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Rami Ismail of vlambeer was kind enough to offer some suggestions for character names and we went with those.
The new names are now the subtitle of the game. Together: Amna & Saif
You can head over to kickstarter to check out some new info and art about the game.
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We need to make the fairy animation more juicy but you can see them knocking down rocks to the exit here.
Initially there is the intro animation then stepping on buttons raises and lowers the red wall. We need to tweak how intro the intro animation gets played for walls that start as lowered.
Updated Monster
Monster
We also updated the coloring on the logo.
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We are changing the race of the characters to bring more diversity to games. I would like to add multiple race select options, but that will depend on how our kickstarter goes in May.
We have reworked the colors in game. Here is a screen grab of what the first level looks like right now.
]]>The grass texture is also updated in this image.
I’m currently in the process of play testing to make sure the wall hitbox is always readable.
]]>Given what was already built, I decided it would be pretty easy to grab from a bunch of art assets and stick them in randomly to create good looking, but cost efficient art. Let me know what you think.
In Together, walls are always rectangles but can be of any dimension.
I created a box fill “algorithm” and fill up each wall square with random assets. This is the result. Since these are generated randomly I will show three different results.
At this stage the boarders of the wall hitbox aren’t readable based on the art, and having the box fill packed completely enough to do so makes the space look too cramped.
So we tried adding a dirt texture underneath.
The border is now definitely readable but the corners are too sharp.
Eventually we decided to cover up the bottom with piles of leaves. This communicates the hit box well enough without the sharp edges.
Bonus: here is what some early prototyping looked like. You have to start somewhere!

Progression of the trees and colors.
Trees started out looking like this

After retooling the coloring
Currently looks like this
and is still being worked on
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