The post The Walking Dead: Streets of Survival landing in September appeared first on BrutalGamer.
]]>Still going startlingly strong is The Walking Dead. The zombie-powered television phenom currently has spinoffs Dead City and Daryl Dixon rolling, with the latter about to wrap up its fourth and final season. Things are about the same in the video game space too. That’s to mean that the property has had a steady stream of titles.
There’s about to be another one of those landing too, with The Walking Dead: Streets of Survival. This new offering isn’t what we’d usually expect either, as it’s something of a beat ’em up. As far as we know, the new game will be the first in the genre to feature the theme.
It won’t just be waves of undead to fight either, as will pit players against a host of iconic foes. Negan, Simon, and the Saviors will all be included as bosses, and they’re not all. AMC Global Media and developer Trailmark Games say that players can also watch for “fan-favorite walkers like Winslow, the Well Walker, and more” to be in the mix too.
The latest look at The Walking Dead: Streets of Survival isn’t all that we’ve got for you today. As you can see above, the game’s finally been dated, and has a few options to talk about too. First up though, is that release date, as it’s right around the corner.
Fans itching to battle their way through the apocalypse will be able to do so starting September 18th, 2026. That’s the date when The Walking Dead: Streets of Survival will hit all platforms, including PS5, XBOX Series X|S, Switch, and the PC (via Steam). Pre-orders are open now, and as mentioned, there are some options.
Both Standard and Deluxe editions will land on the 18th, with the latter including some bonuses. Along with the base game, buyers will be in for the Arcade Apocalypse Pack, which includes “bonus weapon skins, a premium Rick skin, the digital soundtrack, hardcore difficulty mode, and Endless Survival mode”.
As for pricing, the Standard version of The Walking Dead: Streets of Survival will run you $19.99 USD, while the Deluxe is priced in at $29.99 USD. Also worth noting, is that fans who’ve got access to a PC can give the game a spin as they read this. Yep, there’s a Steam demoalking dead
available now.
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]]>The post The Walking Dead joins the beat ’em up trend appeared first on BrutalGamer.
]]>If you haven’t noticed, there’s been a pretty big renaissance over the least few years, as goes a formerly dormant genre. That would be the beat ’em up, a genre that was once king of the hill, particularly on consoles. But while the heyday might’ve been the 90s, it’s back in force.
Said style of game came roared back with the likes of TMNT: Shredder’s Revenge, Mighty Morphin Power Rangers, Marvel Cosmic Invasion and others. Now you can add one more name to the roster of titles, with The Walking Dead: Streets of Survival.
Yes, it’s a side-scrolling action title that brandishes the TWD license. How’s that for unique? But while walkers will play a big part in the action, players won’t only be battling them in this single player title from TRAILMARK Games and AMC Global Media. Far from it actually, as the game looks like it’ll more or less encapsulate a good chunk of the show’s “All-Out War” story arc.
And you better believe that means that the villainous version of Negan will be present and accounted for.
Fight through an action-packed campaign that reimagines the infamous All-Out War storyline from The Walking Deadtelevision series, which saw the conflict between Rick and his allies against Negan’s ruthlessly cruel Saviors come to an explosive head. The new premium game features unique walkers and classic environments – including the Sanctuary, Hilltop, Alexandria and more – enhanced by dynamic set pieces, retro pixel-art visuals, and intense, story-driven moments.
Unleash crushing combos, signature weapon attacks, and devastating finishers in a relentless brawl for survival made for The Walking Dead die-hards and action game enthusiasts alike. Get ready to rumble with iconic weapons like Rick’s magnum, Michonne’s katana, and Daryl’s trusty crossbow.
AMC Global Media press release
As you can see in the trailer, The Walking Dead: Streets of Survival should present a pretty varied play through. While most beat ’em ups throw more than one foe at you at a time, this one sounds like it’ll up the ante. That’s according to AMC Global Media anyway, so says that players will face walker swarms.
Again though, the rotten dead won’t be your only worries. Gangs of Saviors will be out and about as well, looking to put a stop to playable characters Daryl, Michonne, and Rick. Then there are the bosses. On the undead side, walkers like Winslow and the Well Walker will be ready to shamble. And hailing from the land of the living? Look for the aforementioned Negan and Simon to be there, and figure into “intense, multi-phase boss battles”.

Ready to make mincemeat out of some walkers? If you’re a PC player, then you’ve got a chance to play right now, with a demo version of the game. That’s ready to brawl via Steam. As for the full game, which is also coming to the PS5, XBOX Series X|S, and the Switch/Switch 2, that’ll be a little longer.
As of right now, there’s no date attached, but hang in there. We’ll have that for you as soon as it’s revealed.
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]]>The post Into the Dead: Crimson Heights expands the series into VR appeared first on BrutalGamer.
]]>We’ve seen bunch of virtual reality titles over the years, but none of them exactly like PikPok’s upcoming Into the Dead spinoff. There’s a good reason for that too, as it uses something called “Hyper Reality”. Wondering what that is? Keep reading.
First though, a little bit about what Into the Dead: Crimson Heights is exactly. That would be something of a prequel, for the well known original, Into the Dead: Our Darkest Days. In fact, this new VR experience takes place just before the aforementioned title, in the opening days of the zombie outbreak in Walton City.
The similarities stop there though, as this game is in first-person instead of the original’s side-scrolling presentation. We suppose that was kind of obvious given the medium, though it’s what else it does that’s extra cool. And yes, that’s where Hyper Reality comes into play.
If you’re not familiar, and we weren’t, Hyper Reality more or less factors a player’s surroundings into the action. The tech builds a world that’s familiar, by scanning around them via the cameras on their Meta VR headset. From there, it builds a world that mixes that reality with the game’s universe.
And if the trailer is anything to go by, the result is one of the coolest things we’ve seen in a while.
Into the Dead: Crimson Heights expands on the Walton City zombie outbreak that was first depicted in the highly successful PC title Into the Dead: Our Darkest Days. Set during the first hours of the outbreak, Into the Dead: Crimson Heights is a fresh entry in the successful zombie franchise and a bold exploration into what technology can deliver.
PikPok press release
Mario Wynands, CEO at PikPok, said: “At PikPok, we are constantly looking at fun and engaging ways to provide new and unique gaming experiences. So with that very much in mind, we are excited to finally reveal Into the Dead: Crimson Heights, which combines tense stealth, tactical exploration and thrilling combat in a unique, body-driven experience.”
So, what did you think of that trailer? We were kind of knocked out over by it, and that’s saying a decent amount. We don’t cover a heck of a lot of VR games anymore, if you hadn’t noticed. If Hyper Reality works out the way that PikPok is imagining though, we’re thinking that Into the Dead: Crimson Heights could be a marquee title for the format. Though that’s also not to say that there isn’t a caveat to that statement.
That would be, as of right now, that Hyper Reality will only be implemented if you’re playing via a Meta headset. So if you want to try the game with the gimmick in play, that’d be the way to go. Though that’s also not to say that Into the Dead: Crimson Heights will be limited to only Meta’s headsets as a platform.
Players who are cool with engaging with the game in a straight-up VR mode, will be able to do so via Steam VR. We’re going to assume that would mean pre-crafted levels from the developer, or perhaps something randomized, though we’re not really sure at this point.
Either way, prospective players can look for both versions of the title to launch some time next year. If you’re interested, stay tuned, as there’ll be more to come via Gamescom this August.
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]]>The post Arizona Sunshine breaking out of VR on consoles and PC appeared first on BrutalGamer.
]]>Originally debuting way back in 2016, Arizona Sunshine served up a world that was overrun with the undead. The original spun out into a full trilogy eventually, though none of those ever appeared outside of virtual reality. As with another recent title though, that status is about to change.
Revealed late last week by Vertigo Games, the original Arizona Sunshine is about to get a remake. And yes, it’ll also be busting loose of headsets, and onto consoles and the PC. From the sound of it, there are some big changes in store for this revision too.
For one thing, there’s the couch co-op. While the game will include solo play, Arizona Sunshine will be playable in split screen for the first time. On top of that, fans will also be able to pull the camera back, and set play to third-person perspective. Most interesting out of all of this though? We’ve got to imagine that’s Buddy.
Buddy is the canine companion of main character Sunny, and in this new version of the game, he’s playable. Yes, playable, as in you can play as the dog. According to Vertigo Games, that means turning into a “furry missile capable of sniffing out secrets and tearing Freds limb from limb”.
Oh, yeah, if you’re wondering what a Fred is, it’s what Sunny calls the undead. Maybe he’s gotten too much… sun.
It’s hot, it’s bloody and frankly, you smell terrible. Meet Sunny, a dark-humored survivor who has spent way too much time alone in the desert talking to the undead he calls “Fred.” Together with his fiercely loyal, zombie-chomping dog Buddy, he sets out on a sun-drenched, gore-splattered road trip across Arizona. It’s a witty, frantic story about survival, loneliness, and the bond between a man and his dog.
Vertigo Games press release
Arizona Sunshine is set to dawn on the PC, PS5, Xbox Series X|S, and Switch 2. Fans itching for a trip into the sun-bleached apocalypse can get ready for it sooner than later too, as the title will be landing some time before the end of the year.
Want to see more about the game in the meantime? Click here for the official site.
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]]>The post Call of Duty: Black Ops 7’s zombies mode gets a soul-ripping new trailer appeared first on BrutalGamer.
]]>While we’ve seen a fair shake of Call of Duty: Black Ops 7‘s action thus far, it’s been mainly limited to the campaign and multiplayer. And while those are both huge modes for the upcoming first-person shooter, there’s a third branch to the action. Of course, we’re talking about the Zombies mode.
A mainstay for Call of Duty titles since 2008’s World at War, zombies started simple enough, tossing waves of undead at players. It was a tacked on mode that was bigger than the sum of its parts though, grabbing legions of fans all by itself. As a result, it got bigger and bigger. And that leads us to the 2025 incarnation, a mode that looks to add, but also begin something new.
Activision just shared a deeper look at the story that’ll be playing out in the mode’s latest revision. It looks like a ripper too, as in ‘soul-ripping’. The cinematic trailer shows a pair of teams, both of which are trapped in the Dark Aether.
Most players should be familiar with the team that’s found itself transported to the Dark Aether dimension. Those would be Maya, Carver, Weaver, and Grey. Just why it is that victory in their last adventure led to them getting swallowed up by this new horror, is still a mystery though.
And as you can see above, they’re not alone. Joining the quartet we just named will be versions of Dempsey, Nikolai, Takeo, and Richtofen. Yep, the original team of zombie-smashers is back in acton… or, are they?
Well, the short answer is ‘no’, they’re not. Activision and developer Treyarch are saying that these four men are “never-before-seen incarnations of the original Zombies crew”. So, if they’re not the same, then who are they and what part do they have to play in this alternate world of the undead?
You’ll have to wait just a little longer to find out the answers to those questions, as Activision will be holding a deeper dive into Zombies next week. There’s no date just yet, but keep watching for the announcement. We imagine it has to be coming up sooner than later.
And in the meantime, if you’d like to read more about the cinematic, and maybe get a few hints as to what’s coming, click here for the official site.
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]]>The post Dying Light: The Beast’s monsters are looking particularly nasty appeared first on BrutalGamer.
]]>Developer Techland’s latest Dying Light title is looking like the most unique to date. Not only does Dying Light: The Beast bring back original hero Kyle Crane, but he’s far from the same man players saw last. This time around, Crane is a superhuman killing machine.
He’s capable of going head to head with the roughest of the living and the dead alike. Those particular talents are on display in the latest installment of the game’s trailer series too. From the looks of it, Crane is setting up to be a challenge indeed. But that’s not to say that he’s invincible.
It looks like there’s a significant challenge to be had when facing more than one of the game’s super-zombies. Just something to keep in mind if you’re facing down a pack of Volatiles while out in the forests or taking to the rooftops after nightfall.
If combat looked a little different to you in that trailer, than in the previous Dying Light titles, there’s a reason. Techland says that enemies, and specifically the undead, have been pushed “further than ever before – not only visually, but also in how they behave, react, and sound.”
Given how fierce they were already, that might mean there’s a stiffer challenge ahead for series vets. And we mean that particularly in reference to aggression. Oh yeah, we’re not just talking about new looks and a few fresh moans and shrieks. These zombies sounds like they’re gonna be aggro.
Scroll down to read some of the biggest points from the team on all of that. And once you’re done here, make sure to click over to the official dev blog to see even more. Then get ready, as Dying Light: The Beast arrives for PS5, Xbox Series X|S, and PC on November
Techland press release
- Authentic look & behaviour – Zombies have been overhauled to feel more realistic and unsettling, with a stronger sense of their former humanity and a more terrifying presence
- Immersive zombie sounds – Growls, shrieks, and movements now convey raw, desperate intensity, emphasizing the horror of the infected
- Evolved Volatiles – Their movement, obstacle navigation, and pack coordination were redesigned to feel more threatening and unpredictable
- Reactive combat and physics – Highly aggressive zombies behaviours, instant counters, short cooldowns making encounters intense
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]]>The post Rage consumes the latest look at Dying Light: The Beast, plus a deeper look at combat and parkour appeared first on BrutalGamer.
]]>We’ve so far gotten a deeper look at the mental anguish that Dying Light: The Beast‘s hero Kyle Crane has gone through in between games. He was the main character in the first Dying Light title, but then vanished for an in-universe decade after it concluded.
Turns out that he wasn’t exactly on vacation, as he was being held by a power-mad villain named The Baron. But he wasn’t just locked away. That would have been preferable, as Crane was instead experimented upon. The Baron’s men made him into something different and more than just human, a Beast. Now super-powered, Crane is also haunted by an anger he can’t control, as he busts loose and looks for vengeance.
Now here in the second mini-doc (see the first here), developer Techland gives fans a look at Crane in action. In it, he tears the undead and living alike apart, plus attempts to deal with the horror of what he’s become. Or maybe that should be ‘what he’s becoming’?
Hang on though zombie-fans, because the above video isn’t all that we’ve got to show you. Techland has also unleashed a new “Behind the Beast” segment, this one focused on parkour and combat. And yes, there’s quite a bit of ‘new’ to both of those elements this time around.
Techland says that the physics of movement have been improved for Dying Light: The Beast. Players can expect “floatiness” to have vanished, and jump height and length to have improved. The company says that players won’t have to worry about stamina limiting their in-game climbs either. According to the press release, Kyle can “go anywhere and climb anything”. And along those same lines, he’s also sporting 100 new animations, and will have multiple paths to choose from. According to Techland, “parkour is a skill to master for survival and escaping zombies”.
As for the combat, that’s seen some balancing from Dying Light 2. The developer says that fans will find a new physics engine in place. That will apply “hit impulses accurately”, and convey “realistic reactions with active ragdoll + short animations.” What sounds like a revamped damage model will deliver destruction to a dozen enemy body parts. Supplementing that, will be doubling of shown-wounds on those foes, from “previous games”.
Speaking of enemies too, human ones will use cover, and make use of “advanced AI” with 22 available positioning strategies. And finally, players will be able to tackle their opposition better than ever, as firearm recoil has been reduced and melee hits will have a weighty feel to them. That comes directly from player feedback too, so it should make some fans smile.
The world of Techland’s post-apocalypse opens up once more, when Dying Light: The Beast arrives on consoles and the PC this month. Look for it on September 19th.
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]]>The post See the evolution of Kyle Crane in the latest trailer for Dying Light: The Beast appeared first on BrutalGamer.
]]>Developer Techland is back with yet another early look at this fall’s Dying Light: The Beast. This one’s the most visceral video yet, digging into the recent background of lead character Kyle Crane. Most fans probably recognize that name best from the original game in the series, but the version of Crane that stars in this upcoming title isn’t going to be the one that you remember.
While he’s the same character for sure, he’s also fresh out of confinement, having spent a decade as a science experiment. That came at the hands of villain The Baron, a man who was trying to re-forge Crane into something inhuman.
Here to fill in a little of that ten years is the below video, which digs into a little Torture & Suffering.
Kyle Crane seems to be a super-powered killing machine in Dying Light: The Beast, but he won’t always be. According to the new developer blog post from Techland, playing as Crane in the game will have two distinct parts. One of those will be visually represented by the left half of his body, unscarred and wholly human.
As for the right, it’s not quite so clean and tidy. Scars and a right eye that is definitely not normal are the telltale markings that Crane isn’t who or what he was. And once The Beast comes out to play, players will see massive black veining crawl its way across their character’s arms.
It all sounds like it should come together to present some interesting gameplay options, not to mention fun. Who wouldn’t like to turn the tables on the zombies after all, and really wreak some havoc? But physicality isn’t all that players will have access to, as there’s also the gunplay.
From the blog, it looks like firearms will play a much bigger part in Dying Light: The Beast, than they did in Dying Light 2: Stay Human. Since Crane is a former military operative, that only makes sense, and Techland says his handling of guns will evolve in the game, as he gets himself acclimated to using them again.
So far, what the developer is dishing out sounds (and looks) pretty fantastic. Stay tuned as well, as we’ll probably have more for you between now and the launch date for Dying Light: The Beast, which is coming up on September 19th. Look for it on the PC, PS5, and Xbox Series X|S.
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]]>The post 30 issues of military/horror mashup comes together in the ’68 Compendium appeared first on BrutalGamer.
]]>Two themes you don’t see mingled all that often, ’68 combined both horror and military, and did it with gusto. A set of mini-series’ that ran for a total of 30 issues from Image Comics, ’68 hailed from Mark Kidwell, Nat Jones, and Jay Fotos.

On February 13, 1968, during the darkest days of the Vietnam War, the gates of Hell opened wide, unleashing new and hungry life into the countless war-torn dead. Junkyard Joe meets The Walking Dead in this military-horror mashup.
From the original ’68 one-shot, to the first four-issue miniseries, the introduction and first appearance of the legendary “Jungle Jim” and beyond, ’68 Compendium is the definitive ’68 collection and offers up every red, dripping bit. The entire series, the one-shots, and the short backup stories, are all included in full jaw-snapping, flesh-rending color. Fans should get “small” in their foxhole and keep their powder dry.
Image Comics press release
Actually arriving first as a one-shot in 2006, there are a total of six volumes to ’68. Each of those ran for four issues, with additional one-shots thrown in for good measure. So with all of that in mind, it might be a little tough to assemble a collection.
If that’s something you might want to do though, then you might be interested in what Image Comics is cooking up for this October. That’s right, the dead are about to rise once again, with the ’68 Compendium. This time too, they’ll be busting out of their graves it in style. The massive upcoming book will include what looks to be everything under the title, serving up 752 pages of action.
Image has some kind of timing with this latest tome as well, as the publisher will be bringing ’68 Compendium to stores for Halloween. While it’s not landing right on the spooky holiday, it will be arriving on October 21st. That should give readers more than enough time to grab a copy for themselves, and get ready for a chilling All Hallows read.
Pre-orders are open for ’68 Compendium now, and you can check out some quotes from the creative team below.
“It’s been a long time coming,” said Fotos. “I’m very excited to get this compendium out to the world!”
Kidwell added: “It’s great to see ’68 rise again, in all its gory glory, collected into one massive volume! Perfect Halloween read!”
Image Comics press release
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]]>The post Gamescom ’25: Gameplay for John Carpenter’s Toxic Commando blasts undead scum, co-op style appeared first on BrutalGamer.
]]>Revealed a while back, the full curtain has been pulled back on John Carpenter’s Toxic Commando at Gamescom today. The title will send players into a pretty unique post-apocalyptic world, courtesy of horror legend John Carpenter, publisher Focus Entertainment, and… Saber Interactive. We put it like that because Toxic Commando is a first-person shooter/off-road driver that takes place in a world that’s been overrun by a “Sludge God” and its endless hordes of the undead.
If you know anything about Saber Interactive, then you know the developer’s Swarm Engine powered the likes of World War Z: Aftermath and last year’s Warhammer 40,000: Space Marine 2. We’re sure you can use your imagination on what that means, but we’ll spoil it for you all the same: Toxic Commando is going to throw legions of zombies at you. Not that that’s all this title will include though.
According to Focus Entertainment, Toxic Commando will sport some serious “buddy-movie vibes”, complete with plenty of humor and of course all-out action. On that last note too, the press release specifically mentions that the game will be fueled by the “horror of classic ‘80s cinema”.
With John Carpenter involved, we don’t doubt that for one second.
In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster, turning soil to scum and the living to undead monsters. However, the genius behind the experiment has a plan to make things right: a team of highly trained mercenaries to get the job done. Unfortunately, they were all too expensive. That’s why he hired THE TOXIC COMMANDO.
Focus Entertainment
Featuring co-op play for squads of up to four players, complete with cross-play for consoles and the PC, Toxic Commando is coming at players some time in 2026.
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