Advertise with Googlier.com Comments for Alex Gekker https://alexgekker.com Digital Media Researcher and Scholar Fri, 09 Dec 2016 05:28:20 +0000 hourly 1 https://wordpress.org/?v=6.7.10 Comment on Defending my Doctoral Dissertation by mathias fuchs https://alexgekker.com/blog/2016/12/08/defending-my-doctoral-dissertation/#comment-21274 Fri, 09 Dec 2016 05:28:20 +0000 http://alexgekker.com/?p=203#comment-21274 See you there

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Comment on Waze, Wars, Wanton Disregard for User Privacy by 🔍 בר רפאלי אינה פייסבוק&גוגל 🗺 המדריך לטרמפיסט בקלנדיה ⛔ פרס למצפינים » רבע לדיגיטל | חדר 404 https://alexgekker.com/blog/2016/03/02/waze-wars-wanton-disregard-for-user-privacy/#comment-20721 Tue, 08 Mar 2016 13:17:25 +0000 http://alexgekker.com/?p=197#comment-20721 […] בהתייחס לפרשת ווייז-קלנדיה כתב גקר בבלוגו: […]

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Comment on AIS, Satellites and the Problems of Finding Things at Sea by Playful Interaction and Maritime Navigation | CHARTING THE DIGITAL https://alexgekker.com/blog/2013/04/09/ais-satellites-and-the-problems-of-finding-things-at-sea/#comment-16748 Thu, 23 Apr 2015 17:17:33 +0000 http://alexgekker.com/?p=76#comment-16748 […] by Alex | posted in: Uncategorized | 0 [Edited version of a longer post originally published at Casual Space.] […]

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Comment on On meta narratives in games by Alex https://alexgekker.com/blog/2014/03/23/on-meta-narratives-in-games/#comment-21 Thu, 27 Mar 2014 22:41:41 +0000 http://alexgekker.com/?p=127#comment-21 ME tried to do the good all hard SciFi ‘everything makes sense within our contemporary scientific knowledge if only X (where X= the mass effects in this case)”. I agree that their attempt at space-combat lore was rather commendable, however there’s still a big ‘but’, specifically the ME relays, which still allows for set points in 3D space that need ‘getting to’ or ‘defending from’ 🙂
Though, again, it’s not like I have better ideas for showing how spatially alien space is. Ender’s Game (the book) did it quite well in the war room scenes, and Gravity was pretty phenomenal too, but they didn’t have to film a Reaper invasion mind you 😀

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Comment on On meta narratives in games by Erinç Salor (@esalor) https://alexgekker.com/blog/2014/03/23/on-meta-narratives-in-games/#comment-20 Thu, 27 Mar 2014 12:08:49 +0000 http://alexgekker.com/?p=127#comment-20 I’ve often wondered why depictions of space combat can’t seem to go beyond slightly advanced naval warfare from around 18th to late 20th century. The most convincing answer seems to be that it is much more intelligible and cinematically exciting for our current tastes. But it is arguably lazy, of course.

Mass Effect had a more thought out approach to space warfare in the first two games. In the codexes of ME1 and ME2, dreadnaught warfare is depicted as a natively space-borne affair. That of course all went out the window when they decided to show “epic” space fights in cutscenes for the third game, which regressed back to old cliches, so much so that some people on the BSN (of course) argued that battles during cinematics should be regarded as non-canon as they completely disregard the game’s lore.

I completely agree with your point on the emergent narrative at the end by the way. I always imagined stories about my crew while playing FTL (that is when I didn’t name them after the Firefly crew of course).

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Comment on How I gamified dish-washing without knowing. by Kalina Dancheva https://alexgekker.com/blog/2013/03/19/how-i-gamified-dish-washing/#comment-13 Fri, 01 Nov 2013 21:08:19 +0000 http://alexgekker.com/?p=64#comment-13 Nice post, Alex. I think I have a kind of a similar approach (though seeing dirty dishes in the morning is not my favourite experience and I’d try do it in the end of the day max). And the arrangement of the washed plates is indeed quite an important element. One addition: when my intrinsic motivation is not enough, I would include some sort of reward – for example, I would take a cookie only after I finish 🙂

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Comment on Post Gozo Aftermath by The Different Gozo ← Casual Space https://alexgekker.com/blog/2013/10/25/post-gozo-aftermath/#comment-12 Fri, 01 Nov 2013 20:17:50 +0000 http://alexgekker.com/?p=114#comment-12 […] « Post Gozo Aftermath […]

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Comment on Post Gozo Aftermath by Playing Gozo | The Semaphore Line https://alexgekker.com/blog/2013/10/25/post-gozo-aftermath/#comment-11 Fri, 01 Nov 2013 16:03:23 +0000 http://alexgekker.com/?p=114#comment-11 […] Charting the Digital member Alex Gekker has put together a thoughtful piece over at his blog on the experience of devising and participating in a game for a group of undergraduate geographers. […]

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Comment on AIS, Satellites and the Problems of Finding Things at Sea by Alex https://alexgekker.com/blog/2013/04/09/ais-satellites-and-the-problems-of-finding-things-at-sea/#comment-10 Thu, 24 Oct 2013 13:21:43 +0000 http://alexgekker.com/?p=76#comment-10 In reply to Eric Meger (@emeger).

Thanks, Eric! Interesting stuff.

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Comment on AIS, Satellites and the Problems of Finding Things at Sea by Eric Meger (@emeger) https://alexgekker.com/blog/2013/04/09/ais-satellites-and-the-problems-of-finding-things-at-sea/#comment-9 Sat, 19 Oct 2013 15:03:17 +0000 http://alexgekker.com/?p=76#comment-9 Just came across this article. An excellent summary pointing out that, although Satellite AIS is a massive improvement on the past, it is still early days and there are many areas remaining for improvement. We are working on solving some of those issues a Maersopace.

Thanks for a great post.
Eric Meger

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