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          GeekList Item: Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Limburger59

An item Board Game: Target for Today has been added to the geeklist Solitaire Games on Your Table February 2019
          GeekList Item: Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by BrokenAxe

An item Board Game: Shards of Infinity has been added to the geeklist Solitaire Games on Your Table February 2019
          February 8, 2019: Steve Jackson's Undead Returns!      Cache   Translate Page      
[Image] We're happy to report that Steve's Undead game (first published in 1981 and out-of-print for many, many years) is coming back! We offered the game as a stretch goal in the ongoing Pocket Box campaign on Kickstarter . . . and the stretch goal has been unlocked! You're not familiar with Undead? Let's set the stage with Steve's own words in this excerpt from Space Gamer #37 (March 1981):

"The other new one is my own project. It's not as far along, just because I've been getting CAR WARS ready for the playtesters . . . but it's getting there. This one doesn't have a name yet  but it was inspired by Bram Stoker's Dracula

The title seems a natural  but after I'd worked on it for a while, I understood why it hadn't been done. There are problems with the original Dracula story, as far as gaming goes. Some of them aren't ironed out yet  but it's just a matter of time.

Right now, the vampire player gets to move around on a map of London, trying to conceal his coffins and find new victims. His pursuers search for his hideouts while trying to alert the city to the danger. When the players meet, they battle. Eventually, the "great Un-dead" dies (or is driven away)  or the vampire hunters bite the dust instead.

I doubt this one will have a solitaire version, unless I get inspired. Right now, it looks like it will work OK with two players; better with three (vampire, the hunters, and a referee). Or there can be more than one hunter-player. The game will draw from both role-playing and wargame concepts. I've got a couple of ideas that came too late to be included in Fantasy Trip . . . so I'll work them in here. Basically, this is going to be an FRP game that works itself out in one or two sessions, rather than continuing indefinitely. Eventually, somebody will win . . . and you can start another game later."

If you've never before played Undead, this is your chance to add the game to your collection and give it a try. The Pocket Box campaign closes on March 1, so there's still time to join and grab this . . . as well as several other classics including Car Wars, Illuminati, and Ogre. Just how many Pocket Box games will be offered as part of the Kickstarter project? We won't know until the end, but your support helps unlock stretch goals and add more to the campaign. Join us today!

Phil Reed

Warehouse 23 News: It's The End Of The World!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! Survive the end of the world at Warehouse 23!

          Thread: Doctor Who: Solitaire Story Game (Second edition):: Rules:: Companions limit/improving between adventures      Cache   Translate Page      

by Connecticus

Hi all,

First time poster on the geek after massively enjoying this game. I have a couple of questions though!

One is on the companion limit rules. My understanding is that I cannot retain more than two companions at the end of an adventure. Although I understand the companion roll mechanism, my question is:-

Can I upgrade an ally to a companion (exceeding two companions in total for the next adventure) under the upgrading between adventure rules?

Additionally, aside from the DM differences (i.e. 0 to 4 or -2 to +2) in the expansions available for the 1st edition, are there any other compatibility issues with the 2nd edition?

Any input would be much appreciated!


          New comment on Item for Geeklist "Top 10 WWI Naval Games"       Cache   Translate Page      

by ross_menzies

Related Item: The Royal Navy

Moruya23 wrote:

This game uses simultaneous plotting of moves doesn't it?

In that case it would seem useless for solo play. Is this true?

No - the basic game doesn't use plotting. Player order is determined by initiative rating - The 1st player (lower initiative) moves half their movement, the 2nd player moves their entire movement, the 1st player completes his movement, then the 2nd player can make turns if desired. Torpedoes are essentially fired like guns (or left on-map for longer ranges). This works well, especially for play-by-email without a ref but I solitaire it all the time using the full, plotted version. But then I can solitaire anything - the brain you know, the brain. :)
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Elida

Related Item: Terraforming Mars

That score is high with me. I usually score in the 50s. I have played and failed with Phobolog.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Elida

Related Item: Terraforming Mars

Don`t give up, Etien. It took quite a while for me, too.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Elida

Related Item: Terraforming Mars

Thanks, JJ. Yeah, I see it, too. I often draw all the wrong cards to get the best outcome. So I just have to work harder with what I can get my hands on. Unlucky in games, unlucky in love, that`s how it is with me!:p

Thanks, all!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by de_la_poer

Related Item: Zulus on the Ramparts!

Glad to see it arrived safe and sound. And after all that time it was on the road! :laugh:

I hope you enjoy the game. Cheers!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by juls2

Related Item: Legends of Andor

I bought it recently after reading Jessica's reports and it is a very good game, very suitable for solo.
To me, the puzzle element makes it more engaging for solo play than pure adventure games. And there is quite a lot of official free content, like new characters and quests.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by juls2

Related Item: Space Cadets: Away Missions

This mission is one of the most difficult. The designers wrote about it on BGG. Follwing missions are easier.

Using the alien artefacts is very important, as they mostly come as free actions. Hunan weapons alone can't cope with the aliens. Brains in a jar through their psychic scream are useful to stun many aliens at a time.

A way to reduce the swingyness of this scenario is to hide the elevator tile among 4 corner tiles instead of 6, or among 3 tiles.

          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by njshaw2

Related Item: Fleet: The Dice Game

That's great! And wow, that's a lot of boats too!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by der_mandarin

Related Item: The Lord of the Rings: The Card Game

Yeah, everyone always talked about the troll in this scenario but you really need some way to deal with these snipers as well. Otherwise you are in a world of pain!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by der_mandarin

Related Item: Legends of Andor

Jessica raised a good point: One usually expects a different type of gameplay when the game features a fantasy setting. At least here on BGG this is the case. Judging by the volume of expansions and the amount of it occupies in stores here, the game seems to do more than just fine.

Still, I regret to admit that it isn't my cup of tea as well (even tried and owned it twice!) and I really dig the non-cartoony artstyle.

If you like puzzle gameplay then give this a shot for sure!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by mogust

Related Item: Terraforming Mars

Congratulations :)
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Tokhuah

Related Item: Unpublished Prototype

I am very interested in how this game design progresses. Midway works but is not designed as solo first so it shears off levels of potential strategy.

I playtested for AEG, FFG, Victory Point, and with few exceptions the preliminary work is done with text-cards and no graphics so this is not a problem at this point of development. You can put me down as another playtester if you need it.

On the artistic design front, look at Pulp Detective. Their concept is brilliant. They use highly thematic period art at a fraction of what it would cost for original pieces and present it is an attractive graphic deign. Their SciFi follow-up later this year is Pulp Invasion with the same graphic concept. With this in mind, maybe acquiring some art and working with graphic designer is an option.
          New comment on Item for Geeklist "Solitaire Games on Your Table January 2019"       Cache   Translate Page      

by KathKST

Related Item: Onirim (second edition)

Jy0831 wrote:

I suggest just trying again! I find that when I start playing a new combination, it can take a few tries, but eventually enough luck will be with you to get a win! (Except for The Towers, that is. I find that one really difficult! So maybe that isn't good advice...)

:laugh: Thanls I'll try!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by gentle

Related Item: Folklore: The Affliction

Thank you, I will definitely try it out!
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by garrylloyd

Related Item: Flamme Rouge

Yes, the app is great for running campaigns.
          Cette semaine : ByeBye Angela, FaceTime, des tests et des trottinettes      Cache   Translate Page      
Après l'exubérance médiatique des semaines passées, il était envisageable de penser qu'un peu de calme, retrouvé sur les bas-côtés du chemin de Cupertino, allait envoyer le promeneur solitaire dans une morosité hivernale. C'était sans compter sans Angela qui a décidé de prendre un chemin de traverse pour s'en aller vers de nouveaux horizons profe...
          GeekList Item: Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Zouave

An item Board Game: Shadows of Brimstone: Forbidden Fortress has been added to the geeklist Solitaire Games on Your Table February 2019
          Szul Valentines Day Sale: Extra 20% Off All Diamond Solitaire Rings      Cache   Translate Page      
          Daryl Impey conserve son titre de champion d'Afrique du Sud de course en ligne      Cache   Translate Page      
Daryl Impey (Mitchelton-Scott) a conservé son titre de champion d'Afrique du Sud de cyclisme sur route, dimanche à Tshwane. Il s'est imposé en solitaire à l'issue des 162 km du parcours.
          2 Carat Diamond Ring Princess Cut      Cache   Translate Page      
Carat Princess Cut Diamond Ring Lannie Created Keezing Kreations for Different 2038 1 | 1805 X 1214 Diamond Solitaire Ring Carat Princess CutWhite Gold in Newest Cut 161220304 MV ZM JAR | 900 X 900 Diamond Engagement Ring Ct Tw Princess CutWhite Gold for Recent Carat Cut 080413913 MV ZM | 900 X 900 Ct […]
          SolSuite 2003 - Solitaire Card Games Suite      Cache   Translate Page      
SolSuite 2003 - Solitaire Card Games Suite Free Download
          Thread: No Retreat! The Russian Front:: General:: Solitaire Chart Scans or PDFs?      Cache   Translate Page      

by Auyard

I've been able to print out the rules and made a deck of cards, but I cannot find any of the charts other than the operational parameters. The folder on GMT's website doesn't have them in there.

Is there even a difference to the solitaire charts other than an updated sequence of play?

          Thread: Kiev '41:: News:: Announcement      Cache   Translate Page      


KIEV '41 covers the most difficult branch - the southern one - of Operation Barbarossa and completes the Trilogy started with MOSCOW '41 and continued with LENINGRAD '41.

The game covers a timeline of 6 months - from the end of June to the end of December 1941.

The map is not only a work of pure art, but also an accurate depiction of the area of operations: from the Rumanian border in the west to the Don steppes in the East.

The Combat units are an exact replica of the forces involved in the campaign.

In line with previous VentoNuovo productions,
KIEV '41 has been made to the highest standards in the gaming industry and complies with all European regulations.

The game uses the same engine as its predecessors, with fog of war for masking enemy units and wooden blocks for elegantly representing the way the units' effectiveness is reduced in combat, and rebuilt with production points.

Set your strategy, activate your leaders, move your units, engage the enemy, send your Aircraft in to support the combats and blitz with your tanks!

KIEV '41 is a beautiful game, quick to setup, easy to learn, fun to play and based on the latest historical research.

Help us to unlock new units, new scenarios and special parts to give you an unparalleled gaming experience!

Play solitaire or with your friends!



          Review: A Spoiled Victory: Dunkirk 1940:: Some thoughts about what the game is, and what it sometimes seems it is      Cache   Translate Page      


This is an excellent game. It is both an accurate simulation and a very much a puzzle for the player, especially if one casts it alongside 'State of Siege' games—very fine products in their own right, but quite different (many are about campaigns not a single confined battle)—and tries to compose an optimal strategy. At Dunkirk, as memoirs and many analyses make clear, everything had to fall into place for the miracle to be made. A good deal of the brilliance of the design is that there is likely no ideal approach so much as a flexible response to events that one hopes will work at the end of the day.

If there is a glitch, it’s in the lack of clarity about which side one is really playing. If this as much an escape game as a war-game, as the designer concedes, it is not always apparent if one is the prisoner trying to dash across the water or the warden trying to prevent the getaway. Despite the fact that the system demands you to make decisions as the British, much of what occurs in the game is aimed at the Germans. The game assumes that the decision has already been made to evacuate; that the Battle for France is over (and as Winston Churchill intoned, “the Battle for Britain is about to begin”); and that victory or defeat is driven by how many people you can get to the shoreline and then off the beaches. There is no allowance for the possibility of making a stand and then a breakout against German forces bearing down: the battle is lost, and continuing the war rests on fleeing instead of fighting. It’s a Management Evacuation game as much as a military simulation.

Because of that focus, the game is a set of decisions that are tradeoffs, and very much dependent on the choices made and reacting to the card draw and distribution. It’s very impressive that the designer provided a set of interesting optional rules; that is, the ability to stiff-arm or even subvert the cards one draws, to make sure that the player, not the cards, bear the vast bulk of responsibility for what happens—something that seems to be rare in many recent solitaire games, where one fastens the seat-belt and rides along instead of being belted across the mouth for roads chosen or not taken. Decisions in this design matter. This is a simulation that feels very much like a scramble, making choices and then making do when events overtake.

At the same time, because so much is about what the Germans do and how you as the Allied player react, there is a curious mix of waiting to see where the German pressure is going to come, and then responding to it. But many memoirs and various analyses depict the British as hell-bent on preparing to get out many days ahead of the actual evacuation. Those accounts make it seem that by the time the simulation starts, it’s the German side that’s reacting, not the Allies. Wermacht commanders and the Luftwaffe are wondering what Hitler is going to do, if the main battle is yet to be fought once the British leave, and what to do about logistical lines that are getting rather long and supplies that are starting to get short. So at points one is really playing both sides--the Germans, waiting for cards, and the Allies, wondering what sort of a situation that the turn produces. It's not at all clear whether that's what was transpiring during the actual campaign. The designer does not claim to depict that level of fidelity, but because so much of the game is constructed to replicate what transpired (and does so well at it), it's uncertain where that leaves players trying to understand the campaign as a whole.

The map, as handsome as it is, is not much help in this larger regard either. If one is truly playing the British, why is the map oriented as if one is the German High Command looking for an opening? Might it have been better to have the map positioned with the player sitting in London, or offshore somewhere, surveying the situation as British commanders would have done?

Then there’s the title, which is also very much from the German perspective—the result of Wermacht commanders after the war endeavoring to show their strategic genius (and lack of culpability) by blaming Hitler and his whims for “spoiling the victory”. The name of the game (as it were) seems to put the onus on the player not to spoil the victory—but for whom? Perhaps the designer’s intent here is to be at least somewhat ironic: that Hitler did not spoil it, the British did—and that’s your objective as the player. There would be brilliance in that, and should not surprise those of us who have played what is very much a brilliant game.

It’s good to see that "A Spoiled Victory" is going to be renamed and offer a two-player option (which if the comments above are accurate may be more straightforward than it might first appear) in the long-promised updated edition to be published by Legion Games. Kudos too to White Dog Games for reprinting the game in the interim, and providing others with the opportunity to see outstanding and detailed design at work. There are some issues, but there is also an enormous amount to be admired in this game—one of the few in solitaire form that works as both an intellectual puzzle and a historical simulation, giving the player ample opportunities to make decisions and celebrate and suffer for them. "A Spoiled Victory" is a simulation to be savoured.

          Review: Ticket to Ride:: Is Ticket to Ride Fun to Play?      Cache   Translate Page      

by Art Campbell

The race is on! You’ve taken a bet with one to four other friends (this is a 2 to 5 player game) to see who can travel the furthest by train across North America. But tickets are limited and competition to get the best routes is fierce!

Is this a fun journey? Read on to find out.

Objectives and Overview
Ticket to Ride is played on a map of the continental United States and Canada (there are a lot of expansions and variations set in other countries, as well). Each player will select some cards that show routes they must complete to gain points. They must then draw cards that allow them to place their carriages on the map to complete those routes. Also, they’ll earn points for each track completed (a track is a leg of the journey between cities). The longer the journey, the more points they collect but, the harder it is to collect enough carriages to complete the track (some tracks are one wagon long, some are six!). The longest continuous journey also receives bonus points. At the end of the game, the player with the most points wins.

How Easy is it to Learn?
It’s a simple game to learn. At the start of the game, you’ll draw three cards to determine which routes you’re aiming for. You can put one back if you wish, but have to keep at least two. You’ll score points for completing these. Each turn, players will draw cards from the pile to form a deck and then, if they can, place their carriages on the board using the cards in their hand. You need to collect enough cards to put wagons on a track of that colour all at once (routes vary in length). There are ‘wild’ cards and tracks to help things along.

You draw three route cards randomly at the start of the game, but only have to keep two. If you complete them and think you’ve got time, as an action, you can choose more of route cards to gain extra points.

How Easy is it to Play?
The game mechanics are straightforward - draw cards, place trains. The cards are quite small, which can make them a little fiddly. The carriages are made of plastic and easy enough to handle, but very light, so you don’t want to bump the board. With all those carriages on the board, it can get quite crowded, but it’s not usually a problem.

Players don’t interact with each other in this game – there’s no combat or trading – so there’s no deep strategy or tactics. Typically there are only one or two lines between cities, and once someone claims them, no one else has access to them. So you are competing for limited train lines, and have to be prepared to find a different route to your destination.

How Easy is it to Win?
Of four recorded plays with my family (we played more before I started recording my games), we have a relatively even split of winners. There is a significant element of chance as you only have limited control over which routes you are aiming for, and you need to collect enough cards of the right colour before you can place your carriages. While you’re not trying to stop other players achieve their goal (you don’t know what their goal is until the end of the game), having a limited number of tracks available between cities means it’s very easy for someone to lose access to the most optimal route. The chances of blocking increases with more players. This element of chance evens out the odds considerably.

Is it Fun to Play?
What I’ve always loved about Ticket to Ride is the element of suspense. Despite its simplicity and lack of deep strategy, I find it a very stressful game to play, in a fun way. No one is ‘out to get you’, but at any moment they could steal the tracks you need for your route, simply because they’re going the same direction, and you have to take the long way around. That can work to your advantage if you can finish the route because longer routes score more points, but it also increases the chances of failure.

The other plus to this game is that it is very accessible. You don’t have to be a genius to master the rules or strategy.

Ticket to Ride’s strengths can also be its weaknesses, for a particular type of gamer. It’s not a challenging game and is open to the charge of being solitaire played in a group. Most of the time you’re just doing your own thing and waiting to see if life gets difficult while people do their own thing.

The Board Game Geek community gives it a complexity rating of 1.9/5. I agree it’s a medium-light game that offers more than it requires of players.

Who Will Enjoy It?
If you’re the sort of person who likes to play nice and isn’t too competitive, you should probably check out Ticket to Ride. Winning doesn’t depend on anyone deliberately attacking other players. If you enjoy games that let you chill and get on with doing your own thing, you’ll also enjoy it.

Of course, if you’re more competitive or like a lot of player interaction, this game isn’t for you.

Ticket to Ride is an ideal family game. The box says Ticket to Ride is for 2 to 5 players aged 8 and up, and it takes about 30 to 60 minutes to play. It’s not difficult or combative, evens out the playing field, and isn’t too long.

          Thread: Aquaducts:: General:: A little gem      Cache   Translate Page      

by SeanMcJerry

What can I say, I've only recently discovered this little big game and I can only say that it's one of the most beautiful solitaire I've ever tried: I can't stop playing it! I can only recommend it and publicly thank the inventor of this little gem. Thank you very much!
Happy gaming!
          Reactie op Afschieten dat beest, de beste oplossing ….. of toch niet misschien? door Alex      Cache   Translate Page      
Dag Jan, Wat aardig dat u reageert. Ik voel mij daardoor uitgenodigd om uw reactie te beantwoorden. U stelt dat u niet suggereert dat populatiebeheer en schadebestijging nattevingerwerk is. Maar in u column heeft u het toch echt over: " (...) dit soort slecht onderbouwde schietfestijnen." Ook uw cynische opmerking "top schutters overigens dat ze van deze 30 geen één weten te raken" getuigt van grote onwetendheid. U hebt duidelijk geen idee wat een jager dient af te wegen voordat hij tot schot komt. Dat u slecht bent geïnformeerd blijkt evenzeer uit uw reactie op wat u een "kulverhaal" noemt. U "denkt" dat de wolf geen grote invloed heeft op de populatie moeflons op de Veluwe, terwijl Wolven in Nederland aangeeft dat de moeflon hoog op het dieet van de wolf staat. Bovendien, en dat is kwalijker, lijkt u de boodschap van de directeur van Nationaal Park de Hoge Veluwe niet te hebben begrepen. Hij geeft in het interview aan dat er in Nederland geen ruimte is voor meerdere roedels wolven, omdat dit voor teveel conflicten en schade zal zorgen. Hij roept daarom op om mogelijkheden te creëren om de wolf te beheren. Deze mogelijkheden zijn er nu niet. Waarom zouden we eventuele problemen - of calamiteiten - afwachten en dan met gebonden handen toekijken? Dat is de strekking van het artikel. En niet het onmiddellijk afschieten van de solitaire wolven die zich nu hebben gevestigd. Ik ben overigens wel blij dat u erkent, zij het in een reactie op een reactie onder de column, dat u te kort door de bocht bent geweest omtrent de besmettingsrisico's van Afrikaanse varkenspest. Rest mij nog aan te geven dat u de invloed van een dergelijke column kennelijk onderschat. Het bereik van zal vermoedelijk duizenden personen zijn. Door onvolledige en onjuiste informatie te verspreiden brengt u wel snel schade toe aan de maatschappelijke discussie.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by BrokenAxe

Related Item: Too Many Bones: Undertow

Arven wrote:

I just beat Kollossum (with a lot of luck, admittedly). Did you challenge immediately when you could, or did you take the extra two or three encounters to beef up your character?

I took the extra 2 encounters to build up Ghillie. I wanted to go into the battle with all 3 companions and I don't see being able to beat him sooner.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Arven

Related Item: Too Many Bones: Undertow

I just beat Kollossum (with a lot of luck, admittedly). Did you challenge immediately when you could, or did you take the extra two or three encounters to beef up your character?
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by mrmagpieman

Related Item: Shards of Infinity

A lot of the time the Nemesis was only playing one card as the drawn card did not match the faction cards in the center row. That's why I though it may be down to inadequate shuffling. I did put some decent combos together though, which sealed defeat for the Nemesis.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Citanul

Related Item: Terraforming Mars

bartlett82 wrote:

I think without heavily depending on the starter projects, that it is much harder to beat the game on solo mode... maybe to alleviate this, solo modes terraforming requirements should be cut down some... or maybe the game should go a few more generations. I think if there were 15 or 16 generations in the solo game, that card play can become a much bigger puzzle and allow the player to rely less on standard projects.

I think that might make the game too easy. I've found that if I haven't been able to reach all three terraforming goals in generation 14 that I'll be able to do it in generation 15. So 14 seems to be the ideal number to offer a decent challenge.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Elida

Related Item: Terraforming Mars

Yeah, I am often one round away to do something good. Because when you have come to 14, you only have Greeneries to build, right? You can`t increase the temperature or lay anymore water tiles....dude, I am SO bad at understanding rules! :shake:

On the upside, I have worked on my own to learn the solo rules by myself, after having played this game only once multi, and I was the only noob.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by SpideyMan63

Related Item: Legendary: A Marvel Deck Building Game

Congratulations Eric!

I'm glad all three of you are doing well!
          New comment on Item for Geeklist "The Lonely Pocket - Compact, Pocket-sized Solitaire Games (w/ Pics!)"       Cache   Translate Page      

by knuckles29

Related Item: A Night in Deepwail Manor

Made. Thanks for making me aware of this.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by bartlett82

Related Item: Terraforming Mars

Elida wrote:

bartlett82 wrote:

Elida wrote:

But I think that is one thing I haven`t really gotten the hang on. With a beginner Corporation, I get 10 cards and keep them, but during gameplay with the other Corporations I start straight on choosing from the card draft of four, like I saw in a playthough video. Is there something I am not getting?

I REALLY belong to the `don`t get all the rules right` group... :blush:

I do believe that everyone starts with 10 cards in the beginning... but non starter corps have to buy the cards they want from the 10... bad! :P

I barely rely on the Standard Projects, but they are good to have when you don`t get the cards you need. It sure helped me get somewhat closer to winning the game on my latest play (even though I didn`t win that...) than I would without them.

I think without heavily depending on the starter projects, that it is much harder to beat the game on solo mode... maybe to alleviate this, solo modes terraforming requirements should be cut down some... or maybe the game should go a few more generations. I think if there were 15 or 16 generations in the solo game, that card play can become a much bigger puzzle and allow the player to rely less on standard projects.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by Elida

Related Item: Flamme Rouge

I sold off my copy at an auction. Wasn`t really a theme I went for. I haven`t played it, though. I feared it would just sit on my shelf doing nothing...kind of like my bike is doing down in the garage... :whistle:
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by davekuhns

Related Item: Flamme Rouge

phantomwatcher wrote:

Need to pull the trigger on Flamme Rouge. Big cyclist so I'm surprised I haven't already.

I'm a washed up cyclist, and this is an amazingly thematic biking game.
          New comment on Item for Geeklist "Solitaire Games on Your Table February 2019"       Cache   Translate Page      

by stillxill

Related Item: Crypt

So far I've only been scolded by my father's ghost..
          New comment on Item for Geeklist "Solitaire Games - Fair Trade it Forward Part 2"       Cache   Translate Page      

by knuckles29

Related Item: Apocalypse Chaos

.dreiW .won gniht pool ot ,uV ajuD a ekil si shiT
          [Android] $0: Decimal to Fraction Pro, Matrix Determinant Pro, Pegs - Solitaire Halma, IQ Games Pro @ Google Play      Cache   Translate Page      
[Android] $0: Decimal to Fraction Pro, Matrix Determinant Pro, Pegs - Solitaire Halma, IQ Games Pro @ Google Play

Few more free apps with good ratings. Enjoy :)

          2/10 Freebie & Sale Apps/Games (Android) at Google Play      Cache   Translate Page      

Notable titles on sale include:

1. App lock & gallery vault pro for $0 ($4.49)

2. Bluetooth Mono Media for $0 ($0.99)

3. Johnny Bonasera 1 for $0 ($2.49)

4. MARK'S LIFE for $0 ($0.99)

5. Matrix Determinant Pro for $0 ($0.99)

6. Mystic Guardian VIP : Old School Action RPG for $0 ($3.49)

7. Pegs - Solitaire Halma for $0 ($0.99)

8. SOMEDAY for $0 ($0.99)

9. Weather Radar Pro for $0 ($3.99)

10. Word Gram PRO for $0 ($1.99)

          Thread: General Gaming:: Recommend a co-op game that isn't just a solitaire game      Cache   Translate Page      

by shieldwolf

So I have a buddy that feels 99% co-op games are really just solitaire games.I think I can name one co-op game that can't be played solitare and is actually better for it (Space Cadets). The upcoming U-Boot is another. Any other games?
I'm just trying to of one. Mansions,Arkham,pandemic,Mechs vs minions,Spirit Island, can all be played soliatire.

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