You can view the entire video below.
]]>Below is a video of The Shoes “Submarine”
]]>We had quite a handful of VFX shots to work through for the five episodes this series was running for. I worked on more than 60% of those shots that were allocated to our small and highly experienced team.
The work consisted of removals, invisible fixes, matchmoving, screen replacements and the part I enjoyed the most was a small motion graphic section demonstrating the voice recognition technology they spoke of during an episode. This part was done in After Effects using the new facial tracker tools and various scripts, the main bulk of compositing was done within Nuke(X) and using Mocha Pro 4 to assist in tracking.
Below is a clip that shows the cleaned up footage and the section with the graphics, closed captioning describes the work that was required.
The first 5 seconds of the commercial had a camera solved so we could start to build the environment in After Effects. The tail end of this 5 seconds was heavily styled to look more magical and lit. I created a fake zDepth pass to add depth of field to the shot. The same pass was used to make the cone of light moving through the trees react in a more realistic manner. We pull further away from the forest out through the pupil of an eye. The eyelashes don’t yet have the mascara applied as the brush passes through the eyelashes we reveal the now strong vibrant bold black lashes. This shot required a lot of warping and stabilising to match the two takes together. There was a lot of detailed beauty work done to the final close up of the eye; removing mascara clumps and smudges that are really now only picked up by the high resolution cameras used in productions. After the mascara application shot it was mostly beauty work. Frustratingly it rained a little during the shoot and the water droplets left odd smudges and white spots on the talent, along with those fixes we worked to make eyebrows look tidier and softened off shadows and creases. We were taking care to keep the original skin texture and made sure the beauty work was subtle and local to the fixes required. In comparison to the original it made a positive change.
In total including myself we had up to 4 of us working on various parts of the VFX for the commercial predominantly we started off with myself and Luke Doyle. Luke Doyle, The Banks in house designer (now freelance) had been working on the look for the northern lights and built the product in 3D and animated it. He took care of the CG compositing for that section. Luke Carpenter and David Robinson were later brought to complete the team. Luke Carpenter worked on the final packshot, and put in some R&D for the northern lights (which sadly went the live action route at the very last moment) and Dave Robinson was stellar in assisting me with the beauty work. I have known both for a long time so knew to expect good things.
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Film Team
CG Lead: Dara Cazamea
Storyboards: Cyrille Nomberg
Animation: William Lorton
Animation: Sabrina Lecordier
Animation: Ines Pagniez
3D: Pierre Clenet
3D: Remi Cauquil
VFX: Stuart Armiger
VFX: Pierre Clenet
VFX: Zoubein Rana
Compositing: Bence Varga
Compositing: Aitor Arroyo
Compositing: Chris Forrester
Compositing: Gianluca Vecchio
I had one of those conversations this week about something that was annoying me. We are doing a lot of Nuke 3d and I felt it would be better looking in the node graph if the nodes spread around the scene node…and there it started. I started to write something simple that would just place dots in an arc that had a start and end angle, then this moved into selecting some nodes and moving those into an arc. If we move those though what about the nodes above? Well we best move those into there new place also. I soon realized that you might want the two angles not to go left to right, and you might want to reverse the order of the nodes. This all works great as a function. I have yet to make a dialog box to interface with it, but I could write a function that is attached to a shortcut to make it run in the GUI. I realized that I would probably rather in this instance select my main node and have any nodes above that to move, and this is where I am at. A weekend of coding and a nice tool to position my nodes. I think it is just the start of this problem as pressing “L” in Nuke just does not cut it, it needs to be improved and I am sure it could be. this is just the start of me writing python code to fix my day to day issues. I am going to test this some more in production and once I get a GUI made to allow users to interface with all the options release the code. I am sure the code is not pretty and could be improved but it does the job! You can see a video below of it working.
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You can view the completed video below.
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