But the particle foam is behaving like dense system of water surfaces as well. During motion of every particle near density gradient the so called the deBroglie wave is formed. This wave is always perpendicular to the particle motion direction and it looks like the artifact, analogue to wave, which is formed above the fish, swimming fast beneath the water surface.
The whole trick is, the deBroglie wave is spreading by the speed of light around particle in motion and it’s much large, then the whole particle, so it advances the particle motion and it can interact/interfere with obstacles, like the double slit in typical flabelliform patterns.
Because the vacuum is behaving like foam, it means, it gets more dense temporarily during shaking, like common soap foam. So that the deBroglie wave makes the vacuum more dense at the places of interference patterns amplitude and the particle wave packet (which follows the most dense places of vacuum, as above stated) tend to follow the paths of flabelliform patterns. The resulting situation would appear like this picture:
It means, the path of particle passing through double slit wouldn’t be random anymore and it will approach the target in the flabelliform patterns, which are the consequence of the semi-classical behavior of Aether foam, in fact.
]]>That QM is a behavioral model and requires a wave-particle duality is an indication that it is incomplete.
The underlying fundament of this behavior must be a wave-particle unity model.
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