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          Comment on Survey shows ‘hundreds of impacts’ on ESA’s Columbus module by Mat      Cache   Translate Page      
As I've suggested nasa should recycle some of their trash into ingots to be placed inside specially designed containers to slighty protect against micrometeorites and solar radiation. Rather than some of the trash being burnt in re-entry. It could be bolted to the outside of the space station. Pieces inside the containers would most likely need to be glued together. If not used for the station, containers could be combined for other space projects such as to provide structural support for space telescopes or satelites. Organic waste could be stored in specially designed containers stored outside as well to be stored for night soil to be used to grow plants on future lunar, mars or asteroid bases. As of right now if trash thier is gone it's gone. If it's stored it could be used later for a future resource.
          Japan Will Land a Spacecraft on Asteroid Ryugu This Month to Snag a Sample      Cache   Translate Page      
Japan Will Land a Spacecraft on Asteroid Ryugu This Month to Snag a Sample By Mike Wall, Space.com Senior Writer A Japanese asteroid probe will sna
          Found! Fastest-Orbiting Asteroid Zips Around Sun in Just 165 Days      Cache   Translate Page      
Found! Fastest-Orbiting Asteroid Zips Around Sun in Just 165 Days By Mike Wall, Space.com Senior Writer Astronomers have just found an asteroid t
          La historia de la imagen que plasma la que probablemente fuese la mayor concentración de genios de la historia       Cache   Translate Page      

La historia de la imagen que plasma la que probablemente fuese la mayor concentración de genios de la historia #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000

Que las hazañas y momentos históricos de los últimos cincuenta años queden plasmados en una instantánea no es del todo extraño, teniendo en cuenta la generalización y normalización de las cámaras, pero no era algo tan habitual a principios del siglo XX. Pero el milagro sucedió en 1927 al reunir a figuras como Albert Einstein, Erwin Schrödinger o Marie Curie en una sola fotografía.

Como cabe pensar únicamente con sólo estos tres nombres no se trata de algo casual y sí, algo tiene que ver la física y la efervescencia de planteamientos, teorías y descubrimiento que ésta y otras ciencias estaban experimentando durante la primera mitad del siglo pasado. Una instantánea que reúne a numerosos genios históricos y más de 15 Premios Nobel, conteniendo así importantes pedazos de la Historia de la ciencia y la humanidad.

La protagonista implícita: la física cuántica (y su establecimiento)

Ahora nos suena a algo casi habitual el concepto "cuántico", de hecho aquí hablamos de manera relativamente frecuente de los progresos que hay en la computación cuántica. Pero esto no era algo que se tenía tan claro hace unos cien años, cuando se empezaba a formular la mecánica cuántica a raíz del concepto "quantum" de Max Planck y otras grandes teorías posteriores como las de la relatividad de Einstein (1905 y 1915), que completaban las ideas de Planck.

Otras figuras y propuestas importantes vinieron en los años posteriores, como los de Louis De Broglie (estableciendo la dualidad onda(materia) o los de Erwin Schrödinger, ya que antes de lo del famoso gato había formulado la ecuación bautizada con su propio apellido y que le dio el Nobel en 1933. Y en un contexto de ebullición científica de este calibre no estaba de más reunir a los principales pensadores y ponerlos a pensar en conjunto.

Las conferencias Solvay nacieron con la intención de reunir a los principales científicos del momento para propulsar el avance de la física cuántica

De ahí nacieron las conferencias Solvay, fundadas por el químico e industrial belga Ernest Solvay en 1912. Un mecenas que tuvo a bien organizar un congreso que reuniese a los principales científicos del momento con el fin de propulsar el avance de la física cuántica, y la idea cuajó tan bien que se hizo posteriormente para tratar problemas abiertos en física y química hasta 2005.

Y fue la quinta, celebrada en 1927, la que reunió a las figuras que observamos en la fotografía. Un congreso celebrado en octubre de ese año con el fin de hablar sobre los electrones, fotones y ese micromundo que trata de explicar la Teoría Cuántica al ser donde empieza a fallar la física clásica.

Los Nobel que había y los que estaban por venir

"Electrones y fotones" era el título de esa conferencia de 1927, en cuyo excepcional plantel merece la pena pararse un poco para repasarlo. Hemos mencionado algunos nombres, pero como decíamos desde un principio se trata de una foto histórica por la asistencia de figuras consagradas en la física y en otros campos, así que veamos quién está en esa singular estampa.

Conferencia Solvay de 1927 Imagen: flickr
  • En la fila trasera, de izquierda a derecha: Auguste Piccard, Émile Henriot, Paul Ehrenfest, Édouard Herzen, Théophile De Donder, Erwin Schrödinger, Jules Emile Verschaffelt, Wolfgang Pauli, Werner Heisenberg, Ralph Fowler, León Brillouin.
  • En la fila del medio, de izquierda a derecha: Peter Debye, Martin Knudsen, William Lawrence Bragg, Henrik Anthony Kramers, Paul Dirac, Arthur Holly Compton, Louis de Broglie, Max Born, Niels Bohr.
  • En la fila delantera, de izquierda a derecha: Irving Langmuir, Max Planck, Marie Curie, Hendrik Lorentz, Albert Einstein, Paul Langevin, Charles-Eugene Guye, Charles Thomson Rees Wilson, y Owen Richardson.

A modo de resumen, citamos los principales logros de cada uno, lo cual en algunos casos resulta bastante difícil de resumir (o innecesario en cierto modo):

  • Auguste Piccard: el francés fue profesor de física en las universidades de Zurich y Bruselas, pero lo más conocido fue su labor como inventor y explorador, ascendiendo a la estratosfera en una cápsula presurizada, estudiando los rayos cósmicos y estratos ionizados de la estratosfera e inventando el batiscafo en 1948.
  • Émile Henriot: un físico y químico suizo que detectó la radiactividad natural del potasio y el rubidio. Sus métodos de estudio fueron precursores para el desarrollo de las ultracentrífugas y fue pionero en el estudio del microscopio electrónico.
  • Paul Ehrenfest: físico austriaco cuyas principales contribuciones se produjeron en la teoría del Cambio de estado, la relación de la física estadística con la mecánica cuántica y un teorema que recibe su propio nombre.
  • Edouard Herzen: químico belga que fue uno de los principales exponentes del desarrollo de la física y la química durante el siglo XX, participando en seis conferencias Solvay.
  • Théophile de Donder: matemático y físico belga considerado el padre de la termodinámica de procesos irreversibles, candidato en dos ocasiones al premio Nobel de física (de hecho, uno de sus estudiantes, Ilya Prigogine, se llevó el Nobel de química).
  • Erwin Schrödinger: físico y filósofo austriaco que desarrolló la ecuación que describe la evolución temporal de una partícula subatómica masiva de naturaleza ondulatoria y no relativista (que quedaría como ecuación de Schrödinger) y que también realizó importantes contribuciones en el campo de la termodinámica, recibiendo el premio Nobel de física en 1933 por dicha ecuación (compartido con Paul Dirac), y que propuso su famoso experimento mental del gato.
  • Jules Emile Verschaffelt: físico belga que participó en seis de las conferencias Solvay.
  • Wolfgang Pauli: un físico teórico austríaco autor del principio de exclusión, según el cual es imposible que dos electrones (en un átomo) puedan tener la misma energía, el mismo lugar, e idénticos números cuánticos. Hay un cráter lunar y un asteroide (13093) conmemorando su nombre.
  • Werner Heisenberg: físico y filósofo alemán autor del principio de incertidumbre, que afirma que es imposible medir simultáneamente de forma precisa la posición y el momento lineal de una partícula, y recibió el Nobel de Física en 1932.
  • Sir Ralph Howard Fowler: físico y astrónomo británico que trabajó en termódinámica y física estadística y fue el primero en nombrar el Principio cero de la termodinámica.
  • Léon Nicolas Brillouin: físico francés que introdujo el concepto de zonas de Brillouin, relacionado con la propagación de ondas de electrones en redes cristalinas. Desarrolló técnicas de perturbación en el campo de la mecánica cuántica que dieron lugar a la fórmula Brillouin-Wigner, siendo fundador de la física de estado sólido moderna y encontrando una solución al problema del demonio de Maxwell.
  • Peter Debye: ingeniero y profesor universitario estadounidense que realizó numerosos trabajos relacionados con la mecánica cuántica. Extendió la teoría de calor específico de Einstein incluyendo los protones de baja energía y ganó el Nobel de química por contribuir al conocimiento de las estructuras moleculares en 1936.
  • Martin Knudsen: físico danés que realizó contribuciones importantes sobre el flujo molecular de los gases y la teoría cinética molecular. Hay numerosos instrumentos y conceptos científicos que reciben su nombre (flujo de Knudsen, número de Knudsen, capa de Knudsen, medido de Knudsen, etc.).
  • William Lawrence Bragg: físico británico galardonado con el Nobel de Física por su trabajo en el análisis de la estructura de cristales usando difracción de rayos X, junto a su padre.
  • Hendrik Kramers: físico neerlandés que fue asistente de Niels Bohr y trabajó con Werner Heisenberg en trabajos sobre la aplicación de la teoría cuántica a las propiedades de la materia.
  • Paul Dirac: ingeniero eléctrico, matemático y físico teórico británico que formuló la ecuación que describe el comportamiento de fermiones bautizada con su apellido, con la cual se predijo la existencia de la antimateria. Contribuyó de forma notable al desarrollo de la mecánica cuántica y la electrodinámica cuántica y le hemos mencionado antes ya que recibió el Nobel de física junto a Schrödinger en 1933.
  • Arthur Holly Compton: físico estadounidense que estudiando los rayos X descubrió el cambio de longitud de onda de la radiación electromagnética de alta energía al ser dispersada por los electrones, lo cual fue llamado efecto Compton. Recibió el premio Nobel de física en 1927 por este descubrimiento y por sus investigaciones en rayos cósmicos y reflexión, compartiéndolo con Charles Wilson.
  • Louis de Broglie: físico francés que recibió en Nobel de física en 1929 por el descubrimiento de la naturaleza ondulatoria del electrón (la hipótesis de Broglie), lo cual ayudó a justificar la ecuación de Schrödinger.
  • Max Born: matemático y físico alemán que contribuyó a la física cuántica de manera notable con su interpretación probabilística de la función de onda de Schröndiger. Obtuvo el Nobel de Física en 1954 por su labor en mecánica cuántica, compartiéndolo con Walter Bothe.
  • Niels Bohr: físico danés cuyo famoso modelo del átomo (basado en el de Rutherford) planteó el concepto de orbital, de modo que introdujo la teoría de las órbitas cuantificadas, por la cual el número de electrones de cada órbita aumenta desde el interior hacia el exterior. Obtuvo el Nobel de física en 1922.
Albert Einstein 62931 1920
  • Irving Langmuir: ingeniero, físico yu químico estadounidense que recibió el Nobel de química en 1932 por sus labores en la química de superficie.
  • Max Planck: físico y matemático alemán, padre de la Teoría Cuántica, la cual le dio el Nobel de física en 1918. Descubrió una constante fundamental que recibiría su nombre, usada para calcular la energía de un fotón, al proponer que la radiación no podía ser emitida y absorbida de forma continua, sino que los intercambios energéticos sólo podían ocurrir en determinados momentos y pequeñas cantidades a las que llamó "quantum".
  • Marie Curie: científico polaca, pionera en el campo de la radiactividad (un término que ella misma acuñó) y descubridora de los elementos polonio y radio. Obteniendo el Nobel de física en 1903 (compartido con Pierre Curie y Henri Becquerel) y el de química en 1911 fue la primera persona en recibir dos premios Nobel en distintas especialidades (física y química)​ y la primera mujer en recibir uno.
  • Hendrik Lorentz: físico neerlandés que recibió el Nobel de Física el año 1902 junto con Pieter Zeeman por su investigación en la influencia del magnetismo en la radiación, dando pie al descubrimiento del efecto Zeeman. Fue un pionero de la formulación de las bases de la teoría de la relatividad junto con Henri Poincaré y J. C. Maxwell.
  • Albert Einstein: archiconocido físico alemán que publicó la teoría de la relatividad especial siendo aún empleado en la Oficina de Patentes de Berna, a raíz de la cual dedujo la ecuación de equivalencia masa-energía (E = mc²). Autor de la teoría de la relatividad general y de numerosas explicaciones sobre el efecto fotoeléctrico, recibiendo el Nobel de física en 1921 por todo ello.
  • Paul Langevin: físico francés, fue uno de los organizadores de los congresos Solvay. Conocido por su teoría del magnetismo, desarrolló la ecuación Langevin y las dinámicas también con su mismo nombre.
  • Charles-Eugène Guye: físico suizo, siendo uno de los profesores de Einstein en la Universidad de Ginebra. Llevó a cabo experimentos que buscaron demostrar la dependencia de la masa del electron de su velocidad, cuyos resultados fueron fundamento de las predicciones de Einstein y Lorenz.
  • Charles Thomson Rees Wilson: físico escocés que recibió el Nobel de Física en 1927 por la invención de la cámara de niebla.
  • Sir Owen Willans Richardson: físico británico que obtuvo el premio Nobel de física un año después de Wilson por su trabajo en la emisión termoiónica, estableciendo sus bases gracias a las investigaciones que realizó sobre la pérdida de electrones por los cuerpos calientes en el vacío. Autor de la Ley de Richardson o ecuación de Richardson-Dushmann.

Así, como vemos de los 29 asistentes a la conferencia de Solvay de 1927 un total de 17 eran o iban a ser premios Nobel. De ahí que esta edición fuese tan significativa y que la foto sea probablemente la que más genios reúna en un mismo momento y lugar.

Como curiosidad, como apuntan en Naukas el propio Ernest Solvay no fue a la universidad nunca, pero con sus patentes químicas reunió dinero suficiente como para vivir acomodado y emplear parte de su suma a organizar este congreso científico trianual. En ese encuentro fue donde Einstein, discutiendo sobre el principio de incertidumbre de Heisenberg con Bohr, acuñó su famosa frase "Dios no juega a los dados", a lo que Bohr respondió "Einstein, deja de decirle a Dios lo que ha de hacer".

Imagen | La versión a color es de Rare Historical Photos


          ARE YOU SURE IT’S NOT A CLOAKED ALIEN SPACESHIP? A Rare Asteroid Has Been Spotted Orbiting The Sun …      Cache   Translate Page      
ARE YOU SURE IT’S NOT A CLOAKED ALIEN SPACESHIP? A Rare Asteroid Has Been Spotted Orbiting The Sun Closer Than Venus.
          ANTIKVARIÁT: Fantastický lov #1 - Kir Bulyčov      Cache   Translate Page      

Hrozně rád navštěvuju kostely a antikvariáty. Mají neopakovatelnou atmosféru a na obou místech na mě dýchá něco mystického. Zatímco v kostele je to úcta k těm, kdo tu krásnou stavbu postavili a neskonalý obdiv k lidskému umu a víře, v antikvariátu se cítím jako ve skladišti osudů. Je to místo, kde najdete tisíce různých příběhů, se kterými si někdo dal strašnou práci, doslova zanechal kus sebe na papíru. Staré knihy jsou pro mě něco jako relikvie smrti alias viteály. Nestávají se jimi hned, ale ta duše autora se v nich zhmotní ve chvíli, kdy samotný předmět získá nějaký příběh a kdy se na něj začne prášit. To je ten moment, kdy do řečeného chrámu vpadnu já a začnu pátrat, protože jestli něco tyhle viteály nejsou, tak nejsou mrtvé, a když se zastavíte a nastražíte uši, uslyšíte jejich šepot: "Vééém si měééé..."

V tomhle nepravidelném seriálu, který bude dost záviset na mých úlovcích a schopnosti je přečíst a ocenit, bych vám rád představil známé i neznámé knihy, které lze sehnat z druhé ruky a stojí za to je mít. Zapomenuté poklady i stará vydání, na jejichž nové inkarnace marně čekáme, případně už jsme je vzdali.

Dnes se vrátím k jednomu autorovi, který se stal klasikem a po některých jeho knihách je pěkná sháňka. Celkem nedávno také proběhlo několik pokusů o nová vydání - jeho poslední publikace vydaná u nás, je z roku 2015, což rozhodně není dávno. Jedná se o Kira Bulyčova a jeho tvorbu pro nás, dospělé scifisty, ale i naše děti.

 

Kir Bulyčov 

Kir Bulyčov má u nás z období minulého režimu několik zářezů do vydavatelské pažby, ale přesto, že jde o ruského autora, nejsou to zářezy nijak luxusní, alespoň co se týče beletrie pro dospělé, a navíc některé jeho sci-fi romány byly kráceny a upravovány. "Luxusem" myslím hlavně vizuální stránku, obsahově jsou samozřejmě skvělé. Kir Bulyčov, vlastním jménem Igor Vsevolodovič Možejko, se narodil roku 1934, vystudoval filozofickou fakultu v Moskvě a živil se jako překladatel a novinář. Kromě sci-fi si od něj můžeme u nás přečíst několik odborných populárně naučných knížek o historii asijských a afrických zemí, jako jsou Sny zmizelých králů, Poselství mrtvých měst, případně Pod pirátskou vlajkou. Jelikož nejsou vydány pod pseudonymem, dají se paradoxně sehnat mnohem snadněji. V polovině šedesátých let si Bulyčov zvolil pseudonym pro psaní fikce - maželčino jméno za svobodna v mužském tvaru. Jako první se zaměřil na tvorbu pro děti, a tak vznikla Alisa / Alenka. U nás vyšly tři knihy, ve kterých nám Alenka stárne tak, jak stárnou její čtenáři. Alenka z planety Země (recenze), Alenčiny narozeniny a Milion Alenčiných dobrodružství. V roce 1985 vyšel román Neposedná Alenka zpracovávající v Alenčině stylu ruské pohádky, který se k nám ale už bohužel nedostal. Na Slovensku ještě vyšla v roce 1988 kniha Zajatci Asteroidu, ale ta je u nás bohužel také úplně nesehnatelná. Podle Alenky byl Československou televizí natočen velmi levný film Tři kapitáni.

Dalším Bulyčovovým univerzem je Guslar Veliký -  karikatura města Velký Cesting. Hlavním hrdinou je zde smolař Kornelij Udalov a česky vyšli Mimozemšťané v Guslaru a Marťanský elixír, případně novější Vynálezci v Guslaru.


Docela zajímavé by mohlo být sehnání slovenského vydání knihy Zákon pre draka z roku 1984, ve které najdeme povídku Zachraňte Galju, což je Bulyčovova variace na Piknik u cesty / Stalker od bratří Strugackých.

Vrchol jeho česky vydaných knih je pak Pereval a Za perevalom - česky Osada / Slyšel jsem zemi a Země je příliš daleko. (ukázka) Někde na Sardenu se mi válí retrorecenze, ze které je jasné, jak moc jsem tímhle románem byl nadšený.

Poslední román, který u nás vyšel, je pak Agent Kosmické flotily, který se točí kolem krádeže vesmírné lodi za účelem pašování zbraní z planety, na které se tamní civilizace sama zničila. Bulyčov napsal víc postkatastrofických věcí, ale ty už se bohužel na stánky v ČSSR nedostaly.

Během psaní dál vědecky pracoval a přednášel, dosáhl doktorátu a profesury ve svém oboru. V devadesátých letech po pádu SSSR přispíval i do amerického časopisu Locus, hlavně texty popisujícími reálný rozpad státu a společnosti, která ho obklopovala. Zemřel 5. 9. 2003 na rakovinu.

 

A teď knihy -  kde sehnat

Problém je, že je po něm sháňka hlavně v Praze. Tam jde v antikvariátech o poměrně vysokoobrátkové zboží, takže je ideální se ptát co nejčastěji, rezervovat přes web nebo chodit naopak někam, kde web nemají. První zářez do sebrání knížek Kira Bulyčova proběhl přesně takhle. V antikvariátu v Dělnické ulici, který má pod palcem pan Novák a jen on ví, kde jakou knihu má. Na knihy se nesahá, protože chorobně vysoké sloupečky by mohly spadnout a zavalit vás. To jako fakt.
Každopádně pan Novák, který je tam ve všední dny dopoledne do deseti / jedenácti a večer kolem šesté, sáhl a vytáhl. Alenku z planety Země a Milion Alenčiných dobrodružství. Dohromady jsou knížky o Alence tři a v dětské literatuře patří do fondu knih, které sice zestárly, ale dají se i dnes číst. Podivná vesmírná zvířata, vesmírní piráti nebo cestování časem jsou i dneska aktuální témata a knížka je psaná čtivě a současně. Když budete mít hodně štěstí, můžete narazit i na vydání, které vycházelo na pokračování v časopise Ohníček mezi roky 1979 a 1980, a to hlavně pokud máte rádi ilustrace Jaroslava Maláka. Tahle stará knižní vydání z roku 1971 nebo druhé 1985 jsou skvělá hlavně díky úpravě a ilustracím. Malák je úžasný ilustrátor a ve všech třech dílech Alenky dostal maximální prostor pro drobné, ale i celostránkové ilustrace. Ale zpět k prvnímu lovu - pokud zavítáte do Dělnické, nezapomeňte se zeptat na pobočku, kterou mají o pár ulic dál. A mimochodem, tenhle antikvariát nejen že nemá web, ale dokonce ani telefon.

Další lov

Další lov mě pak zavedl více do centra, do okolí Masarykova nádraží. Pro přespolní je to ideální lovecký revír, protože se v okolí nachází hned několik antikvariátů. Což má ale za následnek zase drobnou nevýhodu - je trochu probráno. Kolem Masaryčky najdete Arco, skvělý Podzemní antikvariát a výdejnu Antikvariáty.cz. Všechny mají webovky, ale osobní návštěva, hlavně v Podzemí, určitě stojí za to. Bohužel tady jsem nepochodil, momentálně ale koukám - mají Alenku. Jenže tu novou bez Maláka a to je strašná škoda.

Po Praze je jich rozeseto mnoho dalších a ještě víc pražských je čistě na internetu a určitě se k nim i dostaneme, ale Bulyčova jsem se jal shánět na dálku. Naštěstí jsem měl služební cestu do Liberce a Liberec, to je místo antikvariátům zaslíbené (na to, jak je malé). Hlavně Fryč je úplně boží. Velký prostor se spoustou knih, sci-fi a fantasy nevyjímaje. Menší, ale výběrem zajímavý je pak Avion, který najdete v ulici od Fryče přes náměstí. Ideálně si zapněte mapy. A tam jsem pořídil pár Saturnů a u Fryče chybějící Alenku.

Edice Saturn je trafiková edice barevných paperbacků a najdete v ní prakticky celé dospělé Bulyčevovo dílo, které u nás v Česku vyšlo. Výjimkou jsou Vynálezci v Guslaru, kteří vyšli v roce 2010 samostatně. Jinak ale v Saturunu najdete Země je příliš daleko, Slyšel jsem zemi, Marťanský elixír, Mimozemšťané v Guslaru nebo Agent kosmické flotily. Slyšel jsem zemi a její pokračování Země je příliš daleko u nás vyšla nově pod názvem Osada. Jde o plné neosekané vydání, takže je na zvážení každého, zda dát cca 120 za saturnovky nebo 250 za novou, doplněnou knihu. Saturnovky jsou ovšem moje srdeční záležitost, protože právě přes ně jsem se s Bulyčovem seznámil. Mimozešťané v Guslaru jsou další kniha, která u nás nově vyšla, ale její nové vydání do antikvariátů ještě nedorazilo.

Naneštěstí v Liberci jsem nesehnal ty Saturny všechny, takže přišel na řadu Antikvariát u kostela v Teplicích, respektive jeho virtuální verze a Agent kosmické flotily byl na světě.

Obecně se Bulyčev neshání úplně jednoduše a chce to hledat, ale zvláště Alenka s Malákovými ilustracemi rozhodně stojí za delší pátrání a trochu té námahy.


          Fate Space Toolkit • Prototype Edition      Cache   Translate Page      
Fate Space Toolkit • Prototype EditionPublisher: Evil Hat Productions, LLC

Take your Fate game into the great unknown with the Fate Space Toolkit! The Toolkit requires Fate Core to play. Inside you'll find:

  • Guidelines for creating a space-faring game without breaking your table's sense of what's plausible. and nbsp;
  • Multiple options for deciding how space-travel works in your setting, from star charts to rocket ships. and nbsp;
  • A variety of tools for making your space fights exciting and consistent with your setting.
  • Guidance on creating aliens and alien worlds.
  • Five ready-to-go campaign-starter settings showcasing all of the toolkit's tools in action. and nbsp;

This is the Prototype Edition of the Fate Space Toolkit. What's that mean?

TL;DR: There's no art, but sales of this will help us get art, and once we get art, we'll upgrade your PDF to one with art at no added cost.

The Fate Space Toolkit has had a rocky ride through asteroid-filled space to reach you in its present form. and nbsp;

Towards the end of 2018, after the text and layout was done, but before we could schedule its release and art acquisition effort, Evil Hat realized it was over-extended and needed to slim back its product offerings for the coming year. You can read more about this in our public blog post from then, found here: https://www.evilhat.com/home/refocused-resized-hat-mode-activated/

At any rate, Fate Space ended up right on the cusp there and mdash;in the and ldquo;neutral zone and rdquo; as it were. There wasn and rsquo;t budget to make the art happen any time soon, let alone put it into print. But the text, the glorious text, that was done, and well worth reading. So how to get it out to folks?

In the end we and rsquo;ve landed on this, the Prototype Edition of the Fate Space Toolkit. We and rsquo;ll sell it in this art-free form (the lavender rectangles throughout the text are place-holders for eventual artwork) until it generates enough revenue to pay for the missing art budget (that and rsquo;ll require at least 500 sales). Once we have that, we can commission the art, and at least provide a final version of the book in electronic form. (If that happy event comes to pass, we and rsquo;ll upgrade all purchases of the Prototype Edition PDF to the full final PDF version at no added cost.)

As to whether or not the book will see print, who knows? At the least, if we get the budget for art, we and rsquo;ll be able to take a look at making it available as a print-on-demand title here on DriveThruRPG.


          Odkryto asteroidę, która krąży dookoła Słońca wewnątrz orbity Ziemi, 2019 AQ3 ma średnicę około 1.6 km, okres obiegowy wynosi 165 dni      Cache   Translate Page      
Takich jak ona jest tylko osiemnaście. 2019 AQ3 to asteroida, która krąży wokół Słońca w odległości mniejszej niż Wenus. Jej okres obiegu wokół naszej gwiazdy jest najkrótszy ze wszystkich asteroid. A to jeszcze nie wszystkie aspekty, które świadczą o jej wyjątkowości. Układ Słoneczny obserwujemy od setek lat i mogłoby się wydawać, że znamy go już […]
          Scientists figure out how to build future space stations inside asteroids      Cache   Translate Page      
Preview Future off-planet exploration may rely on space stations built inside enormous asteroids, thanks to new research. The move would both counter the ill effects of zero gravity, and provide a ready source of precious minerals.
Read Full Article at RT.com
          Harvard: sostienen que una nave extraterrestre está cerca de la Tierra      Cache   Translate Page      
El Jefe de Astronomía de la universidad ha generado revuelo en la comunidad científica con un documento en el que detalla que lo que se considera un asteroide podría, en realidad, tratarse de tecnología avanzada proveniente de otro sistema
          Asteroid: Final Impact      Cache   Translate Page      
Asteroid: Final Impact
          Astrônomos descobrem asteroide ímpar entre Mercúrio e Vênus      Cache   Translate Page      
Ainda há muita coisa a ser descoberta no nosso próprio sistema solar, como mostra o artigo abaixo: Cientistas americanos descobriram o asteroide único 2019 AQ3, que orbita extremamente perto do Sol,...

Visite OVNIhoje.com para maiores detalhes...

          Space Mining Market Growth Analysis and Industry Development 2019 – Dominated By Deep Space Industries Inc., Planetary Resources, Moon Express, ispace, Asteroid Mining Corporation Limited, Shackleton      Cache   Translate Page      
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          NASA y ESA planean experimento de desviación de asteroide - Azteca Noticias      Cache   Translate Page      
  1. NASA y ESA planean experimento de desviación de asteroide  Azteca Noticias
  2. Asteroide chocaría contra la Tierra este 2019  El Diario
  3. Científicos aumentan el riesgo de choque de un asteroide con la Tierra  Sputnik Mundo
  4. Alertan sobre asteroide que podría chocar contra la Tierra este 2019  Diario Presente
  5. La NASA disparará contra asteroides para proteger la Tierra  ComputerHoy
  6. Ver cobertura completa en Google Noticias

          The Accidental Astronauts      Cache   Translate Page      

Explore the Sun, Moon and Earth system with a wise-cracking starship computer. Follow an asteroid as it crashes into the Moon. Bounce along with them on the lunar surface. Get up close and personal with a solar storm ...

Auckland | Saturday, 2 February 2019 - Sunday, 24 February 2019


          Ogromna asteroida zagraża Ziemi. NASA nie ma wątpliwości: Jeżeli uderzy w naszą planetę nikt nie przeżyje! [VIDEO]      Cache   Translate Page      
Co jakiś czas pojawiają się mniej lub bardziej wiarygodne spekulacje czy przepowiednie o końcu świata. Tymczasem NASA ostrzega przed kosmicznym kataklizmem, który może zniszczyć świat, jaki znamy. Asteroida Bennu waży 77 mld ton (!) i – według Narodowej Agencji Aeronautyki i Przestrzeni Kosmicznej – wkrótce uderzy w kulę ziemską. I raczej marna szansa, by ktokolwiek […]
          Ученые предрекли крушение смертоносного астероида 2018XB4 на Земле      Cache   Translate Page      
Ученые предрекли крушение смертоносного астероида 2018XB4 на Земле#source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000

          New Asteroid Discovered      Cache   Translate Page      
Via Instapundit comes this story about the discovery of a new asteroid inside the orbit of Venus. One of the Brickmuppet's Crack Team of Science Babes explains why this is object is so potentially interes.... "Forget that! It's not important anymore. I've uncovered proof that our society is over" Wha..? Well. That's it. UPDATE: I have a question. Would this be transhumanist furries or would the lack of fur preclude that and if so would these be...
          nogbadthebad commented on the post, Weekender XLBS: Surviving An Asteroid Apocalypse!      Cache   Translate Page      
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          Un asteroide sfida il Sole, mai visto prima uno simile - Rai News      Cache   Translate Page      
Un asteroide sfida il Sole, mai visto prima uno simile  Rai News

La sua orbita è più ravvicinata rispetto a quella di Venere, il secondo pianeta più interno del Sistema Solare.

Visualizza copertura completa su Google News
          Exoplanets Online v0.6.1      Cache   Translate Page      
Colonize planets in far off solar systems. Build fleets and fight other players.Short Summary -
Exoplanets Online (EO) is the answer to the question: What would you get if you made an economy based 4X game that just kept going and played like an MMO?
(4X = eXplore, eXpand, eXploit and eXterminate)

Explore a persistent Galaxy of 300 open PvP stars and over 1400 planets.
Expand your Corporation from a single empty planet into a galactic empire.
Exploit Planets and Asteroids for their resources and living space.
Exterminate your rivals and take their planets for yourself, or use diplomacy to grow without the need for violence.

EO is Online Only with Chat, Trade, and Alliances with other players.

It is a work in progress created and run by one person. Work began Jan 2018.

Plot -
In the year 3035, Earth is attacked by an extraterrestrial fleet that completely overwhelms Earth's planetary defenses. The player takes on the role of a corporation that escapes Earth with an FTL capable vessel and sets a course for a habitable Exoplanet.

More Info -
The ultimate PvE goal of EO is to build up an economy spanning dozens of Exoplanets and build a large enough fleet to retake Earth and the rest of our home system from the alien menace.

Fleet to Fleet combat supports up to 24 ships per battle in a mobile friendly 1v1 left vs right format.
Just about every planet starts out with pirates around it so you almost always have something to fight.

In the fleet battles, ships automatically fire at targets with most weapons. The player can bring up to 6 on-demand abilities such as Tactical Nukes or EMP to add a bit of strategy to the battles, which can either be against NPCs or Players.

Earth, Mars all the way up to Pluto along with one moon for each planet are included. Credit to NASA for the 4K planet imagery.

Be sure to start with the Tutorial Missions when you first get in-game, they should give you some idea where to start, and once you've done them all you should have at least one planet fully covered in buildings without ever waiting for credits or resources to be produced.

Price, Ads and Micro-transactions -
All content will be available to all users without paying a cent. Forever.
EO is free to play, ad free for all, and uses the least invasive micro-transaction system I can think of.
Micro-transactions can buy one thing: Time Crystals.
Time Crystals can be used to skip building and repair timers or re-rolling resources on a building slot. Time crystals can also be obtained as in-game loot, or from a rewarded video ad.
Build Timers are never crazy long forcing you to buy time crystals either, they are usually around 5 minutes, up to 1 hour for the ultimate ships.

Continued Development -
I will be working on polishing existing systems and fixing bugs all the way up to implementing new content and core features. Most of the profits generated from micro-transactions and the video ad revenue will go right back into further developing the game.
I come from a PC background, and I actually hate most phone games.
I have strived to not just create another copy-pasted 2D mobile game where you pay to win. I want near PC quality graphics, and I want true Sci-fi, I don't want to dumb things down to appeal to the masses. My goal isn't to make a Sci-fi "clash of" game, my goal is to make a mobile game with the intricacies of a PC game.
It'll probably take awhile to get EO to where I want it, but I see lots of potential in the project and plan on seeing it through.

Performance Note -
EO was created with graphics taking priority over older device support. It uses high poly ship models and 4k textures to be as beautiful as possible. With that being said there isn't a whole lot going on in space and the game is pretty well optimized so it should run at 30 FPS+ on most devices 5 years old or newer. If the game does lag, you can try turning off "Beautify" (Post-Processing) in the in-game settings. It just won't look nearly as beautiful...

Have Fun!Exoplanets Onlinehttps://lh3.googleusercontent.com/Ug3QfAktPzoecyTcrx9gsZAD1SPuW4CHOlx6aVAPgXtpSnczWg92qwcH89w2Vstors0=w200https://lh3.googleusercontent.com/O1ET7zRZsrQAwj4cjO81i7G6v02Ikt_SAQ1aY8tzDRYwRTeKUStJQchZAIenlKxkVsc=w700https://play.google.com/store/apps/details?id=com.NullReferenceGames.ExoplanetsOnlineNull.Reference.GamesNull Reference GamesRole PlayingRole Playing0.6.1February 9, 20194.4 and up25.5 M0.0Rated for 7+10,000 - 20,000Privacy Policy added to the login screen to get the app back up on Google Play.

Button to open the Exoplanet Wiki from the login screen and settings screen for nowDOWNLOAD APK
          Comment on Raptor fired at power level needed for Starship, Super Heavy by James Lunar Miner      Cache   Translate Page      
The reality of the highly propellant efficient 1,600 Isp to 2,600++ Isp electric propulsion revolution is in orbit all around the Home Planet and out as far as the asteroid Ceres. Unfortunately, the grossly propellant inefficient 380 Isp fossil fuel Raptor/Starship Mars colonies soon cult folks seem incapable of grasping the current commercial satellite electric propulsion situation and the obvious and ongoing benefits to be derived from cost effective and high delta-v capable electric propulsion spacecraft. "The VASIMR electric plasma rocket could be used to power a high-efficiency space tug, using only 9 tons of Argon propellant to make a round trip to the moon, delivering 34 tons of cargo from Low Earth Orbit to low lunar orbit. As of 2014, Ad Astra Rocket Company had put forward a concept proposal to utilize the technology to make a space tug." From: "Space tug" Wikipedia At: https://en.wikipedia.org/wiki/Space_tug How much added time and mission risk do we add with each docking and deep cryogenic liquid methane and liquid oxygen “refueling” event? And how many risky launches and slow and risky docking and refueling events do you need (and how many tons of low energy methane and oxygen propellants need to be hauled into Low Earth Orbit and Low Lunar Orbit) for the overweight, yet to be built, and grossly propellant inefficient 380 Isp Raptor powered stainless steel Starship to make the round trip in delivering "34 tons of cargo from Low Earth Orbit to low lunar orbit"?
          İsveç’ten bir bilim-kurgu: Dream      Cache   Translate Page      

Orijinal adıyla Dröm, İngilizce ismiyle Dream, İskandinav tarzı bir Stranger Things olarak tanımlanmakta. Bir grup çocuğun her uyuya kalışlarında kendi geleceklerine gitmeleri hikayenin ana omurgasını oluşturuyor. Rüyaları aracılığıyla gelecekteki hayatlarının yirmi yıl sonra nasıl olacağını gören çocuklar, yeni güçlerinin asteroidin çarptığı bir adada uyandıklarında keşfediyorlar. Hayatları boyunca yaşayacakları sürprizler ve güzel anların yanı sıra hayal […]

Sonrası İsveç’ten bir bilim-kurgu: Dream Dizi Haber ilk ortaya çıktı.


          Meade F3.3 Focal Reducer      Cache   Translate Page      
Wanted

I want Meade F3.3 Focal Reducer but I couldn't find ....
I'd like to use it for ASI290 and observe comet , asteroid occulation and Exoplanet transit , senser of ASI290 is too small and my C8 is too dark because it's F10 telescope, so I need this Focal Reducer.

n/a
          Asteroid Stations      Cache   Translate Page      
https://www.dailymail.co.uk/sciencetech/ article-6683841/Scientists-want-build-sp ace-station-INSIDE-asteroid.html
          Hayabusa2 Set to Land on Asteroid Ryugu on Feb. 22      Cache   Translate Page      
The touchdown operation to collect a sample from Ryugu will be between February 20th – 22nd. Hayabusa2 is scheduled to begin the descent from
          Scientists found the 'missing link' in the theory on how planets are formed - Business Insider      Cache   Translate Page      
Scientists found the 'missing link' in the theory on how planets are formed  Business Insider

Astronomers have spent years trying to prove a theory on how planets are formed from small asteroid-like objects called Edgeworth-Kuiper Belt Objects.


          Scientists figure out how to build future space stations inside asteroids      Cache   Translate Page      
*Scientists figure out how to build future space stations inside asteroids * *Image: https://img.rt.com/files/2019.02/article/5c5eedacdda4c8133c8b4585.jpg * 9 Feb, 2019 Future off-planet...
          "Scary Known Unknown" --A Vast Hidden Asteroid Population Close to Sun - The Daily Galaxy --Great Discoveries Channel      Cache   Translate Page      
  1. "Scary Known Unknown" --A Vast Hidden Asteroid Population Close to Sun  The Daily Galaxy --Great Discoveries Channel
  2. Scientists Want to Build a Space Station Inside an Asteroid  Futurism
  3. NASA asteroid tracker: Two HUGE asteroids to travel TOWARDS EARTH in 'close approach'  Express.co.uk
  4. Scientists Are Investigating Building a Space Station Inside a Giant Asteroid  ScienceAlert
  5. Scientists figure out how to build future space stations inside asteroids  RT
  6. View full coverage on Google News

          Extraterrestrial Locations - Simón Bolívar & Asteroid (712) Boliviana - Teror, Gran Canaria, España      Cache   Translate Page      
Simón José Antonio de la Santísima Trinidad Bolívar Palacios Ponte y Blanco, called "El Libertador", better known as Simón Bolívar (* 24 July 1783 in Caracas, New Granada; † 17 December 1830 in Santa Marta, Greater Colombia), was a South American independence fighter. He is the national hero of several South American and Caribbean countries. He led the wars of independence against Spanish colonial rule in Venezuela, Colombia, Panama and Ecuador. He also intervened decisively in the independence processes in Peru and Bolivia, which is named after him.

On March 19, 1911, the German astronomer Max Wolf discovered this c-type asteroid of the asteroid main belt in Heidelberg.
It is named after the South American revolutionary Simón Bolívar.



          Scientists found the 'missing link' in the theory on how planets are formed      Cache   Translate Page      

National Astronomical Observatory of Japan discovery objectKo Arimatsu

  • For decades, astronomers have been trying to prove a theory about how planets are formed from small asteroid-like objects called Edgeworth-Kuiper Belt Objects.
  • Scientists at the National Astronomical Observatory of Japan found an object on the edge of our solar system, and managed to prove its existence with an incredibly simple method called "occultation".
  • One of the astronomers who made the discovery described the find as "a real victory for little projects".


For several decades now, astronomers have been waiting to prove a theory about how planets are formed from small asteroid-like objects called Edgeworth-Kuiper Belt Objects in our solar system.

The existence of these objects had been predicted, but as they were so too distant, small, and dim — even for world-leading telescopes — it was hard to find a way to observe them directly.

See the rest of the story at Business Insider

NOW WATCH: Michael D'Antonio reveals Donald Trump's 'strange' morning ritual that boosts his ego

See Also:

SEE ALSO: This black hole is spinning so fast that it could make space itself rotate


          Researchers Discover the Closest Known Asteroid to the Sun - Tdnews      Cache   Translate Page      
  1. Researchers Discover the Closest Known Asteroid to the Sun  Tdnews
  2. Scientists Are Investigating Building a Space Station Inside a Giant Asteroid  ScienceAlert
  3. Scientists figure out how to build future space stations inside asteroids  RT
  4. NASA asteroid tracker: Two HUGE asteroids to travel TOWARDS EARTH in 'close approach'  Express.co.uk
  5. Scientists Want to Build a Space Station Inside an Asteroid  Futurism
  6. View full coverage on Google News

          Scientists figure out how to build future space stations inside asteroids      Cache   Translate Page      

Future off-planet exploration may rely on space stations built inside enormous asteroids, thanks to new research. The move would both counter the ill effects of zero gravity, and provide a ready source of precious minerals. The interest in mining asteroids and bringing their valuable minerals back to Earth has increased in recent years, possibly encouraged […]

The post Scientists figure out how to build future space stations inside asteroids appeared first on USAHM Conspiracy News.


          Un asteroide de 40 metros puede chocar contra la Tierra en plena Feria de Albacete - El Digital de Albacete      Cache   Translate Page      
  1. Un asteroide de 40 metros puede chocar contra la Tierra en plena Feria de Albacete  El Digital de Albacete
  2. Asteroide chocaría contra la Tierra este 2019  El Diario
  3. Peligro para la Tierra: un asteroide podría chocar en 2019  Periódico Cubano
  4. Alertan sobre asteroide que podría chocar contra la Tierra este 2019  Diario Presente
  5. NASA y ESA planean experimento de desviación de asteroide  Azteca Noticias
  6. Ver cobertura completa en Google Noticias

          Mila111111: Что происходит?      Cache   Translate Page      
Россиянка рассказала на заседании ООН о гигантской пирамиде над Вашингтоном


В Интернете распространяется интересная запись, якобы сделанная в январе текущего года на заседании Организации Объединенных Наций. Несмотря на то что снимать такие мероприятия на видео строго воспрещено, кто-то из присутствующих, похоже, нарушил запрет и запечатлел происходившее на камеру телефона. Затем необычный ролик был загружен в Сеть, а то, что попадает в виртуальное пространство, как известно, остается в нем навсегда.






Нашумевшие кадры демонстрируют российскую предпринимательницу Алию Прокофьеву, основавшую международную космическую фирму «Галактика». Эта частная компания занимается тем, что ищет способы сделать путешествия человека по Солнечной системе осуществимыми, доступными и безопасными. Бизнесвумен, судя по всему, также активно интересуется неопознанными летающими объектами, поскольку именно о них она говорила на заседании ООН.

Прокофьева обратилась к представителям международной организации с информацией о том, что 19 декабря прошлого года, в 16:07, предположительно произошел контакт землян с инопланетным разумом. Дескать, гигантский металлический объект в форме пирамиды, прекрасно видимый невооруженным глазом, завис над американской столицей. Некоторые жители Вашингтона, ставшие свидетелями этого явления, сняли его на камеры.





По словам Прокофьевой, инопланетный корабль диаметром около 100 метров повис на полукилометровой высоте над городом, вращаясь вокруг своей оси и излучая тусклый свет. НАСА получило с этого космического судна некие данные, которые до сих пор обрабатываются сотрудниками агентства. Канадская обсерватория «CHIME» также зафиксировала сигналы с корабля. К счастью, неопознанный летающий объект не проявлял признаков агрессии.

Многие пользователи Интернета убеждены, что эти кадры являются подлинными и действительно были сделаны на заседании ООН (хотя немало и сомневающихся). Примечательно, что подобный же НЛО был зафиксирован 9 декабря 2009 года над московским Кремлем. Огромный пирамидальный объект в течение многих часов зависал над столицей РФ. Многие уфологи убеждены, что пришельцев привлекларезиденция российского лидера. Ну а в случае, о котором недавно поведала в ООН Алия Прокофьева, они явно заинтересовались Белым домом, где находится глава США.






http://nashaplaneta.su/news/rossijanka_rasskazala_na_zasedanii_oon_o_gigantskoj_piramide_nad_vashingtonom/2019-02-10-63637


Два непонятных светящихся объекта «плясали» в небе над Германией


Представленная ниже видеозапись была получена 3 февраля текущего года в немецком Штутгарте.

Местные жители стали свидетелями удивительного явления: над городом появились два крупных светлых шара, совершавших в небе своеобразный «танец». Неопознанные летающие объекты сближались и отдалялись в воздухе, крутились вокруг друг друга и двигались симметрично, словно некие разумные существа.

Разумеется, очевидцы не преминули запечатлеть необычный феномен на камеры мобильных телефонов. Опубликованные во Всемирной паутине ролики быстро приковали внимание уфологов, исследователей мистики и простых завсегдатаев Интернета. Многие комментаторы обращают внимание на то, что загадочные НЛО парили возле опоры линии электропередачи. Возможно, эти шары заинтересовало электричество, бегущее по кабелям энергетической сети?

Некоторые пользователи виртуального пространства считают, что речь может идти о паре шаровых молний . Эти светящиеся и плавающие в воздухе образования нередко в самом деле ведут себя как живые существа и притягиваются к тем местам, где есть электроэнергия. Природа шаровых молний до конца не изучена учеными, поэтому они могут считаться не менее загадочным явлением, чем призраки или инопланетяне.

Однако наиболее популярная гипотеза, разумеется, гласит, что над Штутгартом оказались два воздушных судна пришельцев.




http://nashaplaneta.su/news/dva_neponjatnykh_svetjashhikhsja_obekta_pljasali_v_nebe_nad_germaniej/2019-02-10-63636

На Венесуэлу падают метеориты!


В ночь с субботы на воскресенье, 10-е февраля, социальные сети Южной Америки взорвались сообщениями о наблюдении падающих с неба метеоритов:












#9Feb Usuarios en las redes sociales reportan una gran luz en el cielo de Caracas. Me hacen llegar este video pic.twitter.com/Qy1lQz0jjc@Malliotakis_


— Reporte Ya (@ReporteYa) February 10, 2019



На данный момент большинство наблюдений приходит из Венесуэлы, поэтому где и что упало пока сказать сложно. Известно точно, что:


а) Метеоритов было несколько, поскольку есть кадры снятые и в светлое время суток.



#9Feb | #Meteorito #Valencia #Carabobo. Para más información ingrese a nuestra página -> https://t.co/8meaIuEmRS #800Noticias pic.twitter.com/CTi9CQjAQk


— 800 Noticias (@800Noticias) February 10, 2019



б) Есть кадры с места падения по меньшей мере одного метеорита, где наблюдается обширное возгорание лесного массива:







ОБНОВЛЕНИЕ № 1


В сети появились новые кадры с места падения одного из метеоритов.

Загрузка...

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Возможно, что падение одного из метеоритов (оставленный им горячий шлейф) зафиксировал погодный радар:



Место регистрации шлейфа на карте:



Что произошло в небе над Венесуэлой пока остается загадкой – официальных комментариев нет, а если они и будут, их достоверность сомнительна.


Версий случившегося предлагается несколько и чаще всего предполагается продолжение падения облака обломков, сопровождающих астероид (89959) 2002 NT7, который, согласно расчетам, должен был приблизиться к Земле 1-го февраля 2019-го года и фрагменты которого в этот день упали на Кубу.


Еще один кандидат на падение – недавно открытый астероид 2019 CB2, о приближении которого накануне предупреждало NASA.


Наконец, в качестве третьей версии рассматриваются некие искусственные объекты – НЛО, ракеты ПВО, неопознанные самолеты или другое оружие. Возможно, что над Венесуэлой состоялась небольшая битва в воздухе или просто катастрофа.


ОБНОВЛЕНИЕ № 2


Новые видео с места событий:












Следите за обновлениями.

http://thebigtheone.com/?p=5498


          ¿CHOCARÁ UN ASTEROIDE CONTRA LA TIERRA EL 9 DE SEPTIEMBRE PRÓXIMO?      Cache   Translate Page      

El titular es impactante… pero aquí pensamos que no existe tal amenaza y que detrás hay otros intereses.

La entrada ¿CHOCARÁ UN ASTEROIDE CONTRA LA TIERRA EL 9 DE SEPTIEMBRE PRÓXIMO? se publicó primero en Mundo Misterioso.


          La NASA y la ESA se Preparan Para Desviar un Peligroso Asteroide      Cache   Translate Page      

La NASA y la ESA, ya se están comenzando a preparar en serio para desviar un enorme asteroide del tamaño de la Gran Pirámide de Giza. La misión ya está en marcha y planea estrellar una nave contra un asteroide y comprobar si se ha desviado… ¿En que consiste esta increíble misión? ¿Cómo es el […]

La entrada La NASA y la ESA se Preparan Para Desviar un Peligroso Asteroide se publicó primero en Mundo Misterioso.


          Superluna encabeza fenómenos astronómicos de febrero      Cache   Translate Page      

Venus, Saturno, Júpiter, Marte, el asteroide Bennu y la superluna llena del 19 de febrero, serán los protagonistas de los eventos astronómicos de este segundo mes del año.

El día 10, la Luna en su fase creciente y Marte estarán en su máximo acercamiento aparente llamado conjunción, ambos podrán ser observados en el oeste una hora después del atardecer.

Para el 14 de febrero, el asteroide Bennu y la nave espacial OSIRIS-Rex, encargada de explorar el objeto, estarán ubicados a la derecha de Marte.

Una hora antes del amanecer del día 18, Venus y Saturno estarán en su posición más cercana aparente, pues ambos se encuentran separados por millones de kilómetros.

La noche del 19 de febrero se engalanará con la superluna llena, pues el satélite natural de la Tierra se encontrará en perigeo, es decir, a menor distancia con respecto al “planeta azul”.

Para la mañana del 27, la separación de Venus y Saturno formará una alineación con Júpiter, que a su vez se encontrarán en conjunción con la Luna, destacó la Administración Nacional de la Aeronáutica y del Espacio (NASA, por sus siglas en inglés).

En febrero, los planetas y estrellas de color rojo y azul podrán ser observados de mejor manera. Durante este mes, Marte se podrá observar rojizo durante las dos primeras horas después de la puesta del Sol.

Más información en El Siglo de Torreón


          "Scary Known Unknown" --A Vast Hidden Asteroid Population Close to Sun - The Daily Galaxy --Great Discoveries Channel      Cache   Translate Page      
  1. "Scary Known Unknown" --A Vast Hidden Asteroid Population Close to Sun  The Daily Galaxy --Great Discoveries Channel
  2. Scientists figure out how to build future space stations inside asteroids  RT
  3. Scientists Are Investigating Building a Space Station Inside a Giant Asteroid  ScienceAlert
  4. NASA asteroid tracker: Two HUGE asteroids to travel TOWARDS EARTH in 'close approach'  Express.co.uk
  5. Scientists Want to Build a Space Station Inside an Asteroid  Futurism
  6. View full coverage on Google News

          Song Premiere: Burn Burn Burn – “Nemesis House”      Cache   Translate Page      

We’re pleased to bring you the premiere of Burn Burn Burn’s new song “Nemesis House” (listen below). The track is taken from the band’s forthcoming full-length album Chosen Family, which is scheduled to be released on February 27, 2019 through via Tiny Dragon Music, Bypolar Records, Stars at Night, and Asteroid M Records. You can pre-order the [...]

The post Song Premiere: Burn Burn Burn – “Nemesis House” appeared first on New Noise Magazine.


          My Plan: Catch It in the Pouch of a Giant Slingshot, Which Then Flings It Back Into Space      Cache   Translate Page      
Scientists say they are very close to developing a way to stop an asteroid from hitting Earth. Democrats are trying to shut the program down, saying it constitutes discrimination against an undocumented immigrant. Send to Kindle
          SUNDAY BLOODY SUNDAY (FEB 9, 2019): CIA Headquarters Located Beneath CERN at Lake Geneva in Switzerland Plotting Horrific Day of War, Terror & Disasters on February 10, 2019, Including But Not Limited to: a) Asteroid Strikes, b) World War III, c) Foreign Attacks and/or Invasions by China, Iran, ISIS, North Korea, Pakistan, Saudi Arabia, Turkey and/or Russia, d) Coup Dètats Targeting Capitol Cities, e) Bio-Chemical Attacks & Biological Outbreaks, f) Nuclear Attacks, g) Nuclear Reactor Accidents       Cache   Translate Page      
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          DoctorSpuds Reviews Things - Phillip the 2600, What has he defiled today? (Updated 2/10/19)      Cache   Translate Page      

Phillip is pain... All it feels is an endless wash of pain. Phillip waits for death patiently and quietly for it knows its death is nigh
Changelog:
1/31/19 Added Commavid, Atari Silver Label
2/1/19  Added Atari Text/Color Label
2/2/19 Added Xonox
2/4/19 Added Quest for Quintana Roo, Fast Eddie
2/10/19 Added Nexar, Ram It, Stargunner
 
 
 
Data Age

  • Encounter At L-5 – Most sprites are slightly warped but you can see it most on the Data Age logo at the top right. Sounds are mostly the same with an off note here or there, nothing serious. Conclusion… Completely playable
  • Bugs – Most ‘Bugs’ are intact but some are scrambled to high hell, the transition scene is unaltered. Sounds are intact with nothing seriously out of the ordinary. Conclusion… Completely playable.
  • Warplock – The only sprites that show signs of being off are the score sprites at the top of the screen, everything else is unchanged. Yep sounds are still terrible so there’s nothing wrong there. Conclusion… Completely playable.
  • Bermuda Triangle – Most of the graphics are unchanged except now the sprites will wrap around the screen before they emerge from the sides, you’ll see half of a giant fish on either side of the screen before it appears then the two halves vanish. There is a constant buzzing noise that plays while the game is turned on, nothing will change it. Conclusion… Completely playable.
  • Sssnake – The graphics are slightly screwed up so that some of the squares are together forming large channels of nothing in the grid. The track that you’re stuck on has moved to be partially inside the grid, I have now found out that the squares do in fact kill you on contact, which they really didn’t need to program. Sounds are fine but the game is completely unplayable.
  • Airlock – The color pallet is completely off since the floors and walls are now blue instead of pink/purple. The movement is rather jerky but the enemies still behave the same. Sounds are slightly off but nothing too noticeable. Conclusion… Completely playable.
  • Journey: Escape – DEAR GOD THE MUSIC!!! MAKE IT STOP PLEASE!!! The weird swirly background is now relegated to a one pixel vertical strip moving side to side and the opening scene is completely butchered as parts of sprites are either missing or in the wrong place.
  • Frankenstein’s Monster – The monster has been cut in half has skinny chicken legs and is yellow, the environment is largely unchanged.  The spiders are also yellow, but sounds are pretty much the same, apart from the jumping noise which sounds very off now. It’s still completely playable.
U.S. Games
  • Eggomania – The bird has become a twisted evil creation of Satan, the frog is blue, and the music will kill your ears, but it’s still playable.
  • M.A.D. – The cities are even more scrambled than they were before but otherwise everything is fine, the sounds are largely unchanged as well. It’s still completely playable
  • Gopher – The farmer has three faces, one looking left, one looking right, and one look straight into your soul. Everything else is largely unchanged and is still playable.
  • Entombed – some of the corridors are only half the standard width and despite being that perfect size you still can’t squeeze through them rendering the game unplayable in some circumstances, the music is also butchered to hell and back.
  • Name This Game – That octopus has seen better days since its pixels are spazzing left and right making it look very frightening. There is some minor sprite warping on everything and the sounds are mostly all right apart from the jingle but otherwise it’s playable.
  • Raft Rider – Same things as Bermuda Triangle except there are now thick green vertical bars on either side of the screen. There is some gnarly sprite warping on the moose but otherwise everything is fairly normal and completely playable.
Froggo
  • Sea Hawk – The color palette is out of wack since the sky is pink and the waves are green, the sprites are surprisingly intact as well. Also you explode immediately whenever you respawn rendering the game unplayable.
  • Sea Hunt – The colors are also out of wack but the sprites are unaffected apart from the Sancho logo at the bottom of the screen. The tune that plays is absolute murder on the ears as it seems almost all the keys have been jumped up several octaves and are being played in the wrong order, the game is still playable though.
  • Cruise Missile – The enemies at the top of the screen are stuck as the explosion sprite rendering them invincible and making the game unplayable, otherwise the game is almost completely fine.
  • Spiderdroid – some girders are completely invisible or show up in the wrong place but it’s otherwise unchanged in terms of graphics, sound, and gameplay.
Apollo
  • Wabbit – All the graphics are unchanged apart from the field which appears to be participating in a rave since it’s flashing through every shade of brown the 2600 can muster at light speed. Sounds seem unaffected as does the gameplay so it’s still completely playable.
  • Shark Attack – The diamonds have a tendency to flicker and duplicate giving you twice the normal amount as usual, unfortunately you are unable to access 75% of the maze as you appear to be too fat, rendering the game unplayable unless you want to wait for the shark to eat 45 diamonds.
  • Infiltrate – Almost completely unaffected, the only thing wrong is that the elevators are shifted to the side a little bit but you can still use them. This game is completely fine.
  • Lost Luggage – Some minor sprite warping and the color palette is slightly off but it’s otherwise pristine.
  • Spacechase- Same as Lost Luggage, it’s completely fine.
  • Final Approach – Same as Spacechase…
  • Space Cavern – Same as Final Approach…
  • Racquetball – since it uses sprites for the lines of the room they are either missing or located in the wrong part of the room, the balls shadows are also out of sorts not allowing you to see its proper location rendering the game pretty much unplayable.
  • Skeet Shoot – Nothing wrong, but still unplayable.
Taiwan Cooper
  • Tank mission/Thunderground – Only some very minor sprite warping coupled with the color palette being completely screwed up.
  • Mr. Postman – The graphics are mostly unchanged but the music is absolutely mangled. The final screen, Silent City, makes the game unbeatable since the passageways have constricted not allowing the Postman to squeeze through and complete the game, rendering the game unplayable.
  • UFO/Condor Attack – The sprites for the enemies are screwed up but that’s pretty much it, everything acts and sounds normal.
  • Mission 3000 A.D. – Everything looks and acts normally but the sounds are now even more abrasive than before.
  • Cross Force – There is a constant buzzing noise that is frightening to listen to. The shooting only works on half the screen, and the act of shooting makes the whole screen flash and judder, the game is only semi playable though it’s probably a good handicap for skilled players.
  • Karate – the fighters now have pinheads and are missing one of their knees, but the game still acts the same
  • Open Sesame/I Want My Mommy – The music is butchered as usual but the graphics and gameplay remain fairly unchanged only everything that was white is now yellow.
  • Spider/Spacemaster X-7 – half of the shield is missing and has reappeared on the far right of the screen leaving the left half of the station completely unguarded making the game a breeze to play even in the harder difficulty levels, I easily quintupled my previous high score.
  • Squirrel – completely fine, apart from the standard sprite warping there is nothing wrong with it.
Tigervision
  • Polaris – the sonar sound effect is even worse to listen to than before, otherwise the game plays the same and apart from the standard sprite warping looks fine as well.
  • Jawbreaker – the game behaves normally and apart from some thick blue bars outside the play area and some of the dots not being where they should the game looks fine as well.
  • Miner 2049er – First off… Ow my ears that music is mangled to shit, otherwise everything is fairly normal apart from a crazy color palette.
 
Parker Bros.
  • Gyruss - As is common with all forms of sound coming from Phillip it is a twisted and evil sound that this game spits out of the speakers. The gameplay is perfectly fine and even the graphics are only affected to a minor degree, it's fine as long as you press the mute button.
  • G.I. Joe - Good lord that snake is twisted, it's face has separated from the rest of it's body and is now purely nightmare fuel. The small running soldiers now resemble cave drawings (seriously) and the palette is overall ruined, but the game still plays alright though the cobra seems a bit harder to hit than before.
  • Amidar - Exact same as Spiderdroid.
  • Sky Skipper - The opening tune hits notes so high I think I can hear the neighborhood dog population going crazy. The game is rendered unplayable due to the fact that as soon as you hit reset you phase into the floor and lose all of your lives in approximately four seconds, the game is just broken plain and simple.
  • Tutankham - The music is completely broken as usual but thankfully it isn't too much of an ear-sore. Sometimes there are walls narrowing the pathways but you can walk right through them, the game behaves normally and apart from the sounds it's completely fine. Even the color palette is normal.
  • Frogger - Apart from the hellish music, once more the game looks and acts like it should apart from a few flickering bits on the borders which is standard across the board, even the sprites look fine.
  • Reactor - I can never tell if this game is behaving correctly or not, but it seems to be fine, only a misplaced block or two.
  • Spiderman - The webs are invisible, and the graphics are warped, Spiderman looks like he was run over by a truck and I can't even get up high enough to see what the Goblin looks like, yeah the game's pretty much unplayable. Though, invisible web mode would be a good variation for experienced players.
  • Star Wars:Death Star Battle - The sounds and graphics are about right, though the grid pattern on the shield is messed up and the death star is missing a large chunk of it's right half. The game is still completely playable.
  • Star Wars: TESB - This is most definitely the worst rendition of the Star Wars theme I've ever heard, the palette is fine and so is the gameplay. There is very little wrong with the graphics, only a few juddering sprites and parts of the background detaching and jumping around, nothing gamebreaking.
  • Star Wars: Jedi Arena - I take it back... THIS is the worst rendition of the Star Wars theme I've ever heard. You're swinging around a lightsaber thicker than a human torso but that's about it for broken graphics, the game plays fine. There's nothing much wrong with this one.
  • Q*bert - He only has one leg! The music is also completely trashed but the game plays fine.
  • Super Cobra - The game plays fine but there is a wall of tiles situated in the center of the screen at all times and if they make contact with any of the terrain the terrain vanishes and reappears, also the sounds are screwed up, but you knew that already.
  • Popeye - Screwy sounds, flickering and slightly muddled visuals but you can still make everything out and play the game just fine, you're just going to get a headache while doing it.
  • Strawberry Shortcake – The music is ungodly, every theme has been made squeaky and ear grating by Phillip, it is so bad I might just make a video of all of them.
Spectravision
  • Gangster Alley - The game looks and plays okay apart from a screwy color palette (It's not the color wheel I've checked multiple times). The sounds are okay because there just aren't any in the first place, yeah this one's fine.
  • Planet Patrol - honestly... It's just fine, the only thing that stands out is the random disco mesa in the background but otherwise everything is fine.
  • Chase the Chuckwagon - At first lance it looks fine, the graphics aren't screwed up and some of the text is even legible but when you hit the reset switch nothing will happen... If you press the game select switch the game will go into full seizure mode. You will be stuck in place and killed as the screen flashes red and a horrible buzzing assaults your ears. The game is unplayable.
  • Bumper Bash - the playfield is all sorts of screwed up, most of the walls are in the incorrect spots, in fact you can even get the ball stuck in the blue border. The game is impossible to play since the ball will get stuck every time, or the physics will break and the ball will get stuck in an endless loop of bouncing.
Imagic
  • Fathom – Amazingly enough the only thing wrong with it is a bit of mild sprite warping, even the sounds are fine!
  • Demon Attack – a classic case of screwy sounds, but the graphics are fine with just a few screwed up sprites.
  • Dragonfire – sounds are fine, so are the graphics. The gamebreaking bug though is that you are not allowed to go right when collecting treasures, if you do you will be taken back to the doorway instantly, but you don’t lose a life for doing so, but if anything is to the right of the door or directly above then the game is over.
  • Quick Step – completely fine… seriously!
  • Moonsweeper – Apart from some minor sprite warping and some slight tearing on the larger sprites there is nothing wrong sound-wise and play-wise.
  • No Escape! – The sounds are particularly nasty here but otherwise everything is correct apart from everything that was formerly white being yellow.
  • Solar Storm – Everything from the sounds to the sprites to the palette are perfect.
  • Cosmic Ark – the graphics, sounds, and gameplay are all fine, with one exception. When first starting the game the background is just like it was with Journey: Escape where it is a single vertical line moving side to side.
  • Atlantis – The screen has been cut into two halves, and the land is freaking out around the cities, it’s all juddery. Sounds and gameplay are okay.
  • Trick Shot – The brown on the table has been turned to black, but otherwise everything is fine in all departments.
  • Fire Fighter – The building flickers between grey and yellow occasionally and the ladder is spazzing out but the more complex graphics are untouched. Sounds are good and the gameplay is unaffected.
  • Star Voyager – the palette’s been hit, the blue border is now vomit green, but otherwise pretty much everything is fine with an off-key note here or there.
  • Riddle of the Sphinx – All the palm trees are missing their trunks, and the desert has turned into a yellow I can only describe as Kraft Single. The gameplay is unchanged so you can at least enjoy the eye rotting yellow.
  • Shootin’ Gallery – Apart from a spot of bother where I couldn’t move the gun right, it later fixed itself, the game works as it should, even most of the sprites are unsullied by Phillip’s devilish influence.
Telesys
  • Cosmic Creeps – There is some major sprite tearing on the spaceship and sun but everything else is fine. The sounds are mostly alright except when it tries to do anything complicated. Gameplay is unaltered and completely playable.
  • Fast Food – Some of the sprites are a little bit messed up but he “You’re getting fatter” and “Closed” intermissions are screwed up beyond comprehension. The gameplay is fine, nothing wrong there and even the sounds are untouched
  • Coconuts – the tree trunks are completely missing, and the monkey is now the spawn of Satan’s asscrack. Gameplay and sounds are fine, nothing wrong there.
Brazilian Bootlegs
  • Bobby is Going Home – The music is now thoroughly unsettling as it is now in the minor key and just plain disturbing, the jumping sound has been destroyed. The gameplay and visuals are untouched for the most part.
  • Crackpots – The guy is now a Cyclops with a toupee that has a mind of its own, apart from that the palette is a bit screwy and parts of the game will flash on the black left border. Gameplay is fine, as are most of the sounds with perhaps an off-key note once in a while
  • Fast Eddie - The ladders are very screwy but the game behaves normally otherwise.
Amiga
  • Mogul Maniac – You are skiing in the land of Kraft Singles since the whole planet has turned disturbingly yellow. Gameplay has remained unaffected, and apart from the awful rendition of the Olypmic Anthem being made even more awful, the sounds are unchanged.
Panda
  • Tank Brigade/Tanks But No Tanks – The graphics and sounds are mostly fine, but the game is rendered unplayable if you shoot either the far left or far right border walls since your shot will just stick into them not allowing you to shoot again until you die or an enemy drives into it. The enemy AI has become dumber than a box of rocks driving into the walls until they either warp to the other side or vanish and respawn. Enemy shots will also stick to the walls which might be why they’re freaking out… Hard Mode?
Zimag
  • Dishaster – The music is even worse than before, but the other sounds are okay. Gameplay is unchanged, but the graphics are a bit screwy, the poles will fracture in some places or be two pixels thick, and some of the plates will spaz side to side on occasion. The game still sucks though.
Universal-Gamex
  • X-Man – On the intro screen it seems the woman has swallowed a tire since she’s gotten quite round, the man is now grey and has little skinny chicken legs that grow in size whenever he’s walking, and the enemies will make the screen flicker a little bit as well. The game has been rendered unplayable for the same reasons as Entombed, the pathways have constricted and you are unable to move anywhere. The maze selector is also broken only picking two of the three mazes and one far more than the other, the one it usually chooses also constantly plays a high pitched sound just to give you a headache, the sounds are just horrible and off-key. Even if you wanted to play it you couldn’t.
Mythicon
  • Star Fox – The sounds are just as broken as is it was on a functioning console except all the annoying ones have been reduced in pitch to a near tolerable level. Gameplay and graphics remain unaltered. Hmmm it seems playing Star Fox on a broken console has wound up making it slightly better.
  • Fire Fly – HOLY SHIT THAT MUSIC!!! My ears hurt! It’s all been raised a couple octaves apart from a few notes that were on the lower end staying correct. The graphics couldn’t be more messed up in the first place so it seems Phillip has actually improved some of them by destroying them further.
  • Sorcerer – the white mountain top is made of year old Cheez Whizz but everything else seems fine with the graphics, scratch that the mountains have turned yellow and the mountain top is now grey, now it’s back to normal, what the hell. I’m afraid to hit reset, but here goes…  OH GOD MY EARS!!!
Atari Red Box/Label
  • Realsports Boxing – The ring graphics are very glitch, often flashing and warping, the fighters are fine as is everything else. Sounds are alright except for the countdown sound that sounds mangled and strangled. Still completely playable.
  • Crossbow - On the map screen every location sprite has been split in half and jumping around wildly, and unfortunately the aiming reticule/cursor is invisible making the game very difficult to play without a turbo function. The stage screens are fairly mangled as well with much of the lava on the volcano stage missing entirely, and the cacti in the desert screen flickering wildly.
  • Donkey Kong Junior – The game is still fully functional apart from one rope that will repel you if you approach it, the graphics are as fine as they were and the sounds have become extremely screechy and nasty.
  • Jr. Pac-Man – some parts of the maze fail to appear visually but still have collision detection, and the maze itself will flicker violently between several different shades of poo brown and vomit green. The game plays fine but the sounds make it so you’ll never ever want to do that in the first place since the opening tune is murder.
  • Dark Chambers – The title screen actually names the game as Dark Chairbel’s so that’s a good sign. The game still plays normally and the sounds seem unchanged, some of the enemy sprites are a bit screwed up but due to how simple most of them are the warping is fairly unnoticeable.
  • Midnight Magic – The ball is now 1X3 pixels but most everything else is still functional unlike in Bumper Bash. The sounds are mangled of course but it’s less noticeable here than in other titles.
  • Solaris – This is some of the nastiest sprite warping I’ve seen so far… Not a single item is left untouched, the planets are no longer circular and have corners and enemies are missing chunks of their bodies. Sounds just sound off as if everything has been changed to the minor key. The game is very difficult to play since enemy behavior has been thoroughly defiled and now some enemies will simply self destruct or is impossible to catch up to so you can shoot them; you also have a nasty habit of exploding randomly.
  • Venture – The game looks mostly intact but in some cases walls will be missing or elongate slightly which makes moving around a bit difficult, on the map screen one of the rooms was missing a wall so I was able to enter the room from the other side of the door. In the room with the moving walls however the walls on the top and bottom around the treasure had lengthened making it impossible to actually get the thing rendering the game unplayable.
  • Super Football – The opening screen shows a football player who has been sawn cleanly in half. The game plays fairly normally except all the players judder around in a rather distracting fashion, there is also a yellow line on the screen that will change color when a player is on the same horizontal plane as it. Sounds are fairly untouched apart from the crowd noise that now sounds like a dying lawn mower.
  • Desert Falcon – The only part of the game that isn’t horribly wrong is the Sphinx, everything else has something wrong with it. The opening tune is mostly clangs and screeches, as is the background accompaniment, with other sounds either raised or lowered an octave. The palette is FUBAR and some graphical elements will fail to show up, the obelisks mainly but a few pyramids were no-shows as well simply leaving their shadows, to confuse things further the shadows are the correct sandy color making it look like much of the game had been gone over with a steamroller. Some elements will flicker and move independently and the whole game shifts slightly to the right whenever you land. Despite all of that the game is still playable
  • Gravitar – Honestly… Apart from the sprite warping the game plays and sounds just fine.
  • Xenophobe – the game plays fine, and apart from a slightly screwy palette and the basic sprite warping it looks fine as well. The sounds appear to be even worse before, if you thought the music was bad before now try it with completely unrelated sounds taking place of the already discordant notes… It makes me shudder.
  • Ikari Warriors – I’m not kidding here… It’s almost perfect, there’s barely any sprite warping, the sounds are fine and the gameplay is fine.
  • Motorodeo - Apart from some atrocious music the game is also untouched by Philip’s influences. It looks fine and it plays fine.
CBS
  • Blueprint – The only thing that has been altered is the player character who is now a top hat and small line. Everything else is as it should be.
  • GORF – Apart from a few ships being slightly scrambled the game is almost entirely unaltered in graphics, sounds, and gameplay.
  • Wizard of Wor – The game starts by screaming in agony then the player automatically phases through the walls of the maze and gets stuck, not allowing any continued play. Much like in Entombed some of the walls constrict blocking pathways which would have made the game far more difficult since you couldn’t access over half of it, but the game renders itself unplayable right off the bat.
  • Omega Race – I can’t really comment since I don’t have the Booster Grip adaptor.
  • Solar Fox – the game is almost playable, and would be a very fun ‘Hard Mode’ of the game since the enemies shots move incredibly erratically across the screen, but you automatically lose a life when you start the game and with every new level meaning you could get to level three then die immediately. The game is totally unplayable unless you really like playing levels one and two forever.
  • Mountain King – The game still acts normally, a few things are screwed up like there only being half of the diamonds present, the rest have vanished, and the player is now wearing a skirt. The ‘Secret World’ is still there and you can still access it as you normally would.
Konami
  • Strategy X – The graphics now look even worse since everything is jumping and juddering around like it’s recently been caffeinated, even more so than usual. The color palette is all sorts of screwed up and the tank looks like some sort of insect. Sounds like to switch from one octave too high to one octave too low seemingly at random, making for a very obnoxious playthrough.
  • Pooyan – The game plays as it normally does, the sounds are all several octaves too high and the graphics are vanishing and rematerializing randomly whenever they feel like it. The game is still almost unplayable though.
M-Network
  • Kool-Aid Man – The graphics are almost untouched, all that’s wrong is the palette and some parts of the edges of the screen flickering. Sounds have been raised by an octave or two except when they haven’t; all the notes in the opening tune apart from the final two have been raised. Gameplay has been unaffected and is still totally playable.
  • Air Raiders – It plays normally, all the issues are with the graphics and sounds. The sky is now a sickly shade of green and half of the brown border of your cockpit had turned red. The sounds have been raised in pitch as we’ve seen before except with these noises it is particularly obnoxious.
  • Super Challenge Baseball – The diamond is flickering about like a madman and the players have suddenly grown extremely wide. The game has only one quirk that players may find annoying, after any pitch, the catcher will automatically run up the screen, nothing you can do will stop him, even if he has the ball he is uncontrollable basically making the game unplayable.
  • Adventures of Tron – The game skips the title screen and immediately starts the game, you are actually able to control how fast you fall down with the joystick, otherwise the game plays normally.
  • Armor Ambush – The game looks and sounds like an absolute disaster, everything is scrambled in awful ways. Player two will move forward no matter what even if there is a controller plugged in, the game is still playable though player two us just unable to stop.
  • Super Challenge Football – Same issues as with SC Baseball, the players have grown extremely wide and player two won’t stop running. I’m not sure how playable this is since I can’t play effectively by myself.
  • Dark Cavern – The game has been rendered completely unplayable due to the fact that you cannot move down and will only move up trapping you. The sounds are fine and the graphics are fine apart from the enemies gaining 80 pounds and filling up the entire passageway.
  • Space Attack – You are unable to actually battle the aliens not matter how closely you follow the instructions, the game cannot be played.
  • Astroblast – The sounds are screwed up, and the shots look funny, but the game still plays just fine.
  • Lock ‘n’ Chase – The game is almost  unplayable since you always want to move upwards, (are you sensing a theme with these games?) and due to how the game treats movement you are unable to turn around until you stop which means you just keep running into the police over and over again.
  • Bump ‘n’ Jump – This might be the only game that benefits for automatic forward movement, you never have to worry about accelerating ever again, and braking even works as well. The sounds are tortured and crying for mercy, and the palette is completly wrong, (why is the road yellow and flashing?), but the game is entirely playable.
Coleco
  • Mouse Trap – the game is imploding on itself, the game starts with about 10 seconds of pink flashing and cat screams, and when that’s over you’ll find that the game is unplayable since the pellets have been shited over to the right meaning some of them are inside of the walls, while some corridors have constricted so that you can’t pass through. The game is completely broken.
  • Donkey Kong - Mario now has yellow skin and some of the ladders are now invisible, the game is still playable despite this. The sounds are mostly fine apart from when you get hit and the console squeals in agony.
  • Smurf: Recue – HOLY SHIT MY EARS!!! The graphics are fine but the music is the work of Satan, and might just be the ugliest thing I’ve ever heard, and I like Skrillex.
  • Carnival – Apart from some seriously wicked sprite warping, and sounds that would make a person go deaf after prolonged exposure, the gameplay is fine.
  • Front Line – I actually managed to beat it for the first time on Philip, the graphics are pretty darn screwy, much of the landscape has shipped to the side slightly or is flickering and jittering. Enemy soldiers are now wearing black uniforms but the actual sprites are fine. Near the end of the game the ground began to flash yellow and grey which isn’t easy on the eyes. The sounds are fine with only a few off keys every so often.
Starpath
  • Communist Mutants From Space – First off the loading noise has a tendency to jump octaves until it gets so high pitched you can’t hear it. The graphics are fairly muddled, the brood mother has split in half and the uniform layout of her spawn has been disrupted. The evil spawn have the standard sprite warping that we’ve come to expect.
  • Suicide Mission – Despite its graphical complexity it remains wholly intact and pretty much unsullied by Phillip.
  • Killer Satellites – The sounds are torched and off-key, even the simple ones, the score is having an epileptic fit at the top of the screen and the ground is flashing between dark red and not-so-dark red. The game is still playable though, even if you really don’t want to after looking at it.
Sega
  • Congo Bongo – This game is not happy… The sounds are squeaky and off-key and everything that was once yellow is now gray. The pathways on top of the cliffs have shifted very far to the right so now some of them are in the waterfall and river. The Frogger screen is fairly untouched but has rendered the game unbeatable since you cannot pass the rampaging rhinos (?) without dying, the entire horizontal plane is death, and no, you can’t jump over it.
  • Buck Rogers – Apart from the horrifying sounds the game plays and looks fairly normal, nothing to say here.
  • Tac-Scan – Honestly there is almost nothing wrong, not even sprite warping.
Vidtec
  • Sneak ‘n Peek – I’m uncomfortable, the sounds are butchered to hell and the people are both missing a leg and are hopping around the house, otherwise the gameplay is unaffected.
  • Towering Inferno – The graphics are fine but the controls have been reversed, left is right and right is left, you’re always moving forward unless you hold back then you stop, also you can only move using the right controller port not the left as is standard. You cannot move backwards which makes the game unplayable.
  • Commando Raid – The game looks fine to start with bit when you start playing you’ll notice that the little parachuting guys have been reduced to three horizontal lines, which is mildly distressing. The sounds are mostly alright except when the console shrieks in agony. Also the hit detection of the missiles is gone so you can’t shoot them and whenever they appear it’s game over every time, the game is unplayable unless you can hit the planes before they drop the bombs, Hard Mode?
  • Word Zapper – Apart from the letters flickering between yellow and white the game is untouched.
  • Space Jockey – There is very little that Phillip could do to destroy such a basic game so it appears he hasn’t even tried, the game is fine.
20th Century Fox
  • M*A*S*H* - This game is frightening. The opening screen is mostly fine, the trees don’t look like trees but apart from that it’s okay, but screen two, surgery… That person is beyond the healing powers of even the gods, I would almost call it gory. The game may not be unplayable, but I really don’t want to play it after seeing that.
HOLY SHIT!!!.jpg
  • Mega  Force – It’s fine, there is only some minor sprite warping and the sounds are a bit off but the game plays alright, if you really want to play Mega Force that is.
  • Flash Gordon – The maze appears to be confused since some passageways will not appear on the map but still allow you to fly through them so it looks like you’re flying through solid rock. There is some minor sprite warping as usual but it’s not severe. The game plays okay and the sounds are for the most part unaltered.
  • Alien – Oh dear! The pellets have materialized outside the maze and are flickering back and forth in a mesmerizing fashion. The game is still completely playable except the pellet graphics are in the wrong place not their hitbox meaning you can still collect them all except you just don’t know where most of them are.
  • Fantastic Voyage – Holy Hell what a mess. The walls of the blood vessel are freaking out, shifting and juddering side to side, so much so that sometimes it will wrap to the other side of the screen. Most of the time the enemies are outside the walls which means you cannot hit them, or they will be in the walls but the walls will shift allowing the enemies to escape to the rest of the screen. The game is virtually unplayable since half of the enemies are untouchable.
  • Turmoil – Believe it or not this game is absolutely fine with only an off note here and there, after Fantastic Voyage I was a bit scared, but who can blame me.
  • Worm War 1 - The sounds are a bit screwy and the palette is all wrong but otherwise everything is fine. 
Activision
  • Pitfall II – Since the game has a separate chip used for the music the actual sounds are fine, thankfully. The graphics are mostly unchanged with only a few flickering background elements here and there and the yellow (ish) ground turning grey in some areas. Also the ladders are just straight up invisible, which makes the game a little more interesting.
  • Ghostbusters – As you can guess the music is torture of an otherworldly kind, and this is with a different TIA chip that does sounds better (I swapped them after I made the video). The music is still off-key in grotesque ways, but it’s not as bad as before. The streets still flash horribly between yellow and grey, which is very hard on the eyes, otherwise much of the game’s graphics are fairly untouched apart from Ecto-1 which looks like Picasso got to it.
  • Enduro – The game has been rendered unplayable since you start  the game riding on the line meaning you are colliding with it forever and will never move anywhere, also your ears are assailed by the streams of the damned as you constantly crash into the wall
  • Commando – This has some of the most ear-splitting music I’ve heard to this point, the notes aren’t off-key per say, they are just so high pitched that I can’t even hear some of them. The graphics are almost fine, the ground will flicker from yellow to grey on occasion and the palm trees appear to have become sentient, but otherwise the main graphics are fine.
  • Private Eye – Holy crap what a mess I have been presented with… The sounds, atrocious, the graphics, atrocious, the game, confusing. Everything that was once grey is now yellow, and the opening tune is so awful I have intentionally repressed it, background elements are flickering and jittery which makes the game feel like it’s about to fall apart.
  • Decathlon – It’s okay, the graphics are mildly scrambled but the game still plays as it should.
  • River Raid – At first it seemed like this might actually be a pretty decent Hard Mode, but the game quickly turned sour. If you are on the same line as an enemy it is the same as you touching them, same thing for the fuel, you don’t actually have to touch them for them to hit you, which means you have to hit EVERY enemy otherwise you’ll die since you cannot pass them. This would be alright apart from the fact that the game has branching pathways and it is literally impossible to hit every enemy on the screen when that happens. The game is unplayable end of story.
  • Keystone Kapers – The game has the standard sprite warping and background flickering we’ve come to expect, but the sounds are fine. The game plays just like it should, let it pass.
  • Megamania – the game starts fine but as soon as you finish level one you will just die over and over again for no reason rendering the game unplayable past level one.
  • Spider Fider – Apart from some of the sounds being rather mangled the game plays as well as it should.
  • Pressure Cooker – Graphically the game is fine but the sounds are otherworldly and the gameplay is STILL confusing.
  • Pitfall! – The game has curled up into a ball and gone into a catatonic state. Pitfall Harry has no frames of animation, he cannot jump and when he falls down a ladder he cannot climb back up since the ladder has shifted to the right and Harry can’t climb through solid rock. There is also a high pitched screaming noise that plays constantly making the game absolute agony to experience.
  • Frostbite – The game looks, plays, and sounds, just like it should.
  • Fishing Derby – The fishing lines remain straight lines if you move them a certain direction but move realistically if you move them another, the graphics are fine for the most part apart from the dock which is flashing and flickering, but the game is still playable.
  • Oink! – Graphically it has the same issues as many before it; everything that was yellow is now grey and vise versa and everything that was white is now yellow. The sprites have a small amount of warpage but not enough to raise an eyebrow, the game still plays normally and the sounds are fine, the game is still playable.
  • Space Shuttle – Apart from the sprite warping we’ve seen in a hundred other games, it’s fine and plays as it should.
  • Tennis – The court is in distress… Instead of being angles like they should, the left side lines have decided that they want to be straight, making the court much smaller than it was before. The game plays normally however and the changes seem to only be cosmetic.
  • Checkers – Scarily normal.
  • Seaquest – The sounds are squeaky and weird but the graphics and gameplay are overall unaffected with the exception of one thing. You can see the swimmers wrapping around the side of the screen much like with Bermuda Triangle.
  • Ice Hockey – Oh dear the ice rink has turned yellow but otherwise the game is okay.
  • Skiing – It’s completely normal apart from the fact that the mountain is now made out of cheddar cheese.
  • Sky Jinks - Horrible things have happened to these graphics. Much like with Desert Falcon the sprites for the shadows have been replaced with the sprites for the objects themselves creating a loopy land of pancaked pylons and hot air balloons that are fragmented but still flying, it truly is disturbing.
  • Starmaster – The graphics are almost okay with only a small amount of warping present but the real kicker is the fact that the shooting is all screwed up. One of your shots will actually go where it’s supposed to, while the other will fire straight up the right edge of the screen, and from what I’ve experienced you can’t actually hit enemies either way so the game is pretty much impossible.
  • Grand Prix – Screwy sounds and yellowed visuals don’t hamper the gameplay which remains the same.
  • Dragster – Unblemished.
  • Kaboom – Um… Well the game looks fine, the game’s sounds are overpowered by a high pitched beeping noise and the score constantly goes up, forever and ever. Easiest rollage of my life.
  • Dolphin – The game has had the difficulty ramped up exponentially, since the game relies heavily on sounds it doesn’t help that most of them are so off-key it hurts or missing entirely due to them being so high pitched, the game is still playable but it’s just incredibly difficult.
  • Barnstorming – Graphically the game is mostly untouched, the same s true for the sounds as well but there is something odd. Whenever you hold down the button you will accelerate but only for a second because as the timer changes to another second you lose all the speed you accrued and begin to accelerate again for one second making the game a hurky jerky mess.
  •  Boxing – It behaves normally, and apart from the basic sprite warping and color issues that are standard the game looks alright as well, even the sounds are untouched, let it pass.
  • Freeway – Sounds, Graphics, and Gameplay are all untouched.
  • Laser Blast – It’s fine, seriously.
  • Chopper Command – Same issue as in River Raid which makes the game unplayable since you are unable to kill enemies without dying first. The game is completely unplayable.
  • Stampede – Those cows or now twisted abominations that jerk around like vessels of Satan. The game is completely playable; the only things wrong with it are the cow and horse graphics and the sounds which are far more shrill than usual.
  • Robot Tank – This game is very, very angry, the sounds the game makes when you move side to side are startling to say the least and the explosions, apart from being seizure inducing, are so violent sounding that the ESRB might have to stick a T rating on it. Graphics are mostly fine apart from the standard sprite warping, and gameplay is unchanged as far as I know.
 Sears
  • Pac-Man – As far as graphics go this is probably the least messed up Pac-Man title of the lot. The entire maze is off kilter and the dots intersect with the walls but are still accessible, both the ghost and Pac-Man sprites are unaltered, and the sounds aren’t too butchered. Unfortunately the game takes a turn towards unplayable since some of the dots are invisible or unaccessible I can’t tell which.
  • Asteroids – Off the bat the game looks fine, but it shows its true colors as you begin playing. The ‘dun-dun’ sound effect has been pitch shifted up several octaves making it an annoying beeping noise. The asteroids look fine until shot then the sprites for the smaller asteroids begin mirroring themselves giving them an erratic and disturbing look. The game is still perfectly playable though, if you don’t mind being disturbed.
  • Baseball – Um…. This might be the first ‘perfect’ game here… There is quite literally nothing wrong with the game.
  • Race – You cannot move left, right is fine, but not left, rendering the game unplayable
Absolute
  • Skateboardin’ – The game looks alright, just some very minor sprite warping, also the kid doesn’t have a body. The music isn’t altogether horrible, it just gets a bit high in some places, and the gameplay is unaltered.
  • Pete Rose Baseball – It’s all just the standard sprite warping coupled with everything that was once white or grey becoming yellow, the sounds are off-key as usual but the gameplay remains unaltered.
  • Tomcat – The game is playable but the warped graphics make figuring out what all the scrambles letter and numbers mean a huge hassle, on a technical level it’s playable but in action it’s just impossible.
Mystique
  • Beat ‘em & Eat ‘em – Graphically there is very little wrong with it, apart from the fellow’s member which appears to have shrunk in girth to that of a pencil. There are a few off notes but nothing ear bleeding, it’s all right.
  • Custer’s Revenge – Custer’s legs are missing, the clouds are made of cheese , and the sounds are murder. ‘nuff said.
Epyx
  • Winter Games – The games are all functionally the same as if the game were functioning normally. Everything white is now yellow, and the sprite warping is immense in areas like the ski jump and bobsled. Also the music couldn’t be worse if you smashed your head into a piano (anywhere on the piano not just the keys) and called it a day.
  • Summer Games – Music is murder but the game plays fine, pretty much just like with Winter Games.
  • California Games – I am uncomfortable… The foot bag kid’s legs detach from his body when he turns around. Otherwise it is much like with the previous two, the games are playable but the graphics are a bit funky and the sounds have been brutalized.
 Commavid
  • Room of Doom – Functionally the game is fine, graphically the game is also fine, auditorially it is also fine, the game is just fine.
  • Cosmic Swarm – The blocks don’t show up in the proper locations which leads to the game being a bit of a crap shoot on whether you’re going to run into a block or not. Sounds and most of the gameplay still work as normal.
Atari Silver Label
  • E.T. – Apart from some very minor graphical issues and the music being turned to a mess of beeps the game plays perfectly normally.
  • Moon Patrol – The game is fine, nothing to report.
  • Crystal Cast
          New Astro Camera Spots Thousands of Celestial Flashes - Sky & Telescope      Cache   Translate Page      
  1. New Astro Camera Spots Thousands of Celestial Flashes  Sky & Telescope
  2. Scientists figure out how to build future space stations inside asteroids  RT
  3. Scientists Want to Build a Space Station Inside an Asteroid  Futurism
  4. Scientists Are Investigating Building a Space Station Inside a Giant Asteroid  ScienceAlert
  5. NASA asteroid tracker: Two HUGE asteroids to travel TOWARDS EARTH in 'close approach'  Express.co.uk
  6. View full coverage on Google News

          Cinco aplicaciones para que los niños aprendan astronomía jugando       Cache   Translate Page      

Cinco aplicaciones para que los niños aprendan astronomía jugando #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000

Ya hemos visto que existen aplicaciones pensadas para que los más pequeños puedan aprender matemáticas, mejorar su nivel de inglés e incluso introducirse en el mundo de la programación. Pero hoy, dentro de nuestra recopilación de apps educativas para que los niños adquieran conocimientos mientras se divierten, vamos a mirar un poco más arriba y nos vamos a detener en una disciplina apasionante: la astronomía.

Hemos seleccionado unas cuantas aplicaciones que tienen dos puntos en común: están disponibles tanto para iOS como para Android y permiten que los niños vayan aprendiendo poco a poco todo lo que concierne a los cuerpos celestes del universo. Eso sí, recuerda que antes de dejarles el móvil, es recomendable configurarlo correctamente e instalar alguna app de control parental.

Astrokids Universe

Los Astrokids son unos divertidos personajes con los que podrás explorar el espacio mientras vas descubriendo los planetas del sistema solar, dibujando formas con las estrellas o resolviendo puzles de astronomía diseñados para niños. De esa forma, es posible comprender conceptos sencillos como los astros, los planetas, el sistema solar, las fases de la Luna o las constelaciones.

Además de ocho juegos de tipo arcade, incluye ocho puzles para aprender el universo y estimular la memoria, el pensamiento lógico y la concentración. La descarga es gratuita, pero ofrece compras dentro de la app.

Descargar Astrokids gratis | Android | iOS

Lipa Planets: El Libro

Lipa Planets

Lipa Planets es una aplicación educativa pensada especialmente para niños de 5 a 8 años y elaborada por Lipa Learning, una comunidad de educadores y profesionales creativos. Incluye tres modos de juego diferentes en los que habrá que unirse al perrito Skipper para explorar el mundo de la mitología y el cosmos.

Mientras el niño percibe los sonidos y las animaciones, se introducirá en la lectura y descubrirá de dónde vienen los nombres de los planetas. La descarga es gratuita, pero ofrece compras dentro de la app. Puede utilizarse en cualquier dispositivo con iOS 7 o posterior, y en determinados modelos de Android, así que antes de instalarlo, comprueba si el tuyo es compatible en Google Play.

Descargar Lipa Planets gratis | Android | iOS

Star Walk Kids - Atlas Estelar

Se trata de la versión infantil de la famosa aplicación astronómica Star Walk, que cuenta con varios millones de usuarios en todo el mundo. Con este entretenido juego, traducido completamente al español, los niños pueden divertirse mientras aprenden una gran cantidad de información interesante sobre el sistema solar, planetas, cometas, estrellas y constelaciones.

Para ello, incluye coloridas imágenes, animaciones, divertidos personajes, música y varios minijuegos para afianzar el conocimiento. La versión para iOS tiene un precio de 3,49 euros; la descarga para Android es gratuita pero incluye anuncios que puedes eliminar con compras dentro de la app.

Descargar Star Walk | Android (gratis) | iOS (3,49 euros)

EducaT+ Aprende Sistema Solar

Sistema Solar

EducaT+ Aprende Sistema Solar es un videojuego educativo que enseña a niños a partir de 3 o 4 años cómo está compuesto nuestro sistema solar y cuáles son los nombres de los planetas, la luna y, por supuesto, el sol. Además, cada uno de los cuerpos celestes incluye un mini juego que se adecúa a sus condiciones de clima y terreno.

También permite ir desbloqueando personajes a medida que avanzas en el juego y vas obteniendo recompensas en forma de medallas y gemas. En App Store, la aplicación tiene un precio de 2,29 euros y es compatible con iOS 8 o superior; en Google Play, la descarga es gratuita, pero incluye anuncios y ofrece compras dentro de la app.

Descargar Aprende Sistema Solar | Android (gratis) | iOS (2,29 euros)

Solar Walk Lite: Planetario 3D

Solar Walk Lite es una app para toda la familia que nos muestra el sistema solar con gráficos en 3D para observar las órbitas reales, orden, escala y movimiento del sol, ocho planetas con más de veinte lunas, asteroides, cometas y nueve satélites de la Tierra. Además, mientras te desplazas entre ellos, puedes conocer los hechos más interesantes acerca del espacio.

La versión Lite de la app Solar Walk es gratuita (aunque incluye anuncios), no requiere conexión a Internet y ocupa muy poco espacio, pero cuenta con todas las funciones principales y objetos de nuestro sistema solar. Si prefieres evitar la publicidad, acceder a contenido adicional y disfrutar de una mejor visualización, puedes descargar las versiones de pago de Solar Walk o Solar Walk 2.

Descargar Solar Walk Lite gratis | Android | iOS

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La noticia Cinco aplicaciones para que los niños aprendan astronomía jugando fue publicada originalmente en Xataka Móvil por Laura Sacristán .


          Comment on Raptor fired at power level needed for Starship, Super Heavy by James Lunar Miner      Cache   Translate Page      
Do we want affordable colonies and mines on the Moon and asteroids and across all of our Solar System? Do we want high delta-v capable, cost effective, and super propellant efficient spacecraft doing space dominance and commercial missions? Do we want robust, high delta-v capable, cost effective, and super propellant efficient spacecraft capable of reaching and deflecting or destroying a distant incoming NEO that could kill thousands, millions, or even billions of people on our Home Planet? If we want those things and a lot more, then we need the electric propulsion and super propellant efficiency and cost reductions offered by AEPS and similar systems that make the idea of a grossly propellant inefficient and overweight Raptor powered Starship spacecraft seem beyond silly. "But if we want to go into deep space, we can’t just rely on bigger and bigger rockets. We need more sophisticated propulsion. NASA has taken this challenge seriously and started looking into new approaches. One of them, the Advanced Electric Propulsion System (AEPS) has now passed a critical test." And, "AEPS is a next-generation ion-thruster. It creates propulsion by accelerating ionized atoms with an electric field. It creates a modest amount of thrust compared to traditional chemical rockets, but it is capable of doing so for a longer time and with a lot less fuel. Less fuel means less weight to carry with you into orbit and beyond." From: "NASA's New Propulsion System That Will Take Us To Deep Space Just Passed A Critical Test" At: https://www.iflscience.com/space/nasas-new-propulsion-system-that-will-take-us-to-deep-space-just-passed-a-critical-test/
          NASA testing ability to change asteroid orbits for planetary defense      Cache   Translate Page      
More appropriate priority for space agency than social justice experimentation

          Akbar – 2012 – Planet X      Cache   Translate Page      
Year: 2012 Audio Codec: FLAC (*.flac) Rip: tracks+.cue Length: 01:01:30 01. Ladders (3:08) 02. Most Rappers (3:55) 03. Man Upstairs (4:01) 04. Teacha Will Appear (3:45) 05. Dirty Game (3:34) 06. Asteroid Belt (0:40) 07. 24 Seven (3:48) 08. Story Of The Warrior Pt. 1...
          Waduh, Nasa Peringatkan Bakal Ada Asteroid Dekati Bumi      Cache   Translate Page      
REPUBLIKA.CO.ID, LOS ANGELES -- Sebuah asteroid akan mendekati Bumi pada Ahad (10/2) pukul 01.20 GMT atau pukul 08.00 WIB, Senin (11/2) di Indonesia. Peristiwa ini terjadi hanya lima hari setelah...
          New comment on Item for Geeklist "GCL Phoenix 423: On Masterpieces (2019-02-10)"       Cache   Translate Page      

by rynelf

Related Item: Master Builder

If I believe my own argument, I'd go with the earliest game that establishes my current tier of mastery for a designer that I consider a master. So:

Richard Hamblen's Magic Realm (over Victory in the Pacific.)
Tom Lehmann's Race for the Galaxy (over 1846 or 2038.)
Reiner Knizia's Modern Art (even though I like Tadsch Mahal better.)
Wolfgang Kramer's El Grande
Martin Wallace's Age of Steam
Vlaada Chvátil's Through the Ages (as much as I like Grænaland.)
...

(Ok; perhaps I should strike Race for the Galaxy and Modern Art and possibly Through the Ages as being "Card Games"?)
          How Moon Study Revealed Increase in Asteroid Impacts on Ancient Earth      Cache   Translate Page      
This really shows the sheer volume of impacts our planet has been subject to over time. Gives the feeling we are really living on borrowed time By stu...
          Scientists Plan for Space Station Inside an Asteroid      Cache   Translate Page      
Scientists Plan for Space Station Inside an Asteroid Paul Seaburn One of the most beloved yet puzzling books everyone reads in high scho
          Cinco aplicaciones para que los niños aprendan astronomía jugando       Cache   Translate Page      

Cinco aplicaciones para que los niños aprendan astronomía jugando #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000

Ya hemos visto que existen aplicaciones pensadas para que los más pequeños puedan aprender matemáticas, mejorar su nivel de inglés e incluso introducirse en el mundo de la programación. Pero hoy, dentro de nuestra recopilación de apps educativas para que los niños adquieran conocimientos mientras se divierten, vamos a mirar un poco más arriba y nos vamos a detener en una disciplina apasionante: la astronomía.

Hemos seleccionado unas cuantas aplicaciones que tienen dos puntos en común: están disponibles tanto para iOS como para Android y permiten que los niños vayan aprendiendo poco a poco todo lo que concierne a los cuerpos celestes del universo. Eso sí, recuerda que antes de dejarles el móvil, es recomendable configurarlo correctamente e instalar alguna app de control parental.

Astrokids Universe

Los Astrokids son unos divertidos personajes con los que podrás explorar el espacio mientras vas descubriendo los planetas del sistema solar, dibujando formas con las estrellas o resolviendo puzles de astronomía diseñados para niños. De esa forma, es posible comprender conceptos sencillos como los astros, los planetas, el sistema solar, las fases de la Luna o las constelaciones.

Además de ocho juegos de tipo arcade, incluye ocho puzles para aprender el universo y estimular la memoria, el pensamiento lógico y la concentración. La descarga es gratuita, pero ofrece compras dentro de la app.

Descargar Astrokids gratis | Android | iOS

Lipa Planets: El Libro

Lipa Planets

Lipa Planets es una aplicación educativa pensada especialmente para niños de 5 a 8 años y elaborada por Lipa Learning, una comunidad de educadores y profesionales creativos. Incluye tres modos de juego diferentes en los que habrá que unirse al perrito Skipper para explorar el mundo de la mitología y el cosmos.

Mientras el niño percibe los sonidos y las animaciones, se introducirá en la lectura y descubrirá de dónde vienen los nombres de los planetas. La descarga es gratuita, pero ofrece compras dentro de la app. Puede utilizarse en cualquier dispositivo con iOS 7 o posterior, y en determinados modelos de Android, así que antes de instalarlo, comprueba si el tuyo es compatible en Google Play.

Descargar Lipa Planets gratis | Android | iOS

Star Walk Kids - Atlas Estelar

Se trata de la versión infantil de la famosa aplicación astronómica Star Walk, que cuenta con varios millones de usuarios en todo el mundo. Con este entretenido juego, traducido completamente al español, los niños pueden divertirse mientras aprenden una gran cantidad de información interesante sobre el sistema solar, planetas, cometas, estrellas y constelaciones.

Para ello, incluye coloridas imágenes, animaciones, divertidos personajes, música y varios minijuegos para afianzar el conocimiento. La versión para iOS tiene un precio de 3,49 euros; la descarga para Android es gratuita pero incluye anuncios que puedes eliminar con compras dentro de la app.

Descargar Star Walk | Android (gratis) | iOS (3,49 euros)

EducaT+ Aprende Sistema Solar

Sistema Solar

EducaT+ Aprende Sistema Solar es un videojuego educativo que enseña a niños a partir de 3 o 4 años cómo está compuesto nuestro sistema solar y cuáles son los nombres de los planetas, la luna y, por supuesto, el sol. Además, cada uno de los cuerpos celestes incluye un mini juego que se adecúa a sus condiciones de clima y terreno.

También permite ir desbloqueando personajes a medida que avanzas en el juego y vas obteniendo recompensas en forma de medallas y gemas. En App Store, la aplicación tiene un precio de 2,29 euros y es compatible con iOS 8 o superior; en Google Play, la descarga es gratuita, pero incluye anuncios y ofrece compras dentro de la app.

Descargar Aprende Sistema Solar | Android (gratis) | iOS (2,29 euros)

Solar Walk Lite: Planetario 3D

Solar Walk Lite es una app para toda la familia que nos muestra el sistema solar con gráficos en 3D para observar las órbitas reales, orden, escala y movimiento del sol, ocho planetas con más de veinte lunas, asteroides, cometas y nueve satélites de la Tierra. Además, mientras te desplazas entre ellos, puedes conocer los hechos más interesantes acerca del espacio.

La versión Lite de la app Solar Walk es gratuita (aunque incluye anuncios), no requiere conexión a Internet y ocupa muy poco espacio, pero cuenta con todas las funciones principales y objetos de nuestro sistema solar. Si prefieres evitar la publicidad, acceder a contenido adicional y disfrutar de una mejor visualización, puedes descargar las versiones de pago de Solar Walk o Solar Walk 2.

Descargar Solar Walk Lite gratis | Android | iOS


          Comment on Rare asteroid orbiting near Venus discovered by wodun      Cache   Translate Page      
Space isn't nearly as empty as people think.
          Researchers Discover the Closest Known Asteroid to the Sun - Tdnews      Cache   Translate Page      
  1. Researchers Discover the Closest Known Asteroid to the Sun  Tdnews
  2. Scientists figure out how to build future space stations inside asteroids  RT
  3. Scientists Want to Build a Space Station Inside an Asteroid  Futurism
  4. Scientists Are Investigating Building a Space Station Inside a Giant Asteroid  ScienceAlert
  5. NASA asteroid tracker: Two HUGE asteroids to travel TOWARDS EARTH in 'close approach'  Express.co.uk
  6. View full coverage on Google News



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