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Openers:
• Mark: dnup
• Greg: Gold Country
What the heck is "elegance" in boardgame design or play, anyway? Can it be defined? Probably not, but it can definitely be discussed. Greg suggested on our Discord server that the term is so imprecise, so subjective, that no one should use it any longer. I disagree. Though it definitely is subjective, it's also been talked about for so long in our hobby that some common characteristics have emerged. I had fun digging through BGG archives, but also much further back into rec.games.board and Sumo magazine to read how it's been considered (or re-considered) for decades. Now, there are even YouTube videos from designers & publishers that talk about the concept. Plus a lot of reviewers/pontificators, like us.
It's not accurate to say we reached any definitive conclusions, but I do believe we identified some common characteristics that hobbyists mean when they say a game is elegant.
1. Fewer rules. Possibly in an absolute sense, but more often we mean there are a modest amount of rules relative to the game's subject, experience, or what it's trying to do. Probably fewer rules compared to "peer" games, too. However, the rules still need to be clear, not suffering from brevity.
2. A "clean" and highly functional physical design. Boardgames are tangible items, and the ability to see & handle the game components across the table without reading glasses or tweezers or endless storage containers is a strong aspect of an elegant boardgame. The physically beautiful abstracts have a leg up here.
3. Natural or intuitive gameplay. This relates to both of the above characteristics, and is especially interesting to think about for our usual themed boardgames. The rules, the production, and setting or subject of a game can help make it easier to learn & play a game just because it "makes sense." Players can almost anticipate how & why certain things happen, rather than just needing to remember the rules.
Game duration sometimes get mentioned, but even I don't like to include that as a quality of a game's elegance. True, a lot of common examples for elegant games tend to be shorter (and so do my favorites), but I believe that's correlation rather than causation. At least theoretically, a longer and thematically complex game could still be elegant in the way it's learned, played, and physically experienced. (The degree of difficulty for the designer/publisher is quite high, and I struggle to think of any great examples, but I want it to be possible.)
I really recommend designer Matthew Dunstan's entire YouTube channel, and this episode about game elegance in particular.
• Greg: Thrift store finds• Mark: How games like Carolus Magnus can receive themes that are both arbitrary and perfect at the same time@Gregarius
Openers: • Mark: dnup • Greg: Gold Country What the heck is "elegance" in boardgame design or play, anyway? Can it be defined? Probably not, but it can definitely be discussed. Greg suggested on our Discord server that the term is so imprecise, so subjective, that no one should use it any longer. I disagree. Though it definitely is subjective, it's also been talked about for so long in our hobby that some common characteristics have emerged. I had fun digging through BGG archives, but also much further back into rec.games.board and Sumo magazine to read how it's been considered (or re-considered) for decades. Now, there are even YouTube videos from designers & publishers that talk about the concept. Plus a lot of reviewers/pontificators, like us. It's not accurate to say we reached any definitive conclusions, but I do believe we identified some common characteristics that hobbyists mean when they say a game is elegant. 1. Fewer rules. Possibly in an absolute sense, but more often we mean there are a modest amount of rules relative to the game's subject, experience, or what it's trying to do. Probably fewer rules compared to "peer" games, too. However, the rules still need to be clear, not suffering from brevity. 2. A "clean" and highly functional physical design. Boardgames are tangible items, and the ability to see & handle the game components across the table without reading glasses or tweezers or endless storage containers is a strong aspect of an elegant boardgame. The physically beautiful abstracts have a leg up here. 3. Natural or intuitive gameplay. This relates to both of the above characteristics, and is especially interesting to think about for our usual themed boardgames. The rules, the production, and setting or subject of a game can help make it easier to learn & play a game just because it "makes sense." Players can almost anticipate how & why certain things happen, rather than just needing to remember the rules. Game duration sometimes get mentioned, but even I don't like to include that as a quality of a game's elegance. True, a lot of common examples for elegant games tend to be shorter (and so do my favorites), but I believe that's correlation rather than causation. At least theoretically, a longer and thematically complex game could still be elegant in the way it's learned, played, and physically experienced. (The degree of difficulty for the designer/publisher is quite high, and I struggle to think of any great examples, but I want it to be possible.) I really recommend designer Matthew Dunstan's entire YouTube channel, and this episode about game elegance in particular.
How to design elegant games Closers: • Greg: Thrift store finds • Mark: How games like Carolus Magnus can receive themes that are both arbitrary and perfect at the same time Also be sure to check out the excellent BGG blog by -Mark]]>
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https://www.youtube.com/watch?v=OYYEXheFKkA
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My friend Jonathan Takagi returns to the podcast to talk about the upcoming Spiel des Jahres award. Not just the SdJ, we also talk about the Kennerspiel and Kinderspiel awards for "expert" and kids' games, too. And not only that, but Jonathan is known for digging past the three nominees for each award, deeper into the recommended games, too. Only the nominees can be picked for the top awards (announced live on July 12 and broadcast on YouTube). Nonetheless, sometimes we find amazing, "hidden gems" in the recommended lists, games that we may not have otherwise heard about.
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First we cover the Kennerspiel games. Nominees: Boss Fighters QR, Moon Colony Bloodbath, and Rebirth. Along with the Recommended list: Sanctuary, Frosted Blooms, Foundations of Metropolis, and Tag Team.
Next it's the Kinderspiel titles. Nominees: Boo Party, Mookie Island, and Verflixt Verzaubert. Plus the Recommended list: Little Stinker, Half-and-Seek, and Paleolino
Finally the big prize itself, the Spiel des Jahres. Nominees: Cozy Sticker Ville, Jinxo, and Morty Sorty Magic Shop. And the Recommended list: Hot Streak, Meister Makatsu, Take Time, Toriki, Toy Battle, and Wilmot's Warehouse.
-Mark
Jonathan Takagi
@jtakagi
My friend Jonathan Takagi returns to the podcast to talk about the upcoming Spiel des Jahres award. Not just the SdJ, we also talk about the Kennerspiel and Kinderspiel awards for "expert" and kids' games, too. And not only that, but Jonathan is known for digging past the three nominees for each award, deeper into the recommended games, too. Only the nominees can be picked for the top awards (announced live on July 12 and broadcast on YouTube). Nonetheless, sometimes we find amazing, "hidden gems" in the recommended lists, games that we may not have otherwise heard about. First we cover the Kennerspiel games. Nominees: Boss Fighters QR, Moon Colony Bloodbath, and Rebirth. Along with the Recommended list: Sanctuary, Frosted Blooms, Foundations of Metropolis, and Tag Team. Next it's the Kinderspiel titles. Nominees: Boo Party, Mookie Island, and Verflixt Verzaubert. Plus the Recommended list: Little Stinker, Half-and-Seek, and Paleolino Finally the big prize itself, the Spiel des Jahres. Nominees: Cozy Sticker Ville, Jinxo, and Morty Sorty Magic Shop. And the Recommended list: Hot Streak, Meister Makatsu, Take Time, Toriki, Toy Battle, and Wilmot's Warehouse. -Mark
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The title of this episode is very apt. The part after the ellipsis is essential!
I kept thinking, "That's a reprint. That's an expansion. That's just a new setting for C&C. That's another reprint. Where's all the 'New'?" Even some of the new were from old designers.
Then I remembered "...for an Old Guy."
Ahhhh. I get it now.
Touché, Monsieur Pettit. 🤺
-Mark
The title of this episode is very apt. The part after the ellipsis is essential! I kept thinking, "That's a reprint. That's an expansion. That's just a new setting for C&C. That's another reprint. Where's all the 'New'?" Even some of the new were from old designers. Then I remembered "...for an Old Guy." Ahhhh. I get it now.
Touché, Monsieur Pettit. 🤺 -Mark
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In 2026 Adam had suggested we take a closer look at games that were designed by pairs or teams of designers, in contrast with their solo work. With that in mind, we set up four divisions of sixteen game titles apiece. One division was centered around Wolfgang Kramer's solo and partnered design work, then another with Alan R. Moon, one more with Bruno Cathala, and a final centered around the mostly-Italian designer collaborations.
After everyone made their predictions, we started voting for the games we liked best, wanted to win, or for any other reason. Gradually games were knocked out in a series of 1v1 matchups, leaving Azul, Ticket to Ride, 7 Wonders Duel, and Grand Austria Hotel as our Final Four. In the end, Ticket To Ride was the ultimate winner, which meant Mark363 had done the bes with his predictions.
]]>In 2026 Adam had suggested we take a closer look at games that were designed by pairs or teams of designers, in contrast with their solo work. With that in mind, we set up four divisions of sixteen game titles apiece. One division was centered around Wolfgang Kramer's solo and partnered design work, then another with Alan R. Moon, one more with Bruno Cathala, and a final centered around the mostly-Italian designer collaborations.
After everyone made their predictions, we started voting for the games we liked best, wanted to win, or for any other reason. Gradually games were knocked out in a series of 1v1 matchups, leaving Azul, Ticket to Ride, 7 Wonders Duel, and Grand Austria Hotel as our Final Four. In the end, Ticket To Ride was the ultimate winner, which meant Mark363 had done the bes with his predictions.
]]>
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1st round votes are in, now each successive round moves quickly—just three days. 2nd round voting due March 18 at noon BGG-time in Texas (UTC-5).
How are you voting? For the games you enjoy the most or the ones you predicted to win (based on what you imagined OTHERS would vote for)? I've heard the latter is like how a political primary works.
Close calls & Blow-outs
• Vikings squeaked by Wandering Towers via a single vote
• Same for Nucleum over Anachrony
• Meanwhile, Top & Down only GOT one vote compared to El Grande, losing 2% to 98
• Similarly Cleopatra & SOA over SOS Titanic, or 7 Wonders Duel over Terror in Meeple City, Diamant/Incan Gold over Andromeda, or Memoir 44 over Warriors. (I told you there were some gimmes in the first round)
But what about Ticket To Ride over Elfenland? 96% to 4%??
Regarding Designer Teams contrasting with individual designers, there doesn't seem to be any pattern in the results yet. That is, designers' individual efforts are not favored over their collaborations…or the other way around. It's just whatever is the better game?
However, thinking about has led me to offer some half-baked theories and observations.
All (almost): the collaborations tend to be with people from the same country, speaking the same language. I'm sure this is naturally easier
Kramer: I think the games with collaborators are more "gamer-y"
Moon: I think his collaborations are more "lush"
Cathala: Similar to Kramer
"Italians": Don't know! But looking forward to Nucleum vs Barrage
]]>
1st round votes are in, now each successive round moves quickly—just three days. 2nd round voting due March 18 at noon BGG-time in Texas (UTC-5).
How are you voting? For the games you enjoy the most or the ones you predicted to win (based on what you imagined OTHERS would vote for)? I've heard the latter is like how a political primary works.
Close calls & Blow-outs
• Vikings squeaked by Wandering Towers via a single vote
• Same for Nucleum over Anachrony
• Meanwhile, Top & Down only GOT one vote compared to El Grande, losing 2% to 98
• Similarly Cleopatra & SOA over SOS Titanic, or 7 Wonders Duel over Terror in Meeple City, Diamant/Incan Gold over Andromeda, or Memoir 44 over Warriors. (I told you there were some gimmes in the first round)
But what about Ticket To Ride over Elfenland? 96% to 4%??
Regarding Designer Teams contrasting with individual designers, there doesn't seem to be any pattern in the results yet. That is, designers' individual efforts are not favored over their collaborations…or the other way around. It's just whatever is the better game?
However, thinking about has led me to offer some half-baked theories and observations.
All (almost): the collaborations tend to be with people from the same country, speaking the same language. I'm sure this is naturally easier
Kramer: I think the games with collaborators are more "gamer-y"
Moon: I think his collaborations are more "lush"
Cathala: Similar to Kramer
"Italians": Don't know! But looking forward to Nucleum vs Barrage
]]>/pic9453637.png)
The calendar says March so that means it's time for "Mark Madness" again, my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Adam Brocker, and asked him to co-host this year's contest. Adam told me he's interested in the designers behind our games, specifically when famous designers partner with others or create other games on their own.
Just thinking about boardgame designer partnerships makes me immediately think of Wolfgang Kramer & Michael Kiesling, though there many others. Kramer himself has done many games on his own, other famous ones with Kiesling, still more with Ulrich, and that's not all. Before long, we realized that we could have a 16-game subset "Division" of Kramer games, which happen to feature German designers.
Alan R. Moon is another famous designer who's worked alone or with others. Sure enough, that American designer primarily (but not exclusively) has worked with other Americans on their collaborations. Same for Bruno Cathala with the French designers (or French-speakers from nearby Belgium). With those three divisions established, we just needed one more to fill out the contest. Turning to Italy, some of the hottest games and designers come from that country & community. A little bit unique from the divisions previously devised, the Italians appear to work together in small groups that overlap and change from game-to-game. That itself is fascinating.
Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 13 to submit your guesses, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner?
We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I will link them here, too.
-Mark
Mark Johnson
@MarkEJohnson
Adam Brocker
@abrocker
The calendar says March so that means it's time for "Mark Madness" again, my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Adam Brocker, and asked him to co-host this year's contest. Adam told me he's interested in the designers behind our games, specifically when famous designers partner with others or create other games on their own. Just thinking about boardgame designer partnerships makes me immediately think of Wolfgang Kramer & Michael Kiesling, though there many others. Kramer himself has done many games on his own, other famous ones with Kiesling, still more with Ulrich, and that's not all. Before long, we realized that we could have a 16-game subset "Division" of Kramer games, which happen to feature German designers. Alan R. Moon is another famous designer who's worked alone or with others. Sure enough, that American designer primarily (but not exclusively) has worked with other Americans on their collaborations. Same for Bruno Cathala with the French designers (or French-speakers from nearby Belgium). With those three divisions established, we just needed one more to fill out the contest. Turning to Italy, some of the hottest games and designers come from that country & community. A little bit unique from the divisions previously devised, the Italians appear to work together in small groups that overlap and change from game-to-game. That itself is fascinating. Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 13 to submit your guesses, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner? We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I will link them here, too. -Mark
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With BGStats, it's now even easier for me to see my final tallies for the games I played last year. Plus, I can separate out the digital ones from the in-person plays. Though as you'll hear in the podcast, a bunch of those digital plays are as real as anything, thanks to live play and voice/video connections. I expect that trend will continue to be an important part of my hobby.
After talking about those statistics and some more meta thoughts at the end of the year, I jump into some questions & comments from listeners. I used to do this regularly. Now, perhaps the Discord server itself serves some of that function. But it's still nice to respond on the podcast to questions. I'll probably do that again sometime.
-Mark
With BGStats, it's now even easier for me to see my final tallies for the games I played last year. Plus, I can separate out the digital ones from the in-person plays. Though as you'll hear in the podcast, a bunch of those digital plays are as real as anything, thanks to live play and voice/video connections. I expect that trend will continue to be an important part of my hobby. After talking about those statistics and some more meta thoughts at the end of the year, I jump into some questions & comments from listeners. I used to do this regularly. Now, perhaps the Discord server itself serves some of that function. But it's still nice to respond on the podcast to questions. I'll probably do that again sometime. -Mark
]]>
I know I said this episode would be my Feedback (or "mail bag") focused epsiode. And some may remember that previously I'd used the December 1st episode for my grinch-like Curmudgeon Show. In the end, I decided to push the Feedback episode back one month, to start the year with it on January 1st, 2026. You've got some more time to submit any questions or topics for me.
While I'm not bringing back the Curmudgeon Show (just enjoy the grumbling on our special Discord channel!), I did bring back another old-timer who always joins me this time of year to talk about BGGcon. Greg Pettit is an "every-timer" to this wonderful event, and I've always had him back on the podcast to talk about his experiences & games played there. I wasn't able to join this year, but that's because I went to a different game convention the same month: San Diego History Con, or SDHistCon. So...I decided to blend our experiences and discussions into a combined episode about both conventions.
Greg & I both intended to be more concise in this episode...but that didn't really happen. :-) Even after trimming our lists of some games, only talking about an interesting subset of them, we managed to have as much to say as ever. It's another big episode that will keep you going the entire holiday season. Is it a gift buying guide? Not really! We don't approach things that way, a little curmudgeon-ness leaks through sometimes, but we do gush about a few games. So perhaps it inspires some gift-giving, who knows?
When you listen to this episode, you may find it helpful to follow along with our geeklist. That way you can track what games we've talked about, which are coming next, and what are 5-star ratings are. I've also inserted the game boxes here in the order discussed, which will also appear in the shownotes.
We both had good experiences at our respective cons, and I look forward to next year when I expect we'll get to sit across the same game table together in Dallas. As much as I'd like to go to all the good conventions, I can't. As it is, I'm at a point in my life (empty nester, nearing retirement) when I can go to more than ever before. In a month I'll return to the regional EsCon event, and in the spring I think I'll be back in Las Vegas for Dice Tower West.
@Gregarius
I know I said this episode would be my Feedback (or "mail bag") focused epsiode. And some may remember that previously I'd used the December 1st episode for my grinch-like Curmudgeon Show. In the end, I decided to push the Feedback episode back one month, to start the year with it on January 1st, 2026. You've got some more time to submit any questions or topics for me. While I'm not bringing back the Curmudgeon Show (just enjoy the grumbling on our special Discord channel!), I did bring back another old-timer who always joins me this time of year to talk about BGGcon. Greg Pettit is an "every-timer" to this wonderful event, and I've always had him back on the podcast to talk about his experiences & games played there. I wasn't able to join this year, but that's because I went to a different game convention the same month: San Diego History Con, or SDHistCon. So...I decided to blend our experiences and discussions into a combined episode about both conventions. Greg & I both intended to be more concise in this episode...but that didn't really happen. :-) Even after trimming our lists of some games, only talking about an interesting subset of them, we managed to have as much to say as ever. It's another big episode that will keep you going the entire holiday season. Is it a gift buying guide? Not really! We don't approach things that way, a little curmudgeon-ness leaks through sometimes, but we do gush about a few games. So perhaps it inspires some gift-giving, who knows? When you listen to this episode, you may find it helpful to follow along with our geeklist. That way you can track what games we've talked about, which are coming next, and what are 5-star ratings are. I've also inserted the game boxes here in the order discussed, which will also appear in the shownotes.
We both had good experiences at our respective cons, and I look forward to next year when I expect we'll get to sit across the same game table together in Dallas. As much as I'd like to go to all the good conventions, I can't. As it is, I'm at a point in my life (empty nester, nearing retirement) when I can go to more than ever before. In a month I'll return to the regional EsCon event, and in the spring I think I'll be back in Las Vegas for Dice Tower West.
]]>
Here's what they reported last year. Notice anything? The top rated game in the expert category went on to win the Kennerspiel a year later, and the same thing happened with the top-rated family category game winning the Spiel des Jahres! The predictions for later success & staying power aren't always that accurate, but they're always pretty good. They are definitely worth watching.
For this episode I go through the 10 top titles in each of this year's Expert and Family categories for Fairplay booth voting. They call these their Scoutaktion reports. I've been following these avidly for a quarter-century. Amazing!
Here's what they reported last year. Notice anything? The top rated game in the expert category went on to win the Kennerspiel a year later, and the same thing happened with the top-rated family category game winning the Spiel des Jahres! The predictions for later success & staying power aren't always that accurate, but they're always pretty good. They are definitely worth watching. For this episode I go through the 10 top titles in each of this year's Expert and Family categories for Fairplay booth voting. They call these their Scoutaktion reports. I've been following these avidly for a quarter-century. Amazing!
]]>
Opener: The games we played at the second BGTG Online Mini-Con
Closer: Essen is almost here, and I'll still follow it (but not anticipate it)
For a long time I've wanted to have a boardgamer's discussion about different sports...as games. I don't mean sports boardgames, or season/league play. Nor do I mean franchise management. I mean the physical game itself, on the field, with its rules. Sure, a sport is a physical activity. An enormous part of the resulting play comes from the athletic prowess and physical skill of the players. However, there's a lot of strategy in the best sports games. It's part of what makes them fun to watch, to discuss, to second-guess, and so on. Whether it's football, baseball, basketball, hockey, soccer, or tennis, these games have rules, they have scoring systems, they have strategic texture. Right? If you don't see that, then it might explain why you don't care for sports.
Maybe all sports have strategic texture. It's much harder for me to see in something like the dash races on the track or in a pool. Those seem to be much more measures of sheer physical athleticism. Though even in races, I've heard runners talk about the strategy for a race, especially with the energy management and psychological contest against other runners.
However, I'm really focusing on sports that have more rules, more scoring. I think these provide greater opportunity for players and teams to differentiate from each other by their strategy. Sometimes it comes from the coach or manager, such as when managing the clock.
Part of the reason this is a solo episode is that I've always had difficulty getting others to understand what I'm talking about. Or perhaps no one is interested! Whatever--I decided to record this episode by myself and find out what kind of response it generates. If you are a sports fan--and a boardgamer--does any of this make sense to you? Did I forget something? Especially with the sports I don't follow so much (soccer, basketball, hockey), I'm sure that I did. Boardgamers seem to gravitate toward baseball, a game that offers the opportunity for deep study and second-guessing. I'm anticipating some reaction there.
-Mark
Opener: The games we played at the second BGTG Online Mini-Con
Closer: Essen is almost here, and I'll still follow it (but not anticipate it) For a long time I've wanted to have a boardgamer's discussion about different sports...as games. I don't mean sports boardgames, or season/league play. Nor do I mean franchise management. I mean the physical game itself, on the field, with its rules. Sure, a sport is a physical activity. An enormous part of the resulting play comes from the athletic prowess and physical skill of the players. However, there's a lot of strategy in the best sports games. It's part of what makes them fun to watch, to discuss, to second-guess, and so on. Whether it's football, baseball, basketball, hockey, soccer, or tennis, these games have rules, they have scoring systems, they have strategic texture. Right? If you don't see that, then it might explain why you don't care for sports.
Maybe all sports have strategic texture. It's much harder for me to see in something like the dash races on the track or in a pool. Those seem to be much more measures of sheer physical athleticism. Though even in races, I've heard runners talk about the strategy for a race, especially with the energy management and psychological contest against other runners. However, I'm really focusing on sports that have more rules, more scoring. I think these provide greater opportunity for players and teams to differentiate from each other by their strategy. Sometimes it comes from the coach or manager, such as when managing the clock. Part of the reason this is a solo episode is that I've always had difficulty getting others to understand what I'm talking about. Or perhaps no one is interested! Whatever--I decided to record this episode by myself and find out what kind of response it generates. If you are a sports fan--and a boardgamer--does any of this make sense to you? Did I forget something? Especially with the sports I don't follow so much (soccer, basketball, hockey), I'm sure that I did. Boardgamers seem to gravitate toward baseball, a game that offers the opportunity for deep study and second-guessing. I'm anticipating some reaction there. -Mark
]]>
Reminder! Please join other podcast listeners for the next online BGTG Mini-Con, scheduled for September 6. I plan to be online from 9am-9pm Pacific time, including the Boardgames To Go discord server for voice & video. The games will mostly be played on BoardgameArena, but adventurous gamers can also use Yucata, Brettspielwelt, Boardgames.io, Steam, apps, or whatever. It's free, and no RSVP or signup is necessary.
Openers:
Mark: Vantage
Greg: Rock Hard 1977
Closers:
Greg: "I don't know" ❤️
Mark: Finding my city on a game map
Over two decades I've enjoyed having a lot of people join me on the podcast, most of them my friends from local game groups. Greg Pettit has been there from the beginning, and quite a few times. Especially in some earlier years of the podcast, Greg was one who was willing to tackle some deep topics, meta-topics around the hobby. Instead of talking about a specific game, we'd talk about the possible longevity of our hobby, artistic merit of some designs, the different types of thematic resonance in games, or how to be contemplative with our boardgames. He initiated several of those topics. (To be fair, some of my other friends do that, too. That's why they're my friends...they like dissecting our hobby with me.)
With more & more years behind us, Greg suggested we revisit some of those subjects, at least at a high level. The hobby has grown & grown. Distribution is much wider and boardgames now come up conversations at work or your neighborhood. Game mechanisms and styles of play have changed. And...we've all gotten older. Greg has questions relating to all of these, and it's fun to talk about.
-Mark
Reminder! Please join other podcast listeners for the next online BGTG Mini-Con, scheduled for September 6. I plan to be online from 9am-9pm Pacific time, including the Boardgames To Go discord server for voice & video. The games will mostly be played on BoardgameArena, but adventurous gamers can also use Yucata, Brettspielwelt, Boardgames.io, Steam, apps, or whatever. It's free, and no RSVP or signup is necessary. Openers: Mark: Vantage Greg: Rock Hard 1977
Closers: Greg: "I don't know" ❤️ Mark: Finding my city on a game map
@Gregarius
Over two decades I've enjoyed having a lot of people join me on the podcast, most of them my friends from local game groups. Greg Pettit has been there from the beginning, and quite a few times. Especially in some earlier years of the podcast, Greg was one who was willing to tackle some deep topics, meta-topics around the hobby. Instead of talking about a specific game, we'd talk about the possible longevity of our hobby, artistic merit of some designs, the different types of thematic resonance in games, or how to be contemplative with our boardgames. He initiated several of those topics. (To be fair, some of my other friends do that, too. That's why they're my friends...they like dissecting our hobby with me.) With more & more years behind us, Greg suggested we revisit some of those subjects, at least at a high level. The hobby has grown & grown. Distribution is much wider and boardgames now come up conversations at work or your neighborhood. Game mechanisms and styles of play have changed. And...we've all gotten older. Greg has questions relating to all of these, and it's fun to talk about. -Mark
]]>
Opener: Qwinto
Closer: The SdJ awards ceremony, which we watched/listened to live on the drive back from a convention
Over the years you've heard me talk about a number of game conventions. Usually that's recounting the games I played, and my enthusiasm for them in a 5-star rating. This time, I'm taking more of a meta approach to the topic. Yes, I'm still talking about a convention I went to recently, and some games played there, but half of the episode is about the idea of game conventions in the first place. The different types, which ones I prefer, and so on.
Then the second half was recorded at a recent convention, meant to highlight the sort of fun, deep, not-so-serious discussions about the hobby and our shared experience in it. That's a lot of what I enjoy about game conventions--getting to hang out for continuous time with others who are just as geeky as I am about boardgames. I'm among my people!
In this particular case, DaveO, Jonathan, Jeff, and SteveV join me to talk about games of designer Rüdiger Dorn. We concentrated on those for an entire day. This prolific designer has titles from 1992 to the present day. He's won the Kennerspiel des Jahres and been nominated for the Spiel des Jahres multiple times. Some of his most famous titles include Istanbul, Goa, Jambo, Traders of Genoa, and Louis XIV...none of which we played! Instead we tabled Dragonheart, Las Vegas Royale, Emerald, Montana, Rune Stones, My Farm Shop, Karuba, Arkadia, Danger 13, Mercado, Karuba the Card Game, and Diamonds Club. That was primarily with two groups playing all day long on two tables. It was the Dornücopia!
At the last minute I thought a funny hat would be a great addition to our little event. While I couldn't find a cornucopia hat on short notice, I did find a corn hat. That was great! The winner of a game was crowned with it, and soon enough we were calling that person The Great Dornholio. Now I think all of our future mini-events will benefit from a special hat!
Opener: Qwinto Closer: The SdJ awards ceremony, which we watched/listened to live on the drive back from a convention Over the years you've heard me talk about a number of game conventions. Usually that's recounting the games I played, and my enthusiasm for them in a 5-star rating. This time, I'm taking more of a meta approach to the topic. Yes, I'm still talking about a convention I went to recently, and some games played there, but half of the episode is about the idea of game conventions in the first place. The different types, which ones I prefer, and so on. Then the second half was recorded at a recent convention, meant to highlight the sort of fun, deep, not-so-serious discussions about the hobby and our shared experience in it. That's a lot of what I enjoy about game conventions--getting to hang out for continuous time with others who are just as geeky as I am about boardgames. I'm among my people!
In this particular case, DaveO, Jonathan, Jeff, and SteveV join me to talk about games of designer Rüdiger Dorn. We concentrated on those for an entire day. This prolific designer has titles from 1992 to the present day. He's won the Kennerspiel des Jahres and been nominated for the Spiel des Jahres multiple times. Some of his most famous titles include Istanbul, Goa, Jambo, Traders of Genoa, and Louis XIV...none of which we played! Instead we tabled Dragonheart, Las Vegas Royale, Emerald, Montana, Rune Stones, My Farm Shop, Karuba, Arkadia, Danger 13, Mercado, Karuba the Card Game, and Diamonds Club. That was primarily with two groups playing all day long on two tables. It was the Dornücopia!
At the last minute I thought a funny hat would be a great addition to our little event. While I couldn't find a cornucopia hat on short notice, I did find a corn hat. That was great! The winner of a game was crowned with it, and soon enough we were calling that person The Great Dornholio. Now I think all of our future mini-events will benefit from a special hat!
]]>
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/pic8944412.png)
I'm always happy to talk about the Spiel des Jahres. The winners, the nominees, the recommended titles, the jury process, and the award's immense, positive impact on our hobby. That goes for the Kennerspiel and Kinderspiel, too...though I'm woefully ignorant about the children's category.
This time it's just me talking about the games, severall of which I've played, but some I've missed. I don't think my predictions for what will win are particularly interesting or insightful--I just like talking about the games and sharing what I think of them. For the SdJ, this year the nominees are Bomb Busters, Flip 7, and Krakel Orakel. (Plus the recommended titles are Agent Avenue, Castle Combo, Cities, Foxy, Perfect Words, and The Animals of Baker Street.)
Then for the Kennerspiel (a category that's only gotten more interesting to me as it has drifted into my preferred game "weight") the nominees are Endeavor: Deep Sea, Faraway, and Looot. (The additional recommended titles are The Gang, Kauri, Medical Mysteries: NYC Emergency Room, and Zenith.)
I'm always happy to talk about the Spiel des Jahres. The winners, the nominees, the recommended titles, the jury process, and the award's immense, positive impact on our hobby. That goes for the Kennerspiel and Kinderspiel, too...though I'm woefully ignorant about the children's category.
This time it's just me talking about the games, severall of which I've played, but some I've missed. I don't think my predictions for what will win are particularly interesting or insightful--I just like talking about the games and sharing what I think of them. For the SdJ, this year the nominees are Bomb Busters, Flip 7, and Krakel Orakel. (Plus the recommended titles are Agent Avenue, Castle Combo, Cities, Foxy, Perfect Words, and The Animals of Baker Street.)
Then for the Kennerspiel (a category that's only gotten more interesting to me as it has drifted into my preferred game "weight") the nominees are Endeavor: Deep Sea, Faraway, and Looot. (The additional recommended titles are The Gang, Kauri, Medical Mysteries: NYC Emergency Room, and Zenith.)
]]>
Openers:
Mark: Space Empires 4X
Jonathan: 2005 Flashback & Quiz
Closers:
Jonathan: My top games of 2005
Mark: Hosting my own (small) event instead of traveling to a con?
The Wayback Machine is back. One more time, a friend joins me to go back in time to an earlier Spiel des Jahres, looking at the winner but also the other nominees and recommended games. In addition, my guest helps me think about the earlier time itself, and how the games, the hobby, and the community may have changed over the years. This time it's my longtime friend & listener from San Diego, Jonathan Takagi. In fact, he's from a bit north, in Escondido, and Jonathan is another one of the people behind my favorite regional con, EsCon. I'll be going back there in a month!
Jonathan decided to pick 2005 because it's twenty years ago...which also happens to be when I started the podcast. Niagara was the game that won the SdJ (one of my earliest disappointments with the jury's selection!), and I replayed it just recently to re-examine my opinion about the game. In fact, it can be played online at BGA, which seems odd for a game that relies on its physicality and "toy factor" as much as it does. Still, the actual strategy in the game remains intact in the format, since the unpredictability of the fork in the river may not be so unpredictable after all. What do you think of Niagara?
We don't just talk about the winner, though. Back in those days, the SdJ jury announced four other "nominated" games that could've won the award, and several more "recommended" games. For me, I think the game I'd want as the winner resides in the nominated list, while Jonathan singles out some standouts from the recommended list.
Other titles nominated for the SdJ: Verflixxt! (That's Life), Around the World in 80 Days, Jambo, and Himalaya (Lords of Xidit)
Other titles recommended by the SdJ jury: Boomtown, Tanz der Hornochsen (Dance of Ibexes), The Gardens of the Alhambra, Diamant (Incan Gold), Geschenkt! (No Thanks), Piranha Pedro, Typo, and Wie ich die Welt sehe…
We also talk about two other major German game awards, the Deutscher Spielpreis, and the A La Carte. They are both ranked list. The former is (sort of) for heavier, gamer-games, while the latter is for card games (or "board"games done with cards). The timing of these awards is slightly off from the SdJ, so depending on publication dates a game might show up in one year's list for one award, and the following year for another award. But they're all close, and with some notable overlap for widely-respected games.
DSP
1. Louis XIV
2. Niagara
3. Manila
4. Ubongo
5. Himalaya
6. Around the World in 80 Days
7. Shadows Over Camelot
8. Jambo
9. The Scepter of Zavandor
10. Verflixxt!
A La Carte
1. Jambo
2. Geschenkt!
3. Wie ich die Welt sehe…
4. Diamant
5. Boomtown
6. Razzia!
7. Team Work
8. Gelb Gewinnt!
Near the end of the episode, Jonathan considers what we can now observe in the hobby when we look back on 2005. Was it the start of a transition from "German Games" to the broader notion of "Euros"? Of course we had some French, Italian, British, and even American titles back then, but they're hobby still showed its tremendous roots in German culture and its game publishing. At some point, that changed. Was this around the start of that change?
-Mark
Openers: Mark: Space Empires 4X Jonathan: 2005 Flashback & Quiz Closers: Jonathan: My top games of 2005 Mark: Hosting my own (small) event instead of traveling to a con?
Mark Johnson
@MarkEJohnson
Jonathan Takagi
@jtakagi
The Wayback Machine is back. One more time, a friend joins me to go back in time to an earlier Spiel des Jahres, looking at the winner but also the other nominees and recommended games. In addition, my guest helps me think about the earlier time itself, and how the games, the hobby, and the community may have changed over the years. This time it's my longtime friend & listener from San Diego, Jonathan Takagi. In fact, he's from a bit north, in Escondido, and Jonathan is another one of the people behind my favorite regional con, EsCon. I'll be going back there in a month! Jonathan decided to pick 2005 because it's twenty years ago...which also happens to be when I started the podcast. Niagara was the game that won the SdJ (one of my earliest disappointments with the jury's selection!), and I replayed it just recently to re-examine my opinion about the game. In fact, it can be played online at BGA, which seems odd for a game that relies on its physicality and "toy factor" as much as it does. Still, the actual strategy in the game remains intact in the format, since the unpredictability of the fork in the river may not be so unpredictable after all. What do you think of Niagara?
We don't just talk about the winner, though. Back in those days, the SdJ jury announced four other "nominated" games that could've won the award, and several more "recommended" games. For me, I think the game I'd want as the winner resides in the nominated list, while Jonathan singles out some standouts from the recommended list. Other titles nominated for the SdJ: Verflixxt! (That's Life), Around the World in 80 Days, Jambo, and Himalaya (Lords of Xidit)
Other titles recommended by the SdJ jury: Boomtown, Tanz der Hornochsen (Dance of Ibexes), The Gardens of the Alhambra, Diamant (Incan Gold), Geschenkt! (No Thanks), Piranha Pedro, Typo, and Wie ich die Welt sehe…
We also talk about two other major German game awards, the Deutscher Spielpreis, and the A La Carte. They are both ranked list. The former is (sort of) for heavier, gamer-games, while the latter is for card games (or "board"games done with cards). The timing of these awards is slightly off from the SdJ, so depending on publication dates a game might show up in one year's list for one award, and the following year for another award. But they're all close, and with some notable overlap for widely-respected games. DSP 1. Louis XIV 2. Niagara 3. Manila 4. Ubongo 5. Himalaya 6. Around the World in 80 Days 7. Shadows Over Camelot 8. Jambo 9. The Scepter of Zavandor 10. Verflixxt! A La Carte 1. Jambo 2. Geschenkt! 3. Wie ich die Welt sehe… 4. Diamant 5. Boomtown 6. Razzia! 7. Team Work 8. Gelb Gewinnt! Near the end of the episode, Jonathan considers what we can now observe in the hobby when we look back on 2005. Was it the start of a transition from "German Games" to the broader notion of "Euros"? Of course we had some French, Italian, British, and even American titles back then, but they're hobby still showed its tremendous roots in German culture and its game publishing. At some point, that changed. Was this around the start of that change? -Mark
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Opener: Join us to play games online together on May 3. We're meeting on the Discord server, as well as the Boardgames To Go Listeners group on BGA
I set out to give myself a break this month, just talking about some recent games and fielding a few questions sent to me. In fact, I've been doing so much gaming lately that I had to whittle my list down to just these six games to share my impressions about. Then the feedback questions ended up being more fun to dive into than I expected. These kinds of shows are fun & easy to do--I won't do them all the time, but every once in a while should be ok.
Closer: Message me with any of your questions, and I may use them on a future Session Report & Feedback episode.
-Mark
Opener: Join us to play games online together on May 3. We're meeting on the Discord server, as well as the Boardgames To Go Listeners group on BGA
I set out to give myself a break this month, just talking about some recent games and fielding a few questions sent to me. In fact, I've been doing so much gaming lately that I had to whittle my list down to just these six games to share my impressions about. Then the feedback questions ended up being more fun to dive into than I expected. These kinds of shows are fun & easy to do--I won't do them all the time, but every once in a while should be ok. Closer: Message me with any of your questions, and I may use them on a future Session Report & Feedback episode. -Mark
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https://boardgamegeek.com/geeklist/354557/mark-madness-2025-game-cover-art-with-eryn-roston
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https://boardgamegeek.com/geeklist/354557/mark-madness-2025-game-cover-art-with-eryn-roston
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And we have a new leader in our prediction contest. #Davecember celebrity loofish is representing his namesakes with a currently-in-first-place position for his guess...but with others on his tail.
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And we have a new leader in our prediction contest. #Davecember celebrity loofish is representing his namesakes with a currently-in-first-place position for his guess...but with others on his tail.
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-Mark
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-Mark
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https://boardgamegeek.com/geeklist/354557/mark-madness-2025-game-cover-art-with-eryn-roston
https://boardgamegeek.com/geeklist/354557/mark-madness-2025-game-cover-art-with-eryn-roston
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Once again, the month of March give me a chance to bring back "Mark Madness," my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Eryn Roston, and asked him to co-host this year's contest. Furthermore, Eryn has helped define the special nature of the contest this year. It's still about boardgames, of course, but it's about boardgame art. Specifically, we're voting on the best boardgame cover art.
Eryn picked four groupings, each with 16 titles apiece. Those groupings are called Divisions, and this year there are ones for Fantasy, Historical/Real-World, Nature-themed, and Science Fiction boardgame covers. You will see some you know, and some others you don't. Just by looking at the images alone you can decide which ones to vote for, but you'll have more fun if you also listen to Eryn describe why he picked these particular game covers for Mark Madness. You see, Eryn works professionally in the world of art, went to school for it, and knows more than your average bear about artwork. If you're like me, you'll learn something along the way and appreciate game art (& artists) even more.
Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 12 to submit your brackets, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner?
We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I can link them here, too.
-Mark
Fantasy Division geeklist
Mark Johnson
@MarkEJohnson
eryn roston
@baditude
Once again, the month of March give me a chance to bring back "Mark Madness," my podcast-hosted voting contest. Like its namesake sports tournament, Mark Madness is where 64 games are pitted against each other in successive rounds of single-elimination votes. As before, I took the winner of llast year's contest, Eryn Roston, and asked him to co-host this year's contest. Furthermore, Eryn has helped define the special nature of the contest this year. It's still about boardgames, of course, but it's about boardgame art. Specifically, we're voting on the best boardgame cover art. Eryn picked four groupings, each with 16 titles apiece. Those groupings are called Divisions, and this year there are ones for Fantasy, Historical/Real-World, Nature-themed, and Science Fiction boardgame covers. You will see some you know, and some others you don't. Just by looking at the images alone you can decide which ones to vote for, but you'll have more fun if you also listen to Eryn describe why he picked these particular game covers for Mark Madness. You see, Eryn works professionally in the world of art, went to school for it, and knows more than your average bear about artwork. If you're like me, you'll learn something along the way and appreciate game art (& artists) even more.
Follow Eryn's own art creator account on Instagram https://www.instagram.com/chickenscratch.er/Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 12 to submit your brackets, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner? We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I can link them here, too. -Mark Fantasy Division geeklist
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When did you start listening to podcasts? Do you remember your first ones? For me it was the first one ever about boardgames and the first about movies. That was Geekspeak and Reel Reviews. Even though I'm not so into wine, Grape Radio was another super early one for me. The medium was new, the tech was unfamiliar, and I loved the chance to listen to interesting audio on my commute, about unique subjects. Although those earliest shows seemed to use a lot of fancy, expensive equipment, I wondered if a more basic podcast could be produced with simple gear. On March 3, 2005, I threw my hat in the ring with Boardgames To Go, a new audio version of my blog of the same name. The response was quick & positive, so I kept at it. Two decades later, I'm still here.
Twenty years is an important milestone for me. I never really saw myself doing the podcast this long. I've averaged about 18 episodes per year over that time, including some early bursts of productivity and a few longer gaps. After the pandemic I renewed my commitment to the podcast and have stuck with a first-of-the-month schedule ever since, plus some bonus episodes along the way. My audience grew, then plateaued, then settled into a longstanding core of listeners. It's no exaggeration to say that you folks are the reason I've kept at it. I appreciate [your appreciation & encouragement, and I've enjoyed meeting some of you in-person.
This month you'll have to indulge me talking podcast history, motivation, and a little future planning. I can't help it. Longtime friend Dave Arnott talks through it with me, and we may not refer to a single game title! Don't worry--there will be more game titles than you can shake a stick at soon (hint: Mark Madness).
:strip_icc()/pic2533135.jpg)
David Arnott
@Arnott
When did you start listening to podcasts? Do you remember your first ones? For me it was the first one ever about boardgames and the first about movies. That was Geekspeak and Reel Reviews. Even though I'm not so into wine, Grape Radio was another super early one for me. The medium was new, the tech was unfamiliar, and I loved the chance to listen to interesting audio on my commute, about unique subjects. Although those earliest shows seemed to use a lot of fancy, expensive equipment, I wondered if a more basic podcast could be produced with simple gear. On March 3, 2005, I threw my hat in the ring with Boardgames To Go, a new audio version of my blog of the same name. The response was quick & positive, so I kept at it. Two decades later, I'm still here. Twenty years is an important milestone for me. I never really saw myself doing the podcast this long. I've averaged about 18 episodes per year over that time, including some early bursts of productivity and a few longer gaps. After the pandemic I renewed my commitment to the podcast and have stuck with a first-of-the-month schedule ever since, plus some bonus episodes along the way. My audience grew, then plateaued, then settled into a longstanding core of listeners. It's no exaggeration to say that you folks are the reason I've kept at it. I appreciate [your appreciation & encouragement, and I've enjoyed meeting some of you in-person. This month you'll have to indulge me talking podcast history, motivation, and a little future planning. I can't help it. Longtime friend Dave Arnott talks through it with me, and we may not refer to a single game title! Don't worry--there will be more game titles than you can shake a stick at soon (hint: Mark Madness).
One of the only photos I have of me recording the podcast. This was from way back in 2006, when Dave & I recorded an episode about Vinci. We were at SoCal Games Day at the time, upstairs at the Burbank Moose Lodge. You may be able to see that I just have my laptop nearby, with a "Y-cable" audio splitter allowing us both to have headset mics piped into it. That's as fancy as I ever was for this podcast. ]]>
Opener: Everyone knows Aldie, right? Feels like we do. Scott Alden, the man behind BoardGameGeek, is one creative entrepreneur, let me tell ya. Anyone could've thought to make a central website where boardgamers come for information and community, but it takes more than a good idea for something to be reality. For 25 years Aldie has been adding features, listening to comments, growing the hobby, and doing way more than most to enhance boardgaming around the world. I can't believe it's been so long since I've had him on the podcast. I'll be sure to do it again soon.
Here Scott joins me to talk about the BGG Hall of Fame, where 25 famous titles were inducted into an inaugural collection. Jennifer Schlickbernd headed up the project with Aldie's blessing, and Candice Harris was responsible producing & editing the awesome videos that accompanied this launch. I was pleased to be invited to be the initial jury that came up with the games, and also pleased with the end result. We each had our own experiences & different appreciations for various titles, but it was a group effort--including much group deliberation--that resulted in the final list.
Schacht The Monkey con
After the interview, I go on to talk about most of the games I played at a recent, regional convention: EsCon. The games all have one thing in common--they were all designed by Michael Schacht. As long as my friends are onboard, I really have fun focusing on something at events like these. Sometimes it's SdJ winners, or trick-taking games, or pre-2000 boardgames. This time it was focused on a single designer. As EsCon host Steve Paap likes to label these things, we called it our Schacht The Monkey con.
Closer: The following month's episode will be this podcast's own 20th anniversary. Can you believe it? Dave Arnott will be on to interview me and I can tell stories (some old, some new) about the past two decades behind a laptop and inexpensive microphone. If you've got questions or otherwise want to me to talk about something, send in your feedback now. Thanks.
-Mark
Scott Alden
@Aldie
Opener: Everyone knows Aldie, right? Feels like we do. Scott Alden, the man behind BoardGameGeek, is one creative entrepreneur, let me tell ya. Anyone could've thought to make a central website where boardgamers come for information and community, but it takes more than a good idea for something to be reality. For 25 years Aldie has been adding features, listening to comments, growing the hobby, and doing way more than most to enhance boardgaming around the world. I can't believe it's been so long since I've had him on the podcast. I'll be sure to do it again soon.
Here Scott joins me to talk about the BGG Hall of Fame, where 25 famous titles were inducted into an inaugural collection. Jennifer Schlickbernd headed up the project with Aldie's blessing, and Candice Harris was responsible producing & editing the awesome videos that accompanied this launch. I was pleased to be invited to be the initial jury that came up with the games, and also pleased with the end result. We each had our own experiences & different appreciations for various titles, but it was a group effort--including much group deliberation--that resulted in the final list. Schacht The Monkey con After the interview, I go on to talk about most of the games I played at a recent, regional convention: EsCon. The games all have one thing in common--they were all designed by Michael Schacht. As long as my friends are onboard, I really have fun focusing on something at events like these. Sometimes it's SdJ winners, or trick-taking games, or pre-2000 boardgames. This time it was focused on a single designer. As EsCon host Steve Paap likes to label these things, we called it our Schacht The Monkey con.
Closer: The following month's episode will be this podcast's own 20th anniversary. Can you believe it? Dave Arnott will be on to interview me and I can tell stories (some old, some new) about the past two decades behind a laptop and inexpensive microphone. If you've got questions or otherwise want to me to talk about something, send in your feedback now. Thanks. -Mark
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I've been doing this podcast for twenty years! I never would've guessed this in the beginning. The actual "birthday" for the podcast is March 3rd, so focus on the anniversary then. But for now, this is the start of Season 21. Blackjack!
Despite my teasing of Davebo during the Davecember episodes about putting too much stock in games-played data...I actually keep track of it myself. I'm not 100% accurate about it, but I'm probably 95% in recent years. (Earlier years weren't as detailed or accurate.) These days I'm using te BG Stats app, sync'd online to BGG. I don't record scores or game durations, but I DO record gaming locations, and that's permitted me to conclusively look at my data with & without online plays. For my own purposes, I've always included online plays in my totals, but I get why others may not.
In this episode I look back at 2024, mostly the games I played the most, but also events like conventions and games days. I was surprised to learn how many more games I played last year: more titles, more locations, more people, more new games, more everything. Now that I think about...more podcast episodes, too (thank to Mark Madness and Davecember :-) ). Along the way, the stats make me consider the nature of my boardgaming, how I play lots of favorites over & over online, while I try more new games in-person. Will it always be that way? Is that ideal?
Last of all, I stumbled across a "shelfie" of my boardgame collection from 21 years ago, just about the same time I started this podcast. (And yes, those are my then-young kids' bikes in the bottom of the photo, and a toy rocking horse on the top shelf). Looking through it, I saw that my collection then was around 100 titles. It's double or triple that now. More significantly, I can see that I later sold three-quarters of this collection! Even accounting for the handful I re-acquired eventually, I can safely say that I turn over two-thirds of my collection. Put another way, that large fraction are not eternal keepers. I was disappointed to realize that, but perhaps it's ok? Perhaps many of our games are meant to be enjoyed just a handful of times, then passed on?
I've been doing this podcast for twenty years! I never would've guessed this in the beginning. The actual "birthday" for the podcast is March 3rd, so focus on the anniversary then. But for now, this is the start of Season 21. Blackjack! Despite my teasing of Davebo during the Davecember episodes about putting too much stock in games-played data...I actually keep track of it myself. I'm not 100% accurate about it, but I'm probably 95% in recent years. (Earlier years weren't as detailed or accurate.) These days I'm using te BG Stats app, sync'd online to BGG. I don't record scores or game durations, but I DO record gaming locations, and that's permitted me to conclusively look at my data with & without online plays. For my own purposes, I've always included online plays in my totals, but I get why others may not.
MJ's Games Played in 2024 with . . . and without online playsIn this episode I look back at 2024, mostly the games I played the most, but also events like conventions and games days. I was surprised to learn how many more games I played last year: more titles, more locations, more people, more new games, more everything. Now that I think about...more podcast episodes, too (thank to Mark Madness and Davecember :-) ). Along the way, the stats make me consider the nature of my boardgaming, how I play lots of favorites over & over online, while I try more new games in-person. Will it always be that way? Is that ideal? Last of all, I stumbled across a "shelfie" of my boardgame collection from 21 years ago, just about the same time I started this podcast. (And yes, those are my then-young kids' bikes in the bottom of the photo, and a toy rocking horse on the top shelf). Looking through it, I saw that my collection then was around 100 titles. It's double or triple that now. More significantly, I can see that I later sold three-quarters of this collection! Even accounting for the handful I re-acquired eventually, I can safely say that I turn over two-thirds of my collection. Put another way, that large fraction are not eternal keepers. I was disappointed to realize that, but perhaps it's ok? Perhaps many of our games are meant to be enjoyed just a handful of times, then passed on?
]]>
Bringing our Davecember to a fitting close, I welcome back Dave Arnott. He was the guy on my podcast earlier this fall when the idea of Davecember was born. He's been on plenty of my episodes before, but now we get to talk more about him.
David Arnott
@Arnott
Bringing our Davecember to a fitting close, I welcome back Dave Arnott. He was the guy on my podcast earlier this fall when the idea of Davecember was born. He's been on plenty of my episodes before, but now we get to talk more about him.
]]>
We're winding down now. DaveO is one of the remaining Davids that's still local to me. Local enough. He's near San Diego, I'm near LA, but that's close enough to have seen each other off & on over the years. We met around 20 years ago at a SoCal Games Day, I think. Now he's my roommate at Dice Tower West game convention, and a co-conspirator to bring old favorites to the table at a convention.
-Mark
Dave OConnor
@daveo1234
We're winding down now. DaveO is one of the remaining Davids that's still local to me. Local enough. He's near San Diego, I'm near LA, but that's close enough to have seen each other off & on over the years. We met around 20 years ago at a SoCal Games Day, I think. Now he's my roommate at Dice Tower West game convention, and a co-conspirator to bring old favorites to the table at a convention. -Mark
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David Reed claims to be our oldest Dave in the collection, but we're all reasonably close. Something about the audience for this podcast, I guess. Happy to have this generation.
David Reed
@deacondavid
David Reed claims to be our oldest Dave in the collection, but we're all reasonably close. Something about the audience for this podcast, I guess. Happy to have this generation.
]]>
The next David comes to us from a different part of North Carolina, and explains how the recent hurricane robbed them of power...but gave them a chance to play more analog games with kids.
David
@loofish
The next David comes to us from a different part of North Carolina, and explains how the recent hurricane robbed them of power...but gave them a chance to play more analog games with kids.
]]>
Another designer joins us, and he's in the game publishing world, too. David Harding of Elevenses, One Zero One, Matcha and Grail Games.
David Harding
@huffa2
Another designer joins us, and he's in the game publishing world, too. David Harding of Elevenses, One Zero One, Matcha and Grail Games.
]]>
David Corbin joins us next, doubling our count of North Carolina based Davids...but he's not our last. He comes offering David's Aphorism, as well as David's Dictum. Heady stuff...
David Corbin joins us next, doubling our count of North Carolina based Davids...but he's not our last. He comes offering David's Aphorism, as well as David's Dictum. Heady stuff...
]]>
Next is David Thompson, best known as the co-designer of the Undaunted series, War Chest, Resist, Sniper Elite, and as the sole designer for his Valiant Defense series (e.g. Pavlov's House) plus others.
David Thompson
@Skirmish_Tactics
Next is David Thompson, best known as the co-designer of the Undaunted series, War Chest, Resist, Sniper Elite, and as the sole designer for his Valiant Defense series (e.g. Pavlov's House) plus others.
]]>
First up is David Gullett, aka Davebo. He's got a thing for data, whether it's good or not.
David G.
@davebo
First up is David Gullett, aka Davebo. He's got a thing for data, whether it's good or not.
]]>
As he's done many times, my friend Greg Pettit joins me for a mega-episode discussing all the games we played at BGGcon. Greg's an every-timer to BGGcon, while I went to the first one (2005), then a decade until my next in 2014 (first year I was an empty-nester), and sort of every-other-year since then. Looking back, I see I also went in 2015, 2017, 2019, 2022, and now 2024. I enjoy myself every time I go, but it's difficult to swing it every year.
When you listen to this episode, you may find it helpful to follow along with our geeklist. That way you can track what games we've talked about, which are coming next, and what are 5-star ratings are. I've also inserted the game boxes here in the order discussed, which will also appear in the shownotes.
The "Newest of the New" Games
A Bunch of Two-Player Games
Mostly Trick-Taking Games, or at least Card Games...but not always even that!
The "Leftovers" I Couldn't Otherwise Categorize
Old Favorites 
@Gregarius
As he's done many times, my friend Greg Pettit joins me for a mega-episode discussing all the games we played at BGGcon. Greg's an every-timer to BGGcon, while I went to the first one (2005), then a decade until my next in 2014 (first year I was an empty-nester), and sort of every-other-year since then. Looking back, I see I also went in 2015, 2017, 2019, 2022, and now 2024. I enjoy myself every time I go, but it's difficult to swing it every year. When you listen to this episode, you may find it helpful to follow along with our geeklist. That way you can track what games we've talked about, which are coming next, and what are 5-star ratings are. I've also inserted the game boxes here in the order discussed, which will also appear in the shownotes. The "Newest of the New" Games
A Bunch of Two-Player Games
Mostly Trick-Taking Games, or at least Card Games...but not always even that!
The "Leftovers" I Couldn't Otherwise Categorize
Old Favorites
]]>
Openers:
Mark: Fishing
Steve: Trick Taking Game Conventions (here's one, and here's another)
Closers:
Mark: What do I think is an OG game? I can tell what it ain't!
Steve: What would new boardgamers think is an OG game?
My friend Steve Paap returns to his set of interview questions for me. A year and a half ago, back on episode 214, Steve turned the microphone around on me. Now he's back with more questions for yours truly.
First, though, he tries to rile me up by having me defend my "favorite boardgame" Entdecker from a variety of BGG comments from folks who didn't like it. They rate it a 4, 3, or 2, and explain why. Does it get under my skin? Not really. He says I'm too nice for that, Maybe that's it, but the truth is that no game is really for everybody, and I'm well aware that Entdecker is less-than-average for many gamers. There are some comments I find just inaccurate and wrong, though--that's true.
-Mark
Openers:
Mark: Fishing Steve: Trick Taking Game Conventions (here's one, and here's another) Closers: Mark: What do I think is an OG game? I can tell what it ain't! Steve: What would new boardgamers think is an OG game?
Nonsense Junkie
@elschmear
My friend Steve Paap returns to his set of interview questions for me. A year and a half ago, back on episode 214, Steve turned the microphone around on me. Now he's back with more questions for yours truly.
First, though, he tries to rile me up by having me defend my "favorite boardgame" Entdecker from a variety of BGG comments from folks who didn't like it. They rate it a 4, 3, or 2, and explain why. Does it get under my skin? Not really. He says I'm too nice for that, Maybe that's it, but the truth is that no game is really for everybody, and I'm well aware that Entdecker is less-than-average for many gamers. There are some comments I find just inaccurate and wrong, though--that's true. -Mark
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My call for feedback earlier this year sparked both halves of this podcast. First, there was a request for me to explain my history with the best, most famous, and original CCG, Magic The Gathering. Though I dabble a tiny bit even now, there were a few years in the beginning when I dove in with both feet. It was, as we now say, a lifestyle game. I still think it's incredible, clearly one of my all-time favorites, but it's not easy to keep up with Magic and other games. Therefore it's mostly part of my gaming past, but I have such fond memories and will definitely play a game here or there in the future. Such as on M:tG Arena, the fantastic free-to-play digital version of the game.
When Settlers of Catan (and Air Baron! another of my early favorites) showed up, eurogames essentially displaced Magic for me. Though we called them German Games at the time. I was hooked, and now it's been nearly thirty years. That sounds like a a long time--and it is!--but I have a hobby gaming history before Catan and Magic. I've told parts of that history on this podcast before, but when someone who listens to the show was surprised to hear I'd once worked for Steve Jackson Games, I realized it's been about 18 years since I told that story! So you'll forgive the repetition, if by some chance you remember my tale the first time. After talking about Magic, I go back to the beginning of my hobby gaming with a variety of stops along the way. There were years of wargames (both science fiction and some historical) and lots of roleplaying games. Like Magic, my RPG days are something I'll always remember fondly, but I'm not sure if I'll ever play those again.
My call for feedback earlier this year sparked both halves of this podcast. First, there was a request for me to explain my history with the best, most famous, and original CCG, Magic The Gathering. Though I dabble a tiny bit even now, there were a few years in the beginning when I dove in with both feet. It was, as we now say, a lifestyle game. I still think it's incredible, clearly one of my all-time favorites, but it's not easy to keep up with Magic and other games. Therefore it's mostly part of my gaming past, but I have such fond memories and will definitely play a game here or there in the future. Such as on M:tG Arena, the fantastic free-to-play digital version of the game. When Settlers of Catan (and Air Baron! another of my early favorites) showed up, eurogames essentially displaced Magic for me. Though we called them German Games at the time. I was hooked, and now it's been nearly thirty years. That sounds like a a long time--and it is!--but I have a hobby gaming history before Catan and Magic. I've told parts of that history on this podcast before, but when someone who listens to the show was surprised to hear I'd once worked for Steve Jackson Games, I realized it's been about 18 years since I told that story! So you'll forgive the repetition, if by some chance you remember my tale the first time. After talking about Magic, I go back to the beginning of my hobby gaming with a variety of stops along the way. There were years of wargames (both science fiction and some historical) and lots of roleplaying games. Like Magic, my RPG days are something I'll always remember fondly, but I'm not sure if I'll ever play those again.
]]>
If you're like me, you've been supplementing your in-person boardgaming with the ability to play online. I've been doing that for over 20 years, way before the covid pandemic struck. However, that worldwide event opened up the joys of online boardgaming to many more gamers, especially as they worked to keep connections going with friends they couldn't see across the table for many months. Add in the explosion of titles and popularity of BoardgameArena, coupled with the widespread use of Discord, Zoom, or other voice/video communication tools, and gamers today have more ability to stay in touch than ever before.
My two guests have taken that, stuck with it, and done more than I've ever managed to do with all of my online play: make a regular game group out of it. Three years on, no longer with the pandemic as the reason, Dave and Mike continue to get together almost every week to play games together. One's in California, the other in Virginia, but they meet more regularly than most in-person game groups. Sometimes they widen the circle to include some other friends like me, but primarily this is a 2-person game group, another interesting aspect.
Like me, these guys have been around a long time, have favorites going back decades, yet in this online group they're really espousing the Cult of the New. Why is that? Why are they always learning new games, why do they enjoy online roll & writes so much, and what the heck is Tulpenfieber?! Listen and find out.
Closer: The sort of old school games I don't like
-Mark
David Arnott
@Arnott
Mike Mayer
@Mike Mayer
If you're like me, you've been supplementing your in-person boardgaming with the ability to play online. I've been doing that for over 20 years, way before the covid pandemic struck. However, that worldwide event opened up the joys of online boardgaming to many more gamers, especially as they worked to keep connections going with friends they couldn't see across the table for many months. Add in the explosion of titles and popularity of BoardgameArena, coupled with the widespread use of Discord, Zoom, or other voice/video communication tools, and gamers today have more ability to stay in touch than ever before. My two guests have taken that, stuck with it, and done more than I've ever managed to do with all of my online play: make a regular game group out of it. Three years on, no longer with the pandemic as the reason, Dave and Mike continue to get together almost every week to play games together. One's in California, the other in Virginia, but they meet more regularly than most in-person game groups. Sometimes they widen the circle to include some other friends like me, but primarily this is a 2-person game group, another interesting aspect.
Like me, these guys have been around a long time, have favorites going back decades, yet in this online group they're really espousing the Cult of the New. Why is that? Why are they always learning new games, why do they enjoy online roll & writes so much, and what the heck is Tulpenfieber?! Listen and find out.
Closer: The sort of old school games I don't like -Mark
]]>
Mark: First in Flight
Tim: Arcs
Closers:
Tim: Changing enjoyment (and ratings) of games
Mark: Is it possible to go to too many game events?
If you've followed me for any time, especially on our Discord server, you've heard me talk about a couple things: my appreciation for the "new" podcast Board Game Hot Takes, and my observations of how the energy of our hobby has shifted from when I joined it. I get to combine both of those topics into one episode by inviting one of the three BGHT hosts, Tim, to join me on the mic and use him as a representative of the "next generation" of boardgame hobbyists. He chuckles at that characterization, pointing out he's not that much younger than me, and has been playing boardgames for a few years. But that still makes him the New Kid on the Block compared to an old fart like me, and I think it shows in the types of games he & I both love.
That's what we talk about, how the bulk of the hobby may be broadening and unchanging (think about Ticket To Ride, Catan, and Azul at Target stores and on Amazon), but the energetic, active hobbyist part of the hobby appears to be compelled by crowdfunding, plastic figures, and the BGG Top/Hot games lists. I'm not trying to say that's a problem, but I am certain that's it's a difference. At the same time, there are some nice advantages for old-timers like me, whether it's improved game distribution, production enhancements (e.g. double-layer boards), and the most robust online multiplayer options we've ever seen.
-Mark
Mark: First in Flight Tim: Arcs Closers: Tim: Changing enjoyment (and ratings) of games Mark: Is it possible to go to too many game events?
Tim
@Denga
If you've followed me for any time, especially on our Discord server, you've heard me talk about a couple things: my appreciation for the "new" podcast Board Game Hot Takes, and my observations of how the energy of our hobby has shifted from when I joined it. I get to combine both of those topics into one episode by inviting one of the three BGHT hosts, Tim, to join me on the mic and use him as a representative of the "next generation" of boardgame hobbyists. He chuckles at that characterization, pointing out he's not that much younger than me, and has been playing boardgames for a few years. But that still makes him the New Kid on the Block compared to an old fart like me, and I think it shows in the types of games he & I both love.
That's what we talk about, how the bulk of the hobby may be broadening and unchanging (think about Ticket To Ride, Catan, and Azul at Target stores and on Amazon), but the energetic, active hobbyist part of the hobby appears to be compelled by crowdfunding, plastic figures, and the BGG Top/Hot games lists. I'm not trying to say that's a problem, but I am certain that's it's a difference. At the same time, there are some nice advantages for old-timers like me, whether it's improved game distribution, production enhancements (e.g. double-layer boards), and the most robust online multiplayer options we've ever seen. -Mark
]]>
Openers: Voyages
Closers: Virtual Flea Markets (VFMs) at game conventions and other events
It'll be no surprise to any listener that I care about the Spiel des Jahres. In addition to its decades-long strong & beneficial effect on our boardgaming hobby, these awards are a better predictor for me than any other. Predictor of what? Of the games I'll actually continue to own and play with family & friends. True, they skew more toward lighter games, but that's ok with family. And truthfully, that's the preference of myself and several of my longtime gaming friends, too.
If you only know the SdJ from recent years when it homed-in on the lightest games, more about parties than strategy, then I'd forgive your feeling that these aren't an award process that means much to a hobbyist. I'm thinking of recent winners like Just One, Pictures, MicroMacro Crime City, and even Dorfromantik. However, while you may long for the days when the award was bestowed on more gamer-ish titles like Tikal, Torres, and El Grande, my own personal highlights are the titles in between those two groupings. I'm thinking of Catan, Thurn und Taxis, Carcassonne, Dominion, Hanabi, Dominion, Ticket to Ride, or Alhambra.
Not only the winners, too--I've learned to pay attention to the other nominees and recommended list of games, too. Just last weekend my friends Davebo and Jeff were visiting. Along with some other local gamers we played a lot of great titles, but guess what was on the table, pulled from my collection: Luxor and Imhotep, two fantastic nominees that were merely overshadowed by the steamroller winners those years (Azul and Codenames, respectively).
The titles nominated for Spiel des Jahres are Captain Flip, In the Footsteps of Darwin, and Sky Team. In addition to these nominations, the SdJ jury recommended the following six titles: Harmonies, Passt nicht!, Phantom Ink, Schätz it if you can, Trekking Through History, and Trio.
Then for the Kenners the nominees went to Daybreak, The Guild of Merchant Explorers, and Ticket to Ride Legacy: Legends of the West. Plus the recommended list: Bier Pioniere, Botanicus, Forest Shuffle, and Ritual.
I think it's July 21 when we'll hear which games are the ultimate winners, but do take a look at the other nominees and recommended games. There's a good chance you'll enjoy those games, too, maybe even more than the winner.
-Mark
Openers: Voyages Closers: Virtual Flea Markets (VFMs) at game conventions and other events
It'll be no surprise to any listener that I care about the Spiel des Jahres. In addition to its decades-long strong & beneficial effect on our boardgaming hobby, these awards are a better predictor for me than any other. Predictor of what? Of the games I'll actually continue to own and play with family & friends. True, they skew more toward lighter games, but that's ok with family. And truthfully, that's the preference of myself and several of my longtime gaming friends, too. If you only know the SdJ from recent years when it homed-in on the lightest games, more about parties than strategy, then I'd forgive your feeling that these aren't an award process that means much to a hobbyist. I'm thinking of recent winners like Just One, Pictures, MicroMacro Crime City, and even Dorfromantik. However, while you may long for the days when the award was bestowed on more gamer-ish titles like Tikal, Torres, and El Grande, my own personal highlights are the titles in between those two groupings. I'm thinking of Catan, Thurn und Taxis, Carcassonne, Dominion, Hanabi, Dominion, Ticket to Ride, or Alhambra. Not only the winners, too--I've learned to pay attention to the other nominees and recommended list of games, too. Just last weekend my friends Davebo and Jeff were visiting. Along with some other local gamers we played a lot of great titles, but guess what was on the table, pulled from my collection: Luxor and Imhotep, two fantastic nominees that were merely overshadowed by the steamroller winners those years (Azul and Codenames, respectively). The titles nominated for Spiel des Jahres are Captain Flip, In the Footsteps of Darwin, and Sky Team. In addition to these nominations, the SdJ jury recommended the following six titles: Harmonies, Passt nicht!, Phantom Ink, Schätz it if you can, Trekking Through History, and Trio.
Then for the Kenners the nominees went to Daybreak, The Guild of Merchant Explorers, and Ticket to Ride Legacy: Legends of the West. Plus the recommended list: Bier Pioniere, Botanicus, Forest Shuffle, and Ritual.
I think it's July 21 when we'll hear which games are the ultimate winners, but do take a look at the other nominees and recommended games. There's a good chance you'll enjoy those games, too, maybe even more than the winner. -Mark
]]>Recently I asked my listeners for more feedback about this old podcast. What I heard back was very encouraging--thanks for that. Most of you just tell me to keep doing what I like & want. Good, I will! Some other comments called back to the All About… episodes I used to do, deep dives into individual games. Others remembered the 100 Great Games series fondly, a collaboration I did with Mark Jackson and Stephen Glenn. More ideas came up, too.
I've mulled those over and devised something that should be fun for me and worthwhile for the listeners. I've invited an old friend to join me in discussions about the Spiel des Jahres winner from a particular year. That makes it kind of a deeper dive into that title, but we also talk about the other nominees from that year. Not only that, but the longer list of recommended games, too. Along the way, we briefly mention the winners of the Kennerspiel, Deutscher Spielepreis, and the À La Carte, all notable awards in Germany where the Spiel des Jahres is still the preeminent award for our hobby.
When this podcast is released, we'll be only a week away from hearing the list of nominees and recommended games for this award year, 2024. I'll be very interested in that, however this new, occasional podcast series is about the SdJ in prior years. The award itself goes back to 1979--and I may cover those oldies someday--but for this episode I'm starting with something much closer to our present time. Five years ago seems like a good place to start--recent enough that the games are familiar, but distant enough that most gamers will have had plenty of opportunity to play them, if desired. Future episodes may jump around to other years that interest me, like a goofy time machine.
My co-host for this episode is Mark Jackson, a well-known writer about boardgames. He's had multiple websites, is active on social media, is part of the Opinionated Gamers editorial board, a member of the International Gamers Awards panel, and has been on my podcast several times. I'm happy to call him my friend, too. Really, the only downside to this guy is the confusion we generate with our similar identities.
Mark & I have similar histories, but not always the same taste in games. Nonetheless, I know I can count on him to appreciate the kind of family strategy boardgames I focus on in this podcast--it's in the opening to every episode! That's what the Spiel des Jahres awards and selection jury are all about, too. It's a great fit.
By setting our Spiel des Jahres Wayback Machine to 2019, Sherman & Peabody Mark & Mark will be going back to when Just One took home the prize over fellow nominees Werewords and L.L.A.M.A. Do you know all of those? How about the list of recommended titles, Belratti, Dizzle, Krass Kacke/Who Did It?, Reef, and Sherlock? We do our best to talk about all of those, while also mentioning that Wingspan won the Kennerspiel & DSP, while Belratti won the À La Carte.
Let us know what you think about these games, and the SdJ Wayback Machine itself. Is there a particular year you want us to visit next? With 44 more years to choose from, we're not going hit them all or go in any order. Future episodes will be occasionally interspersed with the "regular" episodes of Boardgames To Go. Very soon we'll have this year's nominees to discuss on our Discord server or elsewhere. I'm looking forward to all of it.
-Mark
Mark Johnson
@MarkEJohnson
Mark Jackson
@akapastorguy
Recently I asked my listeners for more feedback about this old podcast. What I heard back was very encouraging--thanks for that. Most of you just tell me to keep doing what I like & want. Good, I will! Some other comments called back to the All About… episodes I used to do, deep dives into individual games. Others remembered the 100 Great Games series fondly, a collaboration I did with Mark Jackson and Stephen Glenn. More ideas came up, too. I've mulled those over and devised something that should be fun for me and worthwhile for the listeners. I've invited an old friend to join me in discussions about the Spiel des Jahres winner from a particular year. That makes it kind of a deeper dive into that title, but we also talk about the other nominees from that year. Not only that, but the longer list of recommended games, too. Along the way, we briefly mention the winners of the Kennerspiel, Deutscher Spielepreis, and the À La Carte, all notable awards in Germany where the Spiel des Jahres is still the preeminent award for our hobby.
When this podcast is released, we'll be only a week away from hearing the list of nominees and recommended games for this award year, 2024. I'll be very interested in that, however this new, occasional podcast series is about the SdJ in prior years. The award itself goes back to 1979--and I may cover those oldies someday--but for this episode I'm starting with something much closer to our present time. Five years ago seems like a good place to start--recent enough that the games are familiar, but distant enough that most gamers will have had plenty of opportunity to play them, if desired. Future episodes may jump around to other years that interest me, like a goofy time machine. My co-host for this episode is Mark Jackson, a well-known writer about boardgames. He's had multiple websites, is active on social media, is part of the Opinionated Gamers editorial board, a member of the International Gamers Awards panel, and has been on my podcast several times. I'm happy to call him my friend, too. Really, the only downside to this guy is the confusion we generate with our similar identities.
Mark & I have similar histories, but not always the same taste in games. Nonetheless, I know I can count on him to appreciate the kind of family strategy boardgames I focus on in this podcast--it's in the opening to every episode! That's what the Spiel des Jahres awards and selection jury are all about, too. It's a great fit.
By setting our Spiel des Jahres Wayback Machine to 2019, Sherman & Peabody Mark & Mark will be going back to when Just One took home the prize over fellow nominees Werewords and L.L.A.M.A. Do you know all of those? How about the list of recommended titles, Belratti, Dizzle, Krass Kacke/Who Did It?, Reef, and Sherlock? We do our best to talk about all of those, while also mentioning that Wingspan won the Kennerspiel & DSP, while Belratti won the À La Carte. Let us know what you think about these games, and the SdJ Wayback Machine itself. Is there a particular year you want us to visit next? With 44 more years to choose from, we're not going hit them all or go in any order. Future episodes will be occasionally interspersed with the "regular" episodes of Boardgames To Go. Very soon we'll have this year's nominees to discuss on our Discord server or elsewhere. I'm looking forward to all of it. -Mark
]]>In my last episode's Closer I asked for feedback. Really, all podcasters ask for feedback in every episode. I'm no different. Well, I'm only different in that I've been podcasting forever, and many of my listeners have given me feedback over the years. Other than comments on Discord, however, it had been some time since I received much feedback, which is why I asked for it specifically. And if you'll indulge me, this episode's second half is all about that feedback, and my responses to it.
Before I get to that, however, I talk about a bunch of games played recently. I used to do this, what I called my "Session Report (SR) & Feedback" episodes. However, it's been a while since I published that kind of episode. How long? A decade! By my records, the last time was exactly 10 years ago, in episode 146 from the May 2014. Seems ok to do another.
Closer: If it's been 10 years since my last "SR & Feedback" episode, what other old features of this podcast do you recall? Are there any I've forgotten?
-Mark
In my last episode's Closer I asked for feedback. Really, all podcasters ask for feedback in every episode. I'm no different. Well, I'm only different in that I've been podcasting forever, and many of my listeners have given me feedback over the years. Other than comments on Discord, however, it had been some time since I received much feedback, which is why I asked for it specifically. And if you'll indulge me, this episode's second half is all about that feedback, and my responses to it.
Before I get to that, however, I talk about a bunch of games played recently. I used to do this, what I called my "Session Report (SR) & Feedback" episodes. However, it's been a while since I published that kind of episode. How long? A decade! By my records, the last time was exactly 10 years ago, in episode 146 from the May 2014. Seems ok to do another. Closer: If it's been 10 years since my last "SR & Feedback" episode, what other old features of this podcast do you recall? Are there any I've forgotten? -Mark
]]>
Closer: A specific call for feedback to the podcast. Tell me what you like me to do more of, or do less. Session Report & Feedback episodes, like the old days? All About shows (more old days)? Something else?
Over the years I've been to many game conventions, both big & small. However, it wasn't until this past month that I attended a Dice Tower event. The Dice Tower West annual game convention is held in the west, in Las Vegas, which means it's a pretty easy drive for me - four hours across the southwest. Though I'm not really a Vegas kind of guy, this is still a big geek convention of boardgamers, right? Right. In that, it felt very familiar to the multiple times I've visited BGGcon in Dallas...just in a different city, hosted by a different organization. I knew some of my buddies had attended in prior years, and many months I started asking them if they'd attend in 2024. I think most of us were on the fence, but hearing other friends may attend helped collectively push most of us into signing up. A couple had to back out due to unexpected life commitments, but enough of my gang went that we were able to fill game tables the whole time.
In this episode, I talk about ALL of the games I played during this Wednesday-Sunday major event. Half of that discussion is about old games, or OG games, or whatever you want to call them. How old? We decided the cutoff should be a quarter-century. Focusing one of our convention days on titles at least 25 years old meant we had a full Friday of pre-2000 games. Games from the last century...the last millennium! Practically speaking, we played games from the 1990s, which is when many of our group got into modern boardgaming, including yours truly.
If you appreciate retro gaming like we do, you'll love the first half of the episode. If not, skip ahead to the interlude music break near the 55-minute mark, and then I transition into some newer titles. That represented the other half of what I played at the convention. Including lots of card games, which are having their moment in the sun right now. Wonderful! (Even though I didn't love all of the card games I played, as you'll hear, I love that we're playing so many of them again.)
-Mark
eryn roston
@baditude
Closer: A specific call for feedback to the podcast. Tell me what you like me to do more of, or do less. Session Report & Feedback episodes, like the old days? All About shows (more old days)? Something else? Over the years I've been to many game conventions, both big & small. However, it wasn't until this past month that I attended a Dice Tower event. The Dice Tower West annual game convention is held in the west, in Las Vegas, which means it's a pretty easy drive for me - four hours across the southwest. Though I'm not really a Vegas kind of guy, this is still a big geek convention of boardgamers, right? Right. In that, it felt very familiar to the multiple times I've visited BGGcon in Dallas...just in a different city, hosted by a different organization. I knew some of my buddies had attended in prior years, and many months I started asking them if they'd attend in 2024. I think most of us were on the fence, but hearing other friends may attend helped collectively push most of us into signing up. A couple had to back out due to unexpected life commitments, but enough of my gang went that we were able to fill game tables the whole time. In this episode, I talk about ALL of the games I played during this Wednesday-Sunday major event. Half of that discussion is about old games, or OG games, or whatever you want to call them. How old? We decided the cutoff should be a quarter-century. Focusing one of our convention days on titles at least 25 years old meant we had a full Friday of pre-2000 games. Games from the last century...the last millennium! Practically speaking, we played games from the 1990s, which is when many of our group got into modern boardgaming, including yours truly. If you appreciate retro gaming like we do, you'll love the first half of the episode. If not, skip ahead to the interlude music break near the 55-minute mark, and then I transition into some newer titles. That represented the other half of what I played at the convention. Including lots of card games, which are having their moment in the sun right now. Wonderful! (Even though I didn't love all of the card games I played, as you'll hear, I love that we're playing so many of them again.) -Mark
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Last year I ran my first "March Madness" style, 64-game, single-elimination vote, with a contest to submit predictions for the entire bracket. If you've got a pool for the famous college basketball tournament in your office, or with your friends, then you know what this is. Actually, these days many other copycat tournament prediction contests exists--there's a big one on BoardGameGeek, my favorite movie podcast (Filmspotting) does one for films, and so on.
My version is similar, but it lists a bunch of games to be voted on against each other. Listeners suggested I call it Mark Madness, and that's what we did. Last year I picked all 64 games that we voted on, pulling from recent award winners in different categories. Listener Patrick Pence ended up the winner of the contest, and for that reason he's my co-host this month for the 2024 Mark Madness. Not only that, more listeners on our Discord channel suggested that the contest be more specific to me, asking me to populate the bracket with games that mean something to me. I did about half of those, and asked Patrick to do the same. Then I combined our lists, added a few "people's choice" titles to round it out, and then set up the bracket.
Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 12 to submit your brackets, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner?
We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I can link them here, too.
-Mark
Play along and predict the winners at https://challonge.com/3abpsej6 Predictions must be submitted by March 12 to be in the contest
Mark Johnson
@MarkEJohnson
Patrick Pence
@Farsol
Last year I ran my first "March Madness" style, 64-game, single-elimination vote, with a contest to submit predictions for the entire bracket. If you've got a pool for the famous college basketball tournament in your office, or with your friends, then you know what this is. Actually, these days many other copycat tournament prediction contests exists--there's a big one on BoardGameGeek, my favorite movie podcast (Filmspotting) does one for films, and so on. My version is similar, but it lists a bunch of games to be voted on against each other. Listeners suggested I call it Mark Madness, and that's what we did. Last year I picked all 64 games that we voted on, pulling from recent award winners in different categories. Listener Patrick Pence ended up the winner of the contest, and for that reason he's my co-host this month for the 2024 Mark Madness. Not only that, more listeners on our Discord channel suggested that the contest be more specific to me, asking me to populate the bracket with games that mean something to me. I did about half of those, and asked Patrick to do the same. Then I combined our lists, added a few "people's choice" titles to round it out, and then set up the bracket. Play along! I hope we get a good number of folks who submit their own official predictions at challonge.com, which is free. Some have already done it. You've until March 12 to submit your brackets, so you need to move quickly. Then the voting rounds will start via Geeklist polling. As you can see from the chart above, the successive rounds of this voting will start happening every three days: On March 15 we'll have the results of the first round, when 64 teams are winnowed down to 32 survivors. Then it proceeds to the Sweet 16, Elite 8, Final 4, and Championship. Who will be the winner? We expect to do "micro-episode" podcasts throughout the month to talk about each round. They'll show up in your regular feed, and I can link them here, too. -Mark
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Vote here! https://boardgamegeek.com/geeklist/328714/boardgames-go-season-20-2024?itemid=10561730&commentid=12070025#comment12070025
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Vote here! https://boardgamegeek.com/geeklist/328714/boardgames-go-season-20-2024?itemid=10561730&commentid=12070025#comment12070025
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Opener: Daybreak
Last year was a great year of boardgaming for me. Apparently I played more games than ever, whether you include online plays or not. In this episode I go over the ones I played the most, the ones I liked the most, and some topics other than titles themselves. Like...gaming events I attended, others I'm aiming for in 2024, my excitement for the growing library of "history games," and how I'm still unsatisfied that boardgames haven't built as much connection to travel or place as they could.
Closer: Mark Madness is coming back for 2024, and last year's champion Patrick Pence is helping me! We want your suggestions for divisions & games to go up against each other.
-Mark
Opener: Daybreak
Last year was a great year of boardgaming for me. Apparently I played more games than ever, whether you include online plays or not. In this episode I go over the ones I played the most, the ones I liked the most, and some topics other than titles themselves. Like...gaming events I attended, others I'm aiming for in 2024, my excitement for the growing library of "history games," and how I'm still unsatisfied that boardgames haven't built as much connection to travel or place as they could. Closer: Mark Madness is coming back for 2024, and last year's champion Patrick Pence is helping me! We want your suggestions for divisions & games to go up against each other. -Mark
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Opener: Welcome to Season 20(!!!) of this little podcast
I didn't make it to BGGcon last November, but several of my buddies did. Two of them, Greg Pettit and Dave O'Connor, join me on the podcast to talk about their experience there. For almost half the time we talk about about everything BUT the games (the venue, the crowd, the bazaar, the puzzle hunt, etc)...and then we get into a lot of games. We talk about Heat, Anunnaki, Wandering Towers, Bristol 1350, 1902 Melies, Blood on the Clocktower, Oak, Tricky Badger, Match of the Century, That's Not A Hat, Rebel Princess, Rollet, Armadillo, At The Office, Voodoo Prince, Gang of Dice, Babylonia, Havalandi, Pax Pamir, Turncoats, Cosmoctopus, Nemesis, Cosmic Frog, and The Thing! Whew!
Closer: Playing games with family (especially party games) using whatever "rules" and "scoring" are most fun
-Mark
Opener: Welcome to Season 20(!!!) of this little podcast
I didn't make it to BGGcon last November, but several of my buddies did. Two of them, Greg Pettit and Dave O'Connor, join me on the podcast to talk about their experience there. For almost half the time we talk about about everything BUT the games (the venue, the crowd, the bazaar, the puzzle hunt, etc)...and then we get into a lot of games. We talk about Heat, Anunnaki, Wandering Towers, Bristol 1350, 1902 Melies, Blood on the Clocktower, Oak, Tricky Badger, Match of the Century, That's Not A Hat, Rebel Princess, Rollet, Armadillo, At The Office, Voodoo Prince, Gang of Dice, Babylonia, Havalandi, Pax Pamir, Turncoats, Cosmoctopus, Nemesis, Cosmic Frog, and The Thing! Whew! Closer: Playing games with family (especially party games) using whatever "rules" and "scoring" are most fun -Mark
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Opener: Sea Salt & Paper
I'm a pretty positive guy, and I hope that normally comes through on my podcast. While I have distinct preferences for the kinds of games I play, I try to be willing to play most things. Or at least, when I turn something down I try to be kind about it. It helps to have been around long enough, wearing those preferences on my sleeve. My friends know the kind of big, plastic-filled, multi-hour fantasy fighting games that aren't for me.
However, it IS true that I have an inner monologue, and it can be frustrated with the aspects of our hobby that I don't like. Even worse, I think those aspects are detrimental to its wide enjoyment and acceptance with many people. You know how I open every episode by saying my podcast is about "family strategy boardgames"? Because that's what I like best, and it's what's most important. They're most important to me, and I'd say the wider success through mass market channels (Target, Amazon), plus increased role of our hobby on the culture...well, those things emphasize that family strategy games are generating the most joy for players and the most success for the industry.
Especially on the Discord server, sometimes I'd be more open with those frustrations. Sometimes I just needed to vent a bit. At one point we made a separate discussion channel within that server just for #curmudgeon grumblings. Guess what? It has ended up being some of those most active discussions! Along the way it was suggested that one podcast episode be devoted to the same venting, and here we have it: The Curmudgeon Show. Two volunteers from Discord agreed to help me on this project, and the result is the final episode for this year, season 19.
Take it in the spirit it was intended, and I always look forward to comments.
Closer: I worked at making 2023 a better year for my hobby, and am so pleased that it worked! [That's not very curmudgeonly! -ed]
-Mark
Opener: Sea Salt & Paper
eryn roston
@baditude
Darryl Boone
@booned
I'm a pretty positive guy, and I hope that normally comes through on my podcast. While I have distinct preferences for the kinds of games I play, I try to be willing to play most things. Or at least, when I turn something down I try to be kind about it. It helps to have been around long enough, wearing those preferences on my sleeve. My friends know the kind of big, plastic-filled, multi-hour fantasy fighting games that aren't for me.
However, it IS true that I have an inner monologue, and it can be frustrated with the aspects of our hobby that I don't like. Even worse, I think those aspects are detrimental to its wide enjoyment and acceptance with many people. You know how I open every episode by saying my podcast is about "family strategy boardgames"? Because that's what I like best, and it's what's most important. They're most important to me, and I'd say the wider success through mass market channels (Target, Amazon), plus increased role of our hobby on the culture...well, those things emphasize that family strategy games are generating the most joy for players and the most success for the industry. Especially on the Discord server, sometimes I'd be more open with those frustrations. Sometimes I just needed to vent a bit. At one point we made a separate discussion channel within that server just for #curmudgeon grumblings. Guess what? It has ended up being some of those most active discussions! Along the way it was suggested that one podcast episode be devoted to the same venting, and here we have it: The Curmudgeon Show. Two volunteers from Discord agreed to help me on this project, and the result is the final episode for this year, season 19. Take it in the spirit it was intended, and I always look forward to comments. Closer: I worked at making 2023 a better year for my hobby, and am so pleased that it worked! [That's not very curmudgeonly! -ed] -Mark
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Openers:
• Mark: Basketboss
• Dave: Istanbul
After hearing Ken Tidwell in last month's podcast, both Dave Arnott and I were impressed with his enthusiastic, optimistic, and forward-looking perspective on the boardgame hobby…despite being an old timer like us. Even older, I think! While neither of us can fully match that, it was inspiring and I asked Dave to consider the topic with me in an open discussion for THIS episode.
We recorded it on an iPhone in a church choir room at our SoCal Games Day venue. The audio is ok, but you can tell it's not my normal setup. Also unusual was the lack of a show outline. It means that I struggle a bit to stay focused on the goal. Too often I flip it around and revert to talking about how new hobbyists can/should appreciate the old classics. While that's true, I tried to remember that I want to focus on how the OLD hobbyists can appreciate the new aspects of boardgaming.
What are those new aspects? They can be the newest titles, designers, and publishers themselves. They could be Kickstarter and other new ways of marketing & funding. Perhaps it's the prevalence of online play, or solo options. The rise of YouTube videos for rules explanations. Lots of things. What am I missing?
Closers:
• Dave: Is there a best way to lose a game?
• Mark: Gaming success with nongamer coworkers
-Mark
Openers: • Mark: Basketboss • Dave: Istanbul
David Arnott
@Arnott
After hearing Ken Tidwell in last month's podcast, both Dave Arnott and I were impressed with his enthusiastic, optimistic, and forward-looking perspective on the boardgame hobby…despite being an old timer like us. Even older, I think! While neither of us can fully match that, it was inspiring and I asked Dave to consider the topic with me in an open discussion for THIS episode. We recorded it on an iPhone in a church choir room at our SoCal Games Day venue. The audio is ok, but you can tell it's not my normal setup. Also unusual was the lack of a show outline. It means that I struggle a bit to stay focused on the goal. Too often I flip it around and revert to talking about how new hobbyists can/should appreciate the old classics. While that's true, I tried to remember that I want to focus on how the OLD hobbyists can appreciate the new aspects of boardgaming. What are those new aspects? They can be the newest titles, designers, and publishers themselves. They could be Kickstarter and other new ways of marketing & funding. Perhaps it's the prevalence of online play, or solo options. The rise of YouTube videos for rules explanations. Lots of things. What am I missing?
The games I brought to my work event, full of hope. Partially fulfilled!Closers: • Dave: Is there a best way to lose a game? • Mark: Gaming success with nongamer coworkers -Mark
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Opener: Hammer of the Scots
If you entered the hobby as I did pre-2000, you didn't have BGG, podcasts, YouTube, or even a good way to buy games online. You often didn't have English rules in the box for what games you had in your small collection. But what you did have is The Game Cabinet. This was probably the very first boardgame website that ever existed. It was created by Silicon Valley boardgamer Ken Tidwell, who was at the leading edge of the hobby and the Internet. Thanks to Ken's website we had our first access to game reviews, letters columns, information about where to buy games, and online versions of Mike Siggins' famous boardgame zine, Sumo (fullname Sumo's Karaoke Club). I cannot properly convey how important and influential this website was to those of us getting started. Although it was a website, it was presented as an online magazine with numerous "issues" as it was periodically updated with a batch of fresh content. Its last issue was published in 2000. But it's still online! Go visit it at gamecabinet.com.
As an oldtimer myself, I've wanted to get Ken on my podcast for many years. Finally I managed to do it. I was delighted and surprised to have Ken tell the story of The Game Cabinet...but it turned out not to be a story stuck in the past. We definitely spend a good chunk of time talking about those early days, but when Ken disappeared online over two decades ago he didn't stop playing games. Not only that, he maintained his fascination with the leading edge of creativity in game design. In a nutshell, he's no curmudgeon like me! He's still got an enormous collection, goes to conventions, plays lots of games, is fascinated with the innovations of the Tokyo Game Market...and even Kickstarter. He's on a number of Discord servers and stays plugged in. He's even up on the indie RPG world that I keep hearing about, too.
Closer: Considering what's most important to me in this hobby for 2024...and practicing it in the last quarter of 2023
-Mark
Opener: Hammer of the Scots
Ken Tidwell
@Ken Tidwell
If you entered the hobby as I did pre-2000, you didn't have BGG, podcasts, YouTube, or even a good way to buy games online. You often didn't have English rules in the box for what games you had in your small collection. But what you did have is The Game Cabinet. This was probably the very first boardgame website that ever existed. It was created by Silicon Valley boardgamer Ken Tidwell, who was at the leading edge of the hobby and the Internet. Thanks to Ken's website we had our first access to game reviews, letters columns, information about where to buy games, and online versions of Mike Siggins' famous boardgame zine, Sumo (fullname Sumo's Karaoke Club). I cannot properly convey how important and influential this website was to those of us getting started. Although it was a website, it was presented as an online magazine with numerous "issues" as it was periodically updated with a batch of fresh content. Its last issue was published in 2000. But it's still online! Go visit it at gamecabinet.com.
As an oldtimer myself, I've wanted to get Ken on my podcast for many years. Finally I managed to do it. I was delighted and surprised to have Ken tell the story of The Game Cabinet...but it turned out not to be a story stuck in the past. We definitely spend a good chunk of time talking about those early days, but when Ken disappeared online over two decades ago he didn't stop playing games. Not only that, he maintained his fascination with the leading edge of creativity in game design. In a nutshell, he's no curmudgeon like me! He's still got an enormous collection, goes to conventions, plays lots of games, is fascinated with the innovations of the Tokyo Game Market...and even Kickstarter. He's on a number of Discord servers and stays plugged in. He's even up on the indie RPG world that I keep hearing about, too. Closer: Considering what's most important to me in this hobby for 2024...and practicing it in the last quarter of 2023 -Mark
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Opener: Britannia
Once again, I've been fortunate to gather a panel of smart gamers from my Discord server to chat on this episode. Patrick, Eric, and Joe joined me to discuss game conventions. We talk about large ones, small ones, and how I think "invitationals" and games days are something slightly different. Certainly related, but I wanted to talk more about the kind of events anyone listening might decide to attend next year. There are local conventions, as well as national (even international) ones that require getting on an airplane. Why would you go to all of that trouble & expense, when you can just play games at home with friends. Well, we have our reasons. Do they match yours?
Towards the end we share some of our better game convention experiences, as well as plans to attend this or that in the year to-come. For example, if you're planning to attend SDHistCon this November, or else Dice Tower West in Las Vegas next March, let me know!
Closer: History-grounded eurogames that inspire me when traveling
-Mark
Patrick Pence
@Farsol
Eric Brosius
@Eric Brosius
Joe Huber
@huber
Opener: Britannia Once again, I've been fortunate to gather a panel of smart gamers from my Discord server to chat on this episode. Patrick, Eric, and Joe joined me to discuss game conventions. We talk about large ones, small ones, and how I think "invitationals" and games days are something slightly different. Certainly related, but I wanted to talk more about the kind of events anyone listening might decide to attend next year. There are local conventions, as well as national (even international) ones that require getting on an airplane. Why would you go to all of that trouble & expense, when you can just play games at home with friends. Well, we have our reasons. Do they match yours? Towards the end we share some of our better game convention experiences, as well as plans to attend this or that in the year to-come. For example, if you're planning to attend SDHistCon this November, or else Dice Tower West in Las Vegas next March, let me know! Closer: History-grounded eurogames that inspire me when traveling -Mark
]]>Joe Berger
@arnodestang
Adam Brocker
@abrocker
@Gregarius
Opener: Stockpile Closer: Ennui about the SdJ, which is surprising/disappointing Solo boardgaming is big, and getting bigger. At least, that's my impression. It's not something I know a bunch about myself. I've dabbled in solo boardgames for many years, and I've done solo wargames extensively, but there are euro boardgamers who play a lot of solo boardgames. There's a whole community for this slice of the hobby, and publishers are serving them. There are games exclusively designed for solo play, and lots of "regular" multiplayer games that have a solo option. On our Discord server I posted some of my explorations and questions with solo boardgames, it got some response, and soon we had a separate discussion channel to continue to conversation. From there I found a few gamers happy to join me on this episode of the podcast to talk about solo boardgaming. In true BGTG style, we name-drop a number of titles, but most of the episode is a higher level meta-discussion about solo boardgaming as a hobby-within-a-hobby. What types of solo boardgames are there, why do you play solo boardgames, and what is the community of solo boardgamers. 1 Player Guild Solitaire Games On Your Table (most recent monthly compilation) 2022 People's Choice Top 200 Solo Games -Mark]]>
Openers:
• Mark: Maquis and Canopy
• Dave: Earth
My friend Davebo has been on the podcast many times, but not for a while. During the time he's been away he decided to sell his California home and relocate to North Carolina, both to be by his oldest kid, now married, as well as to start a new chapter in life. In the podcast he talks a little about those reasons, and what it's like to be a boardgamer who uprooted himself from local groups and friend networks to be in a new place, finding & meeting new people. Of course, gamers do this all the time, but I'm more familiar with it happening earlier in life, when you go off to college, get your first professional job somewhere else, maybe move again to buy a home & start a family. Or like me, maybe you had a career move at some point, like when I moved 300 miles from Norcal to SoCal, leaving behind MY local game group.
At that time, I wasn't much more than thirty years old, and finding new gamer friends was something I needed to do...but I don't recall feeling especially challenged by it. Now, though, I can anticipate another move when I eventually retire, and finding new friends when I'm in my sixties feels different. Perhaps it shouldn't, but I'm a little daunted just thinking about it. Dave's not in his sixties, but he's not in his thirties, either. He's now done what I will need to do eventually. Of course, it matters what sort of community you find yourself in, how expansive your hobby is, and other factors. Online gaming was always around, but really took off during the pandemic. That's an interesting way to meet new people AND stay in touch with the gamers "back home."
Closers:
• Dave: "High five" games
• Mark: Can we get more boardgames that tie in to landmarks, places to visit, and a sense of history?
-Mark
David G.
@davebo
Openers: • Mark: Maquis and Canopy • Dave: Earth
My friend Davebo has been on the podcast many times, but not for a while. During the time he's been away he decided to sell his California home and relocate to North Carolina, both to be by his oldest kid, now married, as well as to start a new chapter in life. In the podcast he talks a little about those reasons, and what it's like to be a boardgamer who uprooted himself from local groups and friend networks to be in a new place, finding & meeting new people. Of course, gamers do this all the time, but I'm more familiar with it happening earlier in life, when you go off to college, get your first professional job somewhere else, maybe move again to buy a home & start a family. Or like me, maybe you had a career move at some point, like when I moved 300 miles from Norcal to SoCal, leaving behind MY local game group. At that time, I wasn't much more than thirty years old, and finding new gamer friends was something I needed to do...but I don't recall feeling especially challenged by it. Now, though, I can anticipate another move when I eventually retire, and finding new friends when I'm in my sixties feels different. Perhaps it shouldn't, but I'm a little daunted just thinking about it. Dave's not in his sixties, but he's not in his thirties, either. He's now done what I will need to do eventually. Of course, it matters what sort of community you find yourself in, how expansive your hobby is, and other factors. Online gaming was always around, but really took off during the pandemic. That's an interesting way to meet new people AND stay in touch with the gamers "back home." Closers: • Dave: "High five" games • Mark: Can we get more boardgames that tie in to landmarks, places to visit, and a sense of history? -Mark
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Opener:
• Mark: Caesar's Empire
• Steve: Trendy
My friend Steve Paap joins me again, but this time he turns the tables, interviewing ME on my own podcast. We talk about the history of the podcast, what I think about wargaming, and some of my curmudgeonly tendencies in boardgaming. It was fun to talk about with him, and he claims we only got through half of his questions! Perhaps in another year or so we can try again.
Closers:
• Steve: Competitive tournaments at a game convention
• Mark: Finding other boardgamers at my work
-Mark
Nonsense Junkie
@elschmear
Opener: • Mark: Caesar's Empire • Steve: Trendy
My friend Steve Paap joins me again, but this time he turns the tables, interviewing ME on my own podcast. We talk about the history of the podcast, what I think about wargaming, and some of my curmudgeonly tendencies in boardgaming. It was fun to talk about with him, and he claims we only got through half of his questions! Perhaps in another year or so we can try again. Closers: • Steve: Competitive tournaments at a game convention • Mark: Finding other boardgamers at my work -Mark
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Please remember to keep voting. Each round of voting is open for a few days, and I keep adding to the same geeklist to do it. Scroll down to find it.
https://boardgamegeek.com/geeklist/312399/mark-madness-2023-bgtgs-battle-award-winners?itemid=9636466#9636466
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Please remember to keep voting. Each round of voting is open for a few days, and I keep adding to the same geeklist to do it. Scroll down to find it.
https://boardgamegeek.com/geeklist/312399/mark-madness-2023-bgtgs-battle-award-winners?itemid=9636466#9636466
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The third micro-episode of the podcast talks about the predictions that are now locked-in and the voting that we're all just starting. Follow the link below and subscribe to that geeklist where it happens.
https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
Quick LinksGet Embed PlayerDownload Audio File]]>https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
]]>https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
]]>https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
/pic7376015.png)
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https://boardgamegeek.com/geeklist/312399/boardgames-go-madness-2023-battle-award-winners
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Openers:
Mark - BGTG Madness!
Greg - LLAMA on BGA
Longtime friend of the podcast Greg Pettit returns to talk about thrifting boardgames. What is that? It's a hobby-within-a-hobby about finding used games at thrift shops, garage sales, and other sources of secondhand titles. To get good results you should be dedicated to doing this, checking locations regularly because on any given day there's likely to be nothing good. However, from time to time you may be fortunate enough to find a game you'd love to add to your own collection, or else one that you could use for parts. If you're like me when I used to do this, you're happy to sell the game on ebay, BGG Geekmarket, Facebook Marketplace, or some other venue...and then use the proceeds to buy other games. :-)
Greg tells about the thrifters guild here on BGG, TheThriftyGamer.net website/utility, and the vicarious thrill and congratulations that go on regularly through the Thrift Finds of the Week.
For some serious thrifters, they acquire more games than they can really utilize, so what they like to do is give them away to good homes. Isn't that cool? Related to that concept is the notion of the Thrifty Secret Santa annual gift exchange. Greg stepped in to run this over a decade ago, and has been doing it ever since with the assistance of some helper "elves." It's a wonderful tradition where games are exchanged for the holidays, but no one buys anything. In particular, no one send a gift just by clicking an order button online from a wishlist. Instead, used games are being exchanged from the heart, often accompanied with a lot of personal craftsmanship and care in the gift-giving. I have yet to participate myself, being content to watch from the sidelines as people enjoy the sending and receiving. But with some encouragement and demystification from Greg, perhaps podcast listeners and I may want to be a part of it next year.
Closers:
Greg - Tigris & Euphrates tournament for the Old-School German Style Games Guild
Mark - Mandala and "upgrading" a game's components to play outside
-Mark
Openers: Mark - BGTG Madness! Greg - LLAMA on BGA
@Gregarius
Longtime friend of the podcast Greg Pettit returns to talk about thrifting boardgames. What is that? It's a hobby-within-a-hobby about finding used games at thrift shops, garage sales, and other sources of secondhand titles. To get good results you should be dedicated to doing this, checking locations regularly because on any given day there's likely to be nothing good. However, from time to time you may be fortunate enough to find a game you'd love to add to your own collection, or else one that you could use for parts. If you're like me when I used to do this, you're happy to sell the game on ebay, BGG Geekmarket, Facebook Marketplace, or some other venue...and then use the proceeds to buy other games. :-) Greg tells about the thrifters guild here on BGG, TheThriftyGamer.net website/utility, and the vicarious thrill and congratulations that go on regularly through the Thrift Finds of the Week. For some serious thrifters, they acquire more games than they can really utilize, so what they like to do is give them away to good homes. Isn't that cool? Related to that concept is the notion of the Thrifty Secret Santa annual gift exchange. Greg stepped in to run this over a decade ago, and has been doing it ever since with the assistance of some helper "elves." It's a wonderful tradition where games are exchanged for the holidays, but no one buys anything. In particular, no one send a gift just by clicking an order button online from a wishlist. Instead, used games are being exchanged from the heart, often accompanied with a lot of personal craftsmanship and care in the gift-giving. I have yet to participate myself, being content to watch from the sidelines as people enjoy the sending and receiving. But with some encouragement and demystification from Greg, perhaps podcast listeners and I may want to be a part of it next year. Closers: Greg - Tigris & Euphrates tournament for the Old-School German Style Games Guild Mark - Mandala and "upgrading" a game's components to play outside -Mark
]]>In between big, national cons like GenCon or BGGcon and your local Games Days are regional conventions. Some folks think these can be the best of all, focused on just playing games in a group all weekend long. EsCon is one of those in my area, held twice a year in EsCondido, California (get it?). Kind of like my own Santa Clarita is north of Los Angeles, Escondido is north of San Diego. I've been a few times, including just last month, and I hope to keep going. The guy behind EsCon, Steve Paap, joins me on this podcast while I pepper him with questions about what it takes to put on events like these.
Besides being a great host who runs a great event, Steve is a gamer-buddy of mine who nicely turns the table on me and asks me about my convention-going preferences and experiences.
Closers: Steve talks about positivity and how to overcome your own curmudgeon-ness, then I share how I've managed to play some card games over lunch hours at work...and the big boss is cool about it. Because she knows that games are good for our enjoyment together, and for sparking our brains individually.
-Mark
Nonsense Junkie
@elschmear
In between big, national cons like GenCon or BGGcon and your local Games Days are regional conventions. Some folks think these can be the best of all, focused on just playing games in a group all weekend long. EsCon is one of those in my area, held twice a year in EsCondido, California (get it?). Kind of like my own Santa Clarita is north of Los Angeles, Escondido is north of San Diego. I've been a few times, including just last month, and I hope to keep going. The guy behind EsCon, Steve Paap, joins me on this podcast while I pepper him with questions about what it takes to put on events like these.
Besides being a great host who runs a great event, Steve is a gamer-buddy of mine who nicely turns the table on me and asks me about my convention-going preferences and experiences.
Closers: Steve talks about positivity and how to overcome your own curmudgeon-ness, then I share how I've managed to play some card games over lunch hours at work...and the big boss is cool about it. Because she knows that games are good for our enjoyment together, and for sparking our brains individually. -Mark
]]>
Welcome to 2023, which happens to be the 19th season of my little podcast, Boardgames To Go. I'm as surprised as anyone to still be around, still with listeners. I do enjoy this, and greatly appreciate my small & loyal following. I'm thrilled to start the new season with a wonderful guest, Mike Siggins talking about his Sumo picks.
The Sumos 2022
Yokozuna
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Ark Nova
Ozeki
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Akropolis | Brian Boru | Shinkansen | Vienna Connection
Sekiwake
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1923: Cotton Club | Magnate | Railroad Revolution | Rise | War of the Ring: Card Game
Tainted Sumos
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Etherfields (Sekiwake) | ISS Vanguard (Yokozuna)
Wargame Sumos
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Dawn's Early Light (Yokozuna)
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Bayonets & Tomahawks | Fire & Stone | Plains Indian Wars | The Shores of Tripoli | Two Minutes to Midnight
Probably everyone who listens to my podcast already knows about Siggins. He was even on my show four times before, but the last was a full 15 years ago! As you'll hear us say, we suspected it was longer ago than we'd like to remember.
However, my interest in Mike Siggins goes back further than that, way before this podcast. My entry into this hobby is closely tied to Siggins, thanks to his Sumo magazine that was transcribed onto the internet by Ken Tidwell (which reminds me...I've always wanted to interview Ken for the podcast. Perhaps in 2023?). Siggins wrote about games with a critic's analysis and writer's flair, whetting my appetite for games I'd never seen or heard of. And then there was this amazing thing called Essen that he wrote about. I was doing all of this reading in the late mid/late 90s, and Mike was writing in the early 90s. Possibly even 1989. Amazing!
He's seen & played so many games. At one point he nearly burned out, and there's the story of his famous collection-purge from hundreds or thousands of games down to just 50. He's still playing lots of games, including lots of new ones. Every year he names ten or so of them as his own personal top picks of the year: the Sumos. For the year just passed, 2022, I get the honor to host him talking about them and sharing the list with you. Near the end of the program I also share my own list of notable games in 2022, though some were published earlier.
Mark's noteworthy games of 2022
Boardgame: Cascadia /pic5100691.jpg)
Card game: Targi & Scout
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Party game: Just One /pic4268499.jpg)
Wargame: Cuba The Splendid Little War /pic1886246.jpg)
Online game: Memoir '44 / Azul / Wingspan
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It was a fun conversation and I hope you like it. I don't intend to let another 15 years pass before I get Siggins back on the podcast. A request has been made to discuss euro-wargame hybrids again, which I may just morph a little bit into a discussion of a new style of easier, introductory history games that are taking off on both sides of the Atlantic.
-Mark
Mike Siggins
@sumo
Welcome to 2023, which happens to be the 19th season of my little podcast, Boardgames To Go. I'm as surprised as anyone to still be around, still with listeners. I do enjoy this, and greatly appreciate my small & loyal following. I'm thrilled to start the new season with a wonderful guest, Mike Siggins talking about his Sumo picks. The Sumos 2022 Yokozuna Ark Nova Ozeki Akropolis | Brian Boru | Shinkansen | Vienna Connection Sekiwake 1923: Cotton Club | Magnate | Railroad Revolution | Rise | War of the Ring: Card Game Tainted Sumos Etherfields (Sekiwake) | ISS Vanguard (Yokozuna) Wargame Sumos Dawn's Early Light (Yokozuna) Bayonets & Tomahawks | Fire & Stone | Plains Indian Wars | The Shores of Tripoli | Two Minutes to Midnight Probably everyone who listens to my podcast already knows about Siggins. He was even on my show four times before, but the last was a full 15 years ago! As you'll hear us say, we suspected it was longer ago than we'd like to remember. However, my interest in Mike Siggins goes back further than that, way before this podcast. My entry into this hobby is closely tied to Siggins, thanks to his Sumo magazine that was transcribed onto the internet by Ken Tidwell (which reminds me...I've always wanted to interview Ken for the podcast. Perhaps in 2023?). Siggins wrote about games with a critic's analysis and writer's flair, whetting my appetite for games I'd never seen or heard of. And then there was this amazing thing called Essen that he wrote about. I was doing all of this reading in the late mid/late 90s, and Mike was writing in the early 90s. Possibly even 1989. Amazing! He's seen & played so many games. At one point he nearly burned out, and there's the story of his famous collection-purge from hundreds or thousands of games down to just 50. He's still playing lots of games, including lots of new ones. Every year he names ten or so of them as his own personal top picks of the year: the Sumos. For the year just passed, 2022, I get the honor to host him talking about them and sharing the list with you. Near the end of the program I also share my own list of notable games in 2022, though some were published earlier. Mark's noteworthy games of 2022 Boardgame: Cascadia Card game: Targi & Scout Party game: Just One Wargame: Cuba The Splendid Little War Online game: Memoir '44 / Azul / Wingspan It was a fun conversation and I hope you like it. I don't intend to let another 15 years pass before I get Siggins back on the podcast. A request has been made to discuss euro-wargame hybrids again, which I may just morph a little bit into a discussion of a new style of easier, introductory history games that are taking off on both sides of the Atlantic. -Mark
]]>
One more episode about BGGcon! Can you tell I was excited to return? During the con itself I recorded several daily mini-episodes with Greg Pettit (by the end they weren't so mini!). In those we talked about several of the games we played, though not all. If you want to see ALL of the games I played, they're posted on their own geeklist.
Everyone knows I prefer lighter/shorter board & card games. Not exclusively, but that's my kind of game. It shows in my lists of games played. That's part of the reason I invited two other gamer-buddies onto this episode, since they are more willing to go after meatier euros. Though they, too, will play some older classics and/or lighter games. We played some of these together, but many were titles I didn't see...or actively avoided. You can sort of follow along with the discussion by flipping back & forth between their two geeklists with 5-star ratings for the games they played at BGGcon.
One more episode about BGGcon! Can you tell I was excited to return? During the con itself I recorded several daily mini-episodes with Greg Pettit (by the end they weren't so mini!). In those we talked about several of the games we played, though not all. If you want to see ALL of the games I played, they're posted on their own geeklist. Everyone knows I prefer lighter/shorter board & card games. Not exclusively, but that's my kind of game. It shows in my lists of games played. That's part of the reason I invited two other gamer-buddies onto this episode, since they are more willing to go after meatier euros. Though they, too, will play some older classics and/or lighter games. We played some of these together, but many were titles I didn't see...or actively avoided. You can sort of follow along with the discussion by flipping back & forth between their two geeklists with 5-star ratings for the games they played at BGGcon.
Brian Murray's list | Rick Byrens' list | (and Mark's list) ]]>
Opener: 7Seas (Or Scopa, if you want to learn the original)
Remember when I used to do "Essen Anticipation" episodes? I know I did several in the past, but it's been a while. This year, Essen sort of snuck up on me. I went through the preview tool on BGG, but never managed to completely make it through. The tool is easier to use than ever, and now includes all of the things I need in a preview (designer, publisher, photo, brief description, and link to more). And yet...it's just too much. Is it too much in an absolute sense? Too much for anybody? Too much for a healthy hobby and industry?
I don't know about all of that. I just know that it's now too much for me. Which isn't too say I'm no longer enthusiastic about Essen--I merely let it kind of wash over me, not trying to keep up. I'll certainly hear about the consensus picks for the best new titles, and I may also find out about some more obscure ones for oddball reasons--perhaps my thematic interest, a friend stumbled across it, a weird speculative purchase on Amazon.de... whatever!
This year my "Essen episode" starts with mentioning how close I was, on a business trip to Germany and the Netherlands just a few days before Essen. But I didn't make it to Spiel. I bought some games from Europe...but I "cheated" by ordering from Amazon.de instead of packing from local shops into my luggage to bring home.
(The Essen coffee mug is my favorite and lasting purchase from Spiel when I last went in 2016. I may not even own any of the games I purchased then, but I always enjoy this mug!)
At any rate, when I went through most of the enormous Essen preview list, only this handful of oddball titles were the ones most interesting to me. Several are demos, most are oddly personal thematic choices that may not prove to be good games (they rarely do!), but they're my personal choices. Not recommended for everyone!
For a more universal, reliable recommendation list of new titles from Essen, you should look to the Fairplay Scoutaktion report. These are the annual feedback collections that Fairplay magazines collects at their Essen booth from any gamer who stops by to share their rating. On the one hand, lots of games are barely demonstrated at Essen, so the ratings may not be based on informed plays. On the other hand, they've been doing these Scoutaktion reports for decades, and they've proven to be reasonably good barometers for the hits of Essen. A long while back, I tried to do some analysis of their track record, and as I recall it just made some errors of omission sometimes.
So take a look at the final list of top-rated games from this report. I also recommend Ben Bruckhart's article about this list at Opinionated Gamers. This remains one of the better websites/blogs about our hobby. Ben also takes a retrospective look back at the list from the previous year, something I appreciate.
Finally, another great thing about Fairplay magazine is their annual ranking of the best card games. This is called their A La Carte prize, and I've repeatedly found nice surprises on these top ten lists. Especially since small card games may not be made in English language editions, and can go undiscovered even in 2022.
Closer: At a management retreat for my job I brought a bunch of games. One person had requested them, but really this represented hope that I might get a group of coworkers to enjoy them with me. These days I'm a lot smarter about what to suggest in those settings, and after the recording I was successful! We played Just One and it was an enormous hit.
-Mark
Opener: 7Seas (Or Scopa, if you want to learn the original) Remember when I used to do "Essen Anticipation" episodes? I know I did several in the past, but it's been a while. This year, Essen sort of snuck up on me. I went through the preview tool on BGG, but never managed to completely make it through. The tool is easier to use than ever, and now includes all of the things I need in a preview (designer, publisher, photo, brief description, and link to more). And yet...it's just too much. Is it too much in an absolute sense? Too much for anybody? Too much for a healthy hobby and industry? I don't know about all of that. I just know that it's now too much for me. Which isn't too say I'm no longer enthusiastic about Essen--I merely let it kind of wash over me, not trying to keep up. I'll certainly hear about the consensus picks for the best new titles, and I may also find out about some more obscure ones for oddball reasons--perhaps my thematic interest, a friend stumbled across it, a weird speculative purchase on Amazon.de... whatever! This year my "Essen episode" starts with mentioning how close I was, on a business trip to Germany and the Netherlands just a few days before Essen. But I didn't make it to Spiel. I bought some games from Europe...but I "cheated" by ordering from Amazon.de instead of packing from local shops into my luggage to bring home.
(The Essen coffee mug is my favorite and lasting purchase from Spiel when I last went in 2016. I may not even own any of the games I purchased then, but I always enjoy this mug!) At any rate, when I went through most of the enormous Essen preview list, only this handful of oddball titles were the ones most interesting to me. Several are demos, most are oddly personal thematic choices that may not prove to be good games (they rarely do!), but they're my personal choices. Not recommended for everyone!
For a more universal, reliable recommendation list of new titles from Essen, you should look to the Fairplay Scoutaktion report. These are the annual feedback collections that Fairplay magazines collects at their Essen booth from any gamer who stops by to share their rating. On the one hand, lots of games are barely demonstrated at Essen, so the ratings may not be based on informed plays. On the other hand, they've been doing these Scoutaktion reports for decades, and they've proven to be reasonably good barometers for the hits of Essen. A long while back, I tried to do some analysis of their track record, and as I recall it just made some errors of omission sometimes. So take a look at the final list of top-rated games from this report. I also recommend Ben Bruckhart's article about this list at Opinionated Gamers. This remains one of the better websites/blogs about our hobby. Ben also takes a retrospective look back at the list from the previous year, something I appreciate.
Finally, another great thing about Fairplay magazine is their annual ranking of the best card games. This is called their A La Carte prize, and I've repeatedly found nice surprises on these top ten lists. Especially since small card games may not be made in English language editions, and can go undiscovered even in 2022.
Closer: At a management retreat for my job I brought a bunch of games. One person had requested them, but really this represented hope that I might get a group of coworkers to enjoy them with me. These days I'm a lot smarter about what to suggest in those settings, and after the recording I was successful! We played Just One and it was an enormous hit. -Mark
]]>
Opener: Taverns of Tiefenthal. Plus someone finally got Wingspan online multiplayer right, and it was the BGA team.
I've gone through a few waves of downsizing my game collection. The latest was just a month ago, inspired by a friend's visit to organize my collection. In the process, I felt the ability to let several games go. They haven't been sold off yet, but they're stacked up elsewhere in a for-sale pile, letting me consolidate the games I'm sticking with into fewer shelves.
When I stepped back, I saw that several of the games on the shelf were ones that anyone might have in their collection, while others were more personal choices, oddballs for one reason or another. At least they are less popular, I think. I've collected ten of those titles to talk about in this episode. (That includes one of the games that comes from my spillover collection in a credenza at work.)
I've been thinking about a new top ten of more recent games, but I'm not ready with that. Perhaps that will be in a future show, because there ARE plenty of modern titles that I really enjoy. It would be fun to talk about them, in part to contrast them against the "hotness" on BGG and Kickstarter that I often can't connect with. Again...that's a future show.
In THIS episode I thought my original top ten was worth discussing all over. In some cases they are games I love just as much as ever. Others are more sentimental favorites, not really making it to the table any longer. In a few cases I think the games represented of a type of game that I still enjoy, and there are newer examples.
Closer: The outcome of our Discord polling about "evergreen" games. In contrast, I almost completely forgot about the "Essen anticipation" shows I used to do!
-Mark
Opener: Taverns of Tiefenthal. Plus someone finally got Wingspan online multiplayer right, and it was the BGA team. I've gone through a few waves of downsizing my game collection. The latest was just a month ago, inspired by a friend's visit to organize my collection. In the process, I felt the ability to let several games go. They haven't been sold off yet, but they're stacked up elsewhere in a for-sale pile, letting me consolidate the games I'm sticking with into fewer shelves.
When I stepped back, I saw that several of the games on the shelf were ones that anyone might have in their collection, while others were more personal choices, oddballs for one reason or another. At least they are less popular, I think. I've collected ten of those titles to talk about in this episode. (That includes one of the games that comes from my spillover collection in a credenza at work.)
I've been thinking about a new top ten of more recent games, but I'm not ready with that. Perhaps that will be in a future show, because there ARE plenty of modern titles that I really enjoy. It would be fun to talk about them, in part to contrast them against the "hotness" on BGG and Kickstarter that I often can't connect with. Again...that's a future show. In THIS episode I thought my original top ten was worth discussing all over. In some cases they are games I love just as much as ever. Others are more sentimental favorites, not really making it to the table any longer. In a few cases I think the games represented of a type of game that I still enjoy, and there are newer examples.
Closer: The outcome of our Discord polling about "evergreen" games. In contrast, I almost completely forgot about the "Essen anticipation" shows I used to do! -Mark
]]>
Closers: Greg says games need to be introduced & taught more than simply given as gifts. Then Mark mentions the enduring power of Dungeons & Dragons. Somehow they both talk about giving games away.
-Mark
Closers: Greg says games need to be introduced & taught more than simply given as gifts. Then Mark mentions the enduring power of Dungeons & Dragons. Somehow they both talk about giving games away. -Mark
]]>
Opener: Lisbon Tram 28
Year in, year out, I care about the Spiel des Jahres...even though gamers here on BGG grumble about these awards. These are simpler games meant as ambassadors from our hobby to the general population. They're a significant part of the growth of boardgaming that we enjoy & appreciate. Then when those newbies want to take the next step in boardgaming, the Kenners are good for that. All in all, I think it's a great system. I'm not concerned about the heavy gamers--they can look to the DSP, the Golden Geeks, or other awards.
While the SdJs are meant to be lighter, more family-targeted games, the very best ones are capable of being played in two modes: friendly and shark-y. Or family-style and gamer-style. I think Carcassonne, Settlers, and Ticket to Ride are great examples of that, and there are others.
The nominations and recommendations for the Spiel des Jahres and Kennerspiel des Jahres awards were announced last week...but not before I recorded an episode! Every year some number of other hobbyists who care about the SdJs make their guesses about what games will be on those lists. I like to follow along on those, sometimes making my own guesses. There was some speculation about these games on the BGTG Discord server, too (come join us!).
So this episode is kind of foolish, but I did it anyway. I recorded my rundown and commentary about the games people thought MIGHT be nominated for the SdJ and Kenner awards. Then I went back and recorded a shorter addendum since the actual nominees and other recommended titles had been announced after my first recording. You'll hear that the guesses managed to include all of the final nominees, though there were several other contenders that weren't named by the jury.
Closer: Games should accelerate to the end. Or, at the very least, they shouldn't slow down!
-Mark
Opener: Lisbon Tram 28 Year in, year out, I care about the Spiel des Jahres...even though gamers here on BGG grumble about these awards. These are simpler games meant as ambassadors from our hobby to the general population. They're a significant part of the growth of boardgaming that we enjoy & appreciate. Then when those newbies want to take the next step in boardgaming, the Kenners are good for that. All in all, I think it's a great system. I'm not concerned about the heavy gamers--they can look to the DSP, the Golden Geeks, or other awards.
While the SdJs are meant to be lighter, more family-targeted games, the very best ones are capable of being played in two modes: friendly and shark-y. Or family-style and gamer-style. I think Carcassonne, Settlers, and Ticket to Ride are great examples of that, and there are others. The nominations and recommendations for the Spiel des Jahres and Kennerspiel des Jahres awards were announced last week...but not before I recorded an episode! Every year some number of other hobbyists who care about the SdJs make their guesses about what games will be on those lists. I like to follow along on those, sometimes making my own guesses. There was some speculation about these games on the BGTG Discord server, too (come join us!). So this episode is kind of foolish, but I did it anyway. I recorded my rundown and commentary about the games people thought MIGHT be nominated for the SdJ and Kenner awards. Then I went back and recorded a shorter addendum since the actual nominees and other recommended titles had been announced after my first recording. You'll hear that the guesses managed to include all of the final nominees, though there were several other contenders that weren't named by the jury. Closer: Games should accelerate to the end. Or, at the very least, they shouldn't slow down! -Mark
]]>
Opener: Playing games with the "correct" player count (e.g. Disney Villainous)
The last two episodes have been a look back. Back at my entire time in the hobby, and also back at the first Top Ten list of favorite games I ever made. It was fun for me to reflect on those titles, finding how many of them I still enjoy. But admittedly, it featured a lot of old games. I think the NEWEST game on that list was twenty years old!
Now I wanted to make more of an effort to talk about some recent games I enjoy. Because the truth is that I play new games all the time. I'm not a Cult of the New guy, but between my own purchases and those of my buddies, we still fill most game nights with one or more titles that are new to us. I've long maintained that encountering a new game is a significant aspect to the hobby--especially among the most avid hobbyists. I'm not so different. In theory I'd also like to be part of "the conversation" about whatever is topical in our hobby, but in practice I'm usually behind that curve.
When I set out to make a list of these recent games I like, I first thought in terms of the past decade. Or just take it back to 2010, to use a round number. Fortunately, everyone around me laughed me out of the room, saying that a dozen years ago isn't anyone's idea of "recent." So I tried harder, limiting myself to games released in the past five years. So that's 2017. It's the best I could do. Then I heard the recommendation to include another gamer friend who's much more focused on the latest releases. Brian Murray has been on my podcast before, but it's been a while. Now I was super glad to have him onhand to share his top five recent games, and he went MUCH more contemporary than I did.
We wrapped up by sharing our honorable mentions. Brian mentioned Lost Ruins of Arnak, Cataclysm, Res Arcana, Faiyum, and Viscounts of the West Kingdom, while I also included Just One, War Chest, The Mind, Belratti, Little Town, and The Adventures of Robin Hood.
Closer: Not relocating, and vaccines are working, so I'm looking forward to some gaming events.
-Mark
Opener: Playing games with the "correct" player count (e.g. Disney Villainous) The last two episodes have been a look back. Back at my entire time in the hobby, and also back at the first Top Ten list of favorite games I ever made. It was fun for me to reflect on those titles, finding how many of them I still enjoy. But admittedly, it featured a lot of old games. I think the NEWEST game on that list was twenty years old! Now I wanted to make more of an effort to talk about some recent games I enjoy. Because the truth is that I play new games all the time. I'm not a Cult of the New guy, but between my own purchases and those of my buddies, we still fill most game nights with one or more titles that are new to us. I've long maintained that encountering a new game is a significant aspect to the hobby--especially among the most avid hobbyists. I'm not so different. In theory I'd also like to be part of "the conversation" about whatever is topical in our hobby, but in practice I'm usually behind that curve. When I set out to make a list of these recent games I like, I first thought in terms of the past decade. Or just take it back to 2010, to use a round number. Fortunately, everyone around me laughed me out of the room, saying that a dozen years ago isn't anyone's idea of "recent." So I tried harder, limiting myself to games released in the past five years. So that's 2017. It's the best I could do. Then I heard the recommendation to include another gamer friend who's much more focused on the latest releases. Brian Murray has been on my podcast before, but it's been a while. Now I was super glad to have him onhand to share his top five recent games, and he went MUCH more contemporary than I did.
We wrapped up by sharing our honorable mentions. Brian mentioned Lost Ruins of Arnak, Cataclysm, Res Arcana, Faiyum, and Viscounts of the West Kingdom, while I also included Just One, War Chest, The Mind, Belratti, Little Town, and The Adventures of Robin Hood. Closer: Not relocating, and vaccines are working, so I'm looking forward to some gaming events. -Mark
]]>I almost can't believe I've made it to episode 200! Even though my boardgame podcast has been around a long time (the longest!), contemporaries like The Dice Tower and Garrett's Games and Geekiness are closer to a thousand episodes. "Newcomes" like Shut Up & Sit Down will be passing me very quickly in terms of episodes...they all passed me in terms of audience long ago. But that's ok--I remind myself that I do this podcast largely to make a contribution to the hobby and get my voice out there. That a loyal handful of you listen & enjoy it is icing on the cake.
I should've asked my wife to take a photo of Dave Arnott and I recording this episode. There's a photo of us recording one long ago, perhaps the earlier retrospective we did about the hobby. That was episode 75, back in 2007, now 15 years ago! At that time we were reflecting on how things were different, mostly better, than when we both entered the hobby after Settlers and Siggins. We were looking back on a decade or so, feeling that we were "old men" in the hobby. Now we can look back on a quarter-century of boardgaming, and we're REALLY the old men now.
A lot has already been written about how the hobby is different now than it was in the past. Everything from Kickstarter to under-represented folks to co-op games to social media to "mainstreaming" our games with distribution in Target or Barnes & Noble. Dave & I touch on some of that, but we don't try to analyze the industry or the hobby so much as our changing experience. To some degree, I think all of us go through an "arc" in this hobby: discovery, enthusiasm, purchasing, missing old favorites, downsizing, and a "settling in" for years of enjoyment with old friends. Is that right? What do you suppose is next for me?
Whatever you think about that, thank you for helping me get to 200 episodes, no matter how long it took. I still think about games all the time, play them almost as much as ever, am interested in new trends as well as old favorites...and feel compelled to share my opinions. It's how I came up in this hobby--hearing others' opinions. Boardgames are inherently social and communal. Perhaps it only makes sense that talking about them is a related activity.
-Mark
I almost can't believe I've made it to episode 200! Even though my boardgame podcast has been around a long time (the longest!), contemporaries like The Dice Tower and Garrett's Games and Geekiness are closer to a thousand episodes. "Newcomes" like Shut Up & Sit Down will be passing me very quickly in terms of episodes...they all passed me in terms of audience long ago. But that's ok--I remind myself that I do this podcast largely to make a contribution to the hobby and get my voice out there. That a loyal handful of you listen & enjoy it is icing on the cake.
I should've asked my wife to take a photo of Dave Arnott and I recording this episode. There's a photo of us recording one long ago, perhaps the earlier retrospective we did about the hobby. That was episode 75, back in 2007, now 15 years ago! At that time we were reflecting on how things were different, mostly better, than when we both entered the hobby after Settlers and Siggins. We were looking back on a decade or so, feeling that we were "old men" in the hobby. Now we can look back on a quarter-century of boardgaming, and we're REALLY the old men now. A lot has already been written about how the hobby is different now than it was in the past. Everything from Kickstarter to under-represented folks to co-op games to social media to "mainstreaming" our games with distribution in Target or Barnes & Noble. Dave & I touch on some of that, but we don't try to analyze the industry or the hobby so much as our changing experience. To some degree, I think all of us go through an "arc" in this hobby: discovery, enthusiasm, purchasing, missing old favorites, downsizing, and a "settling in" for years of enjoyment with old friends. Is that right? What do you suppose is next for me?
Whatever you think about that, thank you for helping me get to 200 episodes, no matter how long it took. I still think about games all the time, play them almost as much as ever, am interested in new trends as well as old favorites...and feel compelled to share my opinions. It's how I came up in this hobby--hearing others' opinions. Boardgames are inherently social and communal. Perhaps it only makes sense that talking about them is a related activity. -Mark
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)My main thoughts are about The Adventures of Robin Hood, the Spiel des Jahres nominee from last year (in the podcast I mistakenly say Kennerspiel nominee). The story of Robin Hood is ok, I suppose, but what impresses me is the physical gameplay design of this one. I'm sure there are many great examples of this concept, but I struggled to find a good description or list anywhere. I don't just mean the bits, and I definitely don't mean sculpted miniatures (thankfully, this game doesn't have those). No, I mean gameplay that relates to the physical act of manipulating the boardgame as an object. Dexterity games do this, but they're in a different category. I mean strategy games that do this. I'd love to find more examples.
Surprising to me, thoughts about this game leaked over into thoughts about solo boardgaming in general--why I don't like it, even though I love solo wargaming. Next I play pop psychologist on myself to connect this feeling about solo boardgames to my waning interest in fiction...if I'm consuming it alone. Nonfiction is my solo experience, while I want to enjoy fictional stories/shows/games with friends & family.
Other games discussed are Isle of Cats, Bosk, So Clover!, and LaCorsa.
My main thoughts are about The Adventures of Robin Hood, the Spiel des Jahres nominee from last year (in the podcast I mistakenly say Kennerspiel nominee). The story of Robin Hood is ok, I suppose, but what impresses me is the physical gameplay design of this one. I'm sure there are many great examples of this concept, but I struggled to find a good description or list anywhere. I don't just mean the bits, and I definitely don't mean sculpted miniatures (thankfully, this game doesn't have those). No, I mean gameplay that relates to the physical act of manipulating the boardgame as an object. Dexterity games do this, but they're in a different category. I mean strategy games that do this. I'd love to find more examples.
Images by Tobias Franke & Henk RollemanSurprising to me, thoughts about this game leaked over into thoughts about solo boardgaming in general--why I don't like it, even though I love solo wargaming. Next I play pop psychologist on myself to connect this feeling about solo boardgames to my waning interest in fiction...if I'm consuming it alone. Nonfiction is my solo experience, while I want to enjoy fictional stories/shows/games with friends & family. Other games discussed are Isle of Cats, Bosk, So Clover!, and LaCorsa.
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Online boardgaming sites
BoardgameArena
Yucata.de
Boardgames Online
MabiWeb
SpielByWeb
-Mark
P.S. Just played JackBox (Drawful2) with my kids long-distance!
Online boardgaming sites BoardgameArena Yucata.de Boardgames Online MabiWeb SpielByWeb -Mark P.S. Just played JackBox (Drawful2) with my kids long-distance!
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Martin returns to the podcast after five years to talk with me again about the year just passed. This episode we spend less time talking about the raw statistics for our games played, instead having more fun discussing a bunch of "best of" categories for the past year. Best artwork, party game, component, 2-player game, and so on. Fun to reflect on the past year in that way, and there's a special follow-along/participation geeklist for you all to use, as well.
-Mark
Martin G (qwertymartin) Patron Badge for 2009 through 2019
Martin returns to the podcast after five years to talk with me again about the year just passed. This episode we spend less time talking about the raw statistics for our games played, instead having more fun discussing a bunch of "best of" categories for the past year. Best artwork, party game, component, 2-player game, and so on. Fun to reflect on the past year in that way, and there's a special follow-along/participation geeklist for you all to use, as well. -Mark
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[/floatright]Another year that I didn't make it to BGGcon, but of course Greg Pettit did...he's an "every timer"! Since 2010 (a decade, hmm...) Greg and I have been recording this episode after the event, whether I was able to join him or not. Greg tells us about the event, its new location, and then about a whole lot of games played. Even oldtimers like Greg & I find ourselves playing new games as well as some old favorites at an event like this. Since these are often first plays of a new game, I like to solicit "1-5 star ratings" instead of BGG ratings. What's the difference? Maybe nothing, but in my mind, stars are more of a gut feel after an early play that measures excitement to play again, as well as (or maybe more than) an analysis of a game's long-term evaluation. As Greg says, it's easier to give 5 stars to a game you just had fun with than to say it's a 10.
-Mark
(Gregarius)
[/floatright]Another year that I didn't make it to BGGcon, but of course Greg Pettit did...he's an "every timer"! Since 2010 (a decade, hmm...) Greg and I have been recording this episode after the event, whether I was able to join him or not. Greg tells us about the event, its new location, and then about a whole lot of games played. Even oldtimers like Greg & I find ourselves playing new games as well as some old favorites at an event like this. Since these are often first plays of a new game, I like to solicit "1-5 star ratings" instead of BGG ratings. What's the difference? Maybe nothing, but in my mind, stars are more of a gut feel after an early play that measures excitement to play again, as well as (or maybe more than) an analysis of a game's long-term evaluation. As Greg says, it's easier to give 5 stars to a game you just had fun with than to say it's a 10. -Mark
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I'll be attending Origins Game Fair this year (June 2019) in Columbus. I've been there before, but only in the 80s & 90s, so I'm sure it's substantially different now. I'll be there Thursday-Sunday, including participating on a panel of wargame podcasters/YouTubers/bloggers Sunday morning. That's listed in the program as shown below. I think it's free, and although it's about wargaming you may want to stop by anyway. The topic is the current "golden age" of the hobby, and part of what I have to say is how there are more euro-wargame crossover titles now. Some good aspects of euro design & production have made their way into wargames. I'm thinking of titles like Memoir '44, Twilight Struggle, Academy Games' 1754/1775/1812 series, A Few Acres of Snow, and so on.
Whether you attend the panel or not, I'm happy to hand out my little BoardgamesToGo and WargamesToGo buttons to listeners. Just track me down and I should have some onhand to give away. I'll mostly be doing open gaming, I think. Drop me a note on Twitter or geekmail if you like.
Opener: Silver & Gold
Closer: SdJ jury comments
• Dale Yu's 2009 interview with Tom Werneck at Opinionated Gamers
• Harald Schrapers and other jury members
It's Spiel des Jahres season. That means the speculation has happened, the actual nominees & recommended titles have been announced, and now we're just waiting on the final prizewinning selection. This doesn't matter to many people--in fact many gamers don't think it's a big deal. But it's a big deal to me and here's why: I'm a hobby gamer from way, way back. Like four decades. If you think hobby gaming is niche now, you have no recollection of what an odd corner it was in back then. Stereotyped as being full of nerdy boys and grumpy old men, that was kind of true. Game shops did not smell good. Mature romances and stable careers were hard to find.
Now, those people are still around--and they deserve their hobby, too--but I find it FAR better today that we have more diverse game groups filled with everyday people doing everyday jobs. Interesting games are on sale in bookstores, at Target, and of course online. Not everything has to have an orc in it. I don't know if the hobby IS bigger & broader, but it sure feels that way.
True, these improvements may have come around on their own. After all, formerly geeky entertainments like Game of Thrones and Marvel comics now dominate our cultural landscape. Perhaps hobby games would've developed on their own. I don't think so, however. Or, at least, it all happened much faster (and--importantly--across a broader audience) because a group of game reviewers in Germany took artistic criticism of gaming as an artform seriously. They drove their publishers to do better, and in turn the publishers were rewarded with increased business. It was a positive cycle, and we are some of its lucky recipients.
There are a lot of awards thought up & given out by all sorts of organizations. There have been some in America for decades. Yet they didn't have this impact. In fact, there were other awards in Germany, too. The Spiel des Jahres has worked like no others because it has been cultivated & maintained by a dedicated, revolving collection of game critics. Even if the lighter, more family-focused games aren't your favorites, you still benefit from their polishing of the games business. For someone like me, it's even better because I honestly love many of the titles that have won the Spiel des Jahres.
I don't love ALL of them, though. Not even close. As you'll hear, I'd say I love about a third, like another third, and don't like the final third. Close to that. This episode is a ranking of all 40 of the SdJ winners, and (briefly) what I think of them.
-Mark
I'll be attending Origins Game Fair this year (June 2019) in Columbus. I've been there before, but only in the 80s & 90s, so I'm sure it's substantially different now. I'll be there Thursday-Sunday, including participating on a panel of wargame podcasters/YouTubers/bloggers Sunday morning. That's listed in the program as shown below. I think it's free, and although it's about wargaming you may want to stop by anyway. The topic is the current "golden age" of the hobby, and part of what I have to say is how there are more euro-wargame crossover titles now. Some good aspects of euro design & production have made their way into wargames. I'm thinking of titles like Memoir '44, Twilight Struggle, Academy Games' 1754/1775/1812 series, A Few Acres of Snow, and so on. Whether you attend the panel or not, I'm happy to hand out my little BoardgamesToGo and WargamesToGo buttons to listeners. Just track me down and I should have some onhand to give away. I'll mostly be doing open gaming, I think. Drop me a note on Twitter or geekmail if you like.
Armchair Dragoons Presents Wargaming Media: State of Play This panel featuring wargaming media personalities will discuss the current "Golden Age" of board wargaming and what can be done to ensure its survival. Location: GCCC - Apods - A210 Date: Sunday 6/16/2019 10am (2 hours)Opener: Silver & Gold Closer: SdJ jury comments • Dale Yu's 2009 interview with Tom Werneck at Opinionated Gamers • Harald Schrapers and other jury members It's Spiel des Jahres season. That means the speculation has happened, the actual nominees & recommended titles have been announced, and now we're just waiting on the final prizewinning selection. This doesn't matter to many people--in fact many gamers don't think it's a big deal. But it's a big deal to me and here's why: I'm a hobby gamer from way, way back. Like four decades. If you think hobby gaming is niche now, you have no recollection of what an odd corner it was in back then. Stereotyped as being full of nerdy boys and grumpy old men, that was kind of true. Game shops did not smell good. Mature romances and stable careers were hard to find. Now, those people are still around--and they deserve their hobby, too--but I find it FAR better today that we have more diverse game groups filled with everyday people doing everyday jobs. Interesting games are on sale in bookstores, at Target, and of course online. Not everything has to have an orc in it. I don't know if the hobby IS bigger & broader, but it sure feels that way. True, these improvements may have come around on their own. After all, formerly geeky entertainments like Game of Thrones and Marvel comics now dominate our cultural landscape. Perhaps hobby games would've developed on their own. I don't think so, however. Or, at least, it all happened much faster (and--importantly--across a broader audience) because a group of game reviewers in Germany took artistic criticism of gaming as an artform seriously. They drove their publishers to do better, and in turn the publishers were rewarded with increased business. It was a positive cycle, and we are some of its lucky recipients. There are a lot of awards thought up & given out by all sorts of organizations. There have been some in America for decades. Yet they didn't have this impact. In fact, there were other awards in Germany, too. The Spiel des Jahres has worked like no others because it has been cultivated & maintained by a dedicated, revolving collection of game critics. Even if the lighter, more family-focused games aren't your favorites, you still benefit from their polishing of the games business. For someone like me, it's even better because I honestly love many of the titles that have won the Spiel des Jahres. I don't love ALL of them, though. Not even close. As you'll hear, I'd say I love about a third, like another third, and don't like the final third. Close to that. This episode is a ranking of all 40 of the SdJ winners, and (briefly) what I think of them. -Mark
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Have you ever been dissatisfied in your day job and fantasized about being a game designer or publisher? David's story will resonate with you. Clearly it isn't easy, and it doesn't make you rich. In fact, you probably still need to stick with that day job. But there's a joy & pride in bringing thee games to the public, too, and you can hear that in David's voice and story.
Towards the end, David describes the current state of the hobby in a way that will resonate with anyone who takes a longer view. Although he's super careful to allow any gamer their own way of enjoying the hobby, personally he's the sort that appreciates repeated plays and games we can all stick with. Or even just games that he likes personally.
"Like the games you like." Good advice for all of us.
-Mark
P.S. You can tell from this podcast that David is unique, fun, and self-deprecating personality. If you want to see & hear more of his charming quirkiness, check out his Grail Games channel on YouTube. 
Have you ever been dissatisfied in your day job and fantasized about being a game designer or publisher? David's story will resonate with you. Clearly it isn't easy, and it doesn't make you rich. In fact, you probably still need to stick with that day job. But there's a joy & pride in bringing thee games to the public, too, and you can hear that in David's voice and story. Towards the end, David describes the current state of the hobby in a way that will resonate with anyone who takes a longer view. Although he's super careful to allow any gamer their own way of enjoying the hobby, personally he's the sort that appreciates repeated plays and games we can all stick with. Or even just games that he likes personally. "Like the games you like." Good advice for all of us. -Mark P.S. You can tell from this podcast that David is unique, fun, and self-deprecating personality. If you want to see & hear more of his charming quirkiness, check out his Grail Games channel on YouTube.
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Game designer, blogger, and real-life journalist Chris Marling joins me once again to talk about Essen. As he did two years ago, he had a new game launching at Spiel, so we get to hear about that. But he's also an enthusiastic game hobbyist like the rest of us, and he also talks about the event itself from that point of view. Chris loves the game fair, and has been going for quite a number of years. From that perspective, he's able to notice some shifts & changes in the hobby that affect the world's largest boardgame event itself. We talk about those, too.
Chris was there, in part, to help launch his new game, Witless Wizards. If you were there, perhaps you saw him, played a demo with him, or got your copy signed. He came home with a lot of new games, as always, and by now he's had a chance to play most of them. (Remember, Essen itself is more of a game buying event than one with lots of opportunities for actually playing your purchases.) Chris gathered up ten titles he wanted to talk about for one reason or another. Sometimes because they're great games, sometimes for other reasons. Besides the two games mentioned in our Openers (above), Chris discusses Underwater Cities, Trapwords, Narabi, Orbis, Fool, Discover: Lands Unknown, Crown of Emara, Showtime, Gnomopolis, and The Color Monster.
Closers:
• Downsizing a collection...mission accomplished!
• How does journalism tackle the current game saturation situation?
-Mark
Chris Marling (hairyarsenal)
Game designer, blogger, and real-life journalist Chris Marling joins me once again to talk about Essen. As he did two years ago, he had a new game launching at Spiel, so we get to hear about that. But he's also an enthusiastic game hobbyist like the rest of us, and he also talks about the event itself from that point of view. Chris loves the game fair, and has been going for quite a number of years. From that perspective, he's able to notice some shifts & changes in the hobby that affect the world's largest boardgame event itself. We talk about those, too. Chris was there, in part, to help launch his new game, Witless Wizards. If you were there, perhaps you saw him, played a demo with him, or got your copy signed. He came home with a lot of new games, as always, and by now he's had a chance to play most of them. (Remember, Essen itself is more of a game buying event than one with lots of opportunities for actually playing your purchases.) Chris gathered up ten titles he wanted to talk about for one reason or another. Sometimes because they're great games, sometimes for other reasons. Besides the two games mentioned in our Openers (above), Chris discusses Underwater Cities, Trapwords, Narabi, Orbis, Fool, Discover: Lands Unknown, Crown of Emara, Showtime, Gnomopolis, and The Color Monster.
Closers: • Downsizing a collection...mission accomplished! • How does journalism tackle the current game saturation situation? -Mark
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Games discussed: Spring Meadow, Bärenpark, Gingerbread House, Trade on the Tigris, Age of Civilization, PitchCar, Weird Things Humans Search For, The Brady Bunch Party Game, Onitama, Sakura, Indigo, Blue Lagoon, The Arabian Pots, LYNGK, Yellow & Yangtze, Azul: Stained Glass of Sintra, Treasure Island, Northern Pacific, Micropolis, Voodoo Prince, Ticket to Ride: New York, Pantone: The Game, Tower of Madness, Dune, KeyForge, Poker, Exxtra, Passing Through Petra, Carpe Diem, Streaming, The Quacks of Quedlinburg, Trendy, The Mind, First Contact, Star Trek Panic, 1st & Roll
Just about every year, my friend & frequent podcast guest Greg Pettit joins me to talk about BGGcon. In recent years I've enjoyed the event with him, but I missed 2018. However, another friend, Ryan Wheeler, does that job this year. Greg, Ryan, and I met around 15 years ago when we all lived nearby and played regularly in our little group, the Santa Clarita Boardgamers. Of those three, I'm the only one still in Santa Clarita, California. Greg's in Texas, and Ryan's in South Dakota. While it's too bad I couldn't join them this year, I'm so happy that BGGcon is around to draw old gamer friends together like a magnet.
Greg & Ryan gave me their combined list of games played at BGGcon, and then gave each game a 1-5 star rating. That's sort of like half of a BGG rating, but really it's a measure of the eagerness for playing the games again, as well as a reflection of the experience at the time. Know what I mean? It's enthusiasm, as much as it's a measure of artistic/entertainment merit according to some "standardized" scale. Think of it this way--it's easier to enthusiastically give a game 5 stars and be excited to play again, even if you're not yet sure the game is a "10."
Whatever the stars are, the real value in the podcast is listening to these guys describe the games and their experiences with them. They played most of them together, though you'll also hear when they split up & tried different things. Along the way you'll also hear about some happenings at BGGcon that aren't strictly boardgaming--stuff like the puzzle hunt, virtual flea market, and bazaar. (No BBQ commentary this time, but I trust they enjoyed Texas' contribution to fine dining. I know I would've.)
-Mark
Games discussed: Spring Meadow, Bärenpark, Gingerbread House, Trade on the Tigris, Age of Civilization, PitchCar, Weird Things Humans Search For, The Brady Bunch Party Game, Onitama, Sakura, Indigo, Blue Lagoon, The Arabian Pots, LYNGK, Yellow & Yangtze, Azul: Stained Glass of Sintra, Treasure Island, Northern Pacific, Micropolis, Voodoo Prince, Ticket to Ride: New York, Pantone: The Game, Tower of Madness, Dune, KeyForge, Poker, Exxtra, Passing Through Petra, Carpe Diem, Streaming, The Quacks of Quedlinburg, Trendy, The Mind, First Contact, Star Trek Panic, 1st & Roll
Geeklist: Post-BGGcon 2018(Gregarius) Ryan Wheeler (Ryan Wheeler)
Just about every year, my friend & frequent podcast guest Greg Pettit joins me to talk about BGGcon. In recent years I've enjoyed the event with him, but I missed 2018. However, another friend, Ryan Wheeler, does that job this year. Greg, Ryan, and I met around 15 years ago when we all lived nearby and played regularly in our little group, the Santa Clarita Boardgamers. Of those three, I'm the only one still in Santa Clarita, California. Greg's in Texas, and Ryan's in South Dakota. While it's too bad I couldn't join them this year, I'm so happy that BGGcon is around to draw old gamer friends together like a magnet. Greg & Ryan gave me their combined list of games played at BGGcon, and then gave each game a 1-5 star rating. That's sort of like half of a BGG rating, but really it's a measure of the eagerness for playing the games again, as well as a reflection of the experience at the time. Know what I mean? It's enthusiasm, as much as it's a measure of artistic/entertainment merit according to some "standardized" scale. Think of it this way--it's easier to enthusiastically give a game 5 stars and be excited to play again, even if you're not yet sure the game is a "10." Whatever the stars are, the real value in the podcast is listening to these guys describe the games and their experiences with them. They played most of them together, though you'll also hear when they split up & tried different things. Along the way you'll also hear about some happenings at BGGcon that aren't strictly boardgaming--stuff like the puzzle hunt, virtual flea market, and bazaar. (No BBQ commentary this time, but I trust they enjoyed Texas' contribution to fine dining. I know I would've.) -Mark
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Openers: Root and Krass Kariert
Closers: Playing boardgames solo; Stephen Glenn's tweet about Phase 1 & 2 in our hobby:
Doug and I have "known" each other via the internet for over twenty years. He, Joe Huber, and I were the three that started emailing each other to form the Desert Island Gamers (DIGers) mailing list that was a main source of boardgaming information before sites like BGG were around. Heck, we go back far enough that we knew each other from IRC chat sessions. Although the distance between California (me) and Australia (Doug) has prevented us from meeting in-person, we've kept up an irregular correspondence for all of those years. Doug was on my wargames podcast a couple years ago, and at that time I knew I had to get him on Boardgames To Go, too. He maintains his wargaming days are mostly behind him, and he's almost exclusively a eurogamer now.
When he dove into his own private, Knizia boardgaming marathon challenge, I knew straight away that this was the topic we'd discuss. Being gamers from way back, I knew he'd be exploring lots of classic Knizia titles from the 1990s. He didn't stop there, though. He played every kind of Knizia game he could, from those early titles that impressed so many of us, through some recent years when Knizia was less visible, all the way up to the present day's "Reinerssance."
Though this challenge was big enough to begin with, Doug kept adding to it as the year went on. Then he managed to actually complete this gargantuan challenge by the end of September. Amazing! I invited him on the podcast to talk about that entire experience, both the Knizia games he enjoyed, and the very nature of personal boardgaming challenges. With the new year coming soon, I bet some other gamers will be inspired to try their own challenges. More power to you.
Be sure to also check out Doug's excellent blog here on BGG, full of great photos and tidbits about the games he plays. It's called Reducing Doug's To Play List, which gives some sense of its general purpose. He posted monthly recaps of his progress through his "Great Knizia Challenge."
Openers: Root and Krass Kariert Closers: Playing boardgames solo; Stephen Glenn's tweet about Phase 1 & 2 in our hobby:
[/floatright]Doug Adams (dougadamsau)
Doug and I have "known" each other via the internet for over twenty years. He, Joe Huber, and I were the three that started emailing each other to form the Desert Island Gamers (DIGers) mailing list that was a main source of boardgaming information before sites like BGG were around. Heck, we go back far enough that we knew each other from IRC chat sessions. Although the distance between California (me) and Australia (Doug) has prevented us from meeting in-person, we've kept up an irregular correspondence for all of those years. Doug was on my wargames podcast a couple years ago, and at that time I knew I had to get him on Boardgames To Go, too. He maintains his wargaming days are mostly behind him, and he's almost exclusively a eurogamer now. When he dove into his own private, Knizia boardgaming marathon challenge, I knew straight away that this was the topic we'd discuss. Being gamers from way back, I knew he'd be exploring lots of classic Knizia titles from the 1990s. He didn't stop there, though. He played every kind of Knizia game he could, from those early titles that impressed so many of us, through some recent years when Knizia was less visible, all the way up to the present day's "Reinerssance." Though this challenge was big enough to begin with, Doug kept adding to it as the year went on. Then he managed to actually complete this gargantuan challenge by the end of September. Amazing! I invited him on the podcast to talk about that entire experience, both the Knizia games he enjoyed, and the very nature of personal boardgaming challenges. With the new year coming soon, I bet some other gamers will be inspired to try their own challenges. More power to you. Be sure to also check out Doug's excellent blog here on BGG, full of great photos and tidbits about the games he plays. It's called Reducing Doug's To Play List, which gives some sense of its general purpose. He posted monthly recaps of his progress through his "Great Knizia Challenge."
A fitting reward for Doug from Dr. Knizia ]]>
The famous Spiel game fair in Essen, Germany starts later this week. I won't be there, but that's nothing new. Like most of us, I window-shop this gathering from afar, and participate vicariously via blogs, videos, and (maybe most of all) getting excited for its arrival. Just over a week ago I commented on Twitter that I hadn't looked at the list of games at all. That was echoed by some who thought I might be "over" the buzz and hype of Essen.
I'm not. Not really.
True, I don't get quite as deep into the research and anticipation of the many games coming out. But that's mostly because it's impossible to sort through that much information about so many new games. The dynamic listing here on BGG tops a thousand titles in the database for Essen 2018. I used everyone else's anticipating (i.e. thumbs) as a guide to look through over a hundred games myself, whittling that down to about 25 that catch my eye in some way. Those are the games depicted above, and the ones I discuss in the podcast.
-Mark
The famous Spiel game fair in Essen, Germany starts later this week. I won't be there, but that's nothing new. Like most of us, I window-shop this gathering from afar, and participate vicariously via blogs, videos, and (maybe most of all) getting excited for its arrival. Just over a week ago I commented on Twitter that I hadn't looked at the list of games at all. That was echoed by some who thought I might be "over" the buzz and hype of Essen. I'm not. Not really. True, I don't get quite as deep into the research and anticipation of the many games coming out. But that's mostly because it's impossible to sort through that much information about so many new games. The dynamic listing here on BGG tops a thousand titles in the database for Essen 2018. I used everyone else's anticipating (i.e. thumbs) as a guide to look through over a hundred games myself, whittling that down to about 25 that catch my eye in some way. Those are the games depicted above, and the ones I discuss in the podcast. -Mark
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Openers: Ethnos and Ganz Schön Clever (app)
Game designer David Thompson joins me to talk about most of the big game conventions in our hobby, and what they mean when you're testing or pitching designs. Of course, most of us will encounter those conventions as a player, and David talks about that experience, too. We talk about Essen (Spiel), UK Games Expo, Nuremberg, Origins, and Gencon.
Have you been to any of these? Some may be on the other side of the world from you, and would be an incredible expense (and adventure). Others could be within driving range, or at least a reasonably priced plane ticket. Maybe you want to go just to experience one of these events. Perhaps you're a real Cult of the New junkie, and you want to buy games when they are first available. Do you just want to play a bunch of boardgames? Some of these are better for that than others.
Or, heck, maybe you're an aspiring game designer, and you want to pitch some games like David does. That makes some of these working events, even business trips for you. There are some interesting differences between them for that purpose, too.
David mentions several other big cons that he hasn't attended yet: Dice Tower Con, BGGcon, WBC, PAX Unplugged (and GAMA Trade Show). Of course I've talked about BGGcon a number of times, but I'm not going to make it this year. WBC is on my list for a convention I want to attend, too.
And then...he goes on to say that his favorite convention was a regional con, Tennessee Game Days. Sounds great!
Closers: Moving to a new place (as a gamer & designer) and Freedom:The Underground Railroad and Uwe Eickert interview on Harold On Games podcast #10
-Mark
Openers: Ethnos and Ganz Schön Clever (app) Game designer David Thompson joins me to talk about most of the big game conventions in our hobby, and what they mean when you're testing or pitching designs. Of course, most of us will encounter those conventions as a player, and David talks about that experience, too. We talk about Essen (Spiel), UK Games Expo, Nuremberg, Origins, and Gencon. Have you been to any of these? Some may be on the other side of the world from you, and would be an incredible expense (and adventure). Others could be within driving range, or at least a reasonably priced plane ticket. Maybe you want to go just to experience one of these events. Perhaps you're a real Cult of the New junkie, and you want to buy games when they are first available. Do you just want to play a bunch of boardgames? Some of these are better for that than others. Or, heck, maybe you're an aspiring game designer, and you want to pitch some games like David does. That makes some of these working events, even business trips for you. There are some interesting differences between them for that purpose, too. David mentions several other big cons that he hasn't attended yet: Dice Tower Con, BGGcon, WBC, PAX Unplugged (and GAMA Trade Show). Of course I've talked about BGGcon a number of times, but I'm not going to make it this year. WBC is on my list for a convention I want to attend, too. And then...he goes on to say that his favorite convention was a regional con, Tennessee Game Days. Sounds great! Closers: Moving to a new place (as a gamer & designer) and Freedom:The Underground Railroad and Uwe Eickert interview on Harold On Games podcast #10 -Mark
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Perhaps foolishly, I'm posting my thoughts about the Spiel des Jahres nominees just a few hours before the actual winner in announced in Germany. Well, no matter. You may have already heard some of my thoughts about these games (as well as the Kennerspiel nominees) on a recent episode of the video series Game Night! here on BGG. On my own podcast I get to say a bit more about all of them.
I've always liked retrospective analysis of games, and here I do a little near the end, looking back five years to the Spiel and Kenner nominees for 2013. Do you remember what those were? What do you think of those picks now?
Perhaps foolishly, I'm posting my thoughts about the Spiel des Jahres nominees just a few hours before the actual winner in announced in Germany. Well, no matter. You may have already heard some of my thoughts about these games (as well as the Kennerspiel nominees) on a recent episode of the video series Game Night! here on BGG. On my own podcast I get to say a bit more about all of them.
I've always liked retrospective analysis of games, and here I do a little near the end, looking back five years to the Spiel and Kenner nominees for 2013. Do you remember what those were? What do you think of those picks now?
]]>You haven't heard from me lately (unless you subscribe to my wargames podcast), but I'm still here, still gaming. However, there HAS been a transformation in my engagement with the hobby. For the past half-year I've firmly been in the mode of downsizing my collection. Why, and why now? Well, that's some of what this podcast is about. I'm joined by three of my local gaming buddies, Dave, Greg, and Mike. Dave isn't exactly downsizing, but he's disciplined about NOT letting his collection grow. So as he gets new games, he sells off others. I'm actually shrinking my collection. The other two guys are in a different frame of mind. Greg is running out of storage space, but still wants all of his games (and more). Mike thinks anyone who wants to get rid of games is crazy. It all adds up to a variety of interesting opinions about downsizing a collection.
]]>You haven't heard from me lately (unless you subscribe to my wargames podcast), but I'm still here, still gaming. However, there HAS been a transformation in my engagement with the hobby. For the past half-year I've firmly been in the mode of downsizing my collection. Why, and why now? Well, that's some of what this podcast is about. I'm joined by three of my local gaming buddies, Dave, Greg, and Mike. Dave isn't exactly downsizing, but he's disciplined about NOT letting his collection grow. So as he gets new games, he sells off others. I'm actually shrinking my collection. The other two guys are in a different frame of mind. Greg is running out of storage space, but still wants all of his games (and more). Mike thinks anyone who wants to get rid of games is crazy. It all adds up to a variety of interesting opinions about downsizing a collection.
]]>
Bigger & better than a couple years ago, a bunch of my BGGcon buddies joined me around the microphone at an outdoor brewery table. We'd been to the Hard 8 bbq place frequented by gamers, then headed over to the Grapevine Craft Brewery. There we relaxed with a few beers and recorded some thoughts about games we'd been playing. (We even played a few games of Insider.)
You'll hear Zak, Brian, Steve #1, Steve #2, Marcin, DaveO, Eryn, Travis, Greg, Rick, Ryan, and me talk about Magic Maze, Civilization: A New Dawn, Heaven & Ale, Majesty:For The Realm, TransAtlantic, Santa Maria, Calimala, Nusfjord, Merlin, Istanbul Dice Game, Mountains of Madness, and Azul.
-Mark
Bigger & better than a couple years ago, a bunch of my BGGcon buddies joined me around the microphone at an outdoor brewery table. We'd been to the Hard 8 bbq place frequented by gamers, then headed over to the Grapevine Craft Brewery. There we relaxed with a few beers and recorded some thoughts about games we'd been playing. (We even played a few games of Insider.) You'll hear Zak, Brian, Steve #1, Steve #2, Marcin, DaveO, Eryn, Travis, Greg, Rick, Ryan, and me talk about Magic Maze, Civilization: A New Dawn, Heaven & Ale, Majesty:For The Realm, TransAtlantic, Santa Maria, Calimala, Nusfjord, Merlin, Istanbul Dice Game, Mountains of Madness, and Azul. -Mark
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Back in November I returned to BGGcon, played a ton of games, and recorded TWO podcasts. Then the holidays, work, and family events took over. Now I'm finally getting the first one out, and I won't make you wait as long for the next one, either. This is a LOOONNNNGGGG episode, too. Not my normal approach, but this time there were lots of games to discuss with Greg. Be sure to check out the accompanying geeklist.
Back in November I returned to BGGcon, played a ton of games, and recorded TWO podcasts. Then the holidays, work, and family events took over. Now I'm finally getting the first one out, and I won't make you wait as long for the next one, either. This is a LOOONNNNGGGG episode, too. Not my normal approach, but this time there were lots of games to discuss with Greg. Be sure to check out the accompanying geeklist.
There's dad in summer 2016, grinning as he watches his family play a game together -Mark]]>
It's mid-October, which means it's time for my annual "Essen Anticipation" episode. I may have missed a year or two along the way, but mostly I've been doing these since I started the podcast in 2005. Along the way I think I've learned more about my own preferences, and have gotten better at homing in on just those games that will end up being some of my favorites or keepers for the year. But I'm not THAT good. I still get excited and list a lot more games than will end up being my hits of the year. Even more than I will get a chance to play soon. That's ok--this is part of the fun of the hobby, at least for me: getting excited about new games, new ideas, new (and old!) designers/publishers.
-Mark
It's mid-October, which means it's time for my annual "Essen Anticipation" episode. I may have missed a year or two along the way, but mostly I've been doing these since I started the podcast in 2005. Along the way I think I've learned more about my own preferences, and have gotten better at homing in on just those games that will end up being some of my favorites or keepers for the year. But I'm not THAT good. I still get excited and list a lot more games than will end up being my hits of the year. Even more than I will get a chance to play soon. That's ok--this is part of the fun of the hobby, at least for me: getting excited about new games, new ideas, new (and old!) designers/publishers. -Mark
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Regular guest of the podcast, Greg Pettit, set out to reduce his collection size. Just about all boardgamers can relate--running out of storage space, and not getting your old favorites to the table. Unlike most of us, though, he put this downsizing under a microscope, writing about it each month for a blog/geeklists that tracked his progress. More than that, they contemplated the progress. In this way, did he "murder his hope," or did he refocus on the joy this hobby can bring? That's what we talk about.
-Mark
Regular guest of the podcast, Greg Pettit, set out to reduce his collection size. Just about all boardgamers can relate--running out of storage space, and not getting your old favorites to the table. Unlike most of us, though, he put this downsizing under a microscope, writing about it each month for a blog/geeklists that tracked his progress. More than that, they contemplated the progress. In this way, did he "murder his hope," or did he refocus on the joy this hobby can bring? That's what we talk about. -Mark
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Kennerspiel des Jahres
Raiders of the North Sea nominee
Exit: The Game winner!
Terraforming Mars nominee (and my favorite)
Kinderspiel des Jahres
Captain Silver nominee
Ice Cool winner!
The Mysterious Forest nominee (and my favorite)
Spiel des Jahres
Magic Maze nominee
The Quest for El Dorado nominee
Kingdomino winner! (and my favorite)
-Mark
Kennerspiel des Jahres Raiders of the North Sea nominee Exit: The Game winner! Terraforming Mars nominee (and my favorite) Kinderspiel des Jahres Captain Silver nominee Ice Cool winner! The Mysterious Forest nominee (and my favorite) Spiel des Jahres Magic Maze nominee The Quest for El Dorado nominee Kingdomino winner! (and my favorite) -Mark
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Other mentions:
New York 1901 with its artwork like bande dessinée
London
Notre Dame
Risk (which originated as the French game, La Conquête du Monde)
Ticket to Ride: USA, Europe, and UK
Paris Connection
TransEuropa (Polish edition)
First Class: All Aboard the Orient Express!
French game groups & meeting places:
English Speaking Boardgamers of Paris
Cafe Meisia
Anticafé Beaubourg
Joueurs Anonymes
Closer: Our international hobby
-Mark
Other mentions: New York 1901 with its artwork like bande dessinée London Notre Dame Risk (which originated as the French game, La Conquête du Monde) Ticket to Ride: USA, Europe, and UK Paris Connection TransEuropa (Polish edition) First Class: All Aboard the Orient Express! French game groups & meeting places: English Speaking Boardgamers of Paris Cafe Meisia Anticafé Beaubourg Joueurs Anonymes
Say hi to Melissa & Olivier if you see them at the UK Games ExpoCloser: Our international hobby -Mark
]]>My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments.
Closer: Heading back to California
My buddy DaveO has been on the podcast before, talking about euro gaming at Essen, or if any games are good for five players. Like most of us, he's played an overwhelming number of strategy boardgames over the years. The didn't include wargames, though he was kind of curious about them. In 2016 he was "tricked" into going to GMT Games' Warehouse at the Weekend, and found himself first horrified by and later part of the wargaming going on there. This makes him a good ambassador to regular boardgamers who don't think in terms of hexagons, Combat Results Tables, and lines of supply. He still remembers watching "pipe-smoking history professors" stick their noses in rulebooks while little happened on their gameboards, an activity that didn't look fun at all. That's not exactly the kind of wargaming he's doing now, but DaveO definitely HAS become a wargamer. Are you wondering what all the fuss is about Falling Sky, Churchill, or W1815?
Whether you are looking to dive into the deep end of wargaming, or just want to see what a smaller/shorter wargame can be like, I hope this conversation between DaveO and I can give you some answers. Definitely also look at Jim Cote's excellent blog post, Wargames: Barriers to Entry. I agree with all but two points of it. Which two points? Let's discuss in the comments. Closer: Heading back to California
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Opener: Mansions of Madness (2nd edition), TIME Stories, Terraforming Mars, Great Western Trail
This is really a double-episode. In the second half we talk about more Essen titles, and the experience of my two guests who attended from England. However, these aren't just any two guests--they are collaborative game designers. Their big release at Essen 2016 was Armageddon, and they tell about the experiences designing, pitching, and launching the game. Along the way there are other stories about the collaborative design process, and how those designer-publisher pitch meetings go behind-the-scenes at Essen. It's a fascinating discussion.
Then I asked them to share just a handful of particular titles they acquired and enjoyed from the event. More good stuff.
Closer: The pitfalls of looking at BGG ratings without context; the Splendor app...and its achievement system; does a game become classic when people forget the rules?
-Mark
David Thompson (Skirmish_Tactics) Chris Marling (hairyarsenal)
Opener: Mansions of Madness (2nd edition), TIME Stories, Terraforming Mars, Great Western Trail This is really a double-episode. In the second half we talk about more Essen titles, and the experience of my two guests who attended from England. However, these aren't just any two guests--they are collaborative game designers. Their big release at Essen 2016 was Armageddon, and they tell about the experiences designing, pitching, and launching the game. Along the way there are other stories about the collaborative design process, and how those designer-publisher pitch meetings go behind-the-scenes at Essen. It's a fascinating discussion.
Then I asked them to share just a handful of particular titles they acquired and enjoyed from the event. More good stuff.
Closer: The pitfalls of looking at BGG ratings without context; the Splendor app...and its achievement system; does a game become classic when people forget the rules? -Mark
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Closer: skipped this, too, because we talk about "meta" stuff throughout the episode
-Mark
Closer: skipped this, too, because we talk about "meta" stuff throughout the episode -Mark
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Opener: skipped this time, because we cover so many games in the main show
As before 2014, I was not able to attend BGGcon myself, so lived vicariously through my friends there. Greg is an "every timer" at BGGcon, and many of those years we've talked over Skype afterward about the games he played there. I know Greg--he keeps a pocket notebook with him to at least record the titles he plays, and maybe a thought or two about them. Later that helps him construct a geeklist with all of those games, and a simple, first-impression 5-star rating for how he felt about the play. You can follow along to that geeklist while listening, or refer to it later if you need it.
Closer: Improving AI in boardgame apps, and the BGGcon Puzzle Hunt
-Mark
(Gregarius)
Opener: skipped this time, because we cover so many games in the main show As before 2014, I was not able to attend BGGcon myself, so lived vicariously through my friends there. Greg is an "every timer" at BGGcon, and many of those years we've talked over Skype afterward about the games he played there. I know Greg--he keeps a pocket notebook with him to at least record the titles he plays, and maybe a thought or two about them. Later that helps him construct a geeklist with all of those games, and a simple, first-impression 5-star rating for how he felt about the play. You can follow along to that geeklist while listening, or refer to it later if you need it.
Closer: Improving AI in boardgame apps, and the BGGcon Puzzle Hunt -Mark
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Opener: Saint Malo
The gig in France that allowed me to go to Essen last month has a downside--I had to cancel my plans to attend BGGcon. I'd attended the big event in Dallas last two years and was eager to make a third year in a row. Instead, I had to skip it this time, and follow remotely like so many others in the hobby.
Luckily, my buddies were willing to take a break from their fun to record a long-distance podcast with me. While they were being night owls at BGGcon's Saturday night, I woke up early in France to dial in. Several of them gathered around an iPhone and told me about their time at the event. Greg Pettit always does this with me (and that's still an upcoming episode), and he took the reins to direct a meta-conversation about BGGcon itself. Later we wrapped up with some specific game recommendations.
Closer: Light/Short/Couples Game Group in Paris, combined with Joueurs Anonymes at the Anticafé Beaubourg
-Mark
Opener: Saint Malo The gig in France that allowed me to go to Essen last month has a downside--I had to cancel my plans to attend BGGcon. I'd attended the big event in Dallas last two years and was eager to make a third year in a row. Instead, I had to skip it this time, and follow remotely like so many others in the hobby.
(Gregarius) Dave OConnor (daveo1234) Ryan Wheeler (Ryan Wheeler) Spielgeek.com (elschmear) Rick Byrens (civplayer)Luckily, my buddies were willing to take a break from their fun to record a long-distance podcast with me. While they were being night owls at BGGcon's Saturday night, I woke up early in France to dial in. Several of them gathered around an iPhone and told me about their time at the event. Greg Pettit always does this with me (and that's still an upcoming episode), and he took the reins to direct a meta-conversation about BGGcon itself. Later we wrapped up with some specific game recommendations.
Closer: Light/Short/Couples Game Group in Paris, combined with Joueurs Anonymes at the Anticafé Beaubourg -Mark
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Closer: Light/Short/Couples Game Group in Paris
-Mark
Closer: Light/Short/Couples Game Group in Paris -Mark
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Closer: It's too long to call my honorable mentions the closer, so I guess that means it's the part where I talk about how Mars games aren't automatically on my list. Almost the opposite, really. Does it work that way for you? Is your day job uninteresting as a game subject? I think it's because we know too much about our own jobs, and any game about them falls short...but if they include all of that detail, it's too much! (Plus, it becomes work again.)
-Mark
Full list including many more Honorable Mentions, and some additional comments on my geeklist.
Closer: It's too long to call my honorable mentions the closer, so I guess that means it's the part where I talk about how Mars games aren't automatically on my list. Almost the opposite, really. Does it work that way for you? Is your day job uninteresting as a game subject? I think it's because we know too much about our own jobs, and any game about them falls short...but if they include all of that detail, it's too much! (Plus, it becomes work again.) -Mark
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Closer: Actually, I kind of had a closer, I just forgot to set it aside as such. At the end I mention how new Essen titles can sometimes show up in online versions, contemporary or soon after the Spiel event itself. Are there any of these for 2016? I haven't noticed, but should look harder.
-Mark
Closer: Actually, I kind of had a closer, I just forgot to set it aside as such. At the end I mention how new Essen titles can sometimes show up in online versions, contemporary or soon after the Spiel event itself. Are there any of these for 2016? I haven't noticed, but should look harder. -Mark
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Just a solo show this time, something like the old "Session Report & Feedback" episodes I used to do. I wanted to get something out relatively quickly, before I make my move to France. This fit the bill, and it also let me get a show out with better sound quality. (My switch to a Mac has presented me with some challenges to the multi-person shows, whether over Skype or in the same room. I'll figure it out.)
It didn't take too much thought to come up with a unifying idea for this episode: changes. Of course my big change is the temporary relocation to France, which will have unknown impacts to my hobby. The other changes are to this podcast, which happened already--new shows are posted to the same old audio feed, but on the web they're at a slightly different location, in my Season 12 geeklist. You should subscribe to that. Also my "Extras" geeklist, which is where you'll find my guest spots on other podcasts and video shows. Finally, if you like this session report episode, then you really should be subscribing to my (mostly) weekly session reports that I post in geeklist form on BGG. Got all of that? Good!
The other changes I note are to the hobby itself. While those things can be a consternation to old farts like me, who still think in terms of email lists and 1990s German Games, these are clearly changes for the better. We sure seem to have more people playing games than ever. If Kickstarter products and mini-filled "thematic" games aren't my favorite things, I can at least agree that this rising tide is lifting all of our boats. I think so, anyway. Kickstarter produced a nice Medici reprint, and you can get more 1990s German than that! My local Barnes & Noble already had a decent game section, and now hosts a monthly public game night. The other day I went to Target to buy a game for my brother's family, and while there I was amazed at that the second-largest retailer in the US has Hanabi, Magic Labyrinth, Rolling America, Ticket to Ride, Spyfall, Qwixx, Codenames, Evolution, Catan, Machi Koro, Betrayal at House on the Hill, Forbidden Island, Dixit, Sheriff of Nottingham, King of Tokyo, and Pandemic. Probably even a few more of "our games" that I missed. Wow!
Closer: The mainstreaming of our hobby at places like Target and Barnes & Noble.
-Mark
Just a solo show this time, something like the old "Session Report & Feedback" episodes I used to do. I wanted to get something out relatively quickly, before I make my move to France. This fit the bill, and it also let me get a show out with better sound quality. (My switch to a Mac has presented me with some challenges to the multi-person shows, whether over Skype or in the same room. I'll figure it out.)
It didn't take too much thought to come up with a unifying idea for this episode: changes. Of course my big change is the temporary relocation to France, which will have unknown impacts to my hobby. The other changes are to this podcast, which happened already--new shows are posted to the same old audio feed, but on the web they're at a slightly different location, in my Season 12 geeklist. You should subscribe to that. Also my "Extras" geeklist, which is where you'll find my guest spots on other podcasts and video shows. Finally, if you like this session report episode, then you really should be subscribing to my (mostly) weekly session reports that I post in geeklist form on BGG. Got all of that? Good! The other changes I note are to the hobby itself. While those things can be a consternation to old farts like me, who still think in terms of email lists and 1990s German Games, these are clearly changes for the better. We sure seem to have more people playing games than ever. If Kickstarter products and mini-filled "thematic" games aren't my favorite things, I can at least agree that this rising tide is lifting all of our boats. I think so, anyway. Kickstarter produced a nice Medici reprint, and you can get more 1990s German than that! My local Barnes & Noble already had a decent game section, and now hosts a monthly public game night. The other day I went to Target to buy a game for my brother's family, and while there I was amazed at that the second-largest retailer in the US has Hanabi, Magic Labyrinth, Rolling America, Ticket to Ride, Spyfall, Qwixx, Codenames, Evolution, Catan, Machi Koro, Betrayal at House on the Hill, Forbidden Island, Dixit, Sheriff of Nottingham, King of Tokyo, and Pandemic. Probably even a few more of "our games" that I missed. Wow! Closer: The mainstreaming of our hobby at places like Target and Barnes & Noble. -Mark
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I've got a medium-sized collection (a few hundred)...but I've run out of room. Greg's got a pretty enormous collection (a few thousand)...and he's also out of room. How do we decide what to downsize? Greg approaches it in terms of series, versions, or expansions, finding clusters of games he wants to keep, and how that allows him to (theoretically) release a bunch of similar series, versions, or expansions.
Closers: Getting active in the hobby community, Finding gamers after a (temporary) relocation
-Mark
I've got a medium-sized collection (a few hundred)...but I've run out of room. Greg's got a pretty enormous collection (a few thousand)...and he's also out of room. How do we decide what to downsize? Greg approaches it in terms of series, versions, or expansions, finding clusters of games he wants to keep, and how that allows him to (theoretically) release a bunch of similar series, versions, or expansions. Closers: Getting active in the hobby community, Finding gamers after a (temporary) relocation -Mark
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The truth is, I've been asked that question many times and have never been able to answer it. I know what I like, sure, but on my podcast I try to analyze my own opinions & preferences. That's what I'm doing here, with the help of Eric Brosius. Eric's an interesting guy who's been gaming even longer than I have. He likes short games like I do...but he also appreciates long games. I sought Eric out to work through this topic. He told me he thought of this topic through his own life experience in the hobby, encountering different games (long & short) over the decades. His story matches my recollection that the history of the hobby had a lot of long games before Catan came along. There are long games after Catan (and some short games before it), but 1995 was a landmark year when our hobby changed.
By the second half, I have a few different ideas about why I avoid long games. Some of it is complexity or length for its own sake, without a corresponding increase in narrative depth or strategic interest. I hate that, and those games feel like a waste to me. I get more fun out of 2-4 shorter games that play in the same time. Another consideration is the mental reset that happens between games, which is nice. Still another is the "arc" of a game, with its own beginning, middle, and end. I inherently have more interest in multiple games that will have multiple strategic milestones in them.
Closers: Game design efficiency, Packing games for a family weekend
-Mark
The truth is, I've been asked that question many times and have never been able to answer it. I know what I like, sure, but on my podcast I try to analyze my own opinions & preferences. That's what I'm doing here, with the help of Eric Brosius. Eric's an interesting guy who's been gaming even longer than I have. He likes short games like I do...but he also appreciates long games. I sought Eric out to work through this topic. He told me he thought of this topic through his own life experience in the hobby, encountering different games (long & short) over the decades. His story matches my recollection that the history of the hobby had a lot of long games before Catan came along. There are long games after Catan (and some short games before it), but 1995 was a landmark year when our hobby changed. By the second half, I have a few different ideas about why I avoid long games. Some of it is complexity or length for its own sake, without a corresponding increase in narrative depth or strategic interest. I hate that, and those games feel like a waste to me. I get more fun out of 2-4 shorter games that play in the same time. Another consideration is the mental reset that happens between games, which is nice. Still another is the "arc" of a game, with its own beginning, middle, and end. I inherently have more interest in multiple games that will have multiple strategic milestones in them. Closers: Game design efficiency, Packing games for a family weekend -Mark
]]>Yes, this may mean that the focus for writing & feedback shifts to these geeklists instead of this blog. That's ok. Blogs on BGG are nice, but they're just not as convenient for everyone as geeklists. I think this will work better for everyone.
As I've said many times, my original impetus for creating Boardgames To Go was demonstrating how do-able an amateur podcast could be. I hoped there would be more boardgame podcasts available for me to listen to on my drive, run, or whatever. It worked! Well, I know for a fact that these podcasts would've come along anyway. But if I did my small part to create some to arrive a few months earlier than they otherwise would've, then I take some small pride in that. Geekspeak/Boardgamespeak was first (Aldie is always on the leading edge!), but I'm pleased to be the Avis of boardgame podcasts. Although Aldie let Boardgamespeak lapse as he moved on to other projects, there are other podcasts besides mine that have been chugging along for years & years. Tom Vasel & Doug Garrett have each racked up over 400 hundred episodes, and Dave & Stephen have recorded over one million hours.
Congrats to all! I'm happy to be in this club.
-Mark
P.S. When you listen to the end of the show, mentally replace my answer of "Pergamon" with "Tigris & Euphrates." Much better choice. 
Yes, this may mean that the focus for writing & feedback shifts to these geeklists instead of this blog. That's ok. Blogs on BGG are nice, but they're just not as convenient for everyone as geeklists. I think this will work better for everyone.As I've said many times, my original impetus for creating Boardgames To Go was demonstrating how do-able an amateur podcast could be. I hoped there would be more boardgame podcasts available for me to listen to on my drive, run, or whatever. It worked! Well, I know for a fact that these podcasts would've come along anyway. But if I did my small part to create some to arrive a few months earlier than they otherwise would've, then I take some small pride in that. Geekspeak/Boardgamespeak was first (Aldie is always on the leading edge!), but I'm pleased to be the Avis of boardgame podcasts. Although Aldie let Boardgamespeak lapse as he moved on to other projects, there are other podcasts besides mine that have been chugging along for years & years. Tom Vasel & Doug Garrett have each racked up over 400 hundred episodes, and Dave & Stephen have recorded over one million hours. Congrats to all! I'm happy to be in this club.-MarkP.S. When you listen to the end of the show, mentally replace my answer of "Pergamon" with "Tigris & Euphrates." Much better choice.
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Though this is the end of the list of 100 Great Games, it's not quite the end of this podcast series. We promise to come back one more time for an epilogue episode, one that shares some analysis of the overall list, considers what games only missed the list because they were released post-2012, and what our own votes were. Remember, this list is a compilation of many experienced gamers' input. By now it's pretty obvious that we each have our own personal tastes that differ somewhat. If you have topics you'd like us to cover in the epilogue, let us know.
In my poll associated with the last installment of 100 Great Games, I asked for your favorite Knizia auction game. Of the many options available Ra came out as the clear favorite. As you may have heard last time, Stephen preferred Ra, I went with Medici, and Jackson picked Traumfabrik.
Now that we've reached the top of the list of 100 Great Games, are there ones you thought we missed? Of course that will be true--everyone has different tastes. However, any game released after 2012 didn't even get a chance to be on this list because that's when the project started. Below I've put together a poll of notable titles less than two years old that might have made it onto the 100 Great Games list. It's a tough choice, but which one do you think would've made it on the list? As always, if you've got a good suggestion that's not included in the poll, write it in the comments below. Thanks.
Though this is the end of the list of 100 Great Games, it's not quite the end of this podcast series. We promise to come back one more time for an epilogue episode, one that shares some analysis of the overall list, considers what games only missed the list because they were released post-2012, and what our own votes were. Remember, this list is a compilation of many experienced gamers' input. By now it's pretty obvious that we each have our own personal tastes that differ somewhat. If you have topics you'd like us to cover in the epilogue, let us know.In my poll associated with the last installment of 100 Great Games, I asked for your favorite Knizia auction game. Of the many options available Ra came out as the clear favorite. As you may have heard last time, Stephen preferred Ra, I went with Medici, and Jackson picked Traumfabrik.Now that we've reached the top of the list of 100 Great Games, are there ones you thought we missed? Of course that will be true--everyone has different tastes. However, any game released after 2012 didn't even get a chance to be on this list because that's when the project started. Below I've put together a poll of notable titles less than two years old that might have made it onto the 100 Great Games list. It's a tough choice, but which one do you think would've made it on the list? As always, if you've got a good suggestion that's not included in the poll, write it in the comments below. Thanks.
]]>
It took me two passes to get through these lists. For some reason, I found a LOT more games that interest me this year. Is that because there are more of the shorter, family strategy games that I like? That might be true. Not that there were a lot of the 45-minute "superfillers," but I think there were more filler/microgames at the low end--under 20 euros, under 30 minutes. The ones that are still Love Letter derivatives about bluffing & hidden identity don't interest me, but there several others. As before, we see more and more offerings from other countries, especially Japan, Korea, and Poland.
My first pass through that megalist came up with 30 I was really excited/curious about, and another 50 that had something that sparked my interest. Though that's 80 games (waaaay too many to discuss on the podcast), that's culling out more than 80% of the titles in the full preview. Then I squeezed it down to ten I put in my companion geeklist, and discuss on this episode, plus several other titles that work their way into the discussion. Wow!
Also, I can't resist some meta-analysis of the entire list, and how well my previous years' anticipation lists matched what became my keepers from those years.
Finally, this episode anticipates something else, too--my return to BGG.con! I'm so excited about this. I went to the first BGG.con a decade ago, but it's grown & changed quite a bit since that time. I'm coming up to speed with what to expect, doing some planning, but not TOO much. Hopefully I'll meet some listeners and play some games with them when I'm there next month.
-Mark
]]>
It took me two passes to get through these lists. For some reason, I found a LOT more games that interest me this year. Is that because there are more of the shorter, family strategy games that I like? That might be true. Not that there were a lot of the 45-minute "superfillers," but I think there were more filler/microgames at the low end--under 20 euros, under 30 minutes. The ones that are still Love Letter derivatives about bluffing & hidden identity don't interest me, but there several others. As before, we see more and more offerings from other countries, especially Japan, Korea, and Poland.
My first pass through that megalist came up with 30 I was really excited/curious about, and another 50 that had something that sparked my interest. Though that's 80 games (waaaay too many to discuss on the podcast), that's culling out more than 80% of the titles in the full preview. Then I squeezed it down to ten I put in my companion geeklist, and discuss on this episode, plus several other titles that work their way into the discussion. Wow!
Also, I can't resist some meta-analysis of the entire list, and how well my previous years' anticipation lists matched what became my keepers from those years.
Finally, this episode anticipates something else, too--my return to BGG.con! I'm so excited about this. I went to the first BGG.con a decade ago, but it's grown & changed quite a bit since that time. I'm coming up to speed with what to expect, doing some planning, but not TOO much. Hopefully I'll meet some listeners and play some games with them when I'm there next month.
-Mark
]]>Is that true? No, but it's a comment I've heard secondhand more than once! Brian Murray is a great gamer I've met at SoCal Games Days, and through our shared friend Davebo. He's the one who hears me critique a game, or just be completely lukewarm on it, or pick it apart, and thinks that I just don't know how to relax and have a good time with boardgames. Or something like that. I'm probably putting words (the wrong words) in his mouth, but that quote above is 100% from Brian.
So it was time to have him on the podcast. Then his words can come out of his own mouth, and you all can decide what you think about it!
(We recorded this at Dave's house, sitting in his living room during a Sunday in July. Partway through the recording a raven squawks outside, and keeps going for a while. But he eventually stops. Nevermore! Perhaps a more serious concern about the audio is that all three of our voices sound pretty similar. Good luck with that.)
I've never been a Cult of the New guy, but Brian clearly is. Or, as he clarifies, he's a Cult of the New-to-Me guy. Lots of boardgamers are that way. Maybe that's you, too. Not me. I'd much rather play an old favorite. Despite that, I still play a lot of new games. And no matter what Brian says, I love some of them. Lots more are perfectly fine, just ok, but nothing more. I'd probably rate them a 6 on BGG and have no need to play them again. Brian is more likely to enjoy the experience of playing a new game just for its own sake. The excitement of seeing something new, how it's produced, the way it plays, new rules, and all the rest.
The conversation inevitably crosses over into Kickstarter. You can imagine why. If you're excited by the newness of a game, then Kickstarter is heaven. There are so many new games there! But if you're like me, and prefer to wait until a consensus emerges through the community (& marketplace) about the tiny subset of "keeper" games, then Kickstarter doesn't really offer much. Honestly, I'm looking forward to the first "modern classic" that comes out of Kickstarter that even I need to own. It just hasn't happened yet. Call me up in 2016.
:)
-Mark
]]>Is that true? No, but it's a comment I've heard secondhand more than once! Brian Murray is a great gamer I've met at SoCal Games Days, and through our shared friend Davebo. He's the one who hears me critique a game, or just be completely lukewarm on it, or pick it apart, and thinks that I just don't know how to relax and have a good time with boardgames. Or something like that. I'm probably putting words (the wrong words) in his mouth, but that quote above is 100% from Brian.
So it was time to have him on the podcast. Then his words can come out of his own mouth, and you all can decide what you think about it!
(We recorded this at Dave's house, sitting in his living room during a Sunday in July. Partway through the recording a raven squawks outside, and keeps going for a while. But he eventually stops. Nevermore! Perhaps a more serious concern about the audio is that all three of our voices sound pretty similar. Good luck with that.)
I've never been a Cult of the New guy, but Brian clearly is. Or, as he clarifies, he's a Cult of the New-to-Me guy. Lots of boardgamers are that way. Maybe that's you, too. Not me. I'd much rather play an old favorite. Despite that, I still play a lot of new games. And no matter what Brian says, I love some of them. Lots more are perfectly fine, just ok, but nothing more. I'd probably rate them a 6 on BGG and have no need to play them again. Brian is more likely to enjoy the experience of playing a new game just for its own sake. The excitement of seeing something new, how it's produced, the way it plays, new rules, and all the rest.
The conversation inevitably crosses over into Kickstarter. You can imagine why. If you're excited by the newness of a game, then Kickstarter is heaven. There are so many new games there! But if you're like me, and prefer to wait until a consensus emerges through the community (& marketplace) about the tiny subset of "keeper" games, then Kickstarter doesn't really offer much. Honestly, I'm looking forward to the first "modern classic" that comes out of Kickstarter that even I need to own. It just hasn't happened yet. Call me up in 2016.
:)
-Mark
]]>
In my poll associated with the last installment of 100 Great Games, I asked about the theming--or lack thereof--in Knizia's landmark cooperative game, [thing=823][/thing]. The smallest portion felt this was a mechanical, pasted-on theme kind of game. Instead, most felt that the theme does come through from the cooperative gameplay (mechanisms), while several more credited the amazing artwork for evoking the theme.
This time I'm returning to Knizia for the poll. It just worked out that way. We discussed Medici in a previous episode (and I recently played the unfortunately-ugly latest edition), and now Ra has come up. We used to ask ourselves which of Knizia's "auction trilogy" was our favorite (these plus Modern Art). That's what I'm asking here, only Mark Jackson suggested I widen it to include several more of Knizia's excellent auction-based games (including Mark's favorite, as you can hear in the episode). Did I forget to include your favorite? Tell me so in a comment, below.
]]>
In my poll associated with the last installment of 100 Great Games, I asked about the theming--or lack thereof--in Knizia's landmark cooperative game, [thing=823][/thing]. The smallest portion felt this was a mechanical, pasted-on theme kind of game. Instead, most felt that the theme does come through from the cooperative gameplay (mechanisms), while several more credited the amazing artwork for evoking the theme.
This time I'm returning to Knizia for the poll. It just worked out that way. We discussed Medici in a previous episode (and I recently played the unfortunately-ugly latest edition), and now Ra has come up. We used to ask ourselves which of Knizia's "auction trilogy" was our favorite (these plus Modern Art). That's what I'm asking here, only Mark Jackson suggested I widen it to include several more of Knizia's excellent auction-based games (including Mark's favorite, as you can hear in the episode). Did I forget to include your favorite? Tell me so in a comment, below.
]]>
At any rate, this time I stitched together some accounts of recent card games I've had on the table. The coincidence of a couple euro card games on the table recently sparked an idea for a future game group session that focuses on traditional card games. We haven't done that yet, but we're excited to try some titles like Euchre, Spades, 1000 (the marriage game), Cribbage, Pinochle, and so on. (I've also just joined an Up & Down the River card game group at lunch.)
But that's for later. In this episode I'm still talking about modern, euro card games with their unique decks, rules, and mechanisms...
]]>At any rate, this time I stitched together some accounts of recent card games I've had on the table. The coincidence of a couple euro card games on the table recently sparked an idea for a future game group session that focuses on traditional card games. We haven't done that yet, but we're excited to try some titles like Euchre, Spades, 1000 (the marriage game), Cribbage, Pinochle, and so on. (I've also just joined an Up & Down the River card game group at lunch.)
But that's for later. In this episode I'm still talking about modern, euro card games with their unique decks, rules, and mechanisms...
]]>"a fun list to discuss over coffee & pie."
The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down a bunch of titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.
Here are #31-40 on the list, counted down in reverse order as we discuss them on the podcast.
This show was especially fun because BGG had gone down for maintenance when we did our recording! That meant that we had to go on our own knowledge and memories of the games' designers, publishers, and years, in addition to usual opinions about how they play. Fortunately, we're getting so high up in the list now that the games are very notable. I think we did pretty well without our normal reference material...but you tell me!
Note: we had a little audio problem with Mark Jackson halfway through the podcast, but stick with us! I edited around it as best I could, and it gets better after the Ave Caesar/Ausgebremst/Q-Jet discussion.
]]>"a fun list to discuss over coffee & pie."
The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down a bunch of titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.
Here are #31-40 on the list, counted down in reverse order as we discuss them on the podcast.
This show was especially fun because BGG had gone down for maintenance when we did our recording! That meant that we had to go on our own knowledge and memories of the games' designers, publishers, and years, in addition to usual opinions about how they play. Fortunately, we're getting so high up in the list now that the games are very notable. I think we did pretty well without our normal reference material...but you tell me!
Note: we had a little audio problem with Mark Jackson halfway through the podcast, but stick with us! I edited around it as best I could, and it gets better after the Ave Caesar/Ausgebremst/Q-Jet discussion.
]]>As I said in the first part, this is my now-traditional interview with my friend & BGG.con regular, Greg Pettit. He goes to the convention every year and plays a ton of new Essen releases. I'm quite jealous, and hope to finally make it back there myself in 2014.
We pick up the podcast halfway through our discussion about these games. Towards the end I get to offer my opinions about some new ones Greg didn't get to. The conversation also meanders a bit sometimes about keeping versus selling/trading games that don't make it to the table anymore, etc.
]]>As I said in the first part, this is my now-traditional interview with my friend & BGG.con regular, Greg Pettit. He goes to the convention every year and plays a ton of new Essen releases. I'm quite jealous, and hope to finally make it back there myself in 2014.
We pick up the podcast halfway through our discussion about these games. Towards the end I get to offer my opinions about some new ones Greg didn't get to. The conversation also meanders a bit sometimes about keeping versus selling/trading games that don't make it to the table anymore, etc.
]]>
The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.
Here are #41-55 on the list, counted down in reverse order as we discuss them on the podcast.
Now we're really getting into some notable titles with firm reputations of being great games. And yet, one or more of us keep finding games that we take issue with. There's nothing wrong with that, of course--these are the compiled results of many gamers, not just us. You should understand that we can respect a game, and its place on this list, even if we don't like it personally. In fact, I hope that sort of different opinion makes for a good listen, and will spark some feedback in the blog comments, below.
The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.Here are #41-55 on the list, counted down in reverse order as we discuss them on the podcast.Now we're really getting into some notable titles with firm reputations of being great games. And yet, one or more of us keep finding games that we take issue with. There's nothing wrong with that, of course--these are the compiled results of many gamers, not just us. You should understand that we can respect a game, and its place on this list, even if we don't like it personally. In fact, I hope that sort of different opinion makes for a good listen, and will spark some feedback in the blog comments, below.
]]>http://www.boardgamegeek.com/blogpost/19524
]]>http://www.boardgamegeek.com/blogpost/19524
]]>This is sort of like a session report show--remember when I did those? The podcast goes a little long, but that's because we were having fun talking about games on the drive back. That's right, we recorded the podcast about the road trip while we were still on the road trip. Vroom!
We got to play a whole lot of great games: a few new ones and several more old favorites. Jeff Myers is working his way through Spiel des Jahres winners on his blog, [url=http://gameguythinks.com/mississippi-queen/]Gameguythinks[/url], so we made sure to play a couple more of those classic titles, [thing=256][/thing] and [thing=54][/thing]. Other old faves we played were [thing=1315][/thing], [thing=73][/thing], [thing=261][/thing] (1994!), and [thing=5306][/thing] (1962!). The newer ones were [thing=123260][/thing] and [thing=103185][/thing]. I'll cheat a little and include [thing=357][/thing], too, since there was a recent reprint. In between is [thing=40769][/thing], which seems to have slipped past people but is really pretty great. Has EnderWiggin does one of his awesome photo-reviews of Valdora? Seems right up his alley.
Besides the boardgames, we get to tell a couple side stories. We stopped at a thrift store where I grabbed a few bargains (or not--you tell me). Another of Dave's hobbies is [url=http://www.letterboxing.org/]Letterboxing[/url], which is described as "an intriguing pastime combining navigational skills and rubber stamp artistry in a charming 'treasure hunt' style outdoor quest." Perfect for a road trip! We did that, and we also got to stop at the warehouse for wargame publisher Decision Games. I picked up a couple items in-person, but also had the fun of seeing what goes on at the publisher of Strategy & Tactics, as well as many good wargames.
]]>This is sort of like a session report show--remember when I did those? The podcast goes a little long, but that's because we were having fun talking about games on the drive back. That's right, we recorded the podcast about the road trip while we were still on the road trip. Vroom!
We got to play a whole lot of great games: a few new ones and several more old favorites. Jeff Myers is working his way through Spiel des Jahres winners on his blog, [url=http://gameguythinks.com/mississippi-queen/]Gameguythinks[/url], so we made sure to play a couple more of those classic titles, [thing=256][/thing] and [thing=54][/thing]. Other old faves we played were [thing=1315][/thing], [thing=73][/thing], [thing=261][/thing] (1994!), and [thing=5306][/thing] (1962!). The newer ones were [thing=123260][/thing] and [thing=103185][/thing]. I'll cheat a little and include [thing=357][/thing], too, since there was a recent reprint. In between is [thing=40769][/thing], which seems to have slipped past people but is really pretty great. Has EnderWiggin does one of his awesome photo-reviews of Valdora? Seems right up his alley.
Besides the boardgames, we get to tell a couple side stories. We stopped at a thrift store where I grabbed a few bargains (or not--you tell me). Another of Dave's hobbies is [url=http://www.letterboxing.org/]Letterboxing[/url], which is described as "an intriguing pastime combining navigational skills and rubber stamp artistry in a charming 'treasure hunt' style outdoor quest." Perfect for a road trip! We did that, and we also got to stop at the warehouse for wargame publisher Decision Games. I picked up a couple items in-person, but also had the fun of seeing what goes on at the publisher of Strategy & Tactics, as well as many good wargames.
]]>http://www.boardgamegeek.com/blogpost/15465/bgtg-132-gamenight-with-scott-alden-and-lincoln
]]>http://www.boardgamegeek.com/blogpost/15465/bgtg-132-gamenight-with-scott-alden-and-lincoln
]]>Now in 2012 they felt it was time to do the survey again, adding some new people to the mix to get a broader range of input. I was happy to be asked for my input again, and then pleasantly surprised that they asked for my help with Boardgames To Go to get the survey results out via podcast. Hurray! This time around, I really like how Stephen describes it: "a fun list to discuss over coffee & pie." We were asked for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding faves.
]]>Now in 2012 they felt it was time to do the survey again, adding some new people to the mix to get a broader range of input. I was happy to be asked for my input again, and then pleasantly surprised that they asked for my help with Boardgames To Go to get the survey results out via podcast. Hurray! This time around, I really like how Stephen describes it: "a fun list to discuss over coffee & pie." We were asked for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding faves.
]]>Do you read boardgame blogs? I mean, besides this one? :)
My friend Jeff Myers is a boardgame blogger, and he joins me on this episode to talk about the subject, both as a reader and an author.
In some ways, I think blogging is a lost art...and the literary form has only been around since the late 1990s. Perhaps that's because they've developed along with the Internet during that same time period. Though they started out as humble web-logs by quirky, individual authors who wanted to write about something, they exploded into the commercial and professional media world who displaced those private authors.
Except that they didn't.
While the New York Times, Huffington Post, Daily Beast, Wall Street Journal, and even consumer products such as Coca-Cola and Volkswagen have things they call blogs (and I guess they are), the blogs boardgamers care about are still around. I'm talking about individual authors with their personal point-of-view, writing style, and a talent for giving us good stuff to read. It's about the boardgames, yes, but it's as much about the author. You find a few you like, you subscribe to the blogs, and (hopefully) give the blogger some feedback.
]]>Do you read boardgame blogs? I mean, besides this one? :)
My friend Jeff Myers is a boardgame blogger, and he joins me on this episode to talk about the subject, both as a reader and an author.
In some ways, I think blogging is a lost art...and the literary form has only been around since the late 1990s. Perhaps that's because they've developed along with the Internet during that same time period. Though they started out as humble web-logs by quirky, individual authors who wanted to write about something, they exploded into the commercial and professional media world who displaced those private authors.
Except that they didn't.
While the New York Times, Huffington Post, Daily Beast, Wall Street Journal, and even consumer products such as Coca-Cola and Volkswagen have things they call blogs (and I guess they are), the blogs boardgamers care about are still around. I'm talking about individual authors with their personal point-of-view, writing style, and a talent for giving us good stuff to read. It's about the boardgames, yes, but it's as much about the author. You find a few you like, you subscribe to the blogs, and (hopefully) give the blogger some feedback.
]]>http://www.BoardgamesToGo.com
]]>http://www.BoardgamesToGo.com
]]>http://www.BoardgamesToGo.com
]]>http://www.BoardgamesToGo.com
]]>http://www.BoardgamesToGo.com
]]>http://www.BoardgamesToGo.com
]]>http://www.boardgamegeek.com/blogpost/12349/
]]>http://www.boardgamegeek.com/blogpost/12349/
]]>