Advertise with Googlier.com BlitzKeep Unleashed https://blitzkeep.com/ BlitzKeep Unleashed - An RPG Meets Billiards Wed, 15 Jul 2020 06:29:18 +0000 en-US hourly 1 https://wordpress.org/?v=7.1.3 https://blitzkeep.com/wp-content/uploads/2018/10/Icon-1024x1024Unity-80x80.png BlitzKeep Unleashed https://blitzkeep.com/ 32 32 BlitzKeep Unleashed v0.9.1 Live https://blitzkeep.com/blitzkeep-unleashed-v0-9-1-live/ Wed, 15 Jul 2020 06:26:07 +0000 http://blitzkeep.com/?p=345 Achievements, class balancing, improvements, fixes and tweaks all over the place As BlitzKeep Unleashed gets closer and closer to release, we’re entering the final polish phase. Lots of quality of life improvements, balance changes, bug fixes and more. All known bugs are now fixed, which means you players reporting them is all the more important! …

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Achievements, class balancing, improvements, fixes and tweaks all over the place

As BlitzKeep Unleashed gets closer and closer to release, we’re entering the final polish phase. Lots of quality of life improvements, balance changes, bug fixes and more. All known bugs are now fixed, which means you players reporting them is all the more important! Please use that button!

New Features

  • Achievements added to Steam. For ones you’ve already accomplished, you will need to do them again (for example, to get the achievement for buying a spell, you need to buy another spell).
  • Save slots added so you can play multiple saves at once.
  • Added a new 25 gold award for clearing rooms
  • Added a “waypoint reached” notification after advancing in a stage

Gameplay Changes

  • Major audit of classes:
    • Coward now retreats from enemies instead of bouncing off, but has hella boosts.
    • Drunk is a bit easier to control and boosts a bit more, otherwise improved slightly.
    • Dwarf is totally different: he’s attracted to weapons, armor, potions, and gold, making it harder to control him but he picks them up more readily.
    • Mercenary has boost powers again, and is attracted to gold, but is weakened overall compared to Knight (less boost, less swipe change speed, less shield size, etc).
    • Monk no longer has bonus power, but has everything else strengthened (boost etc). He will be weaker than enemies a lot of the time now, but can use boosts to clear them.
    • Mystic spawns more underlings now and can also boost, but is weaker overall.
    • Necromancer has a higher chance to spawn skeletons and can also boost, but is weaker overall.
    • Ninja is nerfed a bit: slower, less boost.
    • Paladin is totally different: instead of stopping the clock, she has a second shield behind her.
    • Piledriver got a major change: he has the acceleration movement and earthquake abilities the Dwarf used to have, but they’re more extreme and more powerful the faster he goes.
    • Scout is given slightly more boost.
    • Sorcerer now attracts to spell scrolls, and can boost, but is weaker overall.
    • Wizard now always dies to enemies but is at a normal power level, so his spells are normally powerful. He also has much more buffed fireballs (they kill all enemies), but is no longer invincible at waypoints mid-level.
    • Rogue also always dies to enemies and has a normal power level, and is no longer invincible at waypoints mid-level.
  • Made Verdantopia harder
  • Decreased gameplay area at edges for certain TVs and monitors
  • Added 2x versions of enemy sprites so they’re not low res (but some still must be updated)
  • Improved the motion detectors in Impopolis by adding a “don’t walk” decal and adjusted their positioning
  • Zoomed the game in slightly on wide aspect ratios
  • Updated the BlitzMage and the won cutscenes to look better
  • Improved the lighting around the player in the darkness – they now disappear into the black (rendered underneath it) and don’t create light when they explode
  • The aimer now appears on top of the darkness
  • BlitzMage projectile hitboxes were greatly reduced, they were frustratingly large
  • Added more stop waypoints to the Puddland levels
  • When teleporting between levels in the Blitz Keep, the player now shrinks to look like they’re disappearing
  • Increased the length of the level popups the first time you see them
  • Added shadows into the spell scrolls
  • Greatly increased ease of using the lightbeam in Mausolia 1, every class should now be able to play that level

Bug Fixes

  • Fixed bug where the shop opened with a generic Knight description and 8888
  • Fixed bug where some bosses had different invincibility timing on each limb
  • Fixed enter button missing from level select
  • Fixed issue where the life gem in Verdantopia still appears with 4 clones in the miniboss rooms
  • The bottom wall now correctly overlaps characters who walk up to it (obeying perspective)
  • Enemies, spell scrolls, potions, etc should all obey the same Z-sorting rules so that they also obey perspective
  • Lighting for the player revive was fixed
  • Fixed issue where you couldn’t buy anything in the shop
  • Fixed bug where, after dying with an unusual explosion (like fire) and then being revived, your next death showed the same (incorrect) explosion.
  • When first entering a boss room, the invincibility shield is now properly shown
  • Fixed bug where the options menu appeared under some of the gameplay UI
  • Fixed bug where the level select stage zoom-in wouldn’t remember your previous choice, always selecting the last unlocked level
  • Fixed color artifacts on top of some of the exit stairways
  • Fixed bug where the Ninja couldn’t actually pick up the lightbeam spell in Mausolia 1

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BlitzKeep Unleashed v0.9.0 Live https://blitzkeep.com/blitzkeep-unleashed-v0-9-0-live/ Fri, 13 Mar 2020 22:29:00 +0000 http://blitzkeep.com/?p=341 Hi there! It’s been far too long since we’ve posted an update to BlitzKeep Unleashed. Fortunately, v0.9.0 is a good one, and is getting very close to the v1.0.0 release Changelog Features Extreme balance pass – the entire game has been rebalanced. Previously, the stronger you got, the harder the game was (you would need …

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Hi there! It’s been far too long since we’ve posted an update to BlitzKeep Unleashed. Fortunately, v0.9.0 is a good one, and is getting very close to the v1.0.0 release

Changelog

Features

  • Extreme balance pass – the entire game has been rebalanced. Previously, the stronger you got, the harder the game was (you would need to kill more enemies to level up). Although this was a nice curve, it caused unpredictable difficulty spreads (if you were diligent and killed more enemies in earlier levels, later levels would be especially difficult or even impossible). Changed the algorithm to have a predictable spread and difficulty.
  • There is now an option to remove the game timer entirely
  • Moved the delete user data feature to the options menu
  • Overhaul of the Askar Bridge – there are no more double lasers since they were too difficult, the lasers now turn on and off with the wind, the wind now moves predictably and is more forgiving, and the miniboss fire mazes are signficantly more predictable and easier with less waiting.
  • Askar Bridge boss major overhaul – the chicken boss now works quite well, throwing barrels at you and giving you a chance to hit it back.
  • Major tutorial changes and improvements – it should be much clearer how to play now, and some of the tutorial rooms are less tedious
  • Changes to the boss key – it now always spawns in the room leading to the boss, and spawns either if you are strong enough to take on the boss or if you clear the preceding room
  • Theoretically no rooms should be unbeatable with different classes (previously, some classes that can’t boost could not get beyond certain rooms)
  • Greatly simplified the power system for some classes, so you’re either too strong or you’re not (mage, rogue), rather than needing to do weird math
  • Major changes to how the level select works so it’s more intuitive – there is a big enter button and you can’t so easily select the wrong level accidentally. The level select also focuses on the most recent level you played instead of the farthest level you’ve reached, making it less annoying if you go back and play previous levels

Polish

  • New art and animations for many of the bosses – much more beautiful and “alive” now
  • Some new intro animations for bosses
  • The shop has a scrollbar now so it’s more clear that it can be scrolled
  • The shop now has a “NEW ITEMS” notification when more is available for purchase
  • The shield guard that tutorializes the glowing orbs is more obvious now
  • New art in the Askar Bridge
  • Changed text on the death screen to actually be useful with gameplay suggestions instead of flavor
  • Changed stop mechanic to be nearly instant to avoid pesky deaths where the character stops too slowly
  • Added new sound effects throughout the game
  • Made it possible to do a shorter simpler finish for the Spookane 1 miniboss, but gain coins for doing the harder finish
  • Made many trap rooms easier
  • Improved aiming and throwing – now you can’t accidentally throw your character when you were holding your shield up, you need to initiate a new click to throw
  • Improvements to the stop pads – they are super predictable now and won’t sometimes skip stopping you
  • Mausolia’s light projectile is majorly improved to actually feel reasonably useable
  • Fix for the multi-trigger rooms in Verdantopia where sometimes they could be triggered without all being pressed. Also gave them a delay period where they remain pressed to make the Verdantopia minibosses easier
  • Darkness in Mausolia will no longer kill you twice in a row when you have an extra life
  • Now when you control multiple characters in Verdantopia, you must click on the door itself to exit (greatly reduces accidental exits with many characters)
  • Made the swipe mechanic move the character slightly more per swipe
  • Buying a new class now selects it immediately

Bug Fixes

  • Fixed issue with the Aimer where it would jump to the wrong angle for a frame
  • Latest version of Unity adds compatibility fixes for some machines
  • The shooters in Spookane work more predictably
  • Fixed some death screen issues on different aspect ratios
  • Major performance improvements throughout, and memory leak fixes
  • Laser beams now have a proper sprite when they kill you
  • Fixed a bug where the shield and the bubble on the player would change color as you went through doors
  • Fixed typos throughout
  • Fixes for various rooms being oriented / entered the wrong way (boss rooms, some fireball rooms)
  • Fixed the coin pickup animation so it originates in the right location
  • Fixed the swipe particle effects so they originate in the right location
  • Clouds on the level select are now big enough regardless of aspect ratio
  • Fixed several issues in Amphibia levels – giant frogs not moving and animating properly, laser issues, problems with the mines room, stop pad issues
  • Lots of Z-fighting issues fixed throughout
  • Fixed tiny logo on start
  • Major fixes to how multiple players syncing their power and items are handled, which fixes bugs found in Verdantopia and in multiplayer
  • Fixed a bug where the chain slime spell wouldn’t grant experience
  • Fixed painfully loud boost sound in Verdantopia when many characters boost simultaneously

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BlitzKeep Unleashed v0.8.5 Live https://blitzkeep.com/blitzkeep-unleashed-v0-8-5-live/ Fri, 25 Jan 2019 23:04:10 +0000 http://blitzkeep.com/?p=335 This is the most major update we've done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them.

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The BlitzKeep Unleashed v0.8.5 update is live! Get it while it’s hot.

This is the most major update we’ve done since going to Early Access. We took a lot of complaints and issues you all had and took major steps to improve them.

Changes

New Askar Bridge

This was a major change. We completely threw out the scrolling level, the Askar Bridge, since lots of users had trouble with it and it wasn’t really anything like the core of what makes BlitzKeep BlitzKeep. The new version of the level is much more like a traditional level, except a few unique changes:

  • The level has no minimap.
  • It’s very very long, with no offshoot rooms or turns (perfectly linear).
  • Wind blows throughout the level, at various frequencies. If you’re moving around while the wind is blowing, then you will get blown with it. In some of the rooms, there are laser beams near the walls, so you have to be careful (use that Stop ability you learned in Impopolis)!
  • The Owlish Overlord has been redone from scratch. Now she stands towards the top of the level and throws barrels that you must dodge. Meanwhile, you can shoot barrels back at her with careful aim.

New Verdantopia Bosses

The minibosses in Verdantopia were definitely very rough. They’ve been completely redone, and should be a real challenge now. The final boss has been majorly tweaked visually so that it’s much easier to tell what’s happening in the battle.

Major Balance Pass

The entire game has been rebalanced. The difficulty curve should be a little more gradual now.

Major Art Improvements

  • New laser beams
  • New Skull tracker in Mausolia
  • New ghost sprite in the death screen
  • Special room cleanup / prettifying throughout
  • Better loading screen on level win
  • Prettier giant frogs
  • Animation improvements to most bosses
  • New safe zone graphic

Other fixes and improvements

  • Poor quality special rooms removed from Verdantopia
  • Typo fixes
  • Bug fix where you had to hit crates multiple times
  • Improved many tutorials throughout the game
  • Redid the multi-gem tutorial in Verdantopia
  • Added gold to the Abyss
  • Slowed down the Tank slightly

As always, please use that feedback button to report bugs or comments! We’re still hard at work getting this game to 1.0, so expect bugs and other issues. If you tell us what you think, we can fix it that much faster!

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BlitzKeep Unleashed is live on Steam! https://blitzkeep.com/blitzkeep-unleashed-is-live-on-steam/ Tue, 16 Oct 2018 05:10:29 +0000 http://blitzkeep.com/?p=325 BlitzKeep Unleashed is live at a 10% launch discount! 4 years in the making, BlitzKeep Unleashed is finally ready for you to play! 40 levels. 18 classes. 10 bosses. Hours of fun! It's the roguelite RPG meets billiards that you've been waiting for.

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BlitzKeep Unleashed is live at a 10% launch discount!

Go get it on Steam!

4 years in the making, BlitzKeep Unleashed is finally ready for you to play!

40 levels. 18 classes. 10 bosses. Hours of fun!
It’s the roguelite RPG meets billiards that you’ve been waiting for.

  • Play single player or cooperatively with up to 16 players!
  • Unlock spells, upgrades, abilities and classes over time.
  • Every stage has a unique mechanic.

Go get it on Steam now!

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Terms and Conditions https://blitzkeep.com/terms-and-conditions/ Tue, 16 Oct 2018 05:04:17 +0000 http://blitzkeep.com/?p=322 We posted our terms and conditions. Best things ever!

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Terms & Conditions

By downloading or using the app, these terms will automatically apply to you – you should make sure therefore that you read them carefully before using the app. You’re not allowed to copy, or modify the app, any part of the app, or our trademarks in any way. You’re not allowed to attempt to extract the source code of the app, and you also shouldn’t try to translate the app into other languages, or make derivative versions. The app itself, and all the trade marks, copyright, database rights and other intellectual property rights related to it, still belong to Flint Games LLC.

Flint Games LLC is committed to ensuring that the app is as useful and efficient as possible. For that reason, we reserve the right to make changes to the app or to charge for its services, at any time and for any reason. We will never charge you for the app or its services without making it very clear to you exactly what you’re paying for.

The BlitzKeep app stores and processes personal data that you have provided to us, in order to provide our Service. It’s your responsibility to keep your phone and access to the app secure. We therefore recommend that you do not jailbreak or root your phone, which is the process of removing software restrictions and limitations imposed by the official operating system of your device. It could make your phone vulnerable to malware/viruses/malicious programs, compromise your phone’s security features and it could mean that the BlitzKeep app won’t work properly or at all.

You should be aware that there are certain things that Flint Games LLC will not take responsibility for. Certain functions of the app will require the app to have an active internet connection. The connection can be Wi-Fi, or provided by your mobile network provider, but Flint Games LLC cannot take responsibility for the app not working at full functionality if you don’t have access to Wi-Fi, and you don’t have any of your data allowance left.

If you’re using the app outside of an area with Wi-Fi, you should remember that your terms of the agreement with your mobile network provider will still apply. As a result, you may be charged by your mobile provider for the cost of data for the duration of the connection while accessing the app, or other third party charges. In using the app, you’re accepting responsibility for any such charges, including roaming data charges if you use the app outside of your home territory (i.e. region or country) without turning off data roaming. If you are not the bill payer for the device on which you’re using the app, please be aware that we assume that you have received permission from the bill payer for using the app.

Along the same lines, Flint Games LLC cannot always take responsibility for the way you use the app i.e. You need to make sure that your device stays charged – if it runs out of battery and you can’t turn it on to avail the Service, Flint Games LLC cannot accept responsibility.

With respect to Flint Games LLC’s responsibility for your use of the app, when you’re using the app, it’s important to bear in mind that although we endeavour to ensure that it is updated and correct at all times, we do rely on third parties to provide information to us so that we can make it available to you. Flint Games LLC accepts no liability for any loss, direct or indirect, you experience as a result of relying wholly on this functionality of the app.

At some point, we may wish to update the app. The app is currently available on Android & iOS – the requirements for both systems(and for any additional systems we decide to extend the availability of the app to) may change, and you’ll need to download the updates if you want to keep using the app. Flint Games LLC does not promise that it will always update the app so that it is relevant to you and/or works with the Android & iOS version that you have installed on your device. However, you promise to always accept updates to the application when offered to you, We may also wish to stop providing the app, and may terminate use of it at any time without giving notice of termination to you. Unless we tell you otherwise, upon any termination, (a) the rights and licenses granted to you in these terms will end; (b) you must stop using the app, and (if needed) delete it from your device.

Changes to This Terms and Conditions

We may update our Terms and Conditions from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Terms and Conditions on this page. These changes are effective immediately after they are posted on this page.

Contact Us

If you have any questions or suggestions about our Terms and Conditions, do not hesitate to contact us.

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Privacy Policy https://blitzkeep.com/privacy-policy/ Tue, 16 Oct 2018 04:44:43 +0000 http://blitzkeep.com/?p=312 We posted the BlitzKeep privacy policy. It's all kinds of fun. Enjoy!

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Privacy Policy

Flint Games LLC built the BlitzKeep and BlitzKeep Unleashed games (hereafter referred to simply as “BlitzKeep”) as Commercial apps. This SERVICE is provided by Flint Games LLC and is intended for use as is.

This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service.

If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy.

The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at BlitzKeep unless otherwise defined in this Privacy Policy.

Information Collection and Use

For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information, including but not limited to Android Advertising ID, anonymous performance and crash information. The information that we request will be retained by us and used as described in this privacy policy.

The app does use third party services that may collect information used to identify you.

Link to privacy policy of third party service providers used by the app

Log Data

We want to inform you that whenever you use our Service, in a case of an error in the app we collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing our Service, the time and date of your use of the Service, and other statistics.

Cookies

Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device’s internal memory.

This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.

Service Providers

We may employ third-party companies and individuals due to the following reasons:

  • To facilitate our Service;
  • To provide the Service on our behalf;
  • To perform Service-related services; or
  • To assist us in analyzing how our Service is used.

We want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.

Security

We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.

Links to Other Sites

This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by us. Therefore, we strongly advise you to review the Privacy Policy of these websites. We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.

Children’s Privacy

These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.

Changes to This Privacy Policy

We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.

Contact Us

If you have any questions or suggestions about our Privacy Policy, do not hesitate to contact us.

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Website is up, and state of BK Unleashed https://blitzkeep.com/website-is-up-and-state-of-bk-unleashed/ Tue, 09 Oct 2018 23:31:12 +0000 http://blitzkeep.com/?p=291 Well, we finally went in and did all the work necessary to create an awesome website for BlitzKeep. There are still a few sections hanging around that are missing content, especially the press kit. We'll be filling it out soon.

In the mean time, what's left in the game itself before Early Access? Balance.

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Well, we finally went in and did all the work necessary to create an awesome website for BlitzKeep. There are still a few sections hanging around that are missing content, especially the press kit. We’ll be filling out the remaining sections of the page in the next few days.

Also, I think it’s worth mentioning that we totally looked at the design of Dead Cells’s website in creating this web page. Go play that game, it’s awesome!

So anyway, what work is left in BlitzKeep Unleashed before Early Access?

The main thing is balance. At one point, the game was so hard it was more or less unbeatable, and so we rubber-banded and made it too easy. Before the release, Eli will be going in and messing with the numbers again to try to tune things to feel good.

The game gets [b]even easier[/b] in multiplayer, unfortunately. Right now, it scales up the number of enemies without scaling the difficulty, which is just free experience points. This will take some more planning, since the reason it doesn’t get harder is because how that was implemented just feels bad (the careful difficulty scaling just gets messed up). We’ll need some kind of creative solution…

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Welcome to BlitzKeep https://blitzkeep.com/hello-world/ Thu, 22 Jan 2015 20:16:43 +0000 http://blitzkeep.com/?p=1 Check out this super old post from BlitzKeep 1.0 welcoming people to the website! Back then it looked liked... bare. And we just eventually redirected people to Flint Games.

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This is a very old post from the original BlitzKeep! Danger, there be monsters here…

Thanks for checking out BlitzKeep!

We’re horribly behind on the whole website marketing etc thing. We thought that we’d wait a bit to send BlitzKeep out to reviewers, but holy moly somehow you all found it anyway! We’re incredibly flattered and humbled, but you’ve caught us with our pants down!

This website is still very much under construction, as you can probably tell.

BlitzKeep was released by Flint Games. Check that out.

flintgames.com

And if you haven’t gotten yourself BlitzKeep yet, get it here on the app store!
BlitzKeep on the App Store

Soon to come to Google Play and Android (expect it early next week).

If you would like to review BlitzKeep and need a promo code, or would otherwise like to contact me about it, please email me at: eli.delventhal@gmail.com

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