
http://stonemaiergames.com/hello-world-3/
It was our pleasure as well. Thanks for a great interview.
]]>It should work for you now.
]]>Copy that. Posted from the road. I will clean it up a little later tonight. Thanks for the heads up.
]]>Thanks for your comment and kind words. Oh, I’m sorry what were you saying, I was involved in a side conversation.
]]>I (Patrick) totally concur on the 1st one. Critique the game, that is fine, but NOT while the game is at table and NOT before you have played it at least a few times.
]]>Will have to check them out. However, thanks for the idea, it has not occurred to me to use the Fairy Tale game as a way to generate bedtime stories. Will have to try that.
]]>However escaping parties may give a die to one party that remains in the temple. Did we share our key results in the final room? We may have, however I do recall now that you may not. Thanks for listening.
]]>However escaping parties may give a die to one party that remains in the temple. Did we share our key results in the final room? We may have, however I do recall now that you may not. Thanks for listening.
]]>Yes, yes I do. Sweet God, why dont we do this? Thanks for the comment…….and for letting me know what I have been missing all these years.
]]>We are very glad to hear you had fun, so did we. Welcome to the Peg Head nation Justin. We are proud to have you as a member.
]]>Thanks for your feedback, we really appreciate it.
]]>Thanks for your feedback, we really appreciate it.
]]>Such a simple idea, but you’re right, if they are laying down I bet they are a lot harder to jostle around the scoring track. We’ll employer this tactic from here on out. Thanks.
]]>Such a simple idea, but you’re right, if they are laying down I bet they are a lot harder to jostle around the scoring track. We’ll employer this tactic from here on out. Thanks.
]]>Or blessing as the case may be . Hope you enjoy it.
]]>Thanks for the game recommendation. I was just listening to State of Play and they were discussing the game and I resolved to try to get a copy to play and discuss it during an episode. We would love to hear your thoughts once you have given it a few plays.
]]>Oh, gosh, thank you! 🙂
Well, as you saw, my background is comics, so I am well schooled in the fine art of getting past and fighting against the oversexualization of women! 😀 Fortunately, in both comics and boardgames, there are many excellent choices available for those of us who want to support the creators and companies who go that extra mile to make their products appealing to both genders.
Oh, and I meant to add: on the topic games with a real science theme, you might be interested in Compounded, which was launched on Kickstarter earlier this year. It’s all about building chemical compounds, and apparently much effort was taken to ensure all the chemistry is sound. Although the reviews made it seem quite good I can’t speak to whether it’s any fun or not because the game hasn’t arrived yet, but I backed it purely because of that science-y theme!
I’m enjoying the podcasts, thanks for all your efforts!
We start by saying, your work is incredible. Glad to discover it and can not wait to explore more.
As to our stereotyping, you are entirely correct. I (Patrick) concede to knowing several female board game players. And as I noted it is a genre that leaves me cold. That said, the Pink Pegs often have a hard time embracing that theme and it my experience that is true of many women, deriving perhaps from certain bias that have been built into many peoples perceptions of the genre due to the over sexulization of women in RPGs.
I can not over emphasize the deleterious impact I believe some of those characterizations have had upon gender equality gaming. This is not to say that every feminine persona in fantasy is like this, but a lot are and the old chestnut upon teenage wish fulfillment during RPG play is true and sadly some never outgrow that.
As to the predominance of our gaming role within our families, we recognize that our dynamic is unique to our families. We also recognize that you may relate more to our experience then our wives. It is great to hear about your “occasionally reluctant” spouse, keep us informed of any insight you may be able to share.
Finally, your observation regarding conflict and gender feels like it is consistent with our experience. That said I typically prefer games where conflict is occasional and moderate.
In any event, thanks for listening and your comments.
Hmmm, that us news to us. We only uploaded one version. But we will look into it. Thanks for letting us know.
]]>FYI this started happening at episode 6.
]]>