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          Digital Product Design Lead (Senior Manager) - RBC - Toronto, ON      Cache   Translate Page   Web Page Cache   
Experience at designing lean prototypes and stimuli that tease out latent needs with clients. Senior Design Strategist (Digital Experience & Design Team)....
From RBC - Fri, 20 Jul 2018 23:36:17 GMT - View all Toronto, ON jobs
          Sheaffer Prelude Ballpoint Pen - Prototype, Amber Glow Barrel, Palladium Cap (Excellent)      Cache   Translate Page   Web Page Cache   
$90.00

          Sheaffer Prelude Ballpoint Pen - Prototype, "Tiger Eye" Barrel, Palladium Cap (Excellent)      Cache   Translate Page   Web Page Cache   
$90.00

          Test Technician      Cache   Translate Page   Web Page Cache   
ND-Fargo, Contract position: A Test Technician is needed for an American corporation that manufactures agricultural, construction, and forestry machinery, diesel engines, drivetrains (axles, transmissions, gearboxes) used in heavy equipment, and lawn care equipment in the Fargo, ND area. This position will perform intermediate validation testing on prototypes and existing products.No per diem available. Thi
          Experienced Safety Engineer - Naval Nuclear Laboratory - Niskayuna, NY      Cache   Translate Page   Web Page Cache   
Conducting surveillances and inspections of construction work, industrial work and prototype tasks to ensure Site compliance with all OSHA and local safety...
From Naval Nuclear Laboratory - Thu, 21 Jun 2018 14:21:56 GMT - View all Niskayuna, NY jobs
          Learning Experience Design, Learning Futures Group - Civil Service College - Singapore      Cache   Translate Page   Web Page Cache   
We work with internal and external partners to identify future learning trends and develop prototypes and pilots for potential application in CSC. Who We Are....
From Careers@Gov - Sat, 21 Jul 2018 05:54:02 GMT - View all Singapore jobs
          Knightscope to Showcase at The MoneyShow      Cache   Translate Page   Web Page Cache   
...performance, operating results, financial condition and other aspects of the company, expressed by such language as "expected," "anticipated," "projected" and "forecasted." These statements also include estimates of the pace of customer adoption of the Company's products, engineering developments and prototype ...

          Audi e-tron prototype recuperation test      Cache   Translate Page   Web Page Cache   
The Audi e-tron prototype during WLTP test cycles was able to cover more than 400km on a single charge, due to its innovative recuperation concept.
          Experienced Safety Engineer - Naval Nuclear Laboratory - Niskayuna, NY      Cache   Translate Page   Web Page Cache   
Conducting surveillances and inspections of construction work, industrial work and prototype tasks to ensure Site compliance with all OSHA and local safety...
From Naval Nuclear Laboratory - Thu, 21 Jun 2018 14:21:56 GMT - View all Niskayuna, NY jobs
          Electrical Technician      Cache   Translate Page   Web Page Cache   
CA-Inglewood, The Electrical Technician must be able to contribute to development and production activities related to all systems with electrical content. This includes electronic prototype assembly, cable assembly, debug and troubleshooting, inspection, and operation of sophisticated test equipment. * Able to construct and test AC/DC circuits or systems by following detailed procedures, drawings, schematics,
          Кроссовер Audi E-Tron получит продвинутую систему рекуперации энергии      Cache   Translate Page   Web Page Cache   
Полностью E-Tron будет рассекречен 17 сентября на специальном мероприятии в Сан-Франциско.

          An Airbus drone has set the record for the longest continuous flight within Earth's atmosphere - MIT Technology Review      Cache   Translate Page   Web Page Cache   

MIT Technology Review

An Airbus drone has set the record for the longest continuous flight within Earth's atmosphere
MIT Technology Review
Endurance test: The vehicle beat the previous record for longest flight within Earth's atmosphere without refueling of 14 days, which was set by an earlier Zephyr prototype. The company is planning additional flights for later this year, and claims it ...
Airbus 'Zephyr' spy drone sets the record for longest continuous flight in Earth's atmosphere after staying in the ...Daily Mail
Airbus Claims World Record with Zephyr FlightVia Satellite
Airbus' solar-powered Zephyr smashes flight duration record on maiden outingNew Atlas

all 30 news articles »

          Hardware Engineer - MUSIC Tribe Brands CA - Victoria, BC      Cache   Translate Page   Web Page Cache   
Support software engineers in prototype validation and fault diagnosis. We are looking for a skilled and enthusiastic *Systems Engineer*....
From Indeed - Mon, 09 Jul 2018 21:55:31 GMT - View all Victoria, BC jobs
          New cryptocurrency ICO needed web developers - Upwork      Cache   Translate Page   Web Page Cache   
Hello! I represent the new ICO, related to cryptocurrencies and trading of bitcoins. We are starting the development stage, that's why we need real professionals of full-stack web development.

The current task is to develop an extension for Google Chrome. 90% of the functionality will be the same as: (https://chrome.google.com/webstore/detail/red-wallet-worlds-safest/lgnkapjcficfeljnjfbnihmncmeabkmj)

Therefore, this extension can be considered a prototype of what needs to be done. Install it yourself and evaluate the entire amount of work to develop such an extension. Interested in price and timing. In case of successful implementation of this work, constant cooperation is assumed. We are ready to provide full employment to the whole team of web developers!
Requirements for the developer: the ability to write high quality JS, using the newest standards (ES6, using Webpack). Experience in development on the NodeJS platform is also desirable. Preference will be given to real enthusiasts of cryptocurrencies world and blockchain technology!

P.S.: Please, do not write if you did not download the extension (https://chrome.google.com/webstore/detail/red-wallet-worlds-safest/lgnkapjcficfeljnjfbnihmncmeabkmj) and did not test its functionality! We are interested in the most accurate and honest evaluation of this project.


Posted On: August 09, 2018 23:08 UTC
Category: Web, Mobile & Software Dev > Web Development
Country: France
click to apply
          Web Developer and Admin - Fleet Complete - Toronto, ON      Cache   Translate Page   Web Page Cache   
Ability to understand and follow wireframes, sitemaps and prototypes. Web Developer and Admin, Marketing....
From Fleet Complete - Wed, 11 Jul 2018 06:36:23 GMT - View all Toronto, ON jobs
          Associate IT Engineer - (Pleasanton, California, United States)      Cache   Translate Page   Web Page Cache   
This individual contributor is primarily responsible for assisting in the translation of business requirements and functional specifications into technical requirements, assisting in development or modification of infrastructure solutions, and assisting in the implementation of assigned systems to ensure successful deployment and operation.
Essential Responsibilities:
  • Completes work assignments by applying up-to-date knowledge in subject area to meet deadlines; following procedures and policies, and applying data and resources to support projects or initiatives; collaborating with others, often cross-functionally, to solve business problems; supporting the completion of priorities, deadlines, and expectations; communicating progress and information; identifying and recommending ways to address improvement opportunities when possible; and escalating issues or risks as appropriate.
  • Pursues self-development and effective relationships with others by sharing resources, information, and knowledge with coworkers and customers; listening, responding to, and seeking performance feedback; acknowledging strengths and weaknesses; assessing and responding to the needs of others; and adapting to and learning from change, difficulties, and feedback.
  • As part of the IT Engineering job family, this position is responsible for leveraging DEVOPS, and both Waterfall and Agile practices, to design, develop, and deliver resilient, secure, multi-channel, high-volume, high-transaction, on/off-premise, cloud-based solutions.
  • Assists in the development and execution of hardware and infrastructure software tests to identify system errors.
  • Assists in the translation of business requirements, and functional and non-functional specifications, into technical requirements that support integrated and sustainable designs for designated infrastructure systems by collaborating with Business Analysts to understand business needs and functional specifications.
  • Gathers and assesses data on options, risks, costs, and benefits for systems designs.
  • Assists in the evaluation of new service options, identification of issues and impacts, and recommendations regarding feasibility and ROI.
  • Supports own team throughout system development and implementation.
  • Provides key input on IT infrastructure planning, engineering, and architecture for assigned systems.
  • Assists in the development or modification of solutions by helping to identify technical solutions to business problems.
  • Assists in the maintenance of assigned enterprise infrastructure systems to ensure successful deployment and operation by developing and documenting detailed processes and procedures for the introduction and maintenance of services.
  • Supports systems integration testing (SIT), component integration testing (CIT), and user acceptance testing (UAT) by providing insight to testing teams to support the development of test plans.
  • Assists in the evaluation of existing systems to make recommendations on resources required to maintain service levels.
  • Assists in physical architecture design for new initiatives.
  • Supports the development of system design prototypes.
  • Adheres to company architecture standards when developing system designs.


    Minimum Qualifications:
  • Bachelor's degree in Computer Science, CIS, or related field OR Minimum two (2) years experience in an IT operations environment with technical experience in distributed technologies, systems development, and/or networking.

    Preferred Qualifications:
  • One (1) year experience writing technical documentation in an infrastructure development environment.
  • One (1) year experience working in a large matrixed organization.


  •           Infiniti Teases Electric Sports Car Concept Ahead of Pebble Beach      Cache   Translate Page   Web Page Cache   

    Following up on the retro-inspired Prototype 9 from last year’s Pebble Beach show, Infiniti is cooking up another electrified concept that banks on nostalgia. Though Prototype 9 harkened back to the golden age of Grand Prix racing, this new concept appears to be going for a classic Le Mans racer look. We only have this […]

    The post Infiniti Teases Electric Sports Car Concept Ahead of Pebble Beach appeared first on Motor Trend.


              Senior WordPress and Woocommerce Developer      Cache   Translate Page   Web Page Cache   
    I am in need of a senior WordPress developer for modifications at www.gcbrasil.org: 1. remove existing registration forms and data from site members; 2. create new forms of registration and data of members of the site; 3... (Budget: $30 - $250 USD, Jobs: Electronic Forms, jQuery / Prototype, PHP, WooCommerce, WordPress)
              Making and Designing Board Games Lecture      Cache   Translate Page   Web Page Cache   
    I have been leading a 10-week workshop on tabletop game design near Boston, MA. Over 20 students have participated and several of them have created board game design prototypes throughout the course. This is really exciting to see! I gave a lecture last week to go over the entire course in one 30-minute session. I share […]
              Senior WordPress and Woocommerce Developer      Cache   Translate Page   Web Page Cache   
    I am in need of a senior WordPress developer for modifications at www.gcbrasil.org: 1. remove existing registration forms and data from site members; 2. create new forms of registration and data of members of the site; 3... (Budget: $30 - $250 USD, Jobs: Electronic Forms, jQuery / Prototype, PHP, WooCommerce, WordPress)
              Hardware Engineer - MUSIC Tribe Brands CA - Victoria, BC      Cache   Translate Page   Web Page Cache   
    Support software engineers in prototype validation and fault diagnosis. We are looking for a skilled and enthusiastic *Systems Engineer*....
    From Indeed - Mon, 09 Jul 2018 21:55:31 GMT - View all Victoria, BC jobs
              Pull xml website and parse the data -- 2      Cache   Translate Page   Web Page Cache   
    I have a url that produces an XML page. I want you to create a web page with a text box that will take a value. The value should be typed in as "PMC14901" or "PMC1193645" then there is a button that will call a JavaScript function that returns the xml... (Budget: $10 - $30 USD, Jobs: AJAX, HTML, Javascript, jQuery / Prototype)
              Hardware Engineer - MUSIC Tribe Brands CA - Victoria, BC      Cache   Translate Page   Web Page Cache   
    Support software engineers in prototype validation and fault diagnosis. We are looking for a skilled and enthusiastic *Systems Engineer*....
    From Indeed - Mon, 09 Jul 2018 21:55:31 GMT - View all Victoria, BC jobs
              An Airbus drone has set the record for the longest continuous flight within Earth's atmosphere - MIT Technology Review      Cache   Translate Page   Web Page Cache   

    MIT Technology Review

    An Airbus drone has set the record for the longest continuous flight within Earth's atmosphere
    MIT Technology Review
    Endurance test: The vehicle beat the previous record for longest flight within Earth's atmosphere without refueling of 14 days, which was set by an earlier Zephyr prototype. The company is planning additional flights for later this year, and claims it ...
    Airbus 'Zephyr' spy drone sets the record for longest continuous flight in Earth's atmosphere after staying in the ...Daily Mail
    Airbus' solar-powered Zephyr smashes flight duration record on maiden outingNew Atlas
    Airbus Claims World Record with Zephyr FlightVia Satellite

    all 30 news articles »

              Tess Lyndon Is Back      Cache   Translate Page   Web Page Cache   
    Tess Lyndon is back! Newer members might wonder who that babe is or why it is such valuable news, but regular visitors will remember her from the astounding Latowksi Challenge (part 1, part 2, part 3). I borrowed the merely female Latowski prototype strap in existence str8 from Latowksi [...]
              An Integrated Broadcast-Broadband System That Merges ISDB-T With HbbTV 2.0      Cache   Translate Page   Web Page Cache   
    This paper shows that the coexistence of HbbTV applications and ISDB-T broadcasting is possible, paving the way to adopt HbbTV as a global hybrid standard. It presents the design of a prototype of a hybrid television system that integrates the ISDB-T broadcast standard with HbbTV applications, using the integrated broadcast and broadband (IBB) technologies standardized by ITU. Currently, each IBB television standard is associated with one digital television standard, leading to unique and different systems. We have designed, developed, and tested a complete hybrid television system, combining both, ISDB-T and HbbTV. The prototype includes the design of the internal architecture of a hybrid TV terminal that tunes on-air ISDB-T signals and can execute associated applications developed according to the HbbTV 2.0 standard guidelines, which was originally designed for DVB networks. The designed system supports different types of synchronization mechanisms between the broadcast ISDB-T signal and the associated HbbTV applications, including the MPEG timing and external media information standard. Five different HbbTV applications that include the use of companion screens were developed, and executed on the prototype.
              Projektassistent (m/w) Beschaffung/Disposition - Jungheinrich - Moosburg      Cache   Translate Page   Web Page Cache   
    Ihre Aufgaben Unterstützung der Supply Chain für Prototypen und Funktionsmuster im Umfeld komplexer Entwicklungsprojekte Konsequentes Nachhalten von Terminen...
    Gefunden bei Jungheinrich - Thu, 09 Aug 2018 21:26:02 GMT - Zeige alle Moosburg Jobs
              Review: Battle for Sularia:: Everything Board Games Battle for Sularia: The Good, The Bad, and The Savage Expansion Preview      Cache   Translate Page   Web Page Cache   

    by pisecobabe

    Quick Look:
    Designers: Jesse Bergman and John Kimmel
    Artists: Various
    Publisher: Punch-It Entertainment
    Year Published: 2018
    No. of Players: 2+
    Ages: 14+
    Playing Time: 20-30 minutes

    WARNING: This is a preview of the newest Battle for Sularia expansion, The Good, the Bad, and the Savage. All components and rules are prototype and subject to change.

    The unlucky Sularians who were deemed unworthy to join the Jotune in the safety of their bio-domes were forced into the wastes after "the Fracture." Many died, but the descendants of those who survived became strong and crafty, surviving at all costs. The remnants of society have suffered in the wastes for centuries now, and the rise of the Synthien and Protoan have pushed them to their limits. Finally fed up from a lifetime of abuse and deadly circumstances, the surviving tribes have banded together to fight against their oppressors, renouncing their former name as citizens and uniting under the title of Exsularians!

    While the core game featured the godlike Jotune and robotic Synthien, and Reign of Terror introduced the world to a horrible new threat in the form of the Protoan, the newest expansion focuses on a group that has been in the background since the game's first moments: the citizens of Sularia. The newest faction brings with it a new characteristic and keyword to bring a fresh style of play to Battle for Sularia.


    Cowboys, junk traders, and psychopaths - proud members of the Exsularian faction.


    Review:
    Rules and Setup:


    My comprehensive review of the rules and setup for Battle for Sularia can be found here (http://www.everythingboardgames.com/2018/03/battle-for-sular...). As a quick synopsis, rounds are composed of nine phases: Reset, Draw, Influence, Site, Sularium, Combatant, Attack, Discard, and End. Throughout the game, players will build pools of influence and sularium. They'll also play Site and Combatant cards in an attempt to eliminate their enemy while protecting themselves. Carefully balancing your influence and sularium generation, while also building a strong offense and defense, is the key to victory.

    The Good, the Bad, and the Savage is a stand-alone expansion, meaning that while its ruleset is the same, you don't necessarily need a copy of the core game to play. The expansion has enough cards for up to two players, depending on your choice of playstyle.

    Theme and Mechanics:

    While the themes behind the past factions have been heavily rooted in science fiction, The Good, the Bad, and the Savage takes a different path, going for a western/post-apocalyptic vibe. The fighters range from gunslingers and bounty hunters to mutants and scavengers. Their sites follow this same vibe, with locations including scrapyards and the ever-important cantina. The abilities at their disposal focus mostly on disrupting their enemy's plans and causing anarchy, which fits their vibe rather well and offers a unique playstyle from the other factions.


    The wastes of Sularia hold hidden wonders, if you know where to look.


    The Good, the Bad, and the Savage also brings a new keyword to the table: Preemptive. This keyword allows the Exsularian player an advantage should they be the off-initiative player, modifying their threshold cost to allow for certain cards to be played earlier than they would normally be. Not only is this the first time that the off-initiative player has been given a bonus, but it also plays off the concept of the underdog going up against the stronger and better-equipped enemy, excelling when they're at a disadvantage. The expansion also makes use of existing keywords - particularly Bounty, Quick, and Berserker - to provide a well-rounded group of combatants, as well as a new characteristic (Ruffian) to further define some of the faction's seedier individuals.


    Some of the various "ruffians" you may come across on your journey.


    Game Play:

    We had the chance to play a handful of games, with the Exsularians trying their hand as both the initiative and off-initiative player. When on the initiative, the Exsularians were still a very capable threat - their ability to take punches, circumvent their opponents' plans, and generally wreak havoc made them a force to be reckoned with. When playing as the off-initiative player, however, the disadvantage of going second (and therefore having to react to their opponent's actions) was balanced by the use of their cards bearing the Preemptive keyword. While only present on a handful of cards, it meant that "clutch" cards could be played earlier than they would have otherwise been able to, allowing the Exsularians to get themselves back into the fight and give their opponent a run for their money.


    Women hit as hard as men in the wastes...


    Artwork and Components:

    As with the core game and expansions, The Good, the Bad, and the Savage has several guest artists that each brings their own flair to the world of Sularia. I'm constantly impressed with the striking detail in the cards, as well as the fact that each artist's unique vision ties together with everyone else's art, making the cards feel like they belong together.

    This expansion contains 100 Exsularian faction cards (25 unique cards with four copies of each card), as well as four of a new Mercenary card. The card quality lines up with that of the core game and its expansions, so there's nothing to complain about there. There was not, however, any sort of instructions or rules reference for this expansion. This may well have been due to my copy being a prototype, but if such an instruction guide exists, I cannot personally comment on it.


    The cards keep the core game's layout and impressive artwork, changing the background color to help distinguish factions.


    The Good:

    All told, The Good, the Bad, and the Savage is a perfectly respectable addition to the Battle for Sularia franchise. The Exsularians bring a fresh way of playing to the table, providing both opportunities for players to expand their tactics and for their opponents to further develop strategies for unique threats. The Wild West/Mad Max vibe has been absent from the game thus far, and it fits into the world like a crucial puzzle piece.

    The Bad:

    While the game does add a new characteristic, there doesn't seem to be much explanation on what it actually does. The "Warrior" characteristic from the first expansion worked as a buff for similar combatants, and it explained this in its rules; Ruffian doesn't seem to get the same treatment, as from what I could tell, no other cards impacted the characteristic, either positively or negatively. Outside of this, and the core game's expected pitfalls (such as a necessity for tokens to track influence, sularium, and health, despite tokens not being included with the game), the expansion stands strong alongside the rest of the Battle for Sularia games.

    Final Thoughts:

    It's nice to finally see the Exsularians, who have been a part of Battle for Sularia since the beginning, finally get a chance to take center stage!

    Players Who Like:

    Fans of the Battle for Sularia series, as well as those who enjoy other card battle games like Magic: The Gathering, will likely find this a fun addition to the table.

    See more from David and EBG at http://www.everythingboardgames.com/p/reviews.html
              Review: PopCats Fighter:: Everything Board Games PopCats Fighter Kickstarter Preview      Cache   Translate Page   Web Page Cache   

    by pisecobabe

    Quick Look:
    Designer: Estefania Rodriguez
    Artist: Arnel Baluyot
    Publisher: Ninjabot
    Year Published: 2018
    No. of Players: 2-4
    Ages: 13+
    Playing Time: 30-60 minutes

    WARNING: This is a preview of PopCats Fighter. All components and rules are prototype and subject to change.

    PopCats Fighter hits Kickstarter on August 6, 2018.

    Review:
    First impressions count—don’t let anyone tell you otherwise. When I received the prototype box (italics added for emphasis), I thought it looked pretty good.

    And then I opened it.

    What I beheld made me grin. Lifting the flap (held shut through savvy use of magnets), the box transformed into a retro arcade console. Check it out.



    Alright, enough about the cool box. Let’s get down to brass tacks. What is PopCats Fighter like?

    Well, it’s like one of those archaic fighting games you’d find at the arcade. Or even the new Dragon Ball Z fighting games where combos erupt all over the place and I’m over here button mashing because I have no idea what else to do and finally I manage to pull off a Kamehameha but it’s countered with like a Spirit Bomb or something and I end up losing to a Super Duper Saiyan Gohan.

    *Breathe*

    PopCats Fighter is a strategic card game at its heart, and uses actions and card abilities to mirror a fighting game rather well. While playing PopCats Fighter, I found myself constantly trying to out-think my opponent(s). I didn’t want to use special attacks just to have them countered (see my Kamehameha example above). At the same time, I didn’t want to not use them, otherwise I might miss a crucial hit that could win me the game.

    Decisions, decisions…

    Once we got the hang of the rules and the card text, turns didn’t take very long and there was a lot of good back-and-forth action that, when played quickly like this, really helped the theme to shine. And for those that know me and my game preferences, I love a good theme.

    Honestly though, I’ve never been big into fighting video games (even though I bought Dragon Ball Z for the GameCube eons ago, and Super Smash Bros. is a special, wonderful case in and of itself), but when a tabletop game gets it right, that’s where magic happens.

    Initial Impressions



    Getting started the first time was a bit slower than I had hoped, but that was due in part to learning the rules and understanding the abilities of various cards. The rulebook is still in its beta stage, so some of my confusions will inevitably be cleared up by the Kickstarter. Most of the cards are simple enough to glance at and know how they work; however there are a fair amount that take some reading and pondering to understand.

    Likewise, all the attack cards have a different icon depending on the attack. I—and those I played with—found it to be confusing, as that same image is quite prominent on the middle of the card, making the icon redundant. That, and the smaller icon indicating the attack isn’t used in the game. When I asked the designer about this, I was told that these icons would come in handy for veteran players who were familiar with the icons so they would know what cards they have in their hand without having to keep fanning it open. Likewise, they plan on having tournaments (where time matters), so those icons would certainly be good for that. Personally, I feel like removing that particular icon would help clear up some early questions when people are learning to play. That said, the reasoning behind it makes sense, and it is a relatively small issue for players to overcome.


    On the four attack cards and two defense cards shown, each has a different icon specific to its card. While I don't necessarily think it necessary, the reasoning behind it seems solid enough.


    Once we got playing, it didn’t take long to get a good grasp on the mechanics of the game, which helped immensely. And I was surprised early on by the gameplay’s balance. During my very first attack, I laid out cards to deal 17 damage to my opponent. I thought, Welp, this game will be over very quickly.

    In the words of old Ben Kenobi, “I was wrong.”

    My opponent blocked most of the damage and only took three hits. From there, the combos were free flowing, the counter attacks were masterfully executed, and the fight actually felt like a fight, complete with reactions and responses to whatever else was played.

    Because PopCats Fighter crowns a champion after a best-of-three-style tournament, losing one bout is disappointing, but not the end of the world. The inclusion of 2v2 team battles is also quite interesting, and the way it is set up makes it difficult to gang up on one player (until that player is knocked out) before focusing on the other. The balance feels good, and the two-player strategies add more spice to the game.

    Throughout our plays, I noticed my opponents making comments such as, “Hm, interesting” (which always terrified me) as mechanics clicked and strategies were discovered. I saw some well-played combos which always seemed to bring satisfaction to my opponents (and a bruised ego to me).

    PopCats Fighter feels rewarding after pulling off a good string of attacks. And the fact that any successful or partially successful cards (e.g. any card that fulfilled its purpose in at least some small way) help grant you special attacks, making things work is doubly critical.

    The Experience
    For me, a huge part of gaming is the experience. Was it good or bad? If it was good, what made it good? What emotions did it tug at, and how was I personally involved in the in-game experience?

    With PopCats Fighter, I can honestly say I enjoyed it. Was I completely hooked by the end of my first or second game? No. But that’s not to say I wouldn’t enjoy playing it again (and again). The strategy can be either relatively deep or too shallow for wading—it all depends on what cards you draw…and when. However, there is plenty of variety in the deck, so odds are you won’t be without a super-useful card for long.

    I’m also not a huge cat person. I mean, I’m allergic to them, and their hair gravitates to my clothing and clings on with all the power of a super massive black hole. Despite my obvious bias, I found the cats, cards, and overall theme of PopCats Fighter to be delightful. The various cards incorporated kitty traits into the fighting world quite well. The cards and abilities fit the theme, and to me, that’s important.

    From the unique box to the gameplay itself, PopCats Fighter is without a doubt an appealing game. I mean, did you notice all those vibrant colors? It's like I'm back in the '90s! Which is obviously a good thing, by the way (the '90s was, like, totally tubular). While it may take a game or two to get comfortable with the cards (and the associated text), PopCats Fighter is a fine specimen of a fighting game.

    And if you’re into cats, that’s the cherry on top.


    Setup:


    Setup for one player. All other players are set up in similar fashion.


    Setup is easy. Each player chooses a character (or is randomly assigned) along with that character’s two special attacks. Select a Power-Up card, place your health bar and meter storage tile nearby, and put your health to full strength (27). Shuffle the cards associated with the number of players, deal eight to each player, and let the games begin!

    Gameplay:




    Gameplay can be swift and smooth…once all players involved get the hang of the phases and have a good understanding of what the cards do without having to read them over and over again. That said, it took me two games to feel more than comfortable with it, which allowed my turns to be swift as a coursing river.

    Each turn is broken down into three phases: Attack, Defense, and Response. The attacking player starts and takes four actions, which include playing cards, drawing cards, and adding to your power meter. Once the attacking player is finished, the defending player has a go at it by taking the same actions, only instead of playing attack cards they play defense cards.

    If the defender happened to play any amount of counter cards, then the attacker gets one more action for each counter played (if no counter card is played, then this next phase is skipped). This is the Response phase. Once this phase is complete, players tally the damage their character took and move their health bars accordingly.

    And that’s pretty much it! Quite simple, really. Gameplay tends to slow down when new players need to read—and comprehend—their cards, but as mentioned above, a game or two should nip that problem in the bud.

    Theme and Mechanics:


    Son Goku-cat ready to bust a move!


    PopCats Fighter pulls off the fighting theme well. Not only are the cats dressed the part, but the mechanics help solidify the well-known feel of fighting games. With the attacker making the first move, followed by strategic defense, which in turn is followed by yet another response (if a counter is used), the back-and-forth element of the game mirrors its video game counterparts rather well.

    Of course, having to draw cards to make an attack (or defense) can leave your nine lives to fate rather than skill. That said, the amount of possible actions, coupled with the variety of cards, helps balance things out.

    Artwork and Components:

    The art is straight-up fun. Each character looks and feels unique and is dressed to kill. I also really like the attack cards, which don’t feature highly detailed art, but rather a simple image of the action against a grid background. To me, that was a good artistic choice. It helps the moves feel more technical and calculated.


    Rawr!


    As this is a pre-Kickstarter prototype of the game, I can’t comment too much on the components. That said, I will mention some of the more unique ways the components are used.

    I like the look of the power meter (the tile where you put your cards to "power up" and use special attacks). The slider to keep track of how many cards a player has on the power meter is brilliant. I was quite pleased that I wouldn't have to be constantly counting in order to remember how close I was to my special moves. There are plans to improve the slider for the Kickstarter, which will make it even better (you lucky backers, you). Either way, I'd much rather have the slider as-is than without; it's a good way to keep track of the cards on the power meter.


    The Power Meter in all its glory.


    Instead of a dial (as in BattleCON) or dice to track health, PopCats Fighter uses a familiar health bar not unlike one you would see in a fighting game on your favorite video game system. As your character takes damage, the health bar slides down, revealing bright colors which signify damage has been done. The more red the damage meter, the closer that character is to being defeated. It’s a fun and effective way to track damage.


    Each player has nine lives, and each life has three hits.


    The Good:
    >The box is neat
    >A good variety of player powers and additional power-ups keep things interesting
    >Smooth back-and-forth action
    >2v2 variant
    >Mechanics compliment theme and vice versa

    The Bad:

    >Some cards are fairly text heavy
    >Relatively confusing iconography (especially for players new to the game)
    >I’m allergic to cats

    Final Thoughts:


    I saw this side of the character card more often that I'd care to admit.


    PopCats Fighter is a solid fighting game that’s not too heavy for newer players, but still deep enough to satisfy more intense gamers. I thought the use of box and components was neat, and the theme was well-incorporated into the mechanics. The 2v2 variant adds new twists and strategy that helps bring more variety to the game.

    When it comes down to it, the only part that I didn’t particularly care for was the iconography on the cards and having to read a bunch of text before I could figure out what a particular card could do. Despite those (inconsequential) weaknesses (which may change before/during/after the Kickstarter), I really enjoyed this game, and I think your preference of game type will determine whether you enjoy this game or not. There aren't a lot of negatives here, and those that did come up may very well be fixed post-Kickstarter. Indeed, PopCats Fighter is fast-paced, feline fun.

    Players Who Like:
    Fans of fighting games like BattleCON and strategic card games would most likely enjoy PopCats Fighter. Also cats. If you like cats, this game was practically made for you.

    See more from Benjamin and EBG at http://www.everythingboardgames.com/p/reviews.html
              Review: Blackstone Castle:: Everything Board Games Blackstone Castle Kickstarter Preview      Cache   Translate Page   Web Page Cache   

    by pisecobabe

    Quick Look:
    Designer: Harvey Cornell
    Artist: Carlie Cornell
    Publisher: Dragon Phoenix Games
    Year Published: 2019
    No. of Players: 2-4
    Ages: 8+
    Playing Time: 30-60 minutes

    WARNING: This is a preview of Blackstone Castle. All components and rules are prototype and subject to change.

    Review:

    In Blackstone Castle, you play a courtier in the King's court during a time of political upheaval. You will pull strings all across the land in order to build up your workforce, maneuver your agents into place, and gain favor with the King.

    You start with one Knight and one Wizard in your employ. Each turn, you will use them to manipulate Vassals (the cards on the board) to complete Task cards, which increase your worker pool, give you VP, and increase your capacity.

    The gameplay is a bit like Dreamwell, but with more depth, asymmetrical powers, elements of worker placement and engine building, and six variants (two of which are co-op). In the base game, you're using workers to move specific cards into positions on the grid that correspond to Task card requirements. There are two worker types, each with a unique set of actions they can do. Once the conditions of a Task card are met, you slide it into your tableau and gain the benefit in subsequent rounds.

    Game end is triggered when a player has at least 21 points. Players keep going until everyone has had the same number of turns. When they are done, the player with the most points is the winner.


    Rules and Setup:




    Place the Border cards so that they make a frame that spells Black on the top and bottom and Stone on the left and right columns, then shuffle all Vassal cards and place thirteen of them into the grid as shown above. Divide the rest into four stacks, and place one stack at each corner. Each player chooses one of those stacks to replenish used Vassals for the whole game (this is to speed up the reset process and prevent Analysis Paralysis).

    Shuffle the Guild, Machination, and Power decks separately and place them near the board. Place all tokens within reach. Players draw two Family cards and choose one to keep. Give each player the two intrigue tokens bearing their family's crest, as well as two Guild cards, one Wizard token and one Knight token, and a set of Household cards (2 King, 1 Wizard, 1 Knight, 1 Order of Events). Determine the first player, and you're ready to go!

    The rules are good once you decipher them, but the book needs a lot of clarification. It's arranged in a strange order, and some things were still unclear after I watched the how-to video. The full playthrough video covers everything, but learning this was more work than it needed to be. However, this is a common issue with prototypes, and it may very well be resolved before it goes to print.

    Theme and Mechanics:

    The mechanics and concepts of Blackstone Castle are a little convoluted. This fits with the theme, but the finer points can make it prickly to explain, especially with all the variants. I felt pretty lost while reading the book, but then it all clicked at once. It's simple once you understand the anatomy of the cards and the order of play, but there are a lot of instances of, "This is the deal unless..."

    Thematic implementation feels a little abstract. It's not bad, but I think it could be better.

    Family Cards:



    Each Family has two hugely powerful unique abilities. Some sound more overpowered than others, but they are actually pretty well balanced.

    Task Cards:



    This is a Task card. It represents a political situation you are trying to create. You will attempt to complete the requirements by maneuvering the Vassal cards on the board into the positions corresponding to the coordinates (letters). You start the game with two Task cards and gain more by spending Wizard tokens.Speaking of...

    Tokens:



    Tokens are spent for actions. You can take as many actions on your turn as you'd like and can complete Tasks as any point on your turn. You can also bank them, but it may affect your income if you don't have many King Tasks completed (more on Kings later). The actions each token type can do is listed on the corresponding card in your tableau.

    When you complete a Task, you will mark the Vassals you are activating with Castle tokens. This gives other players a chance to verify the conditions are met and helps you remember which cards to replace at the end of your turn. Marking them is important because refreshing the board doesn't happen until you're done playing actions, and there's a good chance you will get distracted by some strategic point before that happens.

    The last token in this lineup is the Intrigue token. Each player will have two of these that correspond to their family's crest. When you complete a Task, you can put one of your Intrigue tokens on one of your completed Tasks and the other on a Vassal on the board bearing at least one of the same symbols. If an opponent affects that card on their turn, you get a bonus token and/or card depending on what type of Task you placed it on. Rewards are listed on the Household cards. If nobody messes with that Vassal, you take your token back at the start of your next turn.

    Worker income:


    You gain tokens each round based on the number of the corresponding card types in your tableau. You start with an income of one Wizard and one Knight. When you complete a Knight Task, that Task card is slid underneath your starting Knight, increasing your Knight income to two tokens on your next turn.



    Vassals:

    Vassal cards represent a type of person (the small symbol) in a specific place (big symbol). The smaller symbols in the right corner tell you what's on the other side of the card.

    Maneuvering Vassals on the board is an abstract representation of manipulating people and situations to serve your purposes. You play a middleman; you work for the King, but you have to hire workers to make the Vassals do what's necessary to gain the favor of the King and increase your worker pool. It's a game of pulling strings, spying, and tripping up your opponents.



    Tasks, Part 2:


    These are a few examples of Tasks.



    The bottom two Tasks increase your worker income (Wizards and Knights respectively). The card on the top left is an example of a King Task. The Ploy (chess piece) goes under your Order of Events card, and its only benefit is VP.



    Each Task card is divided into four quadrants. The top left tells you how many victory points it's worth, and what benefits it provides once completed. The top right of the card tells you what retained Vassal you must discard if it's not the first Task in the chain. The two bottom quadrants tell you what has to be where on the board. For this one, you would need a castle with a shady guy at the intersection of B and S on the grid, as well as a dragon with a flower on the A column. The E is only used in the advanced game.

    Blackstone Castle has four types of Tasks (missions) to complete, which are divided into three draw decks named Guild, Power, and Machination. Each deck has a different ratio of Task types, so you can never be sure what you'll draw, but you can make an informed decision.

    Guild - Mostly Wizards and Knights.
    Power- Mostly Kings.
    Machination - Mostly Ploys

    All of them require specific Vassals in specific places, but some cards have wild (rainbow) requirements. The task below is very easy because it has two wild requirements. All you need is a flower symbol in the B column and a Castle symbol in the A column.



    The letters in white boxes (T in this case) is only a requirement in certain variants.

    The symbols in the top right are an additional cost you must pay if you have already completed at least one task of that type. You meet that requirement by discarding a specific Vassal you've retained (taken from the board into your retained Vassal supply) with a Knight action. The retained Vassal must have both of the symbols to qualify.

    Thematically, Knight and Wizard Tasks are acquisitions of fealty. You're creating the circumstances necessary for you to convince more Knights and Wizards to support your King by working for you. You meet the requirements on the board to hire a guy. Completed Task cards become workers represented by an increase in the number of worker tokens you get each round.



    King Tasks represent specific tasks the King requires. The King only allows you to have a certain amount of power; the more you do for him, the more he allows you to have. Mechanically, that means that for each Crown in your tableau, you can have one of each of the following:

    >Knight tokens
    >Wizard tokens
    >Tasks in your hand
    >Vassals retained
    >Completed task cards that you can count VP on. (note. Kings don't limit the number of Tasks you can complete, but they do limit the resources and points you get from them.)

    You start with two King cards, so you can have up to two of each of the things in the list.

    All four Task types work the same in the standard game. The deluxe version also has Assassins and Saboteurs.



    It's actually two sides of the same card. These are shuffled into the Vassal decks after the board is set up. Assassins (dagger) can be moved or flipped, but not retained. They're basically just in the way. If they are flipped, they become Saboteurs (bomb). Saboteurs can be flipped or retained, but not moved. Again, they are mostly an obstacle, but if they are retained, it resets the whole board. You shuffle everything back together and place new Vassals like you did at the beginning.

    The cards are balanced so that you should be able to complete a task almost every round. Partial machinations get trickier with a higher player count because of the increased likelihood somebody's going to do something to the Vassal you need. It's also harder to do things without giving other players a bonus.

    I hope they add a family that increases your ability to spy. You could manipulate much more effectively if you knew exactly what your opponents were going for. Uncompleted tasks are secret, so you can never be sure.

    Blackstone Castle is six games in one. You have the basic game, the advanced game, and four variants, including two co-op modes. I've focused on the basic game, but the advanced game works very differently. You complete tasks by lining up Vassals on the board to meet specific requirements. Then we have four other modes:

    King's Quest is a two-player co-op mode where you work together to score 16 points before the timer runs out.

    In the Queen's Quest, you are collecting sets of Vassal cards to score points at the end.

    The Wizard's Quest is all about getting cards out of your hand.

    Puzzle Master's Quest is the hardest. It's another timed two-player co-op, but this time, you're trying to get all the Vassals lined up in a big square with no repeating symbols. You start with a full board (instead of having gaps between Vassals, as in the basic game). When you retain Vassals, you don't have to replace them. At the end, you must have exactly 16 vassals on the board lined up around the perimeter. The nine interior spaces must be empty. There must be only one of each faction/role combination on the board, and one of these criteria must be met:

    1. All four of each faction must be on one column only or one row only, and no two adjacent Vassals can have the same roles.

    OR

    2. All four of each role must be on one column only or one row only, and no two adjacent Vassals can have the same roles.

    Game Play:

    I'd say the weight is about a 2.3 - 3, depending on the mode. The mechanics are simple, but getting things into place can be tricky, especially with higher player counts. There are quite a few single-letter tasks and wild symbols. For a harder game, you can remove the wild cards.

    Each turn, you will take these actions:

    1. Optionally remove unused Intrigue tokens (more on that later).

    2. Gain Knight and Wizard tokens.

    3-5. Spend your tokens to do actions.

    Wizard tokens either:
    A. Swap positions of two adjacent Vassals.
    B. Flip a Vassal card.
    C. Draw a Task from one of the decks.

    Knight tokens either:
    A. Move a Vassal orthogonally to one empty space.
    B. Retain a Vassal by taking one Vassal inside of the grid and replacing it with a card from any draw pile. Retained Vassals are kept in your hand until discarded to complete a Task. The first Task you slide under each of your Household cards doesn't require you to discard a Vassal, but it is a requirement for all subsequent Tasks of that type.
    C. Guard a Vassal by placing one of your Knight tokens on it. Guarded cards can't be manipulated or used for a Task.
    D. Unguard a Vassal. Discard a Knight token to remove a Knight token from a guarded Vassal, thereby freeing it up.

    Once you have met all the requirements on your Task card, Mark the Vassals involved with Castle tokens, and slide the Task under your Household card with the matching symbol. You can only complete one Task per turn, but you can spend as many tokens as you have getting ready for your next one.

    6. Remove the vassals you used to complete a task and replace them with the top cards of your refresh deck, starting with the top left and proceeding down/right.

    7. If you completed a Task, you may place one of your Intrigue markers (the one with your crest) on any of your completed Task cards. Place the matching Intrigue token on any Vassal on the board whose symbols match one or both of the symbols on your chosen Task. If another player manipulates the Vassal with your token on it, you get a bonus token and/or cards. Rewards depend on whether your Task is a Knight, Wizard or King. Ploys provide no bonus.

    8. If necessary, discard until you meet your King limit. This is rare unless you spend all your Wizards drawing cards and can't do them.

    Artwork and Components:
    This is a prototype, so art and components are not finalized.

    The Good:
    This has a fairly unique feel with little bits of a wide range of different styles of game incorporated.
    It's very well balanced. Once you learn it, the interconnectedness of the mechanics is pretty cool. There's more strategy than luck, and it plays fairly quickly.

    The Bad:
    A lot of my complaints are likely to be cleared up before this goes to print. The rulebook needs work, especially where variants are concerned. The art didn't grab me. It's mathematically good, but it could be a lot more fun if it were polished.

    The Double-Edged Sword:
    Blackstone Castle is six different games, each with different goals and mechanics. It has four competitive variants and two 2-player co-op modes. Variety is great, but having mechanics that vary so much from game to game can make it irritating to learn and difficult to remember over time.

    Final Thoughts:

    I would've preferred it to be a little tougher to do tasks, offset with no limit on how many you can do per turn and a higher score to trigger the end. That's just my personal taste, though. The mechanics are balanced so that you can complete a task on most turns. It's a pretty good game with a lot of potential, but it didn't wow me.

    For Players Who Like:
    Dreamwell.
    Unusual variations on engine builders and worker placement.
    Moderately aggro abstract strategy.

    See more from Stephen and EBG at http://www.everythingboardgames.com/p/reviews.html
              Review: Sword of the Stars: Control!:: Everything Board Games Sword of the Stars: Control! Kickstarter Preview      Cache   Translate Page   Web Page Cache   

    by pisecobabe


    Quick Look:
    Designer: Martin Cirulis
    Artist: N/A
    Publisher: Kerberos Productions
    Year Published: 2018
    No. of Players: 3-5
    Ages: 8+
    Playing Time: 10+ min (variable)

    WARNING: This is a preview of Sword of the Stars: Control! All components and rules are prototype and subject to change.


    Review:
    tl;dr: Quick and dirty area control with a little take that, needs either more or less theme.

    Getting to the Game: Six planets are laid out in the center of the play area. Each starts out with a single civilian counter. Shuffle the huge stack of cards, leaving out the "Cease Fire" card. Add that card randomly to the bottom 30 cards, and then deal three cards to each player from the top of the deck.

    Quoting from the rulebook: "Each player is an aspiring warlord seeking control of a galactic sector. The six suits of numbered cards represent the alien armies best suited for life on six different planets." The object here is to use the cards in your hand and match their suits to the planets, while also making sure that the sum of the values of the cards are higher than the current cards there. Succeed, and you take over the planet, adding the number of cards you just played to the population of the planet. When the Cease Fire card is drawn, it signals one more round for everyone (including the player who drew the card), and then... I dunno. The intergalactic negotiators have sued for peace, perhaps? Regardless, the highest total controlled population wins the round. You can either play to a total score or a set number of rounds.



    Playing the Game: Even though you start the game with three cards in your hand, you'll draw two every turn, and your hand limit at the end of the turn is seven. In practice, this is enough to stockpile the cards you want, so escalating the conflicts feels about right. The game also limits you to one invasion per turn, which also feels solid and prevents someone from holding high cards until the last round, sniping a ton of points. Control! also provides "Spec Ops" cards in the deck, which allow for powerful abilities like nuking all life on the planet (but only if you immediately move at least one of your armies there?), assassinating an army card from an enemy world, adding 5 civilian colonists to a world you control, and so on. A round takes 10 minutes or so, if everyone's playing quickly, and overall, time and mechanics suit each other nicely. This is a fun mix of escalating conflicts and has the perfect amount of interaction and messing with your opponents' plans.

    My main problem with the game is the theme. Kerberos is a video game development house, so I understand their background is different from the average board game designer. Sword of the Stars: Control! bills itself as "A fast-paced card game of planetary conquest." The names of the planets are ridiculous, and could just as easily be something far more pronounceable (even, say, planets in our solar system). When you move armies to a planet, you're moving "alien species capable of living and fighting well" on that particular planet. Where did these aliens come from? If you move an army of two cards, totaling say ten strength, you increase the "civilian population" of the planet by two, the number of cards you played. Where did these civilians come from? When you eliminate army cards from a planet, that action doesn't reduce the civilian population, so it's not the armies themselves. Nuking a planet "destroys all armies and civilians on a planet," but you can't play that card unless you have an army card to immediately play there. Who are these soldiers you're sentencing to a fallout-ridden world to do body cleanup?



    This might seem like nitpicking, but there's intentional flavor in place here, and it doesn't make sense in the universe it's creating. There's no reason this couldn't be a game about colonizing our own solar system with each player taking control of a mega-corporation acquiring terraforming tech unique to each planet's atmosphere. It could also just as easily be about different species of pollinating insects dropping off unique flora to different regions of a farm. The game seems built to encourage direct conflict between players, and while that works within the game mechanics, it doesn't seem like design space was dedicated to much beyond that. It's a shame, because there's real potential here if the theme was more grounded.

    Artwork and Components: There's not much art to speak of, which could very easily be due to the prototype and not indicative of the final design. Currently, each planet is a generic circle with a symbol superimposed over the top. Each of the cards contains only a number and that symbol. The box art shows planes, quadcopters, and tanks, but there's no in-game differentiation.



    The components of the preview copy I have are placeholder, so I won't belabor that too much. The planets are a little big to keep in front of you if you control more than two or so. The civilization clips at the top of the planets are decent and don't suffer from the dreaded Betrayal at House on the Hill slippage.

    The Good: Quick, satisfying gameplay. Spec Ops cards provide nice variety.

    The Bad:
    Theme is silly and inconsistent.

    Score: Overall, Control! is in no way a bad game, it just feels it's just trying to be more than it is. If it embraced the simple nature of its gameplay, it would be a solid addition to anyone's quick-game collection. As it stands currently, there's not enough here to warrant a recommendation, but if the art, components, or theme change, it would be worthy of a look. I'm giving Sword of the Stars: Control! a score of Out of Control.

    See more from Nicholas and EBG at http://www.everythingboardgames.com/p/reviews.html
              Review: MYnd Kraft:: Everything Board Games MYnd Kraft Review      Cache   Translate Page   Web Page Cache   

    by pisecobabe


    Quick Look:
    Designer: Tharini Rajamohan
    Artist: n/a
    Publisher: Self published
    Year Published: 2018
    No. of Players: 2-7
    Ages: 7+
    Playing Time: 15-45 min. depending on variant

    From the publisher:

    MYnd Kraft is a card game inspired by basic programming concepts.
    There are two types of cards in the deck—Action Cards and Number Cards. Action cards present problems, based on programming concepts, which need to be solved using Number Cards and players score points for solving Action Cards. The goal is to score the highest number of points in order to win the game. A point worth noting is that there are only numbers and symbols on the cards and there is no text.

    There are seven different games that could be played with the MYnd Kraft card deck!


    WARNING: This is a preview of MYnd Kraft. All components and rules are prototype and subject to change.

    Review:
    Overview and Theme:


    MYnd Kraft is a card game designed to teach basic programming concepts through entertaining gameplay using colorful cards. The cards use a variety of symbols and numbers but are completely language independent. Seven different games are currently included in the instructions, and the designer is open to including new variants on their website, making MYnd Kraft more of a game system than a single game.



    Components and Setup:
    MYnd Kraft contains 36 action cards (with a gear on the back) covering five programming concepts: switch, condition, loop, data structure, and function. These action cards will need to be fulfilled in various ways by using the number cards (with a # symbol on the back)—there are two each of 0-7 in four colors along with 8 black asterisk cards that are wild. Setup is quick and easy, and varies a little depending on which variant you're playing.



    Game Play and Mechanics:
    One great thing about MYnd Kraft is that it incorporates several smaller games, and that players are encouraged to find their own games using the cards. So if you don't enjoy the mechanics of one variant, move on to the next!

    We tried all the games: Ezy Codr, for learning the action cards; Speedy Monstr, to take what you've learned and apply it as fast as you can; Memry Flipothon, which adds a fun memory mechanic to the game; Decode, which allows you to strategically solve four action cards at once; Codr Pokr Match, adding a betting feature; Codr League, a team variant; and Cobble the Code, a crossword-style variant.



    Ezy Codr is the gentlest game and definitely the best place to start. Players have a hand of number cards and on their turn, flip over one new action card and fulfill it if they can. If they fulfill the action card, they take the action card and the number cards they used into their point pile (each small star on a card is a point). If they couldn't fulfill the card, they pass, giving the next player a chance to complete the action card.

    Gameplay in Ezy Codr can be as slow as necessary to teach the players about the different kinds of action cards. Each action card shows a type of function and the specific colors or numbers you can use to complete it.

    A Switch card will show four possible branches, each with a single number and all four colors. To fulfill a Switch, you need to play a single card with any one of the four possible numbers, and in any color you choose.



    A Condition card gives you a greater-than or less-than option, with a two-colored card being greater or less than a specific number.

    A Loop card requires a specific number of cards using either of the colors shown; a Data Structure card allows you to play up to a certain number of cards; and advanced cards (While Loop, Dictionary, and Function) add even more concepts to the deck.



    These functions are found in math and computer programming and so learning them through the game will help give you a basic understanding to move forward with other types of programming and mathematical adventures.

    Once you have played Ezy Codr enough times to really be familiar with the cards, you can add a speed factor by switching to Speedy Monstr or a memory mechanic by moving to Memry Flipothon. Our favorite second step game is Decode.

    In Decode, each player has a hand of number cards. A row of four action cards will be placed face up in the middle of the table. Each player takes some time to decide how to use their cards to fulfill as many of the action cards as possible, without seeing what the other players are doing. Cards are placed face down in rows under the action cards, and revealed once all players are done. Each player then calculates what their score would be for all four action cards, and the player with the highest total gets to take the action and number cards they used into their point pile.



    The rest are discarded, and you start again. You play a certain number of rounds (the rules suggest that each player deals once, but we enjoyed this version so much that we often played until each player had dealt two or even three times, recording points on paper and shuffling point cards back into the decks as needed). In the end, the player with the highest point total wins.

    Our family tried the Codr Pokr Match, which adds a betting mechanic, and the Codr League, which turns you into teams similar to bridge or other team card games, but they weren't our favorite variants. It's nice that they're included, though, because plenty of families or groups really enjoy betting, or might be well-balanced enough to have two strong teams facing each other.

    The final variant, Cobble the Code, was probably our favorite. In this game, you are playing both action and number cards to the table in a crossword-style grid. This game reminded us of another family favorite, Qwirkle, but adds the action cards to make the game even more interesting and strategic.

    On each turn, you'll lay down some number and/or action cards from your hands in such a way that they fit into the grid, making only complete, correct sets (each action card must be correctly fulfilled, and each number card must be helping to fulfill at least one action card).



    Cobble the Code really helped us think about the relationships between numbers and colors, and the relationships between different types of functions on the action cards, in a very engaging and creative way.

    The Good:
    I'm a homeschooling, game-schooling mom, so I love that MYnd Kraft is educational and helps players get a better sense for math and programming concepts and how to fulfill them. I'm also just a game lover (and a math nerd), so I appreciate the fact that the games (especially the more advanced games) are fun and engaging in a real way. Cobble the Code, in particular, is strong enough on its own that I would play it with other adults, regardless of its educational value, and to me, that makes it the best kind of educational game!



    MYnd Kraft also shines because it is a system, rather than a single game. It helps new players gently ease into the concepts through Ezy Codr, and it allows groups to move from there to whatever style of game interests them—speed, memory, strategy, betting, teams, etc.

    The Bad:
    It's always nice when the worst thing I have to say about a game is that I wish there were more of it! We would love to see even bigger decks of cards to allow for more players or longer games, and I would enjoy seeing even more math and programming concepts added to the action deck. Other groups have also come up with other ways to play with these cards, and I'd love to see more options there too. What great possibilities there are for expansions here!



    Players Who Like:
    Because MYnd Kraft is a system of games, there's something here for almost everyone who enjoys card games. In particular, I think it's good for players who enjoy math and programming already, or for groups or families who want to teach those skills to new players. Cobble the Code is good for players who enjoy Scrabble or Qwirkle, too.

    Final Thoughts:

    MYnd Kraft is a carefully-crafted compilation of games that introduces programming concepts in an engaging way, and it was a hit with our family and friends. We enjoyed being able to use the earlier games to learn the concepts and the more complex games, like Cobble the Code, to use what we'd learned in a strategic way. We hope that MYnd Kraft takes off and expands on its own success with expansions of colors, numbers, and new functions!



    See more reviews from Alexa and EBG at http://www.everythingboardgames.com/p/reviews.html
              Thread: Bowie:: General:: Instructions for Printing Bowie      Cache   Translate Page   Web Page Cache   

    by U is for Unicron

    Everything needed to play Bowie is included in the files section here on BGG. The card sheets are broken in to three sheets and one file of card backs to be paired with each.

    All cards should be printed on 2.5 x 3.5" poker-sized cards. Though I may create alternate card designs in a tarot size if there is demand for it, for now, I wanted to select a size that would keep printing it as inexpensive as possible.

    Print two copies of Card Sheet 1
    Print one copy of Card Sheet 2
    and one copy of Card Sheet 3

    For any questions about cards or rules, please post a separate thread. If you're looking for a printer that can utilize the templates provided, I have worked with https://www.printplaygames.com for all of my prototypes and they are a breeze to work with.

    Enjoy!
    Daniel
              Application Developer at Workforce Management Centre      Cache   Translate Page   Web Page Cache   
    Workforce Group - Our client, a reputable company in the Oil & Gas Sector, is currently headhunting for a suitable candidate to fill position below:Department: I.T Department Reporting to: Line Supervisor Job Summary The Application Developer will be responsible for developing, testing, installing and monitoring software applications, in order to ensure that the software performance meets company and user's requirements. Job Responsibilities and Duties Creating, maintaining and implementing the source code that makes up the application or program. Also responsible for designing the prototype application, indicating program unit structure, and coordinating application plans with other members of the development team or customer. Responsible for designing, developing, delivering, and improving in-house software applications on a variety of platforms and systems. Maintaining systems by monitoring and correcting software defects. Working closely with other staff on the maintenance and performance of software systems and asking questions to obtain information, clarify details and implement information. Finding and fixing faults in applications. Solving application problems in a timely manner. Ensuring proper version control and documentation of development activity. Developing user guides and providing varying degrees of software support. Making sure that applications can be run on existing and new hardware. Creating applications tailored to business needs to run on platforms/hardware. Delivering technical presentations/demonstrations of work. Researching, identifying and recommending new applications that would improve company operations. Applying proven analytical and problem-solving skills to help validate, verify, communicate, and resolve software application issues through careful testing in order to maximize the benefit of the company' IT investments and initiatives. Reports - Generating the required weekly, monthly, quarterly, bi-annual and annual reports and presentations based on applications developed or improved on. Monitoring and managing databases for optimal performance. Recognize business needs of the organization and create new applications that answer those needs. Job Requirements Bachelor's Degree in related Information Technology Degree 2-4 years of application development experience. Ability to communicate technical information to non-technical personnel Working technical knowledge of networks, PCs, servers and operating systems Working technical knowledge of current Windows Operating systems software, protocols, and standards, including firewalls and Active Directory Experience with languages such as PHP and JavaScript Frameworks such as ReactJS, VueJS and AngularJS Experience in developing Business Intelligence solutions. Specific experience with Microsoft PowerBI is a plus Demonstrated ability and experience in working with current best practices and technologies for front end web development such HTML5, CSS3, JQuery and Bootstrap Demonstrated ability and experience in working with one or more server-side web development toolsets such as the LAMP stack. Remuneration N150,000 monthly plus other benefits.
              The New York Times’s redesign proves journalism matters more than ever      Cache   Translate Page   Web Page Cache   

    The New York Times is rolling out a new homepage, one that will show off the staples of its digital journalism: its briefings, the audio newscast “The Daily,” newsletters, and groups of stories that editors have chosen.

    The central goal of the redesign was to bring the Times’s desktop experience in line with its suite of mobile apps, which were updated in October of last year. But it was also to understand how people like to read their news in 2018. To find out, the design team talked to 40 readers in New York, Los Angeles, and Houston and asked them questions such as, “How do you start your day?” and “What helps you stay up to speed on current events?” The design is a reaction to these people’s main answers: They come to the Times to catch up on news, of course–but they also want to hear analysis of major events and discover unexpected stories (perhaps to brighten their days after reading about national politics).

    The challenge for the designers was to implement a system that would actually help people find what they were looking for on the homepage. The prototyping process was extensive. The team tested out real-time prototypes with 4% of readers and got 15,300 survey responses before doing more in-depth sessions with about 60 people. Some concepts had less text, which in theory would encourage scrolling, but readers didn’t like how empty those designs felt. Other layouts had too many photos–the team realized that images of politicians in suits get boring and repetitive, so those were downsized a bit. Eventually, they settled on a new homepage that still packs a lot of information onto your screen, but also breaks out into sections such as “Most Popular,” “Discovery,” “Features,” and “In other news,” which highlights stories not focused on the United States.

    [Screenshot: courtesy The New York Times]

    While the redesign was focused on making it easier for readers to find stories,  it also simplified the process of actually running the homepage for the newspaper’s editors. To understand this piece of their task, the paper’s designers sat with the homepage editors for a full day, watching how they worked as news broke. They ended up building a backend tool for the editors so that they could group related stories in a wide variety of formats together on the homepage.

    In a world dominated by social media, the paper of record clearly still believes that its homepage, the digital equivalent of A1, plays a role in delivering its journalism effectively. But this is also the last piece of a larger redesign that’s been happening behind the scenes over the past several years–it’s no surprise that the Times prioritized its mobile apps and is only now getting to the homepage.

    Still, the redesign is a gesture of strength for a news organization that continues to grow during a shaky period for media. The Times brought in more than $1 billion in subscription revenues in 2017. The paper has 2.9 million digital subscribers.

    The Times will start rolling out the new homepage over the next few weeks.


              Best of July 2018!      Cache   Translate Page   Web Page Cache   
    Your votes are in and the Best of July have been determined! Top Five Movies http://www.newgrounds.com/portal/view/713914 http://www.newgrounds.com/portal/view/713647 http://www.newgrounds.com/portal/view/714599 http://www.newgrounds.com/portal/view/714217 http://www.newgrounds.com/portal/view/714109 The top-ranked movie based on original material and winner of $250 is MUTT and CHOPPS. Congrats @AlmightyHans and crew! Top Five Games http://www.newgrounds.com/portal/view/714369 http://www.newgrounds.com/portal/view/713813 http://www.newgrounds.com/portal/view/714654 http://www.newgrounds.com/portal/view/713762 http://www.newgrounds.com/portal/view/713535 Runner-up Movies 6. Encounter 7. Bob Ross Beats the Devil Out of It 2 8. Ghouloween 9. POWERLESS.fla 10. Alien: No Evil 031 11. Sonic Legacy - Teaser 12. Midnight Snack - Vlad the Vampire 13. Surfing the Net 14. Party Time - Montage 2 15. Skyrim Console Commands | Root & Digby 16. If The Office Took Place In South Park 17. Rat Hunting 18. Donating Blood 19. Madness Hitm4n 20. First Kiss 21. Cakewalk 22. Juicy Wow! 23. Sonic Seconds: Volume 5 24. Super Smash Flash 2 Mods: Cartman Joins the Battle | South Park 25. Operation is in Progress 26. Skull Lord 27. TD-Jack of Two Trades 28. Crushed In Space 29. The Best Joke Ever. 30. THE HEART OF THEM | Teaser Trailer 31. The Monster Under The Bed - JohnBob Legends 32. Bitcoins Can't Buy Pizza 33. Sharing a Moment - Loading Artist Animated 34. hair today, gone tomorrow 35. Can Packing Robot 36. Game Grumps - Cheer Squad 37. Mary and the Manager 38. Game Grumps Animated - Ren Faire Wizards - by DanaJamesJones 39. Justice For Waluigi 40. Somewhere Other: Good Going Runner-up Games 6. Mystera Legacy - Sandbox MMO 7. Pico Checkmate 8. The Rise of the Legion 9. Where Are My Pets? 10. Hop Dude Nights: The Meatball of Invisibility 11. Sisypush 12. Wave Run 13. Horrortale- Prototype 14. Spike's Time Off 15. The Infected 16. Corruption II 17. Demolo 18. Conjugate 19. Asteroid Field 20. Trial And Terror 21. Logical Gate 22. Corruption 23. Mysterious Villa Escape 24. Ambidextrous 0 25. Swap The voter of the month and winner of honorary Supporter status is @Netminder! You don't have to wait to be voter of the month, you can become a supporter right now and help keep NG running. Other Community News We have an animation jam in progress with 18 days remaining if you want to make something this summer. @PhantomArcade and @IvanAlmighty are preparing to announce a new epic mega collab, like the Dragonball Z Collab. You can now unlock the NG tank in Aground! Did you know @Sykohyko animated a bunch of stuff in the new Teen Titans movie, like their dances and the Lion King scene? @RealFaction is organizing a Midwest Meetup. Site updates coming later this month!
              Balistik - The Universal Drumz DnB Show      Cache   Translate Page   Web Page Cache   
    Recorded 2018-08-09 20:03:29

    Tracklisting:
    * Furney - Enrique
    * BCee - Magic Words feat Degs
    * Luna - Cumber
    * Keeno - Daydreaming feat Kailaa
    * GLXY ft Huge Hardy & Visionobi - Butterfly Effect
    * Saikon - Proving Unprovability
    * Dj Limited - Love Is Blind
    * Furney - Koh Jah Lift Me
    * London Elektricity - Just One Second (Mitekiss Rmx)
    * WalkR - Search For Something
    * Mitekiss - Farmost feat Emer Dineen
    * Logistics - Cloudwater
    * Furney - Crocodile Jazz
    * L-Side & DRS - No Sound
    * Macca & LOs Contreras - Lost Origins feat Becca Jane Grey
    * Qua Rush - I Found Myself
    * Primitive Instinct - Breathless
    * The Vanguard Project - FLLN 4 U (Zero T Rmx)
    * Mohican Sun - Calgary
    * Dj Ransome - Music Maker
    * Mohican Sun - Living This Way
    * Feijai - The Grifter
    * The Vanguard Project - We Used To feat Mc Fava
    * Volatile Cycle & Sam Harris - Dont Look Back
    * Calibre - Bluesday W/Marcus Intalex
    * Logistics - Hayling feat Emer Dineen
    * Monika - As You Walk
    * Atlantic Connection - Fathoms feat Faith
    * Need For Mirrors - Crystaline
    * Hyroglifics & Signal - Make Me Feel
    * Saxxon - Latino VIP
    * Symptom & Parallel Motion - Autumn Leaves
    * Camo & Crooked - Loving You Is Easy (S.P.Y Club Mix)
    * Qua Rush - The Right Time
    * Invadhertz feat LaMeduza - Bullet
    * Fred V & Grafix - Wild Love Hurricanes (Keeno Rmx)
    * WalkR - Into Dust
    * S.P.Y - Love Unlimited VIP
    * Huge Hardie - Nightingale
    * L-Side & Mc Fava - Its A New World (Alibi Rmx)
    * Kings Of The Rollers - Burnt Ends
    * Congo Natty - Junglist (S.P.Y Rmx)
    * Dimension - Raver
    * Night Shift ft Dread Mc - War
    * Drumsound & Bassline Smith - Control VIP
    * Critical Impact & Break - Creeper feat Skibadee
    * Instinkt & Victim - Forge
    * Murdock - Raw Power Moves
    * Simon Bassline Smith & Drumsound - Response Bail Out
    * WalkR - Smoke Mirrors
    * Dimension - UK
    * Qua Rush - Anahata
    * Mr Explicit - Essential
    * Leroy Thornhill - Breaking Out (Smooth Rmx)
    * Kodin & Logics feat Flipz Mc - Neurotic
    * Instinkt & Victim - Kiowa
    * Emperor - Infrasound VIP
    * Dimension - Whip Slap ll
    * Alerstorm - Used To Say
    * Droma - Trinity Killer (Parallel Motion Rmx)
    * Muzzy & Teddy Killers - Shut It Down feat Mc Mota
    * Dimension - Techno
    * L-Sdie & Inja - Night Prowler
    * McLeod & Symptom - Plateau
    * Document One - LSD
    * Q Project - Champion Sound (Dj Limited Bootleg)
    * The Prototypes - Electric
    * Bou - Higher feat Current Value

    Download, Distribute, and Donate!


              Learning Experience Design, Learning Futures Group - Civil Service College - Singapore      Cache   Translate Page   Web Page Cache   
    We work with internal and external partners to identify future learning trends and develop prototypes and pilots for potential application in CSC. Who We Are....
    From Careers@Gov - Sat, 21 Jul 2018 05:54:02 GMT - View all Singapore jobs
              User Experience Architect - Big Viking Games - Toronto, ON      Cache   Translate Page   Web Page Cache   
    Proficiency in creating wireframes and prototypes using Axure RP Pro. A Little About Us:....
    From Big Viking Games - Fri, 20 Jul 2018 02:49:37 GMT - View all Toronto, ON jobs
              Senior User Experience Architect - Big Viking Games - Toronto, ON      Cache   Translate Page   Web Page Cache   
    Proficiency in creating wireframes and prototypes using Axure RP Pro. A Little About Us:....
    From Big Viking Games - Mon, 23 Jul 2018 17:46:52 GMT - View all Toronto, ON jobs
              Low-complexity 8-point DCT Approximation Based on Angle Similarity for Image and Video Coding. (arXiv:1808.02950v1 [eess.IV])      Cache   Translate Page   Web Page Cache   

    Authors: R. S. Oliveira, R. J. Cintra, F. M. Bayer, T. L. T. da Silveira, A. Madanayake, A. Leite

    The principal component analysis (PCA) is widely used for data decorrelation and dimensionality reduction. However, the use of PCA may be impractical in real-time applications, or in situations were energy and computing constraints are severe. In this context, the discrete cosine transform (DCT) becomes a low-cost alternative to data decorrelation. This paper presents a method to derive computationally efficient approximations to the DCT. The proposed method aims at the minimization of the angle between the rows of the exact DCT matrix and the rows of the approximated transformation matrix. The resulting transformations matrices are orthogonal and have extremely low arithmetic complexity. Considering popular performance measures, one of the proposed transformation matrices outperforms the best competitors in both matrix error and coding capabilities. Practical applications in image and video coding demonstrate the relevance of the proposed transformation. In fact, we show that the proposed approximate DCT can outperform the exact DCT for image encoding under certain compression ratios. The proposed transform and its direct competitors are also physically realized as digital prototype circuits using FPGA technology.


              18-19 Free/Reduced Lunch Application & Letter      Cache   Translate Page   Web Page Cache   
    18-19 Meal Application Cover Letter Meal Benefit Prototype App SY18-19 -use (1) (1) (1)   Lincoln County Meal Benefit App Instructions SY18-19
              Jurnal Pengembangan Sistem Instrumentasi Kendaraan Listrik Skala Prototype Berpenggerak Motor BLDC      Cache   Translate Page   Web Page Cache   

    Jurnal Pengembangan Sistem Instrumentasi Kendaraan Listrik Skala Prototype Berpenggerak Motor BLDC Download Jurnal Disini Muhlasin, Muhammad Afan dan Agus Ulinuha, ST., MT., Ph.D    (2018) Pengembangan Sistem Instrumentasi Kendaraan Listrik Skala Prototype Berpenggerak Motor BLDC.     Skripsi skripsi, Universitas Muhammadiyah Surakarta.       PDF (Naskah Publikasi) FIX-PENGEMBANGAN SISTEM INSTRUMENTASI KENDARAAN LISTRIK SKALA PROTOTYPE BERPENGGERAK MOTOR BLDC.pdf

    The post Jurnal Pengembangan Sistem Instrumentasi Kendaraan Listrik Skala Prototype Berpenggerak Motor BLDC appeared first on Download Contoh Jurnal Gratis.


              One-Off Mid-Engine Corvette Can Be Yours Right Now For $120k - Motor1.com      Cache   Translate Page   Web Page Cache   

    Motor1.com

    One-Off Mid-Engine Corvette Can Be Yours Right Now For $120k
    Motor1.com
    One of the worst-kept secrets in the performance automotive realm these days is the mid-engine Corvette. We've seen countless spy photos and videos of camouflaged prototypes, caught in the act doing everything from on-track testing to grabbing a fast ...
    Chevy Corvette C8.R mid-engine race car spied testing at Road AmericaAutoblog (blog)
    Mid-Engined Chevy Corvette C8.R Spied On The Track For First TimeYahoo Sports
    1200 HP Chevrolet Corvette ZR1 Starts Upgrade with a Monster Dyno Runautoevolution

    all 17 news articles »

              A Responsive Web Home Page with Zurb Foundation Framework -- 2      Cache   Translate Page   Web Page Cache   
    A home with off canvas menu from both side. Company logo and name in header section with search bar and search icon inside the text input field.Carousel with 3 slides, images in background, a heading text with description text over carousel images... (Budget: ₹600 - ₹1200 INR, Jobs: CSS, HTML, Javascript, jQuery / Prototype)
              Opto-Mechanical Engineer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As an Opto-Mechanical Engineer at Facebook Reality Labs (FRL), you will develop state of the art prototype structures, mechanisms, and solutions for next...
    From Facebook - Fri, 27 Jul 2018 11:28:20 GMT - View all Redmond, WA jobs
              Electric BMW 3 Series Spied Sporting Fake Exhaust Tips      Cache   Translate Page   Web Page Cache   
    Aside from the obvious “electric test vehicle” stickers, there are other clues revealing this prototype lacked a combustion engine. It was back in 2016 when BMW first electrified the 3 Series by introducing the plug-in hybrid 330e, and now the Bavarians are getting ready to remove the combustion engine altogether. Following last year’All Postss rumor […]
              Infiniti Teases Sharply Styled Electric Roadster Ahead Of Debut      Cache   Translate Page   Web Page Cache   
    Infiniti appears to have a follow up the retro Prototype 9 with this more futuristic roadster concept. Infiniti will unveil an electric vehicle concept at the 2018 Pebble Beach Concours d’Elegance on August 23. Unfortunately, the first look at the vehicle only provides an enigmatic glimpse of it. The teaser picture is a sketch looking […]
              Audi Says Regen Braking Of e-tron Boosts Range By Up To 30%      Cache   Translate Page   Web Page Cache   
    The presence of Audi e-tron prototypes in Colorado was not accidental, as the German manufacturer has now announced that it tested regenerative braking at Pikes Peak. The four Audi e-tron prototypes demonstrated high-efficiency regenerative braking that involves both the two electric motors (one per axle) and the electrohydraulically integrated brake control system. According to Audi, […]
              THE MURDER OF MARY MEYER - PART II      Cache   Translate Page   Web Page Cache   
    Mind Control Experiments went to Great Lengths

    A second plot was discovered during President Kennedy’s trip to Miami on November 18, involving an attempt “From an office building with a high-powered rifle.”  The attempt was discovered on November 9, connecting Willie Somerset and right-wing extremist Joseph Milteer.

    Click here to enlarge top photo.

    Early events of the 1960s “foreshadowed” the evil to come.  “During the 1950s, an estimated three thousand salaried and contract CIA employees were engaged in propaganda efforts.  One of the biggest initial supporters was Philip L. Graham, publisher and owner of the Washington Post.”   At the end of June, 1963, Phil Graham was dead from a small-bore shotgun wound to the head.


    If you missed Part I of this article click here!


    “Anybody can commit a murder, but it takes an expert to commit a suicide,” said legendary CIA asset William (“Bill”) R. Corson.

    TECHNICAL SERVICES (TSS)

    Under the direction of the wicked Dr. Sidney Gottlieb, the CIA Technical Services Staff (TSS) utilized and experimented with a “huge arsenal,” comprised of:

    #  Drugs and other mind-altering substances, that were given to “unwitting victims” for suicidal depression, brain tumors, cancer, death “from natural causes.”

    #  “No trace” toxins, undetectable poison darts that could cause a fatal heart attack, programs such as MKULTRA, Artichoke, Paperclip, MKNAOMI.

    #  Clandestine psychiatric facilities, programs in Mind Control, and obsessions with a Manchurian Candidate programmable assassin  (p. 268).   

    Dino Brugioni testified at the Assassination Records Review Board

    https://img.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2012/10/17/Others/Images/2012-10-16/CUBAN1018_041350444908.JPG.

     

    Photo-analytic-expert and chief assistant, Dino Brugioni, of the National Photographic Interpretation Center (NPIC) in Washington investigated the famous Zapruder film of the Kennedy assassination.

    Dino Brugioni discovered “a second, ultra-classified Zapruder film event” in which a “lone Secret Service agent showed up at the NPIC” with a “different” Zapruder film; other employees were sworn to secrecy and no codename attached. “I was sworn to secrecy and it could not be divulged,” said Brugioni.

    EIGHT SHOTS    

    NPIC photo experts Dino Brugioni and Homer Mahon, in a 1997 interview at the Assassination Records Review Board (AARB), were “blunt…staggering”:  (as to how many shots were fired) “About eight shots...three different directions, at least…” 

    UNDISGUISED CONTEMPT

    Mary Meyer held an undisguised contempt for the C IA, including a “loathing” of Allen Dulles and spymaster Jim Angleton.  Former CIA contract operative Robert D. Morrow quoted his CIA boss, Marshall Diggs:

    “There is a very prominent lady here in Washington who knows too much about the Company, its Cuban Operations, and more specifically about the president’s assassination.”  

    In a startling conversation between Bernie Yoh and James Angleton in 1980 (Yoh ran Accuracy in Media: a mouth piece for extreme right-wing views) that he had captured Mary Meyer’s private diary.  “It’s her diary” Angleton said, and he gave a copy to Yoh (Bernie Yoh in a telephone interview by Leo Damore in October 30, 1990). 

    “That woman that was killed in Georgetown,” Angleton said, “I took care of everything.” 

    William L. Mitchell, a former member of the Army Special Forces kill team as a domestic component for the CIA and the National Security Agency, took orders from the CIA’s Domestic K Office (Mitchell’s residence at 1500 Arlington Boulevard in Arlington, Virginia was a CIA safe house); Mitchell confessed that in September 1964, he became part of a “surveillance team” that was monitoring Mary Meyer. 

    Leo Damore quoted the diary: “She went to husb + husb to Angleton…her (something) too strong + too powerful.”

    (Transcription of tape-recorded telephone conversation between Robert Crowley and Gregory Douglas, January 27, 1996.)

    CONTROL OF EVERYTHING

    Janney goes into great detail on how the CIA operation took place on the day of Mary Meyer’s murder, utilizing decoys, camouflage, radios, and a “highly trained assassin.”

    “The answer, of course, was that the CIA operation was in control of everything.  Once Crump had become the designated patsy, the team knew where he was,” says Janney, “and what he was doing at all times, and especially what he was wearing. They had gone to great lengths to duplicate his clothing for the man standing over the body, who was to be seen by Wiggins.” 

    Janney reveals that the telephone call that Mary’s brother-in-law, Ben Bradlee, received on the day of Mary’s murder was not just a “CIA friend,” but was in fact Wistar Janney, an employee of different directories in the Agency during the 1950s and 1060s (including the Office of Current Intelligence [OCI]). Bradlee recalled getting the call about 2:00 p.m. or 2:30 p.m.  That also was the time the corner had arrived at the murder scene. 

    “Was it possible that his call to Ben Bradlee ‘just after lunch’ was designed not only to notify him of the event,” says Janney, “but begin the final piece of the ‘operation’---establish the identity of the murder victim?” 

    CRITICS’ NEVER-ENDING ATTACKS 

    Jacob G. Hornberger, president of the Future of Freedom Foundation, took issue with writer Nina Burleigh’s review of Janney’s research into Mary Meyer. Burleigh published a critical review of Janney’s book at The Daily Beast in which she insinuated that the alleged killer Raymond Crump did kill Mary Meyer and that the assassin William Mitchell was not involved (A Very Private Woman, 1998).  Burleigh criticized Leo Damore’s telephone conversation with Mitchell as nothing but “hearsay on hearsay and Damore isn’t alive to relate the details of his purported telephone conversation.”

    Jacob GHornberger 

    Founder and President of the Future of Freedom Foundation

    http://moviespictures.org/biography/Hornberger,_Jacob_G.

     

    But what I found fascinating, “ said Hornberger, “is that Burleigh failed to confront the other half of the problem: even if Mitchell wasn’t the assassin, there is still the problem of his possibly having been a fake witness who provided manufactured and perjured testimony in a federal criminal proceeding.”

    Hornberger was suspicious of Burleigh’s failing to address William Mitchell by name, and he researched her book to possibly find out why.  It was apparent that Burleigh simply referred to Mitchell as “the jogger” and did not mention his name.  The other witness, Henry Wiggins Jr, is mentioned, however; why the distraction away from Mitchell? 

    “We should keep in mind that a criminal-justice system depends on the integrity of the process,” said Hornberger.  “If one side or the other feels free to use fake witnesses and perjured testimony with impunity, knowing that no one within the government will ever investigate or prosecute it, then the entire criminal-justice system becomes worthless or, even worse, tyrannical.” 

    https://www.lewrockwell.com/2012/04/jacob-hornberger/she-knew-too-much-about-jfks-murder/.

    (Steve Erdmann continued to be suspicious of the many convenient deaths or disappearances of witnesses of varying degree and substance.)

    Likewise, Janney-critic, Jim DiEugenio said that the book was full of errors and exaggerated investigation, often relying on less than credible testimony (in Janney’s favor, however, these DiEugenio remarks make one tend to thoughtfully ask: what was the history of the CIA Operation Mockingbird? [SE]): 

    “After long and careful textual and source analysis, what does this book rely on to advance its theses?  It relies on people like Damore and Truitt who…simply were not reliable in the state they were in. It relies on a chimerical ‘diary’ that does not exist, and which the best evidence says was really a sketchbook.  It relies on so-called CIA documents that are demonstrative fakes originating from a proven forger.  It relies on a man like Leary whose story only surfaced 21 years later after he had somehow missed 25 opportunities to tell it.

    “Like a contemporary Procrustes, the author then distorts the major characters to fit into his agenda.  If one recalls from Greek mythology, Procrustes was a bandit from Attica who would abduct people and then either stretch them or crush them to make them fit into an iron bed. This book stretches Mary Meyer beyond recognition, and crushes JFK beyond recognition.  It elongates Crump and then crushes Mitchell to fit into that iron bed.  The combination of its dubious information plus the distorted character portraits makes the volume look less like a book than a 17th century phantasmorgia.”

    DiEugenio  (unfortunately) alleged that in an earlier version of the book, Janney was possibly also including in Kennedy’s visions for the future, secrets about UFOs and extraterrestrial beings (though, in Steve Erdmann’s purview, this would not have been that totally unsustainable), and even extending testimony from further unreliable sources, such as “serial fabricator.”

    David Heyman:  http://www.ctka.net/2011/MJ-12_Preamble_I.html

    (Author and researcher Seamus Coogan went through a ‘thunder jug’ series [a confusing kaleidoscope of intrigue and UFO events] of mysterious mentions and possible hoaxes of CIA, military intelligence personnel, findings by UFO researchers--such as Mark Pilkington and scientists such as the late chemical engineer Dr. Leon Davidson--who have, as yet [along with many other serious researchers], no real top or bottom to their findings.  Speaking characteristically of the first famous ‘flying saucer’ report of Kenneth Arnold: 

    “Thus it wasn’t just many designs that had been tested, but technologies like radio control that were still relatively unknown to the post war public that had been explored for decades before the Arnold sightings on June the 24th, 1947.  This started the modern day UFO phenomena.  Whether the objects he saw that day were an alien entity, an infamous Vought ‘flying flap jack’ XF5U or a VI73, as Pilkington and Davidson say Arnold saw, some variation of the Northrop or a captured German Horten HO IX model, a prototype glider, or a UAV. All this is open to debate.”)

    http://www.ctka.net/reviews/DiEugenio_Janney_Mary's_Mosaic.html.

    MULTINATIONAL CORPORATIONS

    The ending of the book is Janney’s description of the CIA culture as seen in and through the world of “multinational corporations,” including beginnings in the CIA’s Operation Paper-clip (and also “Operation zipper” pertaining to Kennedy’s murder [as written by CIA assistant deputy director Robert T. Crowley]).  As Crowley told author Gregory Douglas:  “…she made the mistake of running her mouth…she was threatening to talk."

    Wistar Janney was an “ideal go-between, someone who could contact, signal, or coordinate, among all three men: Angleton, Brad Lee, and Cord Meyer,” according to Peter Janney.

    WINDOW-DRESSING

    Peter Janney came to know these CIA men as living “in a world that answered to no authority” which mocked the lobby slogan and motto at Langley:  “Ye shall know the truth and it shall set you free.”

    “But it was nothing more than window-dressing, camouflage for ‘the ends justify the means’---the CIA’s true, unwritten code for dealing with anything, or anyone, that happened to inconveniently get in its way. And so it would be with Mary Pinchot Meyer.”       

    “Perhaps the most chilling aspect of this mesmerizing book is the detailed and convincing manner in which it reveals the suffocating power of the official JFK assassination cover-up imposed by the U.S. government immediately after his death - the power to manipulate the media and to steal documents; the willingness to manipulate the judicial system by aggressively attempting to frame an innocent man for a crime he did not commit; and even the willingness to commit murder to silence one brave and respected citizen who was about to publicly oppose the sham conclusions of the Warren Report.   Mary Meyer paid for her bravery - and her loyalty - with her life, but Peter Janney has rewarded her courage by publicly revealing, for the first time, the true and complete story of her relationship with President Kennedy during the fateful final year of his life." (Douglas P. Horne, Chief Analyst for Military Records, The Assassination Records Review Board [ARRB] and author of Inside the Assassination Records Review Board: The U.S. Government’s Final Attempt to Reconcile the Conflicting Medical Evidence in the Assassination of JFK., Vols. I-V.

    http://www.marysmosaic.net/.

    VILLANOUS DARKNESS

    “After Dallas, amid utter horror and shock, Mary had taken it upon herself to discover and make sense of the truth of the conspiracy that had taken place---only to realize the magnitude of the second conspiracy, a cover-up taking place right before her eyes,” continues Janney. “There, in her diary, she had reached an understanding---not only of the evil that had taken place in Dallas, but of the villainous darkness that was enveloping of America.”

    *******

    You can reach Steve Erdmann at dissenterdisinter@yahoo.com

    - Or - independenterdmann@gmail.com

    You can friend him at Facebook https://www.facebook.com/stephen.erdmann1.

    - Or - visit the Dissenter/Disinter Group at https://www.facebook.com/#!/groups/171577496293504/.

    His Facebook email is http://facebook.com/stephen.erdmann1.

    *******

     

    Extra information about the article: 
    Mind Control Experiments went to Great Lengths

              ARES Design ressuscite la De Tomaso Pantera      Cache   Translate Page   Web Page Cache   
    Il n'aura fallu que quelques mois à la société italienne ARES Design pour faire passer son Project Panther de l'état de concept à celui de prototype fonctionnel. La production de la supercar au V10 de Lamborghini débutera dès le mois d'octobre. Le néo-rét...
    Article de Automobile-magazine.fr
    Tags : présentation ARES Panther coupé sportive
    5 "Ares Panther" : Caradisiac.com - Automobile-Sportive.com - plus »
              Ecommerce to Marketplace      Cache   Translate Page   Web Page Cache   
    I need an existing ecommerce website rebuilt and convert it into marketplace. I need you to design and build my online store. Customer version of Website and App, Seller version of Website and App, Main Admin Panel... (Budget: ₹75000 - ₹150000 INR, Jobs: Codeigniter, eCommerce, jQuery / Prototype, PHP, Website Design)
              Telecommute User Experience Researcher Level 3      Cache   Translate Page   Web Page Cache   
    An online education provider is seeking a Telecommute User Experience Researcher Level 3. Candidates will be responsible for the following: Ensuring the validity of research methods for accomplishing the research objectives Planning, scheduling, and conducting up-front generative product opportunity research, on-going usability tests, surveys, and so on Working with UX designers to define research goals, participant recruiting criteria, methodologies, reporting requirements and more Must meet the following requirements for consideration: Conduct remote and in-person usability evaluation of products & prototypes utilizing a rapid iterative testing approach M.A / M.S in Human Factors, Human Computer Interaction (HCI), Cognitive or Experimental Psychology, Sociology or a related field One (1) years of UX professional research experience in software/web applications Demonstrated experience in user research or user experience design Excellent written, oral and diagrammatic communication skills Microsoft Office (Outlook, Word, Excel, PowerPoint, Project, Visio, etc.); Web proficiency
              CNC Machine Operator      Cache   Translate Page   Web Page Cache   
    MA-BILLERICA, CNC Machine Operator at Boston Semi Equipment LLC Billerica, MA 01821 About the Job CNC Machinist - prototype and high volume machining Minimum 3 years of experience in programming, set-up and running CNC milling machines Technical Requirement: 1. Able to read and interpret detailed prints 2. Able to perform self-inspection of machined parts 3. Ability to set-up and operate Haas 3-axis vertical mi
              Sony’s 3-Player Virtual Air Hockey Table Demonstrates the Power of AR      Cache   Translate Page   Web Page Cache   
    bigstock zhongshan china december 240339355 100x70 - Sony's 3-Player Virtual Air Hockey Table Demonstrates the Power of AR

    Sony’s exhibit at SXSW, labeled the Wow Factory, showcased a series of games, gadgets and prototypes, including a 3-player virtual air hockey table that uses augmented reality (AR) technology. The game, which was developed specifically for SXSW, uses a physical hockey puck and three physical paddles, just like an ordinary air hockey table. But the […]

    The post Sony’s 3-Player Virtual Air Hockey Table Demonstrates the Power of AR appeared first on NewsBlaze News.


              Need an intuitive UI designer with CSS, Javascript (jQuery), Bootstrap 4, HTML5 and PHP experience.      Cache   Translate Page   Web Page Cache   
    I need someone who has experience in creating intuitive UIs with CSS, JS, BS4, HTML5 and PHP. Please only bid if you are highly experienced in all of the above. As part of your bid you will be required... (Budget: $2 - $8 USD, Jobs: CSS, HTML5, Javascript, jQuery / Prototype, PHP)
              Need Internal Rate of Return and Net Present Value in javascript for my page      Cache   Translate Page   Web Page Cache   
    I can attach the page. I have most of the calcs done, but need internal rate of return and net present value calculated in javascript. (Budget: $10 - $30 USD, Jobs: CSS, HTML, HTML5, Javascript, jQuery / Prototype)
              Ares Design Panther testing begins, modern De Tomaso      Cache   Translate Page   Web Page Cache   

    Remember that gorgeous design pitch by Ares Design showing a modern interpretation of the retro De Tomaso Pantera? Well, the company is building it and has in fact built one. Introducing the Ares Design Panther. Ares has built a running prototype and it looks like it’ll carry over pretty much the exact same beautiful design as the original digital pitch. The Italian design firm has commenced test driving a prototype version of the Panther in Modena. The idea behind the car was to recreate the old school charm and charisma of the original De Tomaso, while blending in modern underpinnings […]

    The post Ares Design Panther testing begins, modern De Tomaso appeared first on PerformanceDrive.


              2019 Porsche 911 ‘992’ spotted again, Carrera S? (video)      Cache   Translate Page   Web Page Cache   

    A prototype version of the 2019 ‘992’ Porsche 911 has been spotted out on the road in Germany, cruising with the sunroof open while flaunting its fat rump. We suspect this could be the sportier Carrera S version. We don’t get a preview of the new 911’s performance or engine sound, as the prototype is only seen cruising along the highway. However, we do get a glimpse of some of the design details, such as the vertical venting for the engine cover, and the almost full-width LED taillights. You can also see the active rear wing which looks like it […]

    The post 2019 Porsche 911 ‘992’ spotted again, Carrera S? (video) appeared first on PerformanceDrive.


              At Design Miami, The Future Isn't So Bright      Cache   Translate Page   Web Page Cache   
    A chair is just a chair, unless it's designed as a sound-insulated "isolation sphere": a space-age, egg-shaped pod that was created by a French architect in 1971. It's the kind of unique object you can find at this year's Design Miami. The fair features everything from vintage furniture to contemporary ceramics to handcrafted jewelry — all collectible objects from the 20th and 21st century. Rodman Primack is chief creative officer of the marketplace, where potential buyers can find unique, limited edition pieces and prototypes commissioned by 34 galleries from around the world. "Everything that you can consider for the home in many cases has been put through this lens by a designer," Primack says. "And if it's something special, then it might end up at Design Miami." He expects as many as 40,000 people this year; many of them are also in town for the famed Art Basel fair. As the market for contemporary art gets increasingly expensive, many collectors are attracted to designer tables,
              Nieuws: Nieuwe Panther rijdt al rond      Cache   Translate Page   Web Page Cache   
    https://www.auto55.be#source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000Het is niet DeTomaso, maar Ares Design, dat werkt aan een nieuwe Panther. Een moderne versie van de klassieke sportwagen, met een retro-geïnspireerd ontwerp, maar gebaseerd op een Lamborghini Huracan. Het koetswerk is helemaal in carbon opgetrokken.Voor de aandrijving tekent een herwerkte 5,6l V10-motor. Die is (geschat) zo’n 650pk en 560Nm sterk. 40pk meer dan de Huracan.Ares bewij...

    Lees meer

              Opto-Mechanical Engineer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As an Opto-Mechanical Engineer at Facebook Reality Labs (FRL), you will develop state of the art prototype structures, mechanisms, and solutions for next...
    From Facebook - Fri, 27 Jul 2018 11:28:20 GMT - View all Redmond, WA jobs
              Transformers: Cyberverse Warrior Thundercracker Revealed On Toys”R”Us Hong Kong Website      Cache   Translate Page   Web Page Cache   

    While the Transformers: Cyberverse line is hitting shelves all over the world (and earlier than we expected), we have a very unexpected item we had not been aware before: Transformers: Cyberverse Warrior Thundercracker. Thundercracker fans were disappointed that the popular seeker had not been seen as part or Cyberverse show or as a figure. Thanks to 2005 Boards member Nevermore we have our first look at the Warrior Class rendition of Thundercracker. Not prototype or placeholder image, but a final in-package stock image. As your should expect, this is a direct blue repaint of Cyberverse Warrior Starscream. Curiously, the figure is » Continue Reading.

    The post Transformers: Cyberverse Warrior Thundercracker Revealed On Toys”R”Us Hong Kong Website appeared first on Transformer World 2005 - TFW2005.COM.


              (USA-TX-Plano) Advertising & Analytics - Principal Data Scientist (AdCo)      Cache   Translate Page   Web Page Cache   
    The Data Scientist will be responsible for designing and implementing processes and layouts for complex, large- scale data sets used for modeling, data mining, and research purposes. The purpose of this role is to conceptualize, prototype, design, develop and implement large scale big data science solutions in the cloud and on premises, in close collaboration with product development teams, data engineers and cloud enterprise teams. Competencies in implementing common and new machine learning, text mining and other data science driven solutions on cloud based technologies such as AWS are required. The data scientist will be knowledgeable and skilled in the emerging data science trends and must be able to provide technical guidance to the other data scientists in implementing emerging and advanced techniques. The data scientist must also be able to work closely with the product and business teams to conceptualize appropriate data science models and methods that meet the requirements. Key Roles and Responsibilities + Uses known and emerging techniques and methods in data science (including statistical, machine learning, deep learning, text and language analytics and visualization) in big data and cloud based technologies to conceptualize, prototype, design, code, test, validate and tune data science centric solutions to address business and product requirements + Conceptualizes data science enablers required for supporting future product features based on business and product roadmaps, and guides cross functional teams in prototyping and validating these enablers + Mentors and guides other data scientists + Uses a wide range of existing and new data science and machine learning tools and methods as required to solve the problem on hand. Skilled in frameworks and libraries using but not limited to R, python, spark, scala, pig, hive, mllib, mxnet, tensorflow, keras, theanos etc. + Is aware of industry trends an collaborates with the platform and engineering teams to update the data science development stack for competitive advantage + Collaborates with third party data science capability vendors and provides appropriate recommendations to the product development teams + Works in a highly agile environment **Experience** Typically requires 10 or more years experience or PhD in an approved field with a minimum of 6 years of relevant experience. **Education** Preferred Masters of Science in Computer Science, Math or Scientific Computing; Data Analytics, Machine Learning or Business Analyst nanodegree; or equivalent experience.
              (USA-OK-OKLAHOMA CITY) Sr Team Leader Customer App Engineer (Drilling Services) Oklahoma City, OK      Cache   Translate Page   Web Page Cache   
    About Us: Baker Hughes, a GE company (NYSE:BHGE) is the world’s first and only fullstream provider of integrated oilfield products, services and digital solutions. Drawing on a storied heritage of invention, BHGE harnesses the passion and experience of its people to enhance productivity across the oil and gas value chain. BHGE helps its customers acquire, transport and refine hydrocarbons more efficiently, productively and safely, with a smaller environmental footprint and at lower cost per barrel. Backed by the digital industrial strength of GE, the company deploys minds, machines and the cloud to break down silos and reduce waste and risk, applying breakthroughs from other industries to advance its own. With operations in over 120 countries, the company’s global scale, local know-how and commitment to service infuse over a century of experience with the spirit of a startup – inventing smarter ways to bring energy to the world. Follow Baker Hughes, a GE company on Twitter @BHGECo, or visit us at BHGE.com. Role Summary: Baker Hughes, a GE company has an opening for Drilling Applications Engineer in Oklahoma City, OK. Essential Responsibilities: + Provide technical skilled level support for the product line(s), technical selling, key field product application, well prognosis, and/or completion product performance. + Support will include field testing, post action reviews, and defining procedures for future deployments. + This position will use engineering principles combined with experience to design fit-for-purpose application specific drilling solution to our clients. + Skills will be utilized to acquire greater market share through means of client interaction in a highly technical environment. + Assists with prototype tool applications and new product market introductions. + This position will focus a large share of time to the deployment and application design for new breakthrough technologies. + Will assist sales teams to set pricing on a performance basis. + Investigates unusual or unsatisfactory product performance to determine root cause and preventative action. + Will work as part of a broader team to analyze drilling dysfunctions related to low performance and/or failure of down-hole drilling technologies. + Will identify root cause and develop procedures/policies as preventative measures. + Will promote a technical level of expertise to less experienced personnel within the region. + Will assist in carrying out the goals of the organization and various levels of management throughout the year. + Will use experience and acquired skills to work across product line as needed. + Handles special projects, as assigned. Qualifications/Requirements: + Bachelor’s Degree in Engineering. + 5 years related experience in drilling engineering and/or field operations combined. + Thorough understanding of downhole hydraulics and rig operations. + Advanced PC skills. + Proficient use of computer based programs related to application of products. + Strong math and problem solving skills. Desired Characteristics: + Highly skilled level knowledge of two or more product lines and proper application of tools. + Understanding of downhole hydraulics, torque and drag, and overall rig operations. + Field experience with either the Drilling or Drill Bit product lines is desired + Strong personal and technical skills. + Experience in programing languages related to data analytics and process automation is preferred. Ex: VBA, MATLAB, C . + 7 years related experience in drilling engineering and/or field operations combined is preferred. Locations: Oklahoma City, OK Baker Hughes, a GE company is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, national or ethnic origin, sex, sexual orientation, gender identity or expression, age, disability, protected veteran status or other characteristics protected by law. Learn more at https://www.eeoc.gov/employers/upload/poster_screen_reader_optimized.pdf **Job:** _Engineering/Technology_ **Title:** _Sr Team Leader Customer App Engineer (Drilling Services) Oklahoma City, OK_ **Location:** _Oklahoma-OKLAHOMA CITY_ **Requisition ID:** _1813351_
              (USA-MN-Shakopee) Project Manager      Cache   Translate Page   Web Page Cache   
    Everyone communicates. It’s the essence of the human experience. How we communicate is evolving. Technology is reshaping the way we live, learn and thrive. The epicenter of this transformation is the network—our passion. Our experts are rethinking the purpose, role and usage of networks to help our customers increase bandwidth, expand capacity, enhance efficiency, speed deployment and simplify migration. From remote cell sites to massive sports arenas, from busy airports to state-of-the-art data centers— we provide the essential expertise and vital infrastructure your business needs to succeed. The world’s most advanced networks rely on CommScope connectivity. CommScope is hiring a Project Manager in Shakopee, MN General Summary: The Project Manager takes the lead over development project teams and owns schedules and budgets, taking into consideration the team member input. He/she manages and ensures critical processes within the company from the early start to the fully released production (new product stream) and engages with internal project stakeholders to turn projects into series products within the constraints of timing, product requirements, profitability and budget (cost). The Project Manager is fully accountable to the Core Team for his/her projects. Incumbent is required to provide leadership within the project team, responsible for execution of development projects in line with agreements/contracts within the Core Team and overall business unit strategy. The PM manages all issues and roadblocks within a project and affects every part of the organization involved in a project execution. DUTIES & RESPONSIBILITIES: + Lead the project team: + Defines and leads the project team in completing all project phases, deliverables and activities. + Develop project schedules and lead the team to execute to the plan. Effectively apply PMO methodologies to keep projects on track and to enforce project standards. + The project team consists of, but not limited to, Purchasing, Operations, Sales, Product Management, Engineering and Supply Chain. + Management of all project activities and decision-making forum between project gate reviews. + Ensure common understanding within the project team with regards to objectives and goals. + Achievement of all design and project objectives. Resolution of conflicts within the project team. + Responsible for development projects: + Management of project budget and cost requirements. + Monitoring of project forecasts and corresponding impact to project justification. + Accountable for detailed work plan of each project phase. + Resolution of staffing/resource issues together with functional managers. + Project tracking relative to project contract with Core Team. + Lead and coach project teams in the use of peer reviews, team meetings, requirements workshops, FMEA, DFX, and DFMEA tools to mitigate costs, risks and schedule. + Minimize exposure and risk on projects through contingency planning and risk mitigation. + Coordination with Core Team and Management + Accountable to the Core Team. + Presents development projects at gate reviews. + Requests and is responsible for project budgets. + Coordinates design reviews. + Resolves project and functional conflicts. SKILLS REQUIRED: + Completed Bachelor's degree (Technical or Business Administration focus preferred) + Two (2) plus years’ experience in a similar industry + Two (2) plus years managing projects with 500+ engineering hours that take a new product idea from concept to medium/high volume production in manufacturing with $1 Million+ revenue generation. + Proven and demonstrated project planning expertise. + Solid understanding of and experience with a New Product development processes within and governed by the organization. Has experience taking a physical product from idea, to concept, prototype, processing and testing working with design, operations, finance, quality, procurement, and product management. + Solid understanding of financial data and project financial indicators. + Broad understanding of all business processes affecting project execution. + Strong influencing and communication skills. + Proven skills in leading, developing, influencing and managing teams. + Able to check both financial and technical feasibility of different opportunities. + Good judgment and timely decision making skills. + Competent negotiator with willingness to engage in constructive conflict. + Ability to effectively manage both horizontally and vertically; communicate with all management levels in the organization. + Initiator/motivator; pro-active attitude + Excellent communication skills in English, both in written and verbal form. + Fully acquainted with Microsoft Office and Project Management applications (MS Project…) It is the policy of CommScope to provide Equal Employment Opportunities to all individuals based on merit, qualifications and abilities. CommScope does not discriminate in employment opportunities or practices on the basis of race, color, religion, gender (including pregnancy), national origin, age or any other characteristics as protected by law. Furthermore, this contractor and subcontractor shall abide by the requirements of 41 CFR 60-300.5(a) and 41 CFR 60-741.5(a). These regulations prohibit discrimination against qualified protected veterans and qualified individuals on the basis of disability, and require affirmative action by covered prime contractors and subcontractors to employ and advance in employment qualified protected veterans and qualified individuals with disabilities.
              (USA-MA-Bedford) Data Scientist - must be software savvy      Cache   Translate Page   Web Page Cache   
    **Data Scientist \- must be software savvy** **Description** MITRE is different from most technology companies\. We are a not\-for\-profit corporation chartered to work for the public interest, with no commercial conflicts to influence what we do\. The R&D centers we operate for the government create lasting impact in fields as diverse as cybersecurity, healthcare, aviation, defense, and enterprise transformation\. We're making a difference every day—working for a safer, healthier, and more secure nation and world\. Join the Data Analytics team where you will provide software development, algorithm development, and data analytics \(to include big data analytics, data mining, and data science\) to enable data\-driven decisions and insights\. Experience with analytic techniques and methods \(e\.g\., supervised and unsupervised machine learning, link analysis, and text mining\) as well as software languages is a must\. Software languages and big data technologies needed include: Java, Python, R, C\#, C, SAS, analytic engines, Hadoop, parallelized analytic algorithms, and NoSQL and massively parallel processing databases\. The successful candidate will have the ability to formulate problems, prototype solutions, and to analyze results\. * Formulate data analytic problems * Get and cleanse data * Employ analytic methods and techniques * Develop analytic algorithms * Analyze data **Qualifications** Required Qualifications Must be a US citizen able to obtain and maintain a DoD clearance Completed BS degree in Computer Science, Data Science, or similar technical degree\. New grads must have strong academic record of 3\.0 GPA\. Experience will include: * Hands\-on software development skills \(Java, R, C , C\#, python, JavaScript\) with analytic applications and technologies\. * Capture and cleansing data raw data, data storage and retrieval \(relational and NoSQL\), data analytics and visualization, and cloud\-based technologies\. * Proficiency with the Map Reduce programming model and technologies such as Hadoop, Hive, and Pig is a plus\. \ * \ * \ * \ * Preference given to candidates with active clearances\. **Job** SW Eng, Comp Sci & Mathematics **Primary Location** United States\-Virginia\-McLean **Other Locations** United States\-Massachusetts\-Bedford **This requisition requires a clearance of** Secret **Travel** Yes, 10 % of the Time **Job Posting** Aug 9, 2018, 11:05:43 AM **Req ID:** 00050915
              (USA-VA-McLean) Data Scientist - must be software savvy      Cache   Translate Page   Web Page Cache   
    **Data Scientist \- must be software savvy** **Description** MITRE is different from most technology companies\. We are a not\-for\-profit corporation chartered to work for the public interest, with no commercial conflicts to influence what we do\. The R&D centers we operate for the government create lasting impact in fields as diverse as cybersecurity, healthcare, aviation, defense, and enterprise transformation\. We're making a difference every day—working for a safer, healthier, and more secure nation and world\. Join the Data Analytics team where you will provide software development, algorithm development, and data analytics \(to include big data analytics, data mining, and data science\) to enable data\-driven decisions and insights\. Experience with analytic techniques and methods \(e\.g\., supervised and unsupervised machine learning, link analysis, and text mining\) as well as software languages is a must\. Software languages and big data technologies needed include: Java, Python, R, C\#, C, SAS, analytic engines, Hadoop, parallelized analytic algorithms, and NoSQL and massively parallel processing databases\. The successful candidate will have the ability to formulate problems, prototype solutions, and to analyze results\. * Formulate data analytic problems * Get and cleanse data * Employ analytic methods and techniques * Develop analytic algorithms * Analyze data **Qualifications** Required Qualifications Must be a US citizen able to obtain and maintain a DoD clearance Completed BS degree in Computer Science, Data Science, or similar technical degree\. New grads must have strong academic record of 3\.0 GPA\. Experience will include: * Hands\-on software development skills \(Java, R, C , C\#, python, JavaScript\) with analytic applications and technologies\. * Capture and cleansing data raw data, data storage and retrieval \(relational and NoSQL\), data analytics and visualization, and cloud\-based technologies\. * Proficiency with the Map Reduce programming model and technologies such as Hadoop, Hive, and Pig is a plus\. \ * \ * \ * \ * Preference given to candidates with active clearances\. **Job** SW Eng, Comp Sci & Mathematics **Primary Location** United States\-Virginia\-McLean **Other Locations** United States\-Massachusetts\-Bedford **This requisition requires a clearance of** Secret **Travel** Yes, 10 % of the Time **Job Posting** Aug 9, 2018, 11:05:43 AM **Req ID:** 00050915
              The convergence of product design and architecture      Cache   Translate Page   Web Page Cache   

    Some of my favorite designers—Charles Eames, Eero Saarinen, Alvar Aalto and Mies van der Rohe, among others—all subscribed to the idea that design is everything. These masters set standards of simplicity, honesty and functionality through their ideas and prototypes for furniture, products and architecture that still inspire great design to this day.

     


              Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows ...      Cache   Translate Page   Web Page Cache   

    Long time ago (about 5 years, at least), I contributed an article to SignalR wiki about scaling a SignalR application with Redis. You can still find the article here . I also blogged about ithere. However, over time, pictures got lost there. I got a few requests from my readers to refresh those images and I was lucky enough to be able to find them :) I decided to publish that article here so that I would have a much better control over the content. So, here is the post :)

    Please keep in mind that this is a really old post and lots of things have evolved since then. However, I do believe the concepts still resonate and it’s valuable to show the ways of how to achieve this within a cloud provider’s context. SignalR with Redis Running on a windows Azure Virtual Machine

    This wiki article will walk your through on how you can run your SignalR application in multiple machines with Redis as your backplane using Windows Azure Virtual Machines for scale out scenarios.

    Creating the Windows Azure Virtual Machines

    First of all, we will spin up our virtual machines. What we want here is to have two Windows Server 2008 R2 virtual machines for our SignalR application and we will name them as Web1-08R2 and Web2-08R2 . We will have the IIS installed on both of these servers and at the end, we will load balance the request on port 80.

    Our third virtual machine will be another Windows Server 2008 R2 only for our Redis server. We will call this server Redis-08R2 .

    To spin up the VMs, go to new Windows Azure Management Portal and hit New icon at the bottom-right corner.


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Creating a virtual machine running Windows Server 2008 R2 is explained here in details. We followed the same steps to create our first VM named Web1-08R2 .

    The second VM we will be creating has a slightly different approach than the first one. Under the hood, every virtual machine is a cloud service instance and we want to put our second VM (Web2-08R2) under the same cloud service that our first web VM is running under. To do that, we need to follow the same steps as explained inside the previously mentioned article but when we come to 3rd step in the creation wizard, we should chose Connect to existing Virtual Machine option this time and we should choose our first VM we have just created.


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    As the last step, we now need to create our redis VM which will be named Redis-08R2. We will follow the same steps as we did when we were creating our second web VM (Web2-08R2).

    Setting Up Redis as a Windows Service

    To use Redis on a Windows machine, we went to Redis on Windows prototype GitHub page and cloned the repository and followed the steps explained under How to build Redis using Visual Studio section.

    After you build the project, you will have all the files you need under msvs\bin\release path as zip files. redisbin.zip file will contain the redis server, redis command line interface and some other stuff. rediswatcherbin.zip file will contain the msi file to install redis as a windows service. You can just copy those zip files to your Redis VM and extract redisbin.zip under c:\redis\bin . Then follow the steps:

    Currently, there is a bug in the RedisWatcher installer and if you don't have Microsoft Visual C++ 2010 Redistributable Package installed on your machine, the service won't start. So, I installed it first.

    Copy this redis.conf file and put it under c:\redis\bin directory. Open it up and add a password by adding the following line of code:

    requirepass 1234567

    Take this note into considiration when you are setting up your redis password:

    Warning: since Redis is pretty fast an outside user can try up to 150k passwords per second against a good box. This means that you should use a very strong password otherwise it will be very easy to break.

    Then, extract the rediswatcherbin.zip somewhere and run the InstallWatcher.msi to install the service.

    Navigate to C:\Program Files (x86)\RedisWatcher directory. You will see a file named watcher.conf inside this directory. Open this file up and replace the entire file with the following text. Only difference here is that we are supplying the redis.conf file directory for the server to use:

    exepath c:\redis\bin exename redis-server.exe { workingdir c:\redis\inst1 runmode hidden saveout 1 cmdparms c:\redis\bin\redis.conf }

    Create a folder named inst1 under c:\redis because we have specified this folder as working directory for our redis instance.

    When you do a search against windows services in PowerShell, you will see RedisWatcherSvc service is installed.


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Run the following PowerShell command to start the service for the first time.

    (Get-Service -Name RedisWatcherSvc).Start()

    Now we have a Redis server running on our VM. To test if it is actually running, open up a windows command window under c:\redis\bin and run the following command (assuming you set your password 1234567):

    redis-cli -h localhost -p 6379 -a 1234567

    Now, you have a redis client running.


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Ping the redis to see if you are really authenticated:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Now, we are nearly set. As a last step in our redis server, we need to open up TCP port 6379 for external communication. You can do this under Windows Firewall with Advanced Security window as explained here .


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Communicating Through Internal Endpoints Between Windows Azure Virtual Machines Under Same Cloud Service

    When you are inside one of your web VMs, you can simply look up the redis VM by hostname.


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    The hostname will resolve to DIP (Dynamic IP Address) which Windows Azure will use internally. We can configure public endpoints through Windows Azure Management Portal easily but in that case, we would be opening redis to the whole world. Also, if we communicate to our redis server through VIP (Virtual IP Address), we would always go through the load balancer which has its own additional cost.

    So, we can easily connect to our redis server from any other connected VM by hostname.

    The SignalR Application with Redis

    Our SignalR application will not be that much different from a normal SignalR application thanks to SignalR.Redis project. All you need to do is to add the SignalR.Redis nuget package into your application and configure SignalR to use Redis as the message bus inside the Application_Start method in Global.asax.cs file:

    protected void Application_Start(object sender, EventArgs e) { // Hook up redis string server = ConfigurationManager.AppSettings["redis.server"]; string port = ConfigurationManager.AppSettings["redis.port"]; string password = ConfigurationManager.AppSettings["redis.password"]; GlobalHost.DependencyResolver.UseRedis(server, Int32.Parse(port), password, "SignalR.Redis.Sample"); }

    For our demo, the AppSettings should look like as below:

    <appSettings> <add key="redis.server" value="Redis-08R2" /> <add key="redis.port" value="6379" /> <add key="redis.password" value="1234567" /> </appSettings>

    I put the application under IIS on our both web servers (Web1-08R2 and Web2-08R2) and configured them to run under .NET Framework 4.0 integrated application pool.

    For this demo, I am using the Redis.Sample chat application included inside the SignalR.Redis project.

    Let's test them quickly before going public. I fired the both web applications inside the servers and here is the result:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Perfectly running! Let's open them up to the world.

    Opening up the Port 80 and Load Balancing the Requets

    Our requirement here is to make our application reachable over HTTP and at the same time, we want to load balance the request between our two web servers.

    To do that, we need to go to Windows Azure Management portal and set up the TCP endpoints for port 80.

    First, we navigate to dashboard of our Web1-08R2 VM and hit Endpoints from the dashboard menu:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    From there, hit the End Endpoint icon at the bottom of the page:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    A wizard is going to appear on the screen:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Click the right-arrow icon and go to next step which is the last one and we will enter the port details there:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    After that, our endpoint will be created:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    Follow the same steps of Web2-08R2 VM as well and open the Add Endpoint wizard. This time, we will be able to select Load-balance traffic on an existing port. Chose the previously created port and continue:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    At the last step, enter the proper details and hit save:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    We will see our new endpoint is being crated but this time Load Balanced column indicates Yes .


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    As we configured our web applications without a host name and they are exposed through port 80, we can directly run reach our application through the URL or Public Virtual IP Address (VIP) which is provided to us. When we run our application, we should see it running as below:


    Pulling an Old Article From the Coffin: SignalR with Redis Running on a Windows  ...

    No matter which server it goes, the message will be broadcasted to every client because we will be using Redis as a message bus.

    References Redis on Windows prototype How to Create a Custom Virtual Machine How to Set Up Communication with a Virtual Machine
              Infiniti Bringing an Electric Sports Car Concept to Pebble Beach      Cache   Translate Page   Web Page Cache   

    Following up on the retro-inspired Prototype 9 from last year’s Pebble Beach show, Infiniti is cooking up another electrified concept that banks on nostalgia. Though Prototype 9 harkened back to the golden age of Grand Prix racing, this new concept appears to be going for a classic Le Mans racer look. We only have this...

    The post Infiniti Bringing an Electric Sports Car Concept to Pebble Beach appeared first on Automobile Magazine.


              Electric BMW 3 Series Spied Sporting Fake Exhaust Tips      Cache   Translate Page   Web Page Cache   
    Aside from the obvious “electric test vehicle” stickers, there are other clues revealing this prototype lacked a combustion engine. It was back in 2016 when BMW first electrified the 3 Series by introducing the plug-in hybrid 330e, and now the Bavarians are getting ready to remove the combustion engine altogether. Following last year’All Postss rumor […]
              Infiniti Teases Sharply Styled Electric Roadster Ahead Of Debut      Cache   Translate Page   Web Page Cache   
    Infiniti appears to have a follow up the retro Prototype 9 with this more futuristic roadster concept. Infiniti will unveil an electric vehicle concept at the 2018 Pebble Beach Concours d’Elegance on August 23. Unfortunately, the first look at the vehicle only provides an enigmatic glimpse of it. The teaser picture is a sketch looking […]
              Sr. User Experience Designer      Cache   Translate Page   Web Page Cache   
    GA-Alpharetta, Usability expert and designer who can conduct user research, develop alternative user interface designs. Drive the usability improvement process Designs html prototypes, visual interfaces and interaction of web-based applications. Designs and evaluates visual human interfaces utilizing user-centered design principles. Implements the user interface design. Works with the product development team to
              1/24 Tyres of 1970 Prototype Car      Cache   Translate Page   Web Page Cache   
    1/24 Tyres of 1970 Prototype Car

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              Experienced Safety Engineer - Naval Nuclear Laboratory - Niskayuna, NY      Cache   Translate Page   Web Page Cache   
    Conducting surveillances and inspections of construction work, industrial work and prototype tasks to ensure Site compliance with all OSHA and local safety...
    From Naval Nuclear Laboratory - Thu, 21 Jun 2018 14:21:56 GMT - View all Niskayuna, NY jobs
              UX Interaction Designer - The Creative Group - San Ramon, CA      Cache   Translate Page   Web Page Cache   
    This is an onsite, 40-hour/week, ongoing contract for an Interactive Designer who can wireframe, prototype, and creative hi-fi and lo-fi mockups while also...
    From Robert Half - Tue, 05 Jun 2018 22:21:13 GMT - View all San Ramon, CA jobs
              Prototype Mansion – Used No Cover      Cache   Translate Page   Web Page Cache   
    Жанр:Horror
    Разработчик:Jupiter Lighthouse Games
    Издательство:Jupiter Lighthouse Games
    Тип издания:RePack
    Язык интерфейса:Английский
    Язык озвучки:Английский
    Таблэтка:(IGGAMES Steam EMU): вшита

    Оперативник попал в таинственный особняк, заполненный зомби. Выбраться оттуда через двери так просто не получится, поэтому ему предстоит сражаться с ходячими мертвецами, попутно разыскивая способ покинуть этот ад на Земле.
              Intern - Thermo Fisher Scientific - Woodlands      Cache   Translate Page   Web Page Cache   
    Job Description To provide support for design & development on all R&D activities on mechanical engineering. To support product prototype build planning, setup...
    From Thermo Fisher Scientific - Thu, 09 Aug 2018 13:22:54 GMT - View all Woodlands jobs
              Opto-Mechanical Engineer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As an Opto-Mechanical Engineer at Facebook Reality Labs (FRL), you will develop state of the art prototype structures, mechanisms, and solutions for next...
    From Facebook - Fri, 27 Jul 2018 11:28:20 GMT - View all Redmond, WA jobs
              CMOS-based high-order LP and BP filters using biquad functions      Cache   Translate Page   Web Page Cache   
    This study proposes the complementary metal-oxide-semiconductor (CMOS)-based current-mode high-order active low-pass (LP) and band-pass (BP) filters using biquad functions. The passive RLC Chebyshev ladder filters were used as the prototype, and the mesh- and nodal-analysis methods to derive the biquad functions. The CMOS-based transistor-level biquad circuits were subsequently realised from the biquad functions. The high-order active LP and BP ladder filters were then synthesised from an amalgamation of the biquad circuits. Simulations were carried out to verify the performance and functionality of the LP and BP ladder filters. The results revealed that the proposed ladder filters were operable in the high-frequency range and electronically tunable, given a low-voltage supply of 1 V for the entire circuit. The proposed filters could also achieve the LP frequency response of 300 kHz-30 MHz and BP centre frequency of 200 kHz-20 MHz by means of the bias current (IB) manipulation from 1 to 100 μA. Moreover, the multi-tone simulations were undertaken to assess the filtering performance of the proposed filters and the results are agreeable with the design specifications.
              1.2 V, 12.5 MHz fourth-order low-pass filter with 83 dB stopband attenuation using low output impedance source follower in 45 nm CMOS      Cache   Translate Page   Web Page Cache   
    A source follower with improved output resistance is proposed. This improvement is achieved using shunt-shunt feedback with the help of a voltage combiner in the feedback loop which helps not only enhancing the gain but achieving reduced distortion due to improved isolation. A high-performance Sallen-Key biquad is implemented using this improved source follower and two capacitors which offer 29.3 MHz of bandwidth and almost 50 dB of stopband attenuation with the power of 2.3 mW. A fourth-order Chebyshev low-pass filter prototype is designed with a cascade of two such biquads in 45 nm complementary metal-oxide-semiconductor (CMOS). A cut-off frequency of 12.4 MHz is obtained with a stopband rejection of more than 83 dB. The power dissipation of the filter is 5.1 mW, at 1.2 V supply, and achieves an in-band third-order intercept point of +26.8 dBm. The in-band input-referred noise is 3.4(uV/√(Hz)), resulting in a dynamic range of 78.1 dB.
              16-bit 1-MS/s SAR ADC with foreground digital-domain calibration      Cache   Translate Page   Web Page Cache   
    This study presents a low-power 16-bit 1-MS/s successive approximation register analogue-to-digital converter (SAR ADC) for medical instrument applications. A foreground digital-domain calibration method simultaneously correcting mismatch errors in capacitive digital-to-analogue converter (CDAC) and `segment error' of split-CDAC array is proposed. The split-CDAC architecture combines a Vcm-free technique in a floating CDAC scheme. The Vcm-free technique avoids a power hungry Vcm generator, and the floating CDAC scheme allows the conversion of a high-voltage input signal with low supply voltage and without a significant attenuation of the input signal. Moreover, a modified direct-switching SAR logic is adopted to improve the conversion speed. The prototype was fabricated in a 0.18 μm 1P6M Complementary Metal Oxide Semiconductor (CMOS) technology, and achieves 86.16 dB signal-to-noise and distortion ratio and an Figure of Merit (FOM) of 0.41 pJ/conversion-step.
              Hot Wheels : Une série Pop Culture Street Fighter bientôt annoncée ?      Cache   Translate Page   Web Page Cache   

    Alors pour le moment nous n’avons pas d’image de prototypes, de versions finales ou quoi que ce soit. Mais il semblerait que Mattel serait sur le point d’annoncer une nouvelle collection Hot Wheels Pop Culture qui devrait voir le jour en Octobre prochain aux États-Unis. Cette série devrait plaire à ceux d’entre vous qui jouent […]

    Cet article Hot Wheels : Une série Pop Culture Street Fighter bientôt annoncée ? est apparu en premier sur Hotwheelshunters.com.


              HTML5 prototype of a circular endless runner featuring double jump built with Phaser – how to create endless obstacles?      Cache   Translate Page   Web Page Cache   
    I found a way to create dynamic obstacles in a circular endless runner game. Working HTML5 prototype built with Phaser using only trigonometry, no physics engines.
              1/35 Panzer I Ausf C (VK601)      Cache   Translate Page   Web Page Cache   
    1/35 Panzer I Ausf C (VK601)This is a plastic model kit, which comes unassembled and unpainted. So glue, model paints and other basic modelling tools are additionally required.

    Model Dimension: Length: 117.21mm, Width: 55.8mm

    Camouflage Scheme: PzKpfw I Ausf C (VK 601)
    Two more combat versions of the Panzer I were designed and produced between 1939 and 1942. These new tanks had nothing in common with either the Ausf. A or B except name.One of these, the Panzer I Ausf. C, was designed jointly between Krauss-Maffei and Daimler-Benz in 1939 to provide an amply armored and armed reconnaissance light tank. The Ausf. C boasted a completely new chassis and turret, a modern torsion-bar suspension and five interleaved roadwheels. Forty of these tanks were produced, along with six prototypes. Two tanks were deployed to 1 Panzer Division in 1943, and the other thirty-eight were deployed to the LVIII Panzer Reserve Corps during the Normandy landings.

    Buy Now
              1/48 USAF YF-23      Cache   Translate Page   Web Page Cache   
    1/48 USAF YF-23This is a plastic model kit, which comes unassembled and unpainted. So glue, model paints and other basic modelling tools are additionally required.

    The Northrop/McDonnell Douglas YF-23 was a prototype fighter aircraft designed for the United States Air Force. The YF-23 was a finalist in the U.S. Air Force's Advanced Tactical Fighter competition. The YF-23 lost the contest to the Lockheed YF-22, which entered production as the Lockheed Martin F-22 Raptor.

    The YF-23 was designed to meet USAF requirements for survivability, supersonic cruise (supercruise), stealth, and ease of maintenance. Designed with all-aspect stealth as a high priority. The YF-23 was an unconventional-looking aircraft with trapezoidal wings, substantial area-ruling, and a V-tail. Similar to the B-2, the exhaust from the YF-23's engines flows through troughs lined with heat ablating tiles, which shields the exhaust from infrared (IR) missile detection from below. The wing flaps and ailerons deflect inversely on either side to provide roll. Pitch was provided by movement of both V-tails, and yaw was supplied by opposite movement. Deflecting the wing flaps down and ailerons up on both sides simultaneously provided for aerodynamic braking.

    Completed size : Length: 445mm Wingspan: 292mm

    More features :
    the kit consists of over 90 parts , includes 3 clear parts for canopy.
    -Detailed fuselage&wing w/accurate design
    -Detailed gear cabin

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              3D model (.stp) & 2D drawings (.pdf) and 3D and actual finished prototype      Cache   Translate Page   Web Page Cache   
    The design will be used to create a prototype finished and assembled prototype also needed The person using this product would squeeze at 1A-1B or 5A-5B causing 2-2A or 3-3A to widen. Mechanism is similar... (Budget: $30 - $250 USD, Jobs: 3D Animation, 3D Modelling, 3D Rendering, CAD/CAM, Solidworks)
              Opto-Mechanical Engineer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As an Opto-Mechanical Engineer at Facebook Reality Labs(FRL), you will develop state of the art prototype structures, mechanisms, and solutions for next...
    From Facebook - Fri, 27 Jul 2018 11:22:26 GMT - View all Redmond, WA jobs
              Google Pixel 3 XL Unboxing Video Surfaces Ahead Of Launch      Cache   Translate Page   Web Page Cache   

    A nearly complete prototype of Google’s next big release surfaced in a video that was posted today. The video detailed a hands-on review of the Google Pixel 3 XL handset along with its accessories. Surprisingly, there was a pair of earphones this time, unlike in its 2017 released predecessor Pixel 2XL, which is some good news. […]

    The post Google Pixel 3 XL Unboxing Video Surfaces Ahead Of Launch appeared first on Smartprix Bytes.


              (USA-CA-San Diego) Cable Assembler 2      Cache   Translate Page   Web Page Cache   
    Resilient Network Solutions (RNS) is an operating unit within the Communications division of Northrop Grumman Mission Systems. As part of Northrop Grumman's business focus area on Communications, RNS provides world-class communications with a range of capabilities spanning from quick reaction/urgent need programs to complex communication integration efforts. Our BACN program is the leading supplier of airborne networks, providing flexible content delivery solutions for C2, ISR and disaster relief customers worldwide located at the Spectrum Center site in San Diego, CA. The Cable Assembler will perform a variety of tasks ranging from repetitive to non-repetitive production cable assemblies. This position will be building cable and harness assemblies including D38999 connectors, RF cables , Ethernet cables, Coaxial cables, Molex cables, quadrax cables, and will also beclocking backshells, splicing, completingwire identification with laser, and labeling. The completed cable builds will then be utilized in our final product. **Duties and Responsibilities Include:** + Perform a variety of tasks ranging from repetitive to non-repetitive production cable assemblies. Must be able to work from redlines. + Perform a variety of manufacturing tasks and processes in the build of cable and harness assemblies. + Build simple to complex cables includingD38999 connectors, RF cables, Ethernet cables, Coaxial cables, Molex cables, quadrax cables. + Clock backshells, splice cable, wire identification with laser, labeling. + Make continuity checks on work in process and completed cables. + May conduct quality PEER reviews on processing line in accordance with quality specifications. + May disassemble, modify, rework, reassemble, and test prototype assemblies and subassemblies according to specifications. + Some mechanical assembly. ERCOMMS MANUMS **Basic Qualifications:** + High School, Technical Trade School, or Military Technical Training with at least 2 years experience. + Must have experience with and the ability to read wire diagram, wire tables, schematics, measurements and engineering drawings. + Ability to solder terminals, connectors, and braid. + Must be familiar with the following cable builds: D38999 connectors, RF cables , Ethernet cable , Coaxial cables, Molex cables, quadrax cables, clocking backshells, splicing, wire identification with laser, labels. + Able to work from drawings, schematics, wire diagrams, wire lists, work instructions and verbal instructions. **Preferred Qualifications:** + Certification with IPC/WHMA-A-620 and/or IPC J-STD-001 + Current IPC certifications a plus. + Knowledge of Lean Six Sigma, SAP and MS office a plus. + Experience working in a production environment is desired. Northrop Grumman is committed to hiring and retaining a diverse workforce. We are proud to be an Equal Opportunity/Affirmative Action Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO/AA and Pay Transparency statement, please visit www.northropgrumman.com/EEO . U.S. Citizenship is required for most positions.
              (USA-MN-Bloomington) Senior Engineer      Cache   Translate Page   Web Page Cache   
    Title: Senior Engineer Location: Bloomington, MN Other Locations: null If you have talent, initiative, and a desire to join a thriving global company with a wealth of career opportunities, you can make a world of a difference at Donaldson, a leading provider of filtration solutions. Our culture is based on the strong values of integrity, respect, and commitment. Click on this link to learn more about a career at Donaldson: https://youtu.be/9Ez8p0IWBS4?list=PL0EBCCEBBFB532527 How you will bring value to Donaldson: The Integrated Venting Solutions (IVS) business unit is an innovative and dynamic group that applies sound engineering practices, venting expertise, and global collaboration to develop venting products that serve the automotive, mobile electronics, medical, and sensor markets. The group’s focus is to develop differentiated product that provides customer solutions, leveraging its global footprint, filtration expertise, and product technology. IVS has an exciting position for a Product Development Engineer. With general guidance, this position develops, tests and analyzes prototype and pilot production runs of new and existing products. This role provides the technical validity behind design decisions and serves as a technical resource for various supporting functions. This position interfaces heavily with Corporate Technology to develop new product technologies and collaborates with manufacturing to develop tooling and manufacturing processes. Moreover, the position provides the opportunity to manage new and innovative products all the way from brainstorming to production release. Work will have a focus on technology development for automotive applications such as electric vehicle battery packs, automotive sensors, autonomous vehicle vision systems and powertrain systems; with some exposure to customer projects that utilize these emerging technologies. It is a great match for a collaborative individual who likes to take on technical challenges in support of a global growth strategy. Collaborate with global engineering team to deliver differentiated solutions to our Customers. Utilize product development and commercialization process tools such as Product Realization Process, PPAP and DVPR, including risk analysis (DFMEA). Serve as a technical resource to others in the department and partner with other areas, such as Technical Services, Design Engineering and Applications Engineering, to respond to existing performance concerns and proactively evaluate new and alternative methodologies, materials or designs. Conduct technical investigations and validate proposed venting product designs and improvements. Create test plans, objectives, equipment, methodology, instrumentation, specifications and perform basic statistical analysis. Design and build test devices used to create simulations of product operations and performance in the field. Author Record of Invention (ROI) documents, patent new technologies, and participate in the generation of IP protection around innovative product technologies. Oversee activities and tests by R&D technicians and resources to ensure test design, equipment and data collection methods meet test requirements. Guide and coordinate routine project timelines, research milestones and estimate required resources. Analyze data to uncover trends, confirm test assumptions and build descriptive models to aid design decisions. Prepare and present technical reports; provide input on appropriate design or next steps. Support problem solving, finding root cause and solutions, and training of others as needed. Bachelor’s degree in engineering and minimum of 5 years of experience in the design and development of technology or products. Demonstrated customer focus and strong communication skills across all levels of a global organization. Prefer experience and competency in injection molding relating to process implementation, tool design, automation, product design, and/or computer modeling. Prefer previous experience in material science, surface chemistry, web handling, and/or general R&D background. Prefer Master's degree in mechanical engineering or relevant engineering field. Available for domestic & International travel Follow Us on LinkedIn: https://www.linkedin.com/company/donaldson/
              A Quasi-Planar $H$ -Plane Waveguide Power Divider With Full Bandwidth      Cache   Translate Page   Web Page Cache   
    A quasi-planar ${H}$ -plane waveguide power divider/ combiner with full bandwidth is proposed in this letter. The proposed waveguide power divider is composed of three ${H}$ -plane rectangular waveguide ports, located in the horizontal plane, a vertical port at the bottom, and a coupling region. The coupling region, all the three ${H}$ -plane ports, and the entire waveguide section share the same upper plane, which makes the proposed power divider a quasi-plane structure. Based on the optimized simulation results, a prototype of the waveguide power divider was fabricated and tested. The measured results show that the return loss for all ${H}$ -plane ports is lower than −20 dB, the overall insertion loss is lower than 0.15 dB, and the isolation between the two output ports is higher than 20 dB. The measured amplitude and phase difference are less than 0.1 dB and 1°, respectively.
              Low-Noise Fractional-N PLL With a High-Precision Phase Control in the Phase Synchronization of Multichips      Cache   Translate Page   Web Page Cache   
    This letter presents a low noise fractional-N phase-locked loop (PLL) with a high-precision phase control. The resistors in loop filter and the current in the charge pump can be adjusted to achieve a reconfigurable loop bandwidth. A method to adjust the phase of the fractional-N PLL with high precision is proposed, which can be applied in the phase synchronization of multichips. The function of a high-accuracy phase control is added to the proposed sigma-delta modulator without adjusting the frequency division ratio. The prototype chip was fabricated using a 0.18- $mu text{m}$ CMOS process with an active area of 1.8 mm2. With a 1.8-V power supply, a reference frequency of 19.2 MHz, and a 2-GHz output radio frequency clock, this prototype achieves phase noise −122 dBc/Hz at 1 MHz while drawing 11.3 mW.
              A Highly Linear Pulse-Modulated Polar Transmitter Using Aliasing-Free Digital PWM for Small-Cell Base Stations      Cache   Translate Page   Web Page Cache   
    This letter presents a broadband power amplifier (PA) for improving the linearity of an aliasing-free pulse-modulated polar transmitter. For this letter, a broadband input matching deep class-C PA is designed. The input matching bandwidth is over 650 MHz around the center frequency. To validate the proposed system, a prototype transmitter system is constructed using commercially available components. The overall system achieved an output power level of 35.5 dBm with a power-added efficiency of 32.8%. Spectral requirements using a 10-MHz bandwidth 64-QAM long-term evolution downlink signal at 2140 MHz was passed for small-cell base stations without the use of any digital predistortion techniques.
              Fashion Designer      Cache   Translate Page   Web Page Cache   
    • Draw, sketch and plan design for fashion apparel/accessories • Research fashion trend and similar designs • Create test/prototypes of design pieces • Collaborate with fabric manufacture for materials • Create matching or aligned pieces for a collection • Display design pieces at fashion and trade show present to report person • Market and sell fashion designs to retailers/customers • Advertise product and meet with distributors • Create a plan to manufacture design with a team or partnership
              Master of Woocommerce and jquery coder needed      Cache   Translate Page   Web Page Cache   
    WooCommerce variable product (there has a custom 360 product slider on the single product page) add to cart button is working for "BLUETOOTH" but not for "BLUETOOTH & INTERCOM". We need to fix it ASAP... (Budget: $30 - $250 USD, Jobs: Javascript, jQuery / Prototype, PHP, WooCommerce, WordPress)
              Master of Woocommerce and jquery coder needed      Cache   Translate Page   Web Page Cache   
    WooCommerce variable product (there has a custom 360 product slider on the single product page) add to cart button is working for "BLUETOOTH" but not for "BLUETOOTH & INTERCOM". We need to fix it ASAP... (Budget: $30 - $250 USD, Jobs: Javascript, jQuery / Prototype, PHP, WooCommerce, WordPress)
              Hawa Beirut by Richard Yasmine | Prototypes      Cache   Translate Page   Web Page Cache   

    HAWA Beirut, a collection of very light or airy furniture inspired from the Lebanese architecture and specifically the arches that are a trade mark in our cultural heritage. HAWA in Arabic language means a light summer breeze or even a deep love, a passion towards someone or something. Hawa Beirut set up creates a nostalgic yet harmonious reflection to our ancestors, continuing the communication between the past present and the future generations.. It is composed of 2 chairs one with upholstery and the other one naked with a low flippable central table / coffee table and a “paravent” or a decorative separation panels including multiple materials, the whole items are made of powder coated colorful steel with fabric, adding decorative handmade silk braiding cords and tassels, with treated pink marble including traditional craftsmanship technique blown stained glass inserts. Richard Yasmine continue

    #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000
              2020 BMW 3 Series 'Electric' spied      Cache   Translate Page   Web Page Cache   
    A prototype believed to be an all-electric BMW 3 Series has been spied this week, indicating the next-generation mid-sizer could be getting a pure-electric variant. Serving as the Bavarian marque's direct rival to the Tesla Model 3, the electric 3 Series doesn't give much away in terms of distinguishing features from its combustion-powered siblings, other than the 'Electric Test Vehicle' stickers plastered on the sides and rear.
              Design of a randomised arrangement AMC surfaces for RCS reduction based on equivalent circuit modelling      Cache   Translate Page   Web Page Cache   
    This study aims to present a thin and broadband meta-surface for both mono-static and bi-static radar cross-section (RCS) reduction being able to operate in large range of incident angles and different polarisations. Meta-surfaces are formed through the combination of two artificial magnetic conductor (AMC) cells arranged in periodic and randomised fashions in order to suppress the scattered fields in low levels in all directions as well as minimising the maximum RCS of the metallic surface. By appropriate design of each AMC, and using equivalent circuit method, the reflection coefficients of these surfaces are designed in a way to reach 180 (±37°) phase difference over a wide range of frequencies and incident angles. The bandwidth for 10 dB mono-static RCS reduction is about 53% for both periodic and randomised structures at the normal incidence. It is illustrated that the randomised arrangement structure has 3 dB lower maximum bi-static RCS compared with the periodic structure. Finally, the periodic and randomised arrangement prototypes are fabricated and measurements of their mono-static RCS are conducted. The validity of the study design is fulfilled by achieving an acceptable agreement between the measured and simulated results.
              Multi-band bisected Hilbert monopole antenna loaded with multiple subwavelength split-ring resonators      Cache   Translate Page   Web Page Cache   
    Here, a simple yet effective design methodology to design multi-band planar antenna is proposed. The monopole antenna structure is realised using a bisected fractal Hilbert curve. Two subwavelength split-ring resonators (SRRs), where one is a Moore shaped fractal SRR, operates at 3.5 GHz, and the other conventional one operates at 5.2 GHz, are placed in proximity to the compact monopole to achieve two additional operating bands apart from the two resonant frequencies of the fractal-shaped monopole. The third and fourth bands are merged to obtain wide impedance bandwidth around 5.5 GHz. The proposed antenna displays tri-band resonance that covers 2.4 GHz WLAN band, 3.5 GHz Wi-MAX band, and the wide band ranges from 5.0 to 6.15 GHz. Stable monopole-like pattern over all the bands is observed. The overall antenna dimension is 33 × 20 × 0.787 mm3. A fabricated prototype is developed that exhibits good agreement between the measurement and simulation results.
              Account Manager - Orora - San Marcos, CA      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Mon, 02 Jul 2018 19:14:24 GMT - View all San Marcos, CA jobs
              Warehouse Associate 3rd shift - Orora - San Marcos, CA      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Fri, 03 Aug 2018 01:14:48 GMT - View all San Marcos, CA jobs
              Forklift Operator 3rd shift - Orora - San Marcos, CA      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Tue, 24 Apr 2018 01:20:30 GMT - View all San Marcos, CA jobs
              General Helper - Manufacturing - Orora - San Marcos, CA      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Tue, 24 Apr 2018 01:20:28 GMT - View all San Marcos, CA jobs
              Outside Sales Representative - Orora - San Marcos, CA      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Thu, 10 May 2018 19:14:50 GMT - View all San Marcos, CA jobs
              Material Handler - Orora - Phoenix, AZ      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Tue, 10 Jul 2018 01:14:17 GMT - View all Phoenix, AZ jobs
              Inventory Planner - Orora - Tempe, AZ      Cache   Translate Page   Web Page Cache   
    From custom packaging design and packaging materials, to prototype development and manufacturing, packaging automation and equipment, kitting and fulfillment,...
    From Orora - Fri, 13 Jul 2018 01:14:35 GMT - View all Tempe, AZ jobs
              Sr. Principal Software Engineer - BAE Systems - Reston, VA      Cache   Translate Page   Web Page Cache   
    We then help turn those research prototypes into differentiators for ES which has products fielded everywhere from the depths of the Earth’s oceans to Jupiter....
    From BAE Systems - Tue, 17 Jul 2018 20:17:56 GMT - View all Reston, VA jobs
              FAST Labs - Software Engineer Section Lead - BAE Systems - Arlington, VA      Cache   Translate Page   Web Page Cache   
    We then help turn those research prototypes into differentiators for ES which has products fielded everywhere from the depths of the Earth’s oceans to Jupiter....
    From BAE Systems - Wed, 08 Aug 2018 17:35:11 GMT - View all Arlington, VA jobs
              Digital Project Manager      Cache   Translate Page   Web Page Cache   
    Prototype is looking for a new team member to join its digital production team If you have previously enjoyed working on a multitude of projects from strategy to user (more) p Login for more job information and to Apply
              Hyundai i30 Fastback N confirmed for Paris motor show debut      Cache   Translate Page   Web Page Cache   
    Sleek version of the Korean manufacturer's 271bhp hot hatch will use the same powertrain and other key components

    Hyundai has confirmed the i30 Fastback N will make its debut at the Paris motor show in October. Official images have shown prototypes undergoing final testing at the ... Reported by Autocar 18 minutes ago.
              Intern - Thermo Fisher Scientific - Woodlands      Cache   Translate Page   Web Page Cache   
    Job Description To provide support for design & development on all R&D activities on mechanical engineering. To support product prototype build planning, setup...
    From Thermo Fisher Scientific - Thu, 09 Aug 2018 13:22:54 GMT - View all Woodlands jobs
              Todos hemos tenido una así, por @PlayerPrototype      Cache   Translate Page   Web Page Cache   


              Seeking Authenticity: Bill Malone's 'Country Music USA' at 50      Cache   Translate Page   Web Page Cache   


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    Grounded in the rhetoric of purity and authenticity, country music in the USA is and always has been a strange and alluring mélange of myriad influences ranging from the Tin Pan Alley songs that enthralled the urban centers of the early 20thcentury to the African American ballads and blues that suffused the South to the Irish and British folk songs and reels that invigorated the musical life of Appalachia—not to mention the ever-burgeoning catalogue of newly written songs that bolster and transform the tradition. Indeed, despite the ideology of folk origin with which this music has so often been freighted, country music as a commercial enterprise (stemming from the first tentative phonograph recordings in the early 1920s) has always involved a precarious and at times discomfiting balance between tradition and innovation, folkways and technology, the conservative and the progressive.

    Naysayers, of course, parody the genre as the province of white male hegemony, exuding a simpleminded patriotism and a wrong-headed (often racist) nostalgia for the clear-cut hierarchies masked as traditional values embodied by the antebellum South. This caricature (as is the case with most caricatures) is not entirely without a purchase upon some of what its object of scorn entails. As can be seen in the segregationist campaign of country artist turned Louisiana governor Jimmie Davis (equally renowned for his racist policies and his rendition of "You Are My Sunshine") or the furor that arose over some rather mild criticism of G.W. Bush on the part of the Dixie Chicks, proponents of country music often marshal it forth as the reservoir of American values under threat by the ever-changing modern landscape. But to dwell on this (mis)use of the genre is to overlook its complex and rich history—a history involving a vexed set of relationships among various factions of musicians and fans, producers and marketers, the proponents of mass media and professional music critics.

    Country music—despite the paucity of black and Latino faces among the ranks of its celebrated promulgators and despite the rather limited roles (until relatively recently) assigned to women—has, from its inaugural moments, been deeply impacted by the influence of black and Latin sounds and defined by its relationship to both its image of women and the ever-increasing reality of their direct participation within the development of this music. Much like the history of the US as a whole, country music's story involves the uneasy narrative of exclusion and desire (and conversely, inclusion and disdain) mapped on to a developing set of sonic signifiers that continually run up against an identity crisis. Perhaps more than any other genre (and again we see a parallel with the political history of the US), country music over and again finds itself asking after the qualities that make it what it is.

    A long-standing guide to the twisting yet compelling tale of this music is now celebrating its 50th anniversary with a newly augmented edition. Bill C. Malone's Country Music USA has informed avid readers of the legacy of country music and launched the research interests of innumerable scholars. Malone tracks the narrative of country music from the scant information that survives from its pre-recorded era and the earliest recordings through the 20th century and the "new grass" revival of the '90s. A new chapter by Tracey E.W. Laird closes the book by examining the perennial question "What is country music?" as it manifests in the first decades of the 21st century—exploring in particular the increasing dominance of hot country (Carrie Underwood, Brad Paisley), the alt.country-influenced acts on the fringes of the mainstream (Sturgill Simpson and Wheeler Walker Jr.), and the problematic nature of genre definition in an era of streaming and the decentralization of the dissemination of music as exemplified by Beyoncé's country song "Daddy Lessons" and her performance alongside the Dixie Chicks at the 2016 Country Music Association Awards.

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    Laird's contribution is a welcome addition to Malone's celebrated tome but it also draws out the character of what Malone offers his readers. Whereas Laird concerns herself primarily with social trends and cultural issues (matters of definition and identity, the increasing if still marginalized presence of women, the problems with authenticity), these are largely peripheral concerns for Malone. Laird explicitly forgoes any attempt to provide a road map to country music in the 21st century but that is precisely what Malone so admirably assays for the 20th. In this sense, as fascinating and salubrious as it may be, Laird's chapter feels as though it belongs in another book altogether—its delights are of a different nature than those on offer within the body of Malone's volume.

    While Malone hardly eschews the cultural and the social, he relegates these concerns to the sidelines. For example, it is only at the conclusion of Chapter 4, "Country Music during the Depression", that Malone, almost apologizing for what he sets up as a digression, states: "Before ending this discussion of the 1930s and the transformations affecting the traditional music of the Southeast during that period, it is appropriate to explore further the economic context in which those changes occurred: the Great Depression" (151). Thus, in a chapter devoted to music during the Depression, the cultural, social, and economic context of that era plays a tertiary role, appearing almost as an afterthought, and largely to shift the focus to a discussion of Woody Guthrie, whose career was so thoroughly imbricated with that context. Malone resists offering a synoptic view of any of the various eras and trends he examines—indeed his only real attempt at providing such a view, in the largely unsatisfying opening chapter ("The Folk Background"), collapses under the weight of its generalizations, occasional contradictions, and lack of concrete data.

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    And yet, aside from that disappointing opening chapter, Malone's book provides a veritable treasure trove of information regarding the musicians, musical styles, and distribution networks (primarily the radio and phonograph recordings) of country music. Indeed, the lack of the kind of historical contextualization one might expect from a book of this nature turns out to serve as a potential asset. Instead of historical categories and homogenizing accounts of musical trends, Malone presents his readers with discrete insights into the particular musical acts that gave rise to and perpetuated the country music tradition in all of its internal contradictions, negotiations, and accommodations.

    Of course, the narrative one expects to find is here. Ralph Peer (a recording engineer at OKeh Records who would soon become a producer, publisher, and talent scout) is surprised by the success of recordings of black blues and looks for other untapped markets to exploit; he is led by Polk Brockman (a phonograph store proprietor and talent agent) to Fiddlin' John Carson. Peer is so turned off by Carson's recording debut, which he memorably dubbed "pluperfect awful", that he neglects to even provide it with a catalogue number. However, it sells remarkably well and Peer finds a world of relatively cheap recording artists opening up to him—culminating in the Bristol 1927 recording sessions (Peer is now working on behalf of Victor Records) that bring to prominence the two most important acts of the early phase of country music history: the Carter Family and Jimmie Rodgers.

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    These acts establish the two main prototypes for the development of the genre. On the one hand is the Carter Family, featuring close harmony singing, presenting a wholesome and upright image, and highlighting Maybelle Carter's innovative approach to the guitar (dubbed the "Carter Scratch" in which a melody played on the bass strings of the instrument is interspersed with chords). On the other hand is Jimmie Rodgers, the solo singer largely accompanied by his own guitar strumming (rather less sophisticated than Maybelle Carter's), embodying the image of the rambling alcoholic—charismatic but unreliable—and standing out from other singers through his remarkable yodel. These two paradigms would shift and mutate over the course of the music's history but the dialectic of the individual and the group, the sophisticated and the raw, the wholesome and the dangerous would come to inform the ethos of country music throughout the remainder of the century.

    What is remarkable about Country Music USA, however, is not its telling of this rather familiar narrative—a narrative, of course, that this book did so much to establish and promulgate—but rather the sheer profusion of detail that emerges about the plethora of "lesser" acts that suffuse the music's history. "Lesser" here does not indicate a measure of artistic merit, only a recognition that some of these acts are less recognizable today than many of the figures that serve as the main protagonists of the country music tradition.

    With its concern for detail and its compendious knowledge of the overwhelming variety of performers, Country Music USA can be intimidating and, if improperly approached, may even strike readers as rather boring. After all, paragraph after paragraph roaming from one act to another can easily become ponderous. This book is best read slowly and with a streaming service at the ready. To merely read that the Dixon Brothers sported a "rough and sometimes-strident harmony" makes little immediate impact. But to hear the brothers sing together in their trenchant critique of the textile factories (in which they often worked), "Weaver's Life" (1937), to experience the tremulous beating in one's ears created by their gloriously stridulant vocal timbre and the affecting grind of their harmonizing, is to attain an insight into one region of a style of country music that had many variants in the Depression era.

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    This style is what Malone terms the "brother duet". It often, but not always, featured actual brothers, singing in close (and often rather daring) harmony, and accompanying themselves on two slightly contrasting instruments. The Delmore Brothers featured a guitar and a tenor guitar; the Dixons employed a guitar and a steel guitar; the Callahans a guitar and mandolin. These groups drew on a wide swath of music for their material: blues, ballads, sentimental parlor songs. Certain duets incorporated some elements of jazz influence while others more closely approximated the rustic and the archaic. Most of these acts are forgotten today although certain of their songs went on to become established warhorses—Doc Watson performs an amusing version of the Dixon Brothers' "Intoxicated Rat" and the Callahans were the first to record a version of "Rounder's Luck", better known as "House of the Rising Sun". And, of course, the Delmore Brothers, with their smooth vocal delivery, sophisticated sense of harmony, and flawless performances had a notable impact on many subsequent acts even if the brothers themselves are not always brought immediately to mind when hearing those acts. To hear these brother acts directly is to open up a new vista of discovery and insight, to recognize a wellspring of creativity that transcends mere historic interest and taps into some hidden and forgotten mystery that still pervades the musical landscape of the US.

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    Malone's book is replete with these opportunities for discovery. The narrative is shot through with remarkable artists like the white blues country singer Dick Justice (listen to his "Cocaine" of 1926), Clayton McMichen's eclectic and daring Georgia Wildcats (check out the precise verve demonstrated in their 1937 recording of "Farewell Blues," a tune cribbed from Benny Goodman), and Clarence White's astonishing virtuosity. This is a book that one doesn't read so much as consults, asks for recommendations for listening, peruses for insights into a music that sometimes seems so far away only to reveal itself to be right next door.


              Throwback Thursday!      Cache   Translate Page   Web Page Cache   
    As we are approaching the end of the week, let’s have a look at some of the interesting endeavors our teams have undertaken in the last few months. CKS team on field work , working on a project for developing prototypes in order to improve the maternal health care delivery systems in Indonesia CKS team […]
              Анонсирован новый электрокар Infiniti      Cache   Translate Page   Web Page Cache   
    Японцы рассказали о «зеленом» родстере, в дизайне которого будут использованы черты шоу-кара Prototype 9, выполненного в духе старых гоночных болидов.
              FPGA Developer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As a FPGA Developer at Facebook Reality Labs(FRL), you will design, build, and test prototype electrical systems for future consumer mixed reality experiences...
    From Facebook - Fri, 27 Jul 2018 11:28:06 GMT - View all Redmond, WA jobs
              Apple réembauche Doug Field, le responsable ingénierie de Tesla      Cache   Translate Page   Web Page Cache   
    La porte tambour entre Apple et Tesla tourne bien, la Pomme a vu revenir Doug Field, l'un des anciens responsables matériels parti chez le constructeur automobile il y a 5 ans. Doug Field en 2016 dans un prototype du Model 3 John Gruber a eu vent de ce retour au sein de l'équipe "Titan" d'Apple, aux cotés de Bob Mansfield. Un recrutement qui a été confirmé par un porte-parole. Au détail près que la fonction exacte et le groupe dans lequel travaille Field n'ont pas été précisés. Sa fiche Linkedin le donne toujours comme Senior VP Engineering chez Tesla, mais il a pris ses distances du constructeur en mai dernier. Field y supervisait la production de la Tesla Model 3 — laquelle a connu des déboires avant de repartir d'un meilleur pied — avant qu'Elon Musk ne s'y implique au quotidien. Cet ingénieur a une passion marquée pour tout ce qui roule. Il a travaillé plusieurs années chez Ford, chez Segway, chez Deka (qui conçoit notamment l'iBot, un fauteuil roulant tout... Lire la suite sur MacGeneration
              Team at NTID bringing sign language to academia      Cache   Translate Page   Web Page Cache   

    Mel Chua was born deaf. She attended “mainstream” schools for hearing children, learned English and focused solely on spoken language at home. Years passed before she met another deaf person, and it was even longer before she learned to sign.

    While studying engineering at the Massachusetts Institute of Technology, Chua met Ian Smith, a deaf student who lived in her summer cooperative house. They bonded over their love of computers and “other geeky things” before parting ways to pursue graduate degrees. Years later they met again, but this time they had both learned American Sign Language (ASL).

    “We were excited at being able to sign with each other and chatted excitedly in our adopted -- and far easier -- language about what was going on with our lives, our friends and so forth,” Chua said. “And then we started talking about our shared field of electrical/computer engineering and our work in the software realm, and our signing ground to a halt. There we were, two deaf engineers, wanting to sign with each other in ASL and unable to discuss our own profession in that language.”

    Their conversation slowly slipped into English.

    “As best as I can remember, that was the day we decided -- together -- that this was ridiculous, and that we wanted to work towards being able to sign about engineering with one another,” Chua said.

    Chua and Smith are computer science content experts for ASLCore, a project at the National Technical Institute for the Deaf (NTID) designed to fill gaps in the ASL lexicon. The project was created in 2014 by Miriam Lerner, Sarah Cannon and Sarah Schneckenburger, staff interpreters at the Rochester Institute of Technology, of which NTID is one of its nine colleges. The project's website now has new signs for over 1,000 academic words, names and concepts from eight different fields of study.

    As content experts, it's up to Chua and Smith to identify computer science terms that don't have ASL translations. At the beginning of an annual two-week boot camp at NTID, they present to the translation team a list of around 150 words that would likely be used in an introductory computer science course.

    “We would explain concepts as best we could in the best signing we could muster, with pointers to the English words we leaned on so heavily -- and the translation team would transform our explanations into gorgeous, native-fluent ASL,” Chua said. “We’d go back and forth on connotations, details of usage.”

    Chua pushed for translations that were as practical as possible. For example, "I insisted that the sign for ‘sensor’ be one-handed because it would so often need to be signed by an engineer holding a piece of equipment in their other hand," she said.

    The same process is repeated for each area of study. One of ASLCore's priorities is ensuring that the Deaf community has full control over the translations. Only the deaf people in the room create the signs and choose which to include on the website.

    “It is imperative that this project not be perceived as interpreters taking over ASL, which, unfortunately, has been the case traditionally when they are stuck in the classroom with no resources to guide them,” Lerner said.

    Since 2014, individual interpreters, homeschool parents and tutors have picked up on the new signs and begun using them. Lerner and her colleagues have only collected anecdotal feedback so far, but they hope to conduct a study next year to get a better idea of how their signs are used and by how many people.

    “The [Rochester Institute of Technology] tutor for the humanities, whose office is close by to mine and who has done this job for at least 15 to 20 years, has said to me several times how much ASLCore helps him do his job better,” said Ruth Anna Spooner, a translator for ASLCore. “He often has students come to him for help with philosophy courses, and now, with the new signs in ASLCore, he is able to explain complicated philosophy concepts much more easily than ever before.”

    Each subject area presents different challenges. Philosophy has been particularly difficult for the ASLCore team.

    "Taking ideas which are not necessarily grounded in a physical thing and trying to represent them in a 3-D embodied language is quite an undertaking," Lerner said.

    Computer science, Chua said, was missing very basic words like “code,” “prototype,” “resistor” and “circuit,” which can be difficult to translate because the terms themselves are seemingly so simple.

    “These are just a few examples that might give you an idea of just how fundamental some of these missing signs were,” she said. “I mean, I can’t even teach elementary school electronics without a good sign for ‘resistor.’ Or, for that matter, ‘voltage,’ which previously had simply been signed as the letter ‘V.’”

    Spooner added that literature and art history were also in dire need of a greater ASL vocabulary.

    “You’ve got names of literary movements and literary time periods, such as Romanticism or Victorian, names of authors such as Dostoyevsky, Twain, Dickens, Austen and so forth, and names of characters in literary works. All of these didn’t have signs before, and many still don’t,” Spooner said. “When discussing one book or one play, we’d have to finger spell the author’s name every time someone mentioned it, and every time someone talked about a character, we’d have to finger spell that character’s name.”

    Chua was quick to point out that the assumption that ASL can't capture abstract concepts as well as spoken languages undermines its legitimacy.

    “Oftentimes, people say things that are really subtle jabs at the legitimacy and equality of signed languages -- for instance, that it’s somehow innately more difficult to represent an abstract concept in a signed language than a spoken one,” she said. “It’s not -- working out these concepts in a language for the first time is hard, regardless of the language or modality. Think about how long it took Descartes to get to ‘cogito, ergo sum’ or how many pages Hegel wrote about ‘Dasein’ while he was figuring it out.”

    ASLCore's process is flexible. Sometimes they revisit past signs and recreate them.

    “Once in a while, we will get feedback … that a sign isn’t working,” Spooner said. “Maybe it takes too long to sign, which happened with a few of the philosophy signs, or maybe they felt it didn’t quite fit the concept at hand. When we get a chance, we revisit that sign and make tweaks.”

    While most of the feedback is constructive, Lerner said that the project has been criticized by people who assume that the signs are final. She and her team are aware that language is usually built over time, and the ASLCore signs are a much-needed starting point and always open to modification.

    “We know that it’s an artificial language ‘dump,’ and by this I mean that natural language growth usually does not entail 1,400 new terms being introduced into a lexicon in four years,” she said.

    She and Chua compared the process to the fairly recent development of modern Hebrew.

    “In the 1940s when the State of Israel was being established, Hebrew had a lot of words for God, and, as far as I know, no word for ‘compiler,’” Chua said. “They needed to build out the language and develop a practice of talking about computer science in Hebrew -- and they did.”

    Part of the project also requires the team to challenge and confront bias against ASL in academia.

    “Sometimes people still cling to the belief that English is somehow superior to ASL for teaching academic concepts, and based on this misassumption, they criticize our project,” Spooner said. “It’s a slow process, challenging and changing people’s deep-seated attitudes.”

    ASLCore's website includes a dictionary of signs with video demonstrations and descriptions of each entry. It includes technical terms such as verb, neuron, decode, torque and portrait; frequently used names such as René Descartes, Frida Kahlo, Mr. Darcy and Lord Voldemort; and a fittingly complex sign for supercalifragilisticexpialidocious.

    Image Caption: 
    Sign for Descartes
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              Drupal.org security advisory coverage applications: [D7] Fepper      Cache   Translate Page   Web Page Cache   

    The Fepper theme for Drupal includes templates generated by the Fepper frontend prototyper as well as styles, scripts, and theme functions which build out the Drupal theme to match the look and feel of the Fepper frontend.

    This theme is ideal for incorporating Pattern Lab into your Drupal development flow. There is probably no other theme which provides any reasonably working interface between the two very different environments.

    Project URL: https://www.drupal.org/project/fepper

    To clone: git clone --branch 7.x-1.x https://git.drupal.org/project/fepper.git

    Manual reviews of other projects:
    https://www.drupal.org/project/projectapplications/issues/2857851#comment-12033403
    https://www.drupal.org/project/projectapplications/issues/2867474#comment-12066142
    https://www.drupal.org/project/projectapplications/issues/2867474#comment-12407693
    https://www.drupal.org/project/projectapplications/issues/2829866#comment-12409021

    Fepper theme


              Inside Line: First ride on new 2016 Salsa models      Cache   Translate Page   Web Page Cache   
    Ponyrustler Spotted as a prototype at Sea Otter, the new 27plus full suspension bike from Salsa made its official debut today with two carbon fiber models and an aluminum model… Read more
              McDonald’s Opens New Prototype In Chicago      Cache   Translate Page   Web Page Cache   
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              Ex-Tesla engineer Doug Field is back at Apple, working on its self-driving car program, Project Titan      Cache   Translate Page   Web Page Cache   

    Tim Cook in a car (large)

    • Doug Field, a former Apple engineer who jumped to Tesla in 2013 and eventually oversaw production of the Tesla Model 3, is back at Apple and he's working with the team in charge of Apple's self-driving car program.
    • Field rejoined Bob Mansfield, who is leading Apple's Project Titan, tech journalist John Gruber and Reuters reported late Thursday night.
    • Field stepped away from Tesla in May. The electric-car maker officially announced his departure in July.
    • Project Titan has shown signs of life in recent weeks, despite earlier rumors that the division was flailing.

    Doug Field, a former engineering executive who previously oversaw the production of the Tesla Model 3, has returned to Apple to work with Bob Mansfield, who is leading Apple's self-driving car program, Project Titan.

    Field last worked in Apple's Mac division in 2013, before going to Tesla. He stepped away from the electric-car maker in May, and Tesla officially announced his departure in July.

    Tech correspondent John Gruber and Reuters reported Field's new role at Apple late Thursday night.

    The news follows revelations about Project Titan that emerged last month, hinting that the program was apparently more robust than previously thought. According to an affidavit filed in an FBI investigation, Apple has been working on components that could be used in some type of vehicle.

    Apple was also building prototypes and had requirements for power, battery system, and "drivetrain suspension mounts," according to the affidavit.

    Perhaps the biggest hint was that some 5,000 employees were given access to information about "the Project," as it's described in the affidavit. Previous estimates pegged the number at about 1,000.

    Kif Leswing contributed to this report.

    SEE ALSO: 7 things we learned about Apple's self-driving car project from the explosive FBI investigation into stolen trade secrets

    Join the conversation about this story »

    NOW WATCH: I tried the newest BlackBerry phone for a week


              Digital Product Design Lead (Senior Manager) - RBC - Toronto, ON      Cache   Translate Page   Web Page Cache   
    Experience at designing lean prototypes and stimuli that tease out latent needs with clients. Senior Design Strategist (Digital Experience &amp; Design Team)....
    From RBC - Fri, 20 Jul 2018 23:36:17 GMT - View all Toronto, ON jobs
              Unlocking Commercial Knowledge: How System-Level Modeling forms the Basis for High-Performance, Low-Risk Designs      Cache   Translate Page   Web Page Cache   

    After long iterations and expensive prototypes, it seems you’ve got all the kinks out of your design. Weeks later, your system fails in the field for some unknown reason, despite your existing design tools showing no errors. A costly repair is in order, but the underlying problem hasn’t been addressed. How do you track down exactly what went wrong? Recently, a leading industrial automation company found themselves in this exact situation, searching for a solution that would offer a cost-effective fix and prevent similar issues in the future.

    The solution they found helped them see the interactions between every mechanism in their robot, and to accurately predict its behavior in the field. While their previous tools modeled the static loading of the robots, the complex motion of the robot arm was giving rise to brief moments of damaging torque for the motors - something their old tools couldn’t model. What was originally a daunting repair program essentially became a software update to tweak the motion of the robot, eliminating the moments where the motors experienced the highest torque. The solution here was made possible by modern tools and an innovative design approach called system-level modeling.



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              Inside Lab100's 'clinic of the future': Mount Sinai's, cutting edge, new space to treat patients      Cache   Translate Page   Web Page Cache   

    lab 100 mount sinai 8020 2

    Welcome to the clinic of the future. At least that's how Dr. David Stark refers to Lab100, which sits in New York City's Upper East Side. 

    Stark is the director and creator of Lab100, a joint effort between Mount Sinai's research institute and Cactus design studio which serves as a hybrid clinic and research lab. 

    Lab100 gives patients a comprehensive health risk assessment and biometric screening. The goal is to empower patients to track their health over time and to learn how their behavior and lifestyle are impacting their health in a very tangible way.

    "This comes from the notion that health is more than just the absence of disease, it's a whole continuum," Stark told Business Insider. Prevention and health upkeep is just as important as diagnosing, screening and treating disease. 

    But an elevated physical check-up is just one product to come out of this design experiment. 

    "Lab100 today, this location that you're in right now, this is still a prototype," said Stark. Beyond the functions of being a clinic and a data collection point for research, Stark sees Lab100 as this live-care environment that can be used to drive new product development — new diagnostics, new therapeutics, new tools for measuring health, and ultimately, new care models and new services and ways of practicing healthcare.

    Business Insider took a tour of Mount Sinai's Lab100, dubbed by its creators as the "clinic of the future." Here's what you can expect if you schedule a visit.

    SEE ALSO: Meet the 29-year-old who founded a company that's using technology to find treatments for diseases thought to be incurable

    "In order for Lab100 to work, we had to put the patient at the center of the design process," said Noah Waxman, the founder of Cactus, a design studio which helped create the Lab100 space.

    Waxman and the design team spent a lot of time building complex technology that can make a typically tedious doctor's appointment more appealing for patients. 

    They also designed the space with the physician in mind. By creating better technology for data collection and data entry, which are usually manual and time-consuming, physicians can get back to having more face-to-face interactions with patients.

     

     



    Lab100 went from concept to launch over a 10 month period. It has been in private beta, or internal testing mode since October 2017.

    Despite the heavy use of technology to run the clinic, the design team made sure to incorporate it in an elegant and seamless way.

    The stations currently in the clinic are permeable to change. 

    "By definition, no one knows what the future of healthcare is, and neither do we. We made our best initial guess, recognizing that we're going to change based on the data we collect," said Stark. "It may turn out that we jettison some of these stations and put in additional stations."

    The entire clinic is built like a stage set, explained Waxman. The panels are built on a easily-reconfigurable grid system so that machines and technology can be taken out and replaced without it looking like an after-thought.



    Before stepping foot into the clinic, patients create profiles, complete a set of online surveys, and decide if they want to consent to research.

    The surveys include information about your general medical history, nutrition, physical activity, mental health and sleep. These online surveys are used as an upgraded replacement for the usual clipboard surveys found in the doctor's office. 

    When a patient consents to research, Lab100 de-identifies the data, and makes it available to select researchers internally to power new discoveries. 



    See the rest of the story at Business Insider

              Star Wars action figures eclipse $200,000 at auction      Cache   Translate Page   Web Page Cache   

    DALLAS – A collection of 23 Star Wars action figures sold at auction for a total of $201,180. The premiere Star Wars toys sold through Heritage Auctions during the firm’s Comics & Comic Art Auction, held Aug. 2-4 in Dallas, Texas, which brought in a total of $6,670,739. The valuable action figure collection included, but was not limited to: Bib Fortuna (Red Cape) Loose Action Figure /TW Prototype (Kenner, 1983) Condition: AFA […]

    The post Star Wars action figures eclipse $200,000 at auction appeared first on Antique Trader.


              DNA Designs Predaking Upgrade Kit Final Color Photos      Cache   Translate Page   Web Page Cache   

    DNA Designs updated their Facebook page today with new color samples showing off what should be the final state of their soon-to-arrive upgrade parts package for Power of The Primes Predaking. We've seen the add on offerings in some detail previously, but as uncolored prototypes or testshots. With this latest update, we can see a lot more yellow present among the extended accessories, though things like the hands and the wing extensions are rendered in matching colors to the original elements. Click through to check out all of the mirrored photos.

    DNA Designs Predaking Upgrade Kit Final Color Photos#source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000


              Can Mass Production of Components Slash the Cost of Offshore Wind Turbine Foundations?      Cache   Translate Page   Web Page Cache   

    By the end of this year, Siemens Gamesa and its research partners in Denmark plan to install at sea a prototype suction bucket foundation that could reduce the cost to construct and install offshore wind turbine foundations by 40 percent compared to existing technology.

    The gravity-based suction bucket foundation, also known as a caisson, is sunk into mud at the sea floor in shallow waters up to about 30 meters deep. Unlike steel monopile foundations, which can disrupt whales and other marine life when hammered into the sea floor, the installation of suction bucket foundations is almost noise free.

    In the first phase of the project, the consortium, which also includes Aalborg University, Universal Foundation A/S, and Fred. Olsen Windcarrier A/S, assembled a full-scale 8x8-meter prototype at a facility in Frederikshavn, Denmark.

    The consortium was awarded a €3.8 million (USD $4.4 million) grant from Denmark’s Energy Technology Development and Demonstration Program for a second phase, during which the prototype will be installed in different soil conditions at a test site off the coast of Denmark.

    Project researchers say they can build the new suction bucket foundations at a lower cost than existing foundations partially because they will be using much less steel.

    Existing suction bucket foundations are constructed of steel plates 30-40 mm thick. The project team says it can reduce the steel plate thickness in their foundation to 16-20 mm.

    According to a joint press release, Siemens Gamesa and the Danish steel components manufacturer Ib Andresen Industri originally developed the steel fabrication process for use in onshore turbine towers.

    Industrializing turbine foundation construction

    The project is emblematic of recent activity in the offshore wind space to streamline both the construction and installation of turbine components. Greentech Media has reported in recent months on research into “industrializing” offshore wind project development and the potential use of 3D printing to erect concrete offshore turbine towers.

    In this case, the researchers contend that mass production of foundation components, as called for in their design, should save time and money.

    Existing steel suction bucket foundations are welded at the shipyard into finished units. The prototype foundation developed for this project comprises pre-fabricated steel modules that can be mass produced, stacked, and then shipped to the staging port. Final assembly of the modules would be done with bolts at port.

    “We have made the suction bucket in modules to make construction and installation easier. That will lead to more producers of the metal pieces,” wrote Finn Daugaard Madsen, project manager, Siemens Gamesa, in an email.

    “And we are not limited by space. We could mount it close to a harbor; therefore, the concept allows us to make as many workstations as needed," he added.

    Asked how the prototype is able to exhibit the same strength as existing foundations with less steel, Madsen said, “That is the beauty of innovation. We have tried different shapes and tested them at Aalborg University to find the best and cheapest.”

    “We have made calculations that show that the very special profile on the individual steel sheet ensures an extremely strong construction even with the use of significantly less steel,” Lars Bo Ibsen, professor, Department of Civil Engineering, Aalborg University, told Energy Supply.

    Finn Daugaard Madsen said the project teams hopes to install and begin testing the prototype by the end of this year. The testing phase extends through April 2019.

    At that time, said Madsen, “If everything is looking fine, we and our partners will start to promote the system.”


              Driving two motor contollers with 3rd directional pins      Cache   Translate Page   Web Page Cache   

    @greenhall wrote:

    Hi,

    I’m in the prototype build stage of a UGV tank style ag-robot. I’m using a Px4pilot ( Pixhawk Clone) for the controller and want to connect two Cytron md30c 30A motor controllers. rover documentation indicates that PWM signal is pushed through the RC1 & RC3 pins. The md30c has a three pin ( GND, PWM, DIR) setup. Does this correspond to the - + S from the RCOUTPUTS on a flight controller? I’m only familiar with PDBs on a multirotor UAV… not sure the proper wiring.

    Cheers,
    Russell

    Posts: 2

    Participants: 2

    Read full topic


              Digital Product Design Lead (Senior Manager) - RBC - Toronto, ON      Cache   Translate Page   Web Page Cache   
    Experience at designing lean prototypes and stimuli that tease out latent needs with clients. Senior Design Strategist (Digital Experience &amp; Design Team)....
    From RBC - Fri, 20 Jul 2018 23:36:17 GMT - View all Toronto, ON jobs
              Build WordPress site - 1 page website      Cache   Translate Page   Web Page Cache   
    Hi! I need a WordPress site basically it's a 1 page website. You have to follow this site design, effect, animation everything - https://designmuseum.dk/ I will provide contents, image, theme after final selection... (Budget: $70 - $100 USD, Jobs: CSS, HTML, jQuery / Prototype, PHP, WordPress)
              Unrecognized configuration section userSettings      Cache   Translate Page   Web Page Cache   

    Originally posted on: http://iamsaif.com/tonyt/archive/2009/07/06/133295.aspx

    Tonight I ran into a problem running the start of a composite application that I was making work with the Infragistics support for the Composite UI application block.  The problem occurred with the simplist implementation of an empty shell form.  The exception was a configuration exception that said, "Configuration system failed to initialize" and it had an inner exception with the message, "Unrecognized configuration section userSettings..."

    I let Visual Studio create a Settings class and add the configuration information to the App.Config (before this point I didn't have one), but the same problem occurred.  Investigating the exception further I dug down into where it was pulling the configuration information.  It was grabbing settings from within the user application data folder.  In there was a configuration file that contained a toolbars layout file from a prototype that had a ToolbarsManager instance.

    I deleted the file and rebuilt the project and it ran fine.  Hopefully, this will help someone else out that gets a similar exception.


              #d - cha0_alina      Cache   Translate Page   Web Page Cache   
    O o f while working on the prizes/owed art I made dis I traded an adopt of mine into this bab and I am SO happy about it like look at my android baby I am not 100% sure if he fits into the Detroit: become human universe, but oh well, maybe he is a prototype or some kind of that? qwq anyways, enjoy this art while I am working on stuff his name would/will probably be Ten, but I dunno yet rip ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- #humanoc #humanoid #humanoidoc #humanoiddragon #dragon #humanoidowncharacter #oc #fc #owncharacters #owncharacter #fancharacter #fancharacters #dbhoc #detroitbecomehumanoc #d:bhoc #originalcharacter #humanart #digitalart #paintoolsai
              The time of flight (TOF) system of the ALICE experiment      Cache   Translate Page   Web Page Cache   
    The double-stack Multigap Resistive Plate Chamber (MRPC) is the detector chosen for the large Time-Of-Flight system of the ALICE experiment at CERN LHC. The TOF barrel has to cover an area of 160 m$^2$ and has to be highly segmented (160.000 readout pads of $2.5 \times 3.5$ cm$^2$) in order to keep the occupancy at the 15% level. In this article recent results on several prototype MRPCs are presented, with particular emphasis on the study of the uniformity of these devices.
              Forum Post: RE: In the two way slab, the prototype cannot transfered into staad pro by using run structure wizard in geometry      Cache   Translate Page   Web Page Cache   
    THE FRAME DOESN'T TRANSLATE INTO THE STAAD PRO.. HOW CAN I FIX THIS
              Forum Post: In the two way slab, the prototype cannot transfered into staad pro by using run structure wizard in geometry      Cache   Translate Page   Web Page Cache   
    none
              Inside Lab100's 'clinic of the future': Mount Sinai's, cutting edge, new space to treat patients      Cache   Translate Page   Web Page Cache   

    lab 100 mount sinai 8020 2Business Insider/Jessica Tyler

    Welcome to the clinic of the future. At least that's how Dr. David Stark refers to Lab100, which sits in New York City's Upper East Side. 

    Stark is the director and creator of Lab100, a joint effort between Mount Sinai's research institute and Cactus design studio which serves as a hybrid clinic and research lab. 

    Lab100 gives patients a comprehensive health risk assessment and biometric screening. The goal is to empower patients to track their health over time and to learn how their behavior and lifestyle are impacting their health in a very tangible way.

    "This comes from the notion that health is more than just the absence of disease, it's a whole continuum," Stark told Business Insider. Prevention and health upkeep is just as important as diagnosing, screening and treating disease. 

    But an elevated physical check-up is just one product to come out of this design experiment. 

    "Lab100 today, this location that you're in right now, this is still a prototype," said Stark. Beyond the functions of being a clinic and a data collection point for research, Stark sees Lab100 as this live-care environment that can be used to drive new product development — new diagnostics, new therapeutics, new tools for measuring health, and ultimately, new care models and new services and ways of practicing healthcare.

    Business Insider took a tour of Mount Sinai's Lab100, dubbed by its creators as the "clinic of the future." Here's what you can expect if you schedule a visit.

    "In order for Lab100 to work, we had to put the patient at the center of the design process," said Noah Waxman, the founder of Cactus, a design studio which helped create the Lab100 space.

    Business Insider/Jessica Tyler

    Waxman and the design team spent a lot of time building complex technology that can make a typically tedious doctor's appointment more appealing for patients. 

    They also designed the space with the physician in mind. By creating better technology for data collection and data entry, which are usually manual and time-consuming, physicians can get back to having more face-to-face interactions with patients.

     

     



    Lab100 went from concept to launch over a 10 month period. It has been in private beta, or internal testing mode since October 2017.

    Business Insider/Jessica Tyler

    Despite the heavy use of technology to run the clinic, the design team made sure to incorporate it in an elegant and seamless way.

    The stations currently in the clinic are permeable to change. 

    "By definition, no one knows what the future of healthcare is, and neither do we. We made our best initial guess, recognizing that we're going to change based on the data we collect," said Stark. "It may turn out that we jettison some of these stations and put in additional stations."

    The entire clinic is built like a stage set, explained Waxman. The panels are built on a easily-reconfigurable grid system so that machines and technology can be taken out and replaced without it looking like an after-thought.



    Before stepping foot into the clinic, patients create profiles, complete a set of online surveys, and decide if they want to consent to research.

    Lab100

    The surveys include information about your general medical history, nutrition, physical activity, mental health and sleep. These online surveys are used as an upgraded replacement for the usual clipboard surveys found in the doctor's office. 

    When a patient consents to research, Lab100 de-identifies the data, and makes it available to select researchers internally to power new discoveries. 




    See the rest of the story at Business Insider

    See Also:

    SEE ALSO: Meet the 29-year-old who founded a company that's using technology to find treatments for diseases thought to be incurable


              Need Prototypes/ Mockups for My Application      Cache   Translate Page   Web Page Cache   
    Hi, I need Protypes/Mockups for my application. 1. Web Interface (Admin) 2. Mobile Interface for client and enduser I will give you more details privately. (Budget: ₹1500 - ₹12500 INR, Jobs: Graphic Design, Mobile App Development, Photoshop, User Interface / IA, Website Design)
              The time of flight (TOF) system of the ALICE experiment      Cache   Translate Page   Web Page Cache   
    The double-stack Multigap Resistive Plate Chamber (MRPC) is the detector chosen for the large Time-Of-Flight system of the ALICE experiment at CERN LHC. The TOF barrel has to cover an area of 160 m$^2$ and has to be highly segmented (160.000 readout pads of $2.5 \times 3.5$ cm$^2$) in order to keep the occupancy at the 15% level. In this article recent results on several prototype MRPCs are presented, with particular emphasis on the study of the uniformity of these devices.
              Prototype and Development, Jr. Mechanical Engineer (20180705.T) - Tactual Labs - Toronto, ON      Cache   Translate Page   Web Page Cache   
    _Background in development of biomedical or laboratory instrumentation is highly desirable. Developing electro-mechanical systems for device testing and... $100,000 - $150,000 a year
    From Indeed - Thu, 02 Aug 2018 20:01:09 GMT - View all Toronto, ON jobs
              The Battery Pioneer Who, at Age 96, Keeps Going and Going      Cache   Translate Page   Web Page Cache   
    Four decades ago, John Goodenough helped invent the battery that is used to recharge cellphones, iPads and many other of today’s electronic goods. Now he wants to change the game again, working on a prototype of a liquid-free and cobalt-free battery.
              Wheelchair Users Call for More Innovative Mobility Devices      Cache   Translate Page   Web Page Cache   

    A new survey is prompting wheelchair users to call for more innovation to help them fulfill their potential in the workplace.

    The survey, commissioned by the Toyota Mobility Foundation, showed that 92% of respondents have had problems working or finding a job as a direct result of their wheelchair and 36% have been unable to work at all for the same reason. The foundation is calling on engineers and designers, as well as software and data science experts, to find better solutions for people with lower-limb paralysis.

    “The challenge is to start thinking beyond the status quo,” August de los Reyes, a director of user experience on the Search, Assistant, and News Ecosystem at Google, Inc., told Design News. “There’s a great opportunity to innovate in this space, whether it’s at the component level, the device level, or in the entire system of transportation.”

    The survey painted a stark picture of the work-related problems facing wheelchair users. It noted that wheelchairs and other types of so-called “mobility devices” limited the number of jobs for which users could apply. Approximately a quarter of respondents said they had to become self-employed and 26% said they had to work at home as a result of their wheelchair use.

    The Toyota Mobility Foundation wants to change that—not only through the survey, but also by launching a $4 million global challenge for engineers and designers. Known as the Mobility Unlimited Challenge, it will award $500,000 to five finalists to take their concepts to the prototype stage. It will also award $1 million to help bring the winning product to market. The organization has called for entries to be submitted by August 15, 2018 and plans to unveil the winning concept in Tokyo in 2020.

    de los Reyes, who serves as a global ambassador for the challenge, said that the goal is to develop better solutions and to raise greater awareness of the need for innovation. The need to innovate is critically important, he said, not only for the 65 million people worldwide who use wheelchairs, but also for the societies that can benefit by making wheelchair users more productive. “The talent pool of people with disabilities is largely untapped,” he said. “Part of the reason it is untapped is because today’s assistive technologies don’t provide, and sometimes actually prevent, people in wheelchairs from accessing opportunities.”

    Beyond the ‘Chair on Wheels’

    de los Reyes, who is a wheelchair user, compared the state of innovation in wheelchairs to that of the “horseless carriage” market of the early 1900s. Early automobiles were limited by the vocabulary and mental models surrounding them, he said. Similarly, today’s mobility devices have been limited by the idea that all solutions must involve a “chair on wheels.”

    August de los Reyes of Google: “There’s a great opportunity to innovate in this space, whether it’s at the component level, the device level, or in the entire system of transportation.” (Image source: August de los Reyes)

    The Mobility Unlimited Challenge will encourage engineers and designers to go beyond such limitations. As such, de los Reyes said, developers are urged to think creatively in the areas of material science, electronics, data science, machine learning, and artificial intelligence, among others.

    “I would challenge them to think outside the box and beyond the chair,” he said. “Even beyond the exoskeleton.”

    As potential innovation examples, de los Reyes cited the use of sensors to locate potholes and unexpected curbs on sidewalks, thereby enabling users to steer around those hazards. Also, the development of lighter weight portable ramps could enable wheelchair users to more easily traverse stairways. And better batteries could help cut the weight of wheelchairs. Today, he said, portable ramps weigh upwards of 100 lbs and powered wheelchairs can be 500 lbs.

    He encouraged engineers to employ the best tools at their disposal to conjure up newer and better ideas. “Introducing artificial intelligence and machine learning within a system of actuators and motors could provide new opportunities for mobility,” de los Reyes said.

    Often, such innovative new ideas end up benefiting everyone, not just those in wheelchairs, de los Reyes said. “If you look at the curb-cuts in cities, people walk their bikes and baby strollers up them,” he said. “Everyone uses them, even though their original intent was for people in wheelchairs.” Similarly, he noted, delivery drivers and countless commuters make wide use of automatic door openers that were originally intended for wheelchair users.

    de los Reyes hopes that a new crop of innovative solutions will have a similarly broad benefit. “This is an urgent call for innovation, not only to help the people who can’t access their opportunities, but also to help economic productivity worldwide,” he said.

    Senior technical editor Chuck Murray has been writing about technology for 34 years. He joined Design News in 1987, and has covered electronics, automation, fluid power, and auto.

     

    ESC, Embedded Systems ConferenceToday's Insights. Tomorrow's Technologies.
    ESC returns to Minneapolis, Oct. 31-Nov. 1, 2018, with a fresh, in-depth, two-day educational program designed specifically for the needs of today's embedded systems professionals. With four comprehensive tracks, new technical tutorials, and a host of top engineering talent on stage, you'll get the specialized training you need to create competitive embedded products. Get hands-on in the classroom and speak directly to the engineers and developers who can help you work faster, cheaper, and smarter. Click here to register today!

              Ingénieur(e) DevOps confirmé(e) - Thales - Nantes      Cache   Translate Page   Web Page Cache   
    CE QUE NOUS POUVONS ACCOMPLIR ENSEMBLE :Pour l'un de nos client nantais, vous êtes impliqués dans des projets innovants sur lesquels vous organisez l'orchestration des services dans le Cloud, concevez et vous gérez les automatismes du système d'information. Vous serez sollicité sur le choix des fournisseurs et technologie de Cloud.Vous êtes l'interface privilégiée avec le Centre de Service Développement. Vous pourrez également être amené(e) à construire le prototype d'un MarketPlace dont la...
              Prototyp-Fahrt: Seat Tarraco läuft sich warm      Cache   Translate Page   Web Page Cache   
    Die spanische VW-Tochter macht sich im boomenden SUV-Segment breit. Nach Ateca und Arona folgt in Kürze Modell Nummer drei. Eine erste Probefahrt im Prototypen.
              Tough PLA      Cache   Translate Page   Web Page Cache   
    Ultimaker Tough PLA is a technical PLA (polylactic acid) material with toughness similar to ABS. Ideal for reliably printing functional prototypes and tooling at larger sizes, Tough PLA offers the same safe and easy use as regular PLA.

    Reasons to choose Ultimaker Tough PLA
    Impact strength similar to ABS, greater than regular PLA
    Higher stiffness compared with ABS
    Less brittle than regular PLA
    Gives a more matte surface finish quality than our normal PLA
    Machinable plastic, ideal for post-processing, sanding, and threading
    More reliable than ABS for larger prints, with no delamination or warping
    Compatible with Ultimaker support materials (PVA and Breakaway) giving full geometric freedom when designing parts

              Ultimaker S5      Cache   Translate Page   Web Page Cache   

    Office-friendly 3D printer, industrial-class results

    Meet the easy-to-use desktop 3D printer with a large build volume that delivers accurate, industrial-grade parts, time and again.

    Built to run continuously and maximize uptime, Ultimaker S5 combines dual extrusion, advanced connectivity, and an open filament system – ready to make 3D printing accessible for even more applications, from rapid prototyping to creating on-demand tooling and end-use parts.
    Scale up with powerful 3D printing

    A large build volume for a desktop 3D printer lets you print bigger models, or put multiple parts on a single build plate so you can meet demand with maximum efficiency.
    Design freedom for even more applications

    Print with a wide range of engineering materials and easy-to-remove support. Ultimaker’s dual-extrusion technology enables designers and engineers to create complex geometries, for applications from prototyping to manufacturing aids and end-use parts.
    Reliability from first layer to finished part

    Enhanced multi-point bed leveling ensures a perfect first layer by compensating for slight variations in build plate topography, and sensors monitor material flow while printing – so you can trust the S5 to do its job while you do yours.
    Easy control at your fingertips

    Touchscreen control, swappable print cores, and notifications to your desktop or the new Ultimaker app all help make operating the Ultimaker S5 easy, so there’s no need for training.This is powerful 3D printing, without the hassle.

    Reliability at scale



    Every day, hundreds of thousands of engineers, designers, architects, and medical professionals around the world rely on Ultimaker 3D printers for their work. Ultimaker S5 takes this dependability and performance to the next level with a range of new and refined features.
    Bigger build volume

    A build volume of 330 x 240 x 300 mm (13 x 9.4 x 11.8 inches) is the biggest yet in an Ultimaker 3D printer, but still fits comfortably on your desk.Thoroughly tested printing profiles in our Ultimaker Cura software, smart printer features, and a new material option –Tough PLA – ensure great results and unparalleled ease of use even with large prints.
    Improved printing environment

    Glass doors help control airflow inside the printer for even better print quality and reliability, as well as providing added safety. A new anodized aluminum build plate also gives a more reliable printing experience for engineering materials and a more consistent surface finish on the base of your model. A glass plate is also included.
    Enhanced first-layer adhesion

    A quality 3D printed part is built on a good first layer, which needs a level bed. The Ultimaker S5 print head’s capacitive sensor scans the build plate at multiple points and compensates for any tiny variations in its surface by adjusting the Z-axis height in your print’s first layers, ensuring your print starts perfectly, time and again.
    Filament flow sensor

    Ultimaker S5 detects if you need to replenish filament during a print, pauses, and notifies you to add more material before resuming. The result? You can still finish a print even if you run out of material – and more successful prints means greater return on your investment, and increased efficiency.
    Dual extrusion for complex designs
    Ultimaker’s dual-extrusion technology is the most reliable on the market, enabling you to print in two materials or colors. Print with Nylon, CPE, or PLA combined with water-soluble PVA support material to realize complex, technical models, then simply dissolve away supports to leave a flawless surface finish.
    Fast, customizable setup with print cores
    Material-matching print cores with built-in EEPROM chips are auto-detected by the printer, minimizing downtime during configuration. Swap print cores in seconds to switch from a build and support material combination to dual-color 3D printing. Print cores are available in a range of nozzle sizes, from 0.8 mm for rapid prints down to 0.25 mm for fine detail.
    Productivity has never been easier
    A 4.7-inch (11.9 cm) touch display makes operation effortless, with images to help explain how to configure the printer, plus a visual preview of your print. Ultimaker S5 is designed for an easy user experience in every way, with the power adapter now integrated into the printer for easier installation, especially when placed on a rack.
    Discover a seamless, end-to-end 3D printing work flow

    Materials to suit your needs



    Whether you need quick and simple concept models, strong tooling ready for the wear and tear of the production line, or parts with special resistant properties, it’s all possible with Ultimaker materials. Or take advantage of the Ultimaker S5’s open filament system for a custom material solution.
    PLA
    Ultimaker PLA (polylactic acid) yields excellent surface quality and detail, producing consistent, reliable results. Create high-resolution concept models, choose from a wide range of color options, and achieve astonishing complexity with water-soluble PVA support structures.

    Supported material combinations



    Ultimaker S5


    Powerful. Reliable. Versatile.

              Polypropylene      Cache   Translate Page   Web Page Cache   
    Polypropylene (often abbreviated as "PP") is one of the most widely used plastics on the planet. It's a favorite of engineers and manufacturers worldwide, covering a wide range of applications. With its toughness and exceptional fatigue resistance, it is the go-to material for creating functional prototypes and durable end-use parts. Since it has a low density, it can be used to create lightweight parts with a high strength-to-weight ratio.

    Polypropylene also has excellent temperature, electrical, and chemical resistance. It can take temperatures up to 105°C, can be used as an electrical insulator, and can stand a wide range of bases and acids - including industrial cleaning agents. PP is also semi-flexible, translucent, and has low friction and smooth surfaces, making it suitable for producing everything from electrical components to living hinges.

    Reasons to choose Ultimaker Polypropylene
    Durable with high toughness and fatigue resistance (PP retains its shape after torsion, bending, and/or flexing)
    Low friction and smooth surfaces
    Good heat resistance (up to 105°C)
    Semi-flexible
    Chemical resistance to a wide range of bases and acids, including industrial cleaning agents
    High electrical resistance makes it a good electrical insulator
    Very resistant to moisture
    Translucent
    Low density resulting in lightweight parts (high strength-to- weight ratio)
    Excellent layer bonding
    Adequate bed adhesion and low warping when using Advanced 3D Printing Kit adhesion sheets
    Recyclable, for low environmental impact

              Nylon      Cache   Translate Page   Web Page Cache   
    Used by many manufacturers worldwide, Nylon (polyamide) is well known for its impressive durability, high strength-to- weight ratio, flexibility, low friction, and corrosion resistance. Its ability to withstand significant mechanical stress makes it a great choice for 3D printing tools, functional prototypes, and end-use parts.

    Reasons to choose Ultimaker Nylon
    Industrial-grade impact and abrasion resistance
    Durable
    High strength-to-weight ratio
    Low friction coefficient
    Good corrosion resistance to alkalis and organic chemicals
    Reduced humidity absorption when compared to other Nylon filaments
    Seamless 3D printing experience
              Polycarbonate      Cache   Translate Page   Web Page Cache   
    With Ultimaker PC (polycarbonate) filament, you can print strong and tough parts that retain dimensional stability when subjected to temperatures as high as 110 C. Ultimaker PC is a perfect filament for printing molds, tools, functional prototypes and parts for short-run manufacturing.

    Reasons to choose Ultimaker PC
    High toughness, especially for the non-transparent filament options
    Resists temperatures and retains form up to 110 C
    Flame retardant characteristics
    Dimensionally stable
    Strong inter-layer bonding capabilities, especially when using the front door add-on
    Good bed adhesion, especially when using the adhesion stickers supplied in the Advanced 3D Printing Kit
    Allows printing of translucent parts for lighting applications with a transparent filament option
    Engineered to be printed at moderate temperatures compared to other PC filaments
    Minimized warping provides a seamless 3D printing experience

              CPE/CPE+      Cache   Translate Page   Web Page Cache   
    CPE (co-polyester) materials are chemical resistant, tough, and demonstrate good dimensional stability. It is a preferred choice for both functional prototypes and mechanical parts. While both CPE and CPE+ provide similar performance characteristics, CPE+ provides the added benefit of higher temperature resistance and increased impact strength.

    Reasons to choose Ultimaker CPE Family
    Excellent chemical resistance
    Excellent toughness and dimensional stability
    Good inter-layer adhesion, especially when using the Advanced Printing Kit
    Low levels of ultrafine particles (UFPs) and volatile organic compounds (VOCs)
    Ideal for short run manufacturing and functional prototypes
    Transparent filament option available

    Differences between Ultimaker CPE and CPE+
    CPE is available in a wide range of colors to choose from, including grayscale for more professional looking models
    CPE’s tensile and flexural strength are higher, whilst CPE+ is formulated to be up to 10 times tougher
    CPE+ features a temperature resistance of up to 100 ºC, while CPE is only resistant up to 70 ºC
    CPE has a better build plate adhesion than CPE+, but this can be helped by using the adhesion stickers supplied in the Advanced 3D Printing Kit
              ABS      Cache   Translate Page   Web Page Cache   
    Used by an array of industries worldwide, ABS (acrylonitrile butadiene styrene) is known for its exceptional mechanical properties. Specifically formulated to minimize warping and ensure consistent inter-layer adhesion, Ultimaker ABS allows the creation of functional prototypes and complex end-use parts with ease.

    Reasons to choose Ultimaker ABS
    Excellent mechanical properties
    Excellent inter-layer adhesion, especially when using the Advanced Printing Kit
    Withstands temperatures up to 85 ºC
    Great for exceptionally strong prototypes or end-use parts
    Achieves nicer aesthetics compared to other ABS filaments
    Formulated for an easy 3D printing experience with minimal warping and good bed adhesion

              PLA      Cache   Translate Page   Web Page Cache   
    Ultimaker PLA (polylactic acid) filament provides a no-hassle 3D printing experience thanks to its reliability and good surface quality. Ultimaker PLA is made from organic and renewable sources. It’s safe, easy to print with and it serves a wide range of applications for both novice and advanced users.

    Reasons to choose Ultimaker PLA
    Good tensile strength
    Good surface quality
    Easy to work with at high print speeds
    User-friendly for both home and office environments
    Allows the creation of high-resolution parts
    Ideal for concept models and prototypes that require aesthetic detail
    Great for lost casting methods to create metal parts

              BMW вывела на испытания соперника Tesla Model 3 - электрическую версию нового седана третьей серии      Cache   Translate Page   Web Page Cache   
    Фото: AutoevolutionО сроках рыночного дебюта компактного электрического седана BMW информации пока нет.

              CRADLE training at SGSITS by industry experts      Cache   Translate Page   Web Page Cache   
    CRADLE is a simulation tool used for analyzing complex thermal/fluid phenomena. Software simulation enables predicting performance prior to hardware prototype. As a result, the tools can be used early in the planning state of product development to filter preliminary design concepts. Simulation can also be used to predict performance of products where it is difficult to make experimental...
              Digital Product Design Lead (Senior Manager) - RBC - Toronto, ON      Cache   Translate Page   Web Page Cache   
    Experience at designing lean prototypes and stimuli that tease out latent needs with clients. Senior Design Strategist (Digital Experience &amp; Design Team)....
    From RBC - Fri, 20 Jul 2018 23:36:17 GMT - View all Toronto, ON jobs
              Infiniti's new electric concept to debut at Pebble Beach      Cache   Translate Page   Web Page Cache   
    Infiniti's new electric concept to debut at Pebble BeachInfiniti has teased its latest concept creation which could well be a spiritual successor to the Prototype 9 concept, revealed in 2017.
              BMW вывела на испытания соперника Tesla Model 3 - электрическую версию нового седана третьей серии      Cache   Translate Page   Web Page Cache   
    Фото: AutoevolutionО сроках рыночного дебюта компактного электрического седана BMW информации пока нет.

              Inside Lab100's 'clinic of the future': Mount Sinai's cutting edge, new space to assess patients      Cache   Translate Page   Web Page Cache   

    lab 100 mount sinai 8020 2

    Welcome to the clinic of the future. At least that's how Dr. David Stark refers to Lab100, which sits in New York City's Upper East Side. 

    Stark is the director and creator of Lab100, a joint effort between Mount Sinai's research institute and Cactus design studio which serves as a hybrid clinic and research lab. 

    Lab100 gives patients a comprehensive health risk assessment and biometric screening. The goal is to empower patients to track their health over time and to learn how their behavior and lifestyle are impacting their health in a very tangible way.

    "This comes from the notion that health is more than just the absence of disease, it's a whole continuum," Stark told Business Insider. Prevention and health upkeep is just as important as diagnosing, screening and treating disease. 

    But an elevated physical check-up is just one product to come out of this design experiment. 

    "Lab100 today, this location that you're in right now, this is still a prototype," said Stark. Beyond the functions of being a clinic and a data collection point for research, Stark sees Lab100 as this live-care environment that can be used to drive new product development — new diagnostics, new therapeutics, new tools for measuring health, and ultimately, new care models and new services and ways of practicing healthcare.

    Business Insider took a tour of Mount Sinai's Lab100. Here's what you can expect if you schedule a visit.

    SEE ALSO: Meet the 29-year-old who founded a company that's using technology to find treatments for diseases thought to be incurable

    "In order for Lab100 to work, we had to put the patient at the center of the design process," said Noah Waxman, the founder of Cactus, a design studio which helped create the Lab100 space.

    Waxman and the design team spent a lot of time building complex technology that can make a typically tedious doctor's appointment more appealing for patients. 

    They also designed the space with the physician in mind. By creating better technology for data collection and data entry, which are usually manual and time-consuming, physicians can get back to having more face-to-face interactions with patients.

     

     



    Lab100 went from concept to launch over a 10 month period. It has been in private beta, or internal testing mode since October 2017.

    Despite the heavy use of technology to run the clinic, the design team made sure to incorporate it in an elegant and seamless way.

    The stations currently in the clinic are permeable to change. 

    "By definition, no one knows what the future of healthcare is, and neither do we. We made our best initial guess, recognizing that we're going to change based on the data we collect," said Stark. "It may turn out that we jettison some of these stations and put in additional stations."

    The entire clinic is built like a stage set, explained Waxman. The panels are built on a easily-reconfigurable grid system so that machines and technology can be taken out and replaced without it looking like an after-thought.



    Before stepping foot into the clinic, patients create profiles, complete a set of online surveys, and decide if they want to consent to research.

    The surveys include information about your general medical history, nutrition, physical activity, mental health and sleep. These online surveys are used as an upgraded replacement for the usual clipboard surveys found in the doctor's office. 

    When a patient consents to research, Lab100 de-identifies the data, and makes it available to select researchers internally to power new discoveries. 



    See the rest of the story at Business Insider

              Bike Check: Eric Porter’s prototype Diamondback Sync’r Carbon hardtail      Cache   Translate Page   Web Page Cache   

    I caught up with Eric Porter at this year’s Impact media camp in Sun Valley, Idaho, and he just happened to be riding a new bike he’s been developing with Diamondback. The Sync’r Carbon is a slick-looking hardtail that’s designed to be fun and versatile. A slack head tube angle, 140mm fork and the ability […]

    The post Bike Check: Eric Porter’s prototype Diamondback Sync’r Carbon hardtail appeared first on Bikerumor.


              Premium Cotton Boxer Shorts Designed Especially for Women      Cache   Translate Page   Web Page Cache   

    Baltimore, MD -- (ReleaseWire) -- 08/10/2018 -- Women need never again get caught stealing their boyfriend's boxer shorts from his underwear drawer now that a range of boxer shorts especially for women has become available.

    My Lilianas, from Samanta Stelz, are 100% cotton shorts that have pockets. Since they are made by women for women, they are designed for the female form to be supremely comfortable as well as stylish. In fact, women will love My Lilianas so much that they won't want to keep them hidden away as underwear; luckily, that's not a problem. Designed to be worn as underwear, loungewear, sleepwear, or outerwear, My Lilianas are available in a range of patterns and colors to suit all moods and tastes.

    Currently, My Lilianas are available in Pink or Black Pin Stripe, Tropical Palm Tree, Tropical Pineapple, Weiner Dogs, Kitty Cat, Yellow or Blue Polka Dot.

    Entrepreneur and designer, Samantha Stelz came up with the idea for My Lilianas in college when she found herself frequently borrowing her boyfriend's boxer shorts because of how comfortable they felt at the end of a long day. When shopping in the men's department for boxer shorts for herself, she ran into her colleague and discovered she was there for the exact same reason. That's when the idea for My Lilianas was conceived.

    Stelz and her team surveyed women all over the country before coming up with a design for boxer shorts that women will love. They then worked closely with a top manufacturer with years of experience to achieve a prototype.

    My Lilianas will be available August 14th for anyone to purchase on crowdfunding platform Kickstarter in sizes small, medium, large, and extra large. Early bird deals are available and prices start from just $18 with additional deals if more than one pair is purchased.

    The team behind My Lilianas need the public to spread the word among their female friends and colleagues and purchase a pair of boxer shorts from their Kickstarter crowdfunding campaign which starts August 14th. That way, they can manufacture even more shorts and bring the ultimate in cotton loungewear to even more women across the globe. The brand additionally wants to create a community of women. My Lilianas wants to promote women's health, rights, and gender equality via social media and their blog.

    My Lilianas have a stretchy, soft-to-the-touch waistband and are made from light, airy, breathable cotton. Made with slits for maneuverability and flexibility, the pre-shrunk boxer shorts have pockets for a phone, chapstick, or anything else a wearer needs to carry discreetly in their pocket.

    "My Lilianas are designed with comfort as our number one goal," said Stelz. "The material is a breathable fabric that keeps you cool and fresh all day- or night- long. My Lilianas are the most breathable, affordable and sustainable pair of quality cotton shorts you will own, and you will want to live in them!"

    For more information on this press release visit: http://www.releasewire.com/press-releases/premium-cotton-boxer-shorts-designed-especially-for-women-1014180.htm

    Media Relations Contact

    Samantha Stelz
    Email: Click to Email Samantha Stelz
    Web: https://www.kickstarter.com/projects/1282504694/509578271?ref=495562&token=39e57f2e

    #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000


              Le Volkswagen T-Cross presque nu !      Cache   Translate Page   Web Page Cache   
    Dernièrement, Volkswagen nous livrait quelques détails de son futur petit SUV T-Cross. Maintenant, ses prototypes presque totalement « nus » voyagent sur les routes ! Malgré un léger avant-goût offert dernièrement, Volkswagen reste relativement discret qu...
    Article de vroom.be
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    13 "Futur Volkswagen T-Cross" : Caradisiac.com - Automobile-magazine.fr - plus »
              Welder      Cache   Translate Page   Web Page Cache   
    CT-Farmington, Aerotek Is looking for Welder. The Company is largest manufacturer of Fabricating Machinery in the United States. 1st shift 7:00 AM to 3:30 PM. Job Duties: Perform various types of welding: MIG, TIG, spot welding, robot weld with various materials on various types of parts including production, non-production, and prototypes. Grind parts as suggested by routing and drawings operate welding machine
              Website Automatic Report Generating from Question Form - 10/08/2018 10:22 EDT      Cache   Translate Page   Web Page Cache   
    I want to hire a person who can write script into my web that I already design. the script is to gathering infromation from questions that we give to visitor then the script can evaluate the answer of the questions then give the visitor summary that automaticly will be send to visitor email... (Budget: $30 - $250 USD, Jobs: CSS, HTML, Javascript, jQuery / Prototype, PHP)
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    Help me design a C# prototype, more details within messages. Previous experience with System Architecture, Design and C# Design Principles. (Budget: £20 - £250 GBP, Jobs: C# Programming, Database Development, Design, Graphic Design, Software Architecture)
              Website Automatic Report Generating from Question Form - 10/08/2018 10:22 EDT      Cache   Translate Page   Web Page Cache   
    I want to hire a person who can write script into my web that I already design. the script is to gathering infromation from questions that we give to visitor then the script can evaluate the answer of the questions then give the visitor summary that automaticly will be send to visitor email... (Budget: $30 - $250 USD, Jobs: CSS, HTML, Javascript, jQuery / Prototype, PHP)
              C# Prototype Design      Cache   Translate Page   Web Page Cache   
    Help me design a C# prototype, more details within messages. Previous experience with System Architecture, Design and C# Design Principles. (Budget: £20 - £250 GBP, Jobs: C# Programming, Database Development, Design, Graphic Design, Software Architecture)
              2019 Volkswagen T-Cross: official preview demonstrates bootspace options      Cache   Translate Page   Web Page Cache   
    Prototypes have been spotted across the world as Volkswagen expands SUV line-up to four models; on sale next year

    The Volkswagen T-Cross will become the fourth SUV in the car maker’s European line-up when it goes on sale early next year, following its reveal in October.

    The ... Reported by Autocar 5 hours ago.
              Website Automatic Report Generating from Question Form - 10/08/2018 10:22 EDT      Cache   Translate Page   Web Page Cache   
    I want to hire a person who can write script into my web that I already design. the script is to gathering infromation from questions that we give to visitor then the script can evaluate the answer of the questions then give the visitor summary that automaticly will be send to visitor email... (Budget: $30 - $250 USD, Jobs: CSS, HTML, Javascript, jQuery / Prototype, PHP)
              C# Prototype Design      Cache   Translate Page   Web Page Cache   
    Help me design a C# prototype, more details within messages. Previous experience with System Architecture, Design and C# Design Principles. (Budget: £20 - £250 GBP, Jobs: C# Programming, Database Development, Design, Graphic Design, Software Architecture)
              Ingénieur(e) Essais en Vol OSF (H/F) - Thales - Élancourt      Cache   Translate Page   Web Page Cache   
    CE QUE NOUS POUVONS ACCOMPLIR ENSEMBLE :Au sein du Secteur Air Optronique, vous intégrez le service Essais en Vol en charge des essais extérieurs des équipements aéroportés chez nos clients et les avionneurs en France et à l'export.Vous prenez en charge la mise au point de prototypes, suivez leurs vols d'essais menant à la validation et à la qualification des équipements.Vous assurez la gestion des données de vol et garantissez la pérennité des outils de dépouillement. * Vous participez à...
              8/10/2018: DRIVING: HARLEY-DAVIDSON GEARING UP TO MAKE BIG LINEUP CHANGES      Cache   Translate Page   Web Page Cache   

    You know something huge is afoot when the revelation Harley-Davidson is about to launch a production version of its LiveWire electric motorcycle prototype is not the biggest news out of Milwaukee this week. But that is indeed the case. The Motor...
              Sr. Principal Software Engineer - BAE Systems - Reston, VA      Cache   Translate Page   Web Page Cache   
    We then help turn those research prototypes into differentiators for ES which has products fielded everywhere from the depths of the Earth’s oceans to Jupiter....
    From BAE Systems - Tue, 17 Jul 2018 20:17:56 GMT - View all Reston, VA jobs
              FAST Labs - Software Engineer Section Lead - BAE Systems - Arlington, VA      Cache   Translate Page   Web Page Cache   
    We then help turn those research prototypes into differentiators for ES which has products fielded everywhere from the depths of the Earth’s oceans to Jupiter....
    From BAE Systems - Wed, 08 Aug 2018 17:35:11 GMT - View all Arlington, VA jobs
              In the two way slab, the prototype cannot transfered into staad pro by using run structure wizard in geometry      Cache   Translate Page   Web Page Cache   


              Electrical Design Engineer      Cache   Translate Page   Web Page Cache   
    MI-Sterling Heights, Electrical Design Engineer Location- Sterling Heights MI Design and Develop Electrical Components and Subsystems for processor, I/O, and display, harness products - Concept to production delivery support including design, debug, test, and qualification - Develop Engineering Design Fixes, and Coordinate Solutions - Support circuit design, component selection, procurement, and prototype hardware deb
              Arduino Hot Wheels Speed Track - Part 1 - Prototype      Cache   Translate Page   Web Page Cache   
    It should be no surprise that my son loves hot wheels and racing his cars all over the house! One of his favourite things to do is to race off all of his cars (over 100 now) to determine which is the fastest car.Right now he does it all by eye, and often one car will start faster than another car, t...
    By: Unexpected Maker

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              [Update x2: New video] Google Pixel 3 XL production unit leaks, with USB-C earbuds in the box      Cache   Translate Page   Web Page Cache   

    We're now just a couple of months out from the reveal of Google's latest Pixel phones, so we expected that leaks and rumors would start to intensify. We've seen CAD renders and images of Pixel 3 XL prototypes (in both black and white), but now we're getting our first look at what appears to be a final production unit.

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    [Update x2: New video] Google Pixel 3 XL production unit leaks, with USB-C earbuds in the box was written by the awesome team at Android Police.


              Skomentuj Crash Bandicoot N. Sane Trilogy na Steama za 68,20 zł w cdkeys, którego autorem jest RoyKeane      Cache   Translate Page   Web Page Cache   
    Destiny, BO, Prototype i pełno klasyków od Acti przeczą temu twierdzeniu.
              Norwegian Cruise Line Holdings Reports Financial Results for the Second Quarter 2018      Cache   Translate Page   Web Page Cache   

    Company Reports Record Second Quarter Revenue and Earnings

    Strong Global Demand Environment and Revenue Initiatives Drive Increase in Full Year Adjusted EPS Guidance Above High-end of Previous Guidance Range

    Company’s Growth Profile Extended with Confirmation of Two Additional Leonardo Class Ships for Delivery in 2026 and 2027

    Company Executed $200...

    Company Reports Record Second Quarter Revenue and Earnings

    Strong Global Demand Environment and Revenue Initiatives Drive Increase in Full Year Adjusted EPS Guidance Above High-end of Previous Guidance Range

    Company’s Growth Profile Extended with Confirmation of Two Additional Leonardo Class Ships for Delivery in 2026 and 2027

    Company Executed $200 Million in Share Repurchases in the Quarter Under its $1 Billion Share Repurchase Program

    MIAMI, Aug. 09, 2018 (GLOBE NEWSWIRE) -- Norwegian Cruise Line Holdings Ltd. (NYSE: NCLH) (together with NCL Corporation Ltd., “Norwegian Cruise Line Holdings”, “Norwegian” or the “Company”) today reported financial results for the second quarter ended June 30, 2018, as well as provided guidance for the third quarter and full year 2018.

    Highlights

    • The Company generated GAAP net income of $226.7 million or EPS of $1.01 compared to $198.5 million or $0.87 in the prior year.  Adjusted Net Income was $271.9 million or Adjusted EPS of $1.21 compared to $232.7 million or $1.02 in the prior year.  Adjusted EPS outperformed guidance by $0.19.
    • Total revenue increased 13.2% to $1.5 billion. Gross Yield increased 4.3%.  Net Yield increased 4.0% on a Constant Currency basis, outperforming guidance by 200 basis points.
    • The Company expects to generate record earnings for full year 2018 and has increased its outlook above the high end of its previous guidance range, with Adjusted EPS now expected to be in the range of $4.70 to $4.80. This includes an expected $0.10 impact, split evenly between revenue and expense, as a result of the recently announced itinerary optimization initiatives which will benefit future periods. Excluding this impact, the midpoint of Adjusted EPS guidance would have increased to approximately $4.85.
    • 2018 full year Net Yield growth guidance on a Constant Currency basis increased 75 basis points from prior guidance to approximately 3.25%, or 125 basis points from the Company’s initial full year outlook provided in February.

    “The continuation of the robust booking environment from our core source markets, combined with the successful execution of demand creation strategies drove higher pricing across all three brands, resulting in second quarter revenue, yield and earnings growth well above expectations,” said Frank Del Rio, president and chief executive officer of Norwegian Cruise Line Holdings Ltd.  “Global consumer cruise demand shows no signs of slowing as evidenced by solid organic growth and the hugely successful introduction of Norwegian Bliss, whose record-breaking performance surpassed our high expectations. The strong demand environment is expected to continue driving higher pricing in the back half of the year, leading to an increase of our full year 2018 Adjusted EPS outlook to a range of $4.70 to $4.80, well above the initial guidance range set at the beginning of the year.”

    Second Quarter 2018 Results

    GAAP net income was $226.7 million or EPS of $1.01 compared to $198.5 million or $0.87 in the prior year.  The Company generated Adjusted Net Income of $271.9 million or Adjusted EPS of $1.21 compared to $232.7 million or $1.02 in the prior year. 

    Revenue increased 13.2% to $1.5 billion compared to $1.3 billion in 2017.  Net Revenue increased 13.7% to $1.2 billion compared to $1.0 billion in 2017.  These increases were primarily attributed to strong organic pricing growth across all core markets along with an increase in Capacity Days due to the addition of Norwegian Joy to the fleet in the second quarter of 2017 and Norwegian Bliss to the fleet in the second quarter of 2018, partially offset by three scheduled Dry-docks during the period.  Gross Yield increased 4.3% and Net Yield increased 4.0% on a Constant Currency basis and 4.7% on an as reported basis.

    Total cruise operating expense increased 14.7% in 2018 compared to 2017 primarily due to the increase in Capacity Days.  Gross Cruise Costs per Capacity Day increased 6.0% due to an increase in maintenance and repairs including Dry-dock expenses and an increase in marketing, general and administrative expenses. Adjusted Net Cruise Cost Excluding Fuel per Capacity Day increased 7.4% on a Constant Currency basis and 8.4% on an as reported basis.

    Fuel price per metric ton, net of hedges increased to $481 from $469 in 2017.  The Company reported fuel expense of $95.2 million in the period. 

    Interest expense, net was $73.0 million in 2018 compared to $64.2 million in 2017. The increase in interest expense reflects additional debt in connection with the delivery of Norwegian Bliss in April 2018, the delivery of Norwegian Joy in April 2017, Project Leonardo financing, as well as higher interest rates due to an increase in LIBOR, partially offset by the benefit from the full redemption in October 2017 of our 4.625% Senior Notes due 2020 and $135.0 million partial redemption in April 2018 of our 4.75% Senior Notes due 2021. Also included in 2018 is the $6.3 million of redemption premium and write-off of fees in connection with the partial redemption mentioned above.

    Other income (expense), net was income of $12.9 million in 2018 compared to an expense of $5.6 million in 2017. In 2018, the income was primarily related to gains on foreign currency exchange. In 2017, the expense was primarily related to losses on foreign currency exchange and unrealized and realized losses on derivatives.

    Company Outlook

    “2018 is well on track for yet another year of record financial performance. Furthermore, robust global demand has accelerated year-over-year gains in occupancy and pricing for full year 2019, which remains well ahead of this year’s record levels across all three brands,” continued Del Rio.  “We have a high level of confidence and strong conviction in our outlook for 2019 and beyond as demonstrated by our recent global redeployment initiatives, the bolstering of our measured growth profile with the confirmation of two additional Leonardo Class ships for delivery in 2026 and 2027, as well as the opportunistic execution of $200 million in share repurchases in the quarter, bringing the year-to-date total for share repurchases to over $450 million.”

    2018 Guidance and Sensitivities

    In addition to announcing the results for the second quarter, the Company also provided guidance for the third quarter and full year 2018, along with accompanying sensitivities. The Company does not provide guidance on a GAAP basis because the Company is unable to predict, with reasonable certainty, the future movement of foreign exchange rates or the future impact of certain gains and charges. These items are uncertain and will depend on several factors, including industry conditions, and could be material to the Company’s results computed in accordance with GAAP. The Company has not provided reconciliations between the Company’s 2018 guidance and the most directly comparable GAAP measures because it would be too difficult to prepare a reliable U.S. GAAP quantitative reconciliation without unreasonable effort.

     Third Quarter 2018 Full Year 2018
     As Reported Constant
    Currency
     As Reported Constant
    Currency
     
    Net YieldApprox. 3.5% Approx. 3.5% Approx. 3.5% Approx. 3.25% 
    Adjusted Net Cruise Cost
    Excluding Fuel per Capacity Day
    Approx. 2.75%  Approx. 2.50% Approx. 2.0% Approx. 1.5% 
    Adjusted EPSApprox. $2.20 $4.70 to $4.80
    Adjusted Depreciation and Amortization (1)  Approx. $140 million Approx. $547 million
    Adjusted Interest Expense, netApprox. $70 million Approx. $270 million
    Effect on Adjusted EPS of a 1% change in Net Yield (2)$0.06 $0.11 (3)
    Effect on Adjusted EPS of a 1% change in Adjusted Net Cruise Cost Excluding Fuel per Capacity Day (2)$0.03 $0.05 (3)


    (1)Excludes $6.2 million and $24.9 million of amortization of intangible assets related to the Acquisition of Prestige in the third quarter and full year 2018, respectively.
    (2)Based on midpoint of guidance.
    (3) For the remaining quarters of 2018.
      

    The following reflects the Company’s expectations regarding fuel consumption and pricing, along with accompanying sensitivities.

     
     
    Third Quarter 2018 Full Year 2018
    Fuel consumption in metric tons 205,000  825,000
    Fuel price per metric ton, net of hedges$505 $475
    Effect on Adjusted EPS of a 10% change
    in fuel prices, net of hedges
    $0.02 $0.05 (1)


    (1) For the remaining quarters of 2018.
      

    As of June 30, 2018, the Company had hedged approximately 64%, 49%, and 26% of its total projected metric tons of fuel consumption for the remainder of 2018, 2019, and 2020, respectively.  The following table provides amounts hedged and price per barrel of heavy fuel oil (“HFO”) and marine gas oil (“MGO”) which are hedged utilizing U.S. Gulf Coast 3% (“USGC”) and Brent, respectively.          

     Remainder of 2018  2019   2020 
    % of HFO Consumption Hedged 83%  59%  53%
    Average USGC Price / Barrel$53.02  $47.82  $39.50 
    % of MGO Consumption Hedged 17%  20%  11%
    Average Brent Price / Barrel$46.50  $49.25  $51.85 
          

    The following reflects the foreign currency exchange rates the Company used in its third quarter and full year 2018 guidance. 

     Current Guidance – AugustPrior Guidance – May
    Euro$1.17$1.21
    British pound$1.32$1.38
    Australian Dollar$0.74$0.75
    Canadian Dollar$0.76$0.78
       

    Future capital commitments consist of contracted commitments, including ship construction contracts, and future expected capital expenditures necessary for operations as well as our ship refurbishment projects. As of June 30, 2018, anticipated capital expenditures were $0.3 billion for the remainder of 2018, $1.3 billion and $0.9 billion for the years ending December 31, 2019 and 2020, respectively. We have export credit financing in place for the expenditures related to ship construction contracts of $0.05 billion for the remainder of 2018, $0.6 billion and $0.5 billion for the years ended December 31, 2019 and 2020, respectively.

    Company Updates and Other Business Highlights

    Norwegian Bliss Launch and Christening

    Norwegian Cruise Line took delivery of its sixteenth ship, the 168,028 gross ton Norwegian Bliss, from Meyer Werft in April.  Following a month and a half tour that began in Bremerhaven, Germany and continued around the United States and included previews in New York, Miami and Los Angeles, Norwegian Bliss was officially christened in her summer home of Seattle, Washington on May 31.  The christening ceremony held aboard the vessel was broadcasted throughout the ship’s multiple venues to the over 2,500 guests in attendance. Following the official bottle-break led by Godfather Elvis Duran, a bevy of stars performed in six different venues including the Bliss Theater where three-time Grammy® award-winning rock band, Train, performed fan-favorite songs.

    Norwegian Cruise Line Announced Enhancements to its 2019 and 2020 Itineraries

    In July, Norwegian Cruise Line announced changes to its 2019 and 2020 deployments to capitalize on the strong global demand environment and leverage the strategic benefits of a growing fleet to quickly seize sizeable opportunities in over performing, unserved and underserved markets to drive higher returns for shareholders.  In April 2019, Norwegian Joy will redeploy from Shanghai to Seattle to sail 7-day voyages to Alaska and in winter 2019/2020 will reposition to Los Angeles for a season of Mexican Riviera and Panama Canal voyages.  Norwegian Cruise Line remains committed to serving the Chinese cruise market by redeploying Norwegian Spirit seasonally to the region beginning in summer 2020.

    Additionally, Norwegian Pearl, Jewel and Jade will expand the brand’s presence in Europe, Australia and Asia in 2019.  Norwegian Pearl will redeploy to Europe in summer 2019 offering varied itineraries throughout Northern Europe from Amsterdam, a new homeport for the line.  In winter 2019/20, Norwegian Jewel will return to Australia for a third year of seasonal sailings from Sydney and new voyages departing from Auckland, New Zealand, and Norwegian Jade will offer a season of sailings throughout Southeast Asia departing from Singapore and Hong Kong.

    Norwegian Cruise Line Confirms Options for Fifth and Sixth Ships in Next Generation of Newbuilds

    The Company confirmed its previously announced options for the fifth and sixth Project Leonardo Class ships with Fincantieri S.p.A. for Norwegian Cruise Line for delivery in 2026 and 2027, contingent on the Company’s entry into committed financing arrangements.  At 140,000 gross tons and accommodating approximately 3,300 guests, this next generation class of ships will build upon the highly successful offering of freedom and flexibility found across Norwegian Cruise Line’s fleet, including the most recent Breakaway Plus Class ships, and feature a host of inventive designs that will further elevate its already award-winning guest experience. A priority of the prototype design is energy efficiency, with the aim of optimizing fuel consumption and reducing the impact on the environment. The smaller footprint will also broaden deployment opportunities around the world.

    Appointment of Russell Galbut to Chairman of the Board and Mary Landry to Board of Directors

    At the Company’s 2018 annual general meeting, the Board of Directors (the "Board") appointed Mr. Russell W. Galbut, an independent director of the Board, as Chairman of the Board. Mr. Galbut succeeded Mr. Walter Revell, who stepped down from Norwegian's Board after serving as Chairman for the past three years and on the Board for over two decades. In addition, the shareholders of the Company elected retired U.S. Coast Guard Rear Admiral Mary E. Landry as a new independent director.  With the election of Ms. Landry, Norwegian’s Board consists of 10 members, seven of whom are independent. Ms. Landry also serves as a member of the Company’s Nominating and Governance Committee.

    Company Joins Ocean Conservancy’s Trash Free Seas Alliance®

    In June, Norwegian announced its partnership with Ocean Conservancy to protect and ensure the long-term health of our oceans. The Company will join several of the world’s leading corporations and organizations in Ocean Conservancy’s Trash Free Seas Alliance®, actively working toward solutions that will mitigate plastic waste entering the ocean.  The Company recently announced an important next step in its efforts to reduce its environmental impact by eliminating single-use plastic straws across its fleet of 26 ships and two island destinations, Great Stirrup Cay and Harvest Caye, and anticipates eliminating over 50 million plastic straws each year across its fleet with these changes.  The membership in Ocean Conservancy’s Trash Free Seas Alliance® is part of the Company’s global environmental program, ‘Sail & Sustain’, which reflects the Company’s mission of providing truly exceptional cruise vacation experiences for all of its guests while minimizing its impact on the environment.

    Norwegian Cruise Line Announced Cruise Freedom™

    Norwegian Cruise Line recently announced their partnership with award-winning technology-solutions leader DeCurtis Corporation for a new technology platform project - Cruise Freedom™.  This strategic decision is a major next step in leveraging technology that meaningfully enhances the guest experience from the moment of booking throughout their cruise. On the heels of introducing the launch of the new fully integrated Cruise Norwegian app in December, Norwegian Cruise Line's partnership with DeCurtis is the second stage in its ongoing objective to elevate the guest experience and push the limits of innovation via technology on its young and modern fleet. Phased implementation will begin later this year, with preliminary elements launching on Norwegian Bliss in late 2018, followed by Norwegian Encore in the fall of 2019.

    Record Bookings for Regent Seven Seas Splendor

    In June, Regent Seven Seas Cruises celebrated the keel laying ceremony for the ultra-luxurious ship, Seven Seas Splendor, at the Fincantieri shipyard in Ancona, Italy. During the ceremony, the first two of 210 blocks that will comprise the approximately 55,000 gross ton vessel were lifted into the Dry-dock, officially marking the start of the ship’s assembly in the Ancona shipyard.  Additionally, two extraordinary full-size suite models provided a first look at the ultimate accommodations and attention to detail guests will enjoy when the luxury ship debuts in 2020.  The highly anticipated Seven Seas Splendor had the best single booking day in the brand’s 26-year history upon opening reservations, accounting for a 32% increase over the previous all-time high.  Seven Seas Splendor’s inaugural season will launch in February 2020 and feature a variety of destination-rich itineraries calling on iconic locations throughout the Caribbean, North America and Europe.

    Conference Call

    The Company has scheduled a conference call for Thursday, August 9, 2018 at 10:00 a.m. Eastern Time to discuss second quarter results.  A link to the live webcast can be found on the Company’s Investor Relations website at www.nclhltdinvestor.com.  A replay of the conference call will also be available on the website for 30 days after the call.

    About Norwegian Cruise Line Holdings Ltd.

    Norwegian Cruise Line Holdings Ltd. (NYSE:NCLH) is a leading global cruise company which operates the Norwegian Cruise Line, Oceania Cruises and Regent Seven Seas Cruises brands.

    With a combined fleet of 26 ships with approximately 54,400 berths, these brands offer itineraries to more than 450 destinations worldwide. The Company will introduce eight additional ships through 2027.

    Norwegian Cruise Line is the innovator in cruise travel with a 51-year history of breaking the boundaries of traditional cruising.  Most notably, Norwegian revolutionized the cruise industry by offering guests the freedom and flexibility to design their ideal cruise vacation on their schedule with no set dining times, a variety of entertainment options and no formal dress codes. Today, Norwegian invites guests to enjoy a relaxed, resort- style cruise vacation on some of the newest and most contemporary ships at sea with a wide variety of accommodations options, including The Haven by Norwegian®, a luxury enclave with suites, private pool and dining, concierge service and personal butlers. Norwegian Cruise Line sails around the globe, offering guests the freedom and flexibility to explore the world on their own time and experience up to 27 dining options, award-winning entertainment, superior guest service and more across all of the brand’s 16 ships.

    Celebrating its 15th anniversary in 2018, Oceania Cruises is the world’s leading culinary- and destination-focused cruise line. The line’s six intimate and luxurious ships which carry only 684 or 1,250 guests offer an unrivaled vacation experience featuring the finest cuisine at sea and destination-rich itineraries that span the globe. Expertly crafted voyages aboard designer-inspired, intimate ships call on more than 450 ports across Europe, Alaska, Asia, Africa, Australia, New Zealand, New England-Canada, Bermuda, the Caribbean, Panama Canal, Tahiti and the South Pacific and epic Around The World Voyages that range from 180 to 200 days.  

    Regent Seven Seas Cruises offers the industry’s most inclusive luxury experience aboard its all-suite fleet. Seven Seas Mariner’s 2018 dry-dock refurbishment concluded the line’s $125 million refurbishment program to elevate the elegance of the whole fleet to the standard set by Seven Seas Explorer. In early 2020, Regent will perfect luxury with the launch of Seven Seas Splendor. A voyage with Regent Seven Seas Cruises includes all-suite accommodations, round-trip air, highly personalized service, exquisite cuisine, fine wines and spirits, unlimited internet access, sightseeing excursions in every port, gratuities, ground transfers and a pre-cruise hotel package for guests staying in concierge-level suites and higher.

    Terminology

    Acquisition of Prestige. In November 2014, we acquired Prestige in a cash and stock transaction for total consideration of $3.025 billion, including the assumption of debt.

    Adjusted Depreciation and Amortization.  Depreciation and amortization adjusted to exclude amortization of intangible assets related to the Acquisition of Prestige.

    Adjusted EBITDA.  EBITDA adjusted for other income (expense), net and other supplemental adjustments.

    Adjusted EPS. Adjusted Net Income divided by the number of diluted weighted-average shares outstanding.

    Adjusted Interest Expense.  Interest expense adjusted to exclude write-offs of deferred financing fees related to the refinancing of certain of our credit facilities.

    Adjusted Net Cruise Cost Excluding Fuel. Net Cruise Cost less fuel expense adjusted for supplemental adjustments.

    Adjusted Net Income.   Net income adjusted for supplemental adjustments.

    Berths.  Double occupancy capacity per cabin (single occupancy per studio cabin) even though many cabins can accommodate three or more passengers.

    Breakaway Plus Class Ships. Norwegian Escape, Norwegian Joy, Norwegian Bliss and a fourth ship on order, Norwegian Encore.

    Capacity Days.  Available Berths multiplied by the number of cruise days for the period.

    Constant Currency. A calculation whereby foreign currency-denominated revenues and expenses in a period are converted at the U.S. dollar exchange rate of a comparable period in order to eliminate the effects of foreign exchange fluctuations.

    Dry-dock. A process whereby a ship is positioned in a large basin where all of the fresh/sea water is pumped out in order to carry out cleaning and repairs of those parts of a ship which are below the water line.

    EBITDA.  Earnings before interest, taxes, and depreciation and amortization.

    EPS. Diluted earnings per share.

    GAAP. Generally accepted accounting principles in the U.S.

    Gross Cruise Cost.  The sum of total cruise operating expense and marketing, general and administrative expense.

    Gross Yield.  Total revenue per Capacity Day.

    Net Cruise Cost.  Gross Cruise Cost less commissions, transportation and other expense and onboard and other expense.

    Net Cruise Cost Excluding Fuel.  Net Cruise Cost less fuel expense.

    Net Revenue. Total revenue less commissions, transportation and other expense and onboard and other expense.

    Net Yield. Net Revenue per Capacity Day.

    Occupancy Percentage or Load Factor. The ratio of Passenger Cruise Days to Capacity Days. A percentage in excess of 100% indicates that three or more passengers occupied some cabins.

    Passenger Cruise Days.  The number of passengers carried for the period, multiplied by the number of days in their respective cruises.

    Secondary Equity Offering(s). Secondary public offering(s) of NCLH’s ordinary shares in March 2018, November 2017, August 2017, December 2015, August 2015, May 2015, March 2015, March 2014, December 2013 and August 2013.

    Shipboard Retirement Plan. An unfunded defined benefit pension plan for certain crew members which computes benefits based on years of service, subject to certain requirements.

    Non-GAAP Financial Measures

    We use certain non-GAAP financial measures, such as Net Revenue, Net Yield, Net Cruise Cost, Adjusted Net Cruise Cost Excluding Fuel, Adjusted EBITDA, Adjusted Net Income and Adjusted EPS, to enable us to analyze our performance. See “Terminology” for the definitions of these non-GAAP financial measures. We utilize Net Revenue and Net Yield to manage our business on a day-to-day basis and believe that they are the most relevant measures of our revenue performance because they reflect the revenue earned by us net of significant variable costs. In measuring our ability to control costs in a manner that positively impacts net income, we believe changes in Net Cruise Cost and Adjusted Net Cruise Cost Excluding Fuel to be the most relevant indicators of our performance.

    As our business includes the sourcing of passengers and deployment of vessels outside of the U.S., a portion of our revenue and expenses are denominated in foreign currencies, particularly British pound, Canadian dollar, euro and Australian dollar, which are subject to fluctuations in currency exchange rates versus our reporting currency, the U.S. dollar. In order to monitor results excluding these fluctuations, we calculate certain non-GAAP measures on a Constant Currency basis whereby current period revenue and expenses denominated in foreign currencies are converted to U.S. dollars using currency exchange rates of the comparable period. We believe that presenting these non-GAAP measures on both a reported and Constant Currency basis is useful in providing a more comprehensive view of trends in our business.

    We believe that Adjusted EBITDA is appropriate as a supplemental financial measure as it is used by management to assess operating performance.  We also believe that Adjusted EBITDA is a useful measure in determining our performance as it reflects certain operating drivers of our business, such as sales growth, operating costs, marketing, general and administrative expense and other operating income and expense. Adjusted EBITDA is not a defined term under GAAP nor is it intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income as it does not take into account certain requirements such as capital expenditures and related depreciation, principal and interest payments and tax payments and it includes other supplemental adjustments.

    Adjusted Net Income and Adjusted EPS are non-GAAP financial measures that exclude certain amounts and are used to supplement GAAP net income and EPS. We use Adjusted Net Income and Adjusted EPS as key performance measures of our earnings performance. We believe that both management and investors benefit from referring to these non-GAAP financial measures in assessing our performance and when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate management’s internal comparison to our historical performance. In addition, management uses Adjusted EPS as a performance measure for our incentive compensation. The amounts excluded in the presentation of these non-GAAP financial measures may vary from period to period; accordingly, our presentation of Adjusted Net Income, Adjusted EPS, and Adjusted EBITDA may not be indicative of future adjustments or results.  For example, for the three and six  months ended June 30, 2018, we incurred $6.3 million related to the extinguishment of debt due to the partial redemption of our 4.750% Senior Notes due 2021. We included this as an adjustment in the reconciliation of Adjusted Net Income since the extinguishment of debt is not representative of our day-to-day operations and we have included similar adjustments in prior periods; however, this adjustment did not occur in the comparable prior periods presented with this release and is therefore not included in the prior period’s reconciliation.

    You are encouraged to evaluate each adjustment used in calculating our non-GAAP financial measures and the reasons we consider our non-GAAP financial measures appropriate for supplemental analysis. In evaluating our non-GAAP financial measures, you should be aware that in the future we may incur expenses similar to the adjustments in our presentation. Our non-GAAP financial measures have limitations as analytical tools, and you should not consider these measures in isolation or as a substitute for analysis of our results as reported under GAAP. Our presentation of our non-GAAP financial measures should not be construed as an inference that our future results will be unaffected by unusual or non-recurring items. Our non-GAAP financial measures may not be comparable to other companies. Please see a historical reconciliation of these measures to the most comparable GAAP measure presented in our consolidated financial statements below.

    Cautionary Statement Concerning Forward-Looking Statements
    Certain statements in this release or that may be mentioned on our conference call constitute forward-looking statements within the meaning of the U.S. federal securities laws intended to qualify for the safe harbor from liability established by the Private Securities Litigation Reform Act of 1995. All statements other than statements of historical facts contained in this release or that may be mentioned on our conference call, including, without limitation, those regarding our business strategy, financial position, results of operations, plans, potential share repurchases or dividends, future deleveraging, prospects and objectives of management for future operations (including expected fleet additions, development plans, demand environment, objectives relating to our activities and expected performance in new markets), are forward-looking statements. Many, but not all, of these statements can be found by looking for words like "expect," "anticipate," "goal," "project," "plan," "believe," "seek," "will," "may," "forecast," "estimate," "intend," "future," and similar words. Forward-looking statements do not guarantee future performance and may involve risks, uncertainties and other factors which could cause our actual results, performance or achievements to differ materially from the future results, performance or achievements expressed or implied in those forward-looking statements. Examples of these risks, uncertainties and other factors include, but are not limited to the impact of: adverse events impacting the security of travel, such as terrorist acts, armed conflict and threats thereof, acts of piracy, and other international events; adverse incidents involving cruise ships; adverse general economic and related factors, such as fluctuating or increasing levels of unemployment, underemployment and the volatility of fuel prices, declines in the securities and real estate markets, and perceptions of these conditions that decrease the level of disposable income of consumers or consumer confidence; the spread of epidemics and viral outbreaks; our expansion into and investments in new markets;  the risks and increased costs associated with operating internationally; breaches in data security or other disturbances to our information technology and other networks; changes in fuel prices and/or other cruise operating costs; fluctuations in foreign currency exchange rates; overcapacity in key markets or globally; the unavailability of attractive port destinations; evolving requirements and regulations regarding data privacy and protection and any actual or perceived compliance failures by us; our indebtedness and restrictions in the agreements governing our indebtedness that limit our flexibility in operating our business; the significant portion of our assets pledged as collateral under our existing debt agreements and the ability of our creditors to accelerate the repayment of our indebtedness; volatility and disruptions in the global credit and financial markets, which may adversely affect our ability to borrow and could increase our counterparty credit risks, including those under our credit facilities, derivatives, contingent obligations, insurance contracts and new ship progress payment guarantees; our inability to recruit or retain qualified personnel or the loss of key personnel; delays in our shipbuilding program and ship repairs, maintenance and refurbishments; our reliance on third parties to provide hotel management services to certain ships and certain other services; future increases in the price of, or major changes or reduction in, commercial airline services; amendments to our collective bargaining agreements for crew members and other employee relation issues; our inability to obtain adequate insurance coverage; future changes relating to how external distribution channels sell and market our cruises; pending or threatened litigation, investigations and enforcement actions; our ability to keep pace with developments in technology; seasonal variations in passenger fare rates and occupancy levels at different times of the year; changes involving the tax and environmental regulatory regimes in which we operate; and other factors set forth under "Risk Factors" in our most recently filed Annual Report on Form 10-K and subsequent filings by the Company with the Securities and Exchange Commission. The above examples are not exhaustive and new risks emerge from time to time. Such forward-looking statements are based on our current beliefs, assumptions, expectations, estimates and projections regarding our present and future business strategies and the environment in which we expect to operate in the future. These forward-looking statements speak only as of the date made. We expressly disclaim any obligation or undertaking to release publicly any updates or revisions to any forward-looking statement contained herein or that may be mentioned on our conference call to reflect any change in our expectations with regard thereto or any change of events, conditions or circumstances on which any such statement was based, except as required by law.

     
    Investor Relations & Media Contacts
    Andrea DeMarco
    (305) 468-2339
    InvestorRelations@nclcorp.com
     
    Jordan Kever
    (305) 436-4961


                 
    NORWEGIAN CRUISE LINE HOLDINGS LTD.
    CONSOLIDATED STATEMENTS OF OPERATIONS
    (Unaudited)
    (in thousands, except share and per share data)
                 
          Three Months Ended Six Months Ended
          June 30, June 30,
           2018   2017   2018   2017 
                 
    Revenue        
     Passenger ticket $  1,077,046  $  938,014  $  1,966,912  $  1,724,708 
     Onboard and other    445,128     406,089     848,665     770,176 
       Total revenue   1,522,174     1,344,103     2,815,577     2,494,884 
    Cruise operating expense       
     Commissions, transportation and other   249,875     223,315     468,215 
              FPGA Developer - Facebook - Redmond, WA      Cache   Translate Page   Web Page Cache   
    As a FPGA Developer at Facebook Reality Labs(FRL), you will design, build, and test prototype electrical systems for future consumer mixed reality experiences...
    From Facebook - Fri, 27 Jul 2018 11:28:06 GMT - View all Redmond, WA jobs
              3D rapid prototype      Cache   Translate Page   Web Page Cache   
    Shenzhen JC rapid prototype factory is a best 3D rapid prototype as well as CNC machining solution provider from China, we can offer high quality quick prototyping service to customers at wholesale price.
              [Update x2: New video, more specs] Google Pixel 3 XL pre-production unit leaks, with USB-C earbuds in the box      Cache   Translate Page   Web Page Cache   

    We're now just a couple of months out from the reveal of Google's latest Pixel phones, so we expected that leaks and rumors would start to intensify. We've seen CAD renders and images of Pixel 3 XL prototypes (in both black and white), but now we're getting our first look at what appears to be a final production unit.

    Read More

    [Update x2: New video, more specs] Google Pixel 3 XL pre-production unit leaks, with USB-C earbuds in the box was written by the awesome team at Android Police.


              Prototypen-Fahrt: Seat Tarraco läuft sich warm      Cache   Translate Page   Web Page Cache   
    Die spanische VW-Tochter macht sich im boomenden SUV-Segment breit. Nach Ateca und Arona folgt in Kürze Modell Nummer drei. Eine erste Probefahrt im Prototypen.
              2011 S&M Intrikat      Cache   Translate Page   Web Page Cache   

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    Концепт Infiniti Prototype 9, показанный на конкурсе элегантности в Пеббл-Бич в прошлом году, был своеобразной интерпретацией гоночных машин 1940-х, «воспоминанием» о том прошлом, которого у марки не существовало. Безымянный пока автомобиль, подготовленный компанией для шоу нынешнего года, является взглядом в будущее. По определению фирмы, это проявление «желания доставлять радость вождения и захватывающую производительность от электрифицированных силовых агрегатов». Премьера машины состоится 23 августа.
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    Project is all about website which is on .Net platform. Languages used (Ajax, Jscript, Css, HTML) (Budget: ₹600 - ₹1500 INR, Jobs: CSS, HTML, HTML5, Javascript, jQuery / Prototype)
              The BMW X7 tested across challenging terrain all over the world      Cache   Translate Page   Web Page Cache   

    Over the last few months, prototypes of the BMW X7 demonstrated their versatility during test drives at the polar circle, on desert tracks and on …

    The article The BMW X7 tested across challenging terrain all over the world appeared first on BMW BLOG


              Mexicans create ecological cement from industrial waste      Cache   Translate Page   Web Page Cache   

    Mexicans create ecological cement from industrial wasteMexico, Aug. 9 (Notimex).- As an alternative to the use of cement, Mexican scientists developed a material that, with the same utility, is made from waste from the paper recycling, coal, marble and unicel industries, as well as ash from the sugarcane bagasse. Researchers from the University of Papaloapan, in Oaxaca, led by Martha Poisot, used this material which by being more economical and more resistant it could replace cement in buildings, as it has the quality to add value to industrial waste. The product is called Polymeric Ash System (PAS) and experts seek capital to establish their first production plant, with the aim of reducing the environmental impact by taking industrial waste. The specialist in Chemical Sciences presented this development in the First National Forum of Science, Technology and Innovation 2018. According to the Mexican Academy of Sciences (AMC, for its acronym in Spanish), Martha Poisot's team has developed prototypes such as blocks of 50 by 50 centimeters. Among the tests performed is the measurement of temperature with respect to cement, and reported that it is a thermal insulator with the additional quality that also conserves energy, so, the house built with this material does not need to use so much heating or air conditioning. The material is light and has plasticity, which makes it useful for aesthetic purposes. However, it can also be used with steel, which makes it useful for structural issues. "We receive the waste material and in a single step, in a kind chemical reaction, we convert the organic matter with the binder into hydrophobic cellulose compatible with the cane ash, with the marble, thermoelectric industry, and even the unicel that is used to store food and products," he said. This work was supported by the National Council of Science and Technology (Conacyt, for its acronym in Spanish) through the Fund for Scientific Development Projects to Address National Problems. NTX/MSG/LCH/CYMA/JCG



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    We then help turn those research prototypes into differentiators for ES which has products fielded everywhere from the depths of the Earth’s oceans to Jupiter....
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              FAST Labs - Software Engineer Section Lead - BAE Systems - Arlington, VA      Cache   Translate Page   Web Page Cache   
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              Sr. Principal Software Engineer - BAE Systems - Reston, VA      Cache   Translate Page   Web Page Cache   
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              FAST Labs - Software Engineer Section Lead - BAE Systems - Arlington, VA      Cache   Translate Page   Web Page Cache   
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              #instacars - keithconverse      Cache   Translate Page   Web Page Cache   
    #fbf to the ALMS and when this was a wolf in P2 clothing. Slayed the boys from Ingolstadt when it shouldn't have been able to get near them. And looked good doing it. . . . #porsche #racing #prototype #cars #carswithoutlimits #car #carsofinstagram #supercars #amazingcars247 #carinstagram #exoticcars #exotic #instacar #sportscar #speed #sportscars #instacars #cargram #beautiful #vintage #museum #history #alms #imsa #lemans #lemans24h
              SERVICE TECHNIEKER / ELEKTRONICUS - Vivaldis Interim - Mechelen      Cache   Translate Page   Web Page Cache   
    De firma is een PCB fabrikant en specialiseert zich in de fabricage van prototypes en kleine series. Al hun services zijn online beschikbaar. Gezien deze...
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              Journeyman Red Seal Welder - Steepbank Welding and Fabricating Ltd - Fort McMurray, AB      Cache   Translate Page   Web Page Cache   
    Position includes but is not limited production welding, service &amp; repair welding, prototype building, fabrication and fitter welding.... $40 - $44 an hour
    From Indeed - Fri, 10 Aug 2018 14:36:04 GMT - View all Fort McMurray, AB jobs
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              GIIAS 2018: Toyota Vios TRD prototype whets appetite      Cache   Translate Page   Web Page Cache   

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              Audi locks in some specs for the 2018 e-tron electric SUV      Cache   Translate Page   Web Page Cache   
    2019 Audi e-tron prototype drive, Pikes PeakAudi's first volume electric car, the e-tron, is almost here. The mid-size SUV will be unveiled on September 17 in San Francisco and start deliveries in early 2019. If you want to be among the first customers, make sure to put in a reservation when order books open alongside the September reveal. With the reveal so close, Audi has finally locked...
              Sr. Mechanical Engineer      Cache   Translate Page   Web Page Cache   
    CA-Newark, In this role you will: Analyze, design, test, and document mechanical parts and assemblies for earphone related products Design, build, and validate prototype parts Assist in the selection of manufacturing processes and partners Collaborate with manufacturing partners/suppliers to ensure a successful product launch that is optimized for mass production Key Qualifications: 7+ years experience desig
              Software Eng- Gameplay (FIFA Mobile) - Sports Equipment      Cache   Translate Page   Web Page Cache   
    • Bring the vision of the artists and designers to life • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code as needed • Rapidly prototype new mechanics to prove designs and iterate on mechanics. • Design, architect and document technical designs for Gameplay systems. • Develop tools and workflows to efficiently produce new game features. (Technology)
              Inside Belkin, Part 3: A Slideshow of the Prototypes for the TrueClear Pro      Cache   Translate Page   Web Page Cache   

    In Part 2 of our Belkin visit, we interviewed VP of Design Oliver Seil on the developmental story of their TrueClear Pro, which seamlessly applies screen protectors to smartphones. Arriving at the final iterations of the product took a lot of prototyping! Here's how they went from crazy idea to market-ready solution.


    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    System evolution from early Eden and CNC prototypes (left) to final prototypes (right, green colored). The leftmost two are early mechanical prototype concepts that were not taken further. The green one at right is the final first generation True Clear Pro machine. The one just to the left of the green is an early version (development prototype) of the final one
    Same group as previous, different angle
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    Development prototype for in-store test of second generation TrueClear Pro system
    Development prototype opened to reveal integrated applicator and tools, making the system portable
    View the full gallery here
              Inside Belkin, Part 2: The Industrial Design Process of the TrueClear Pro       Cache   Translate Page   Web Page Cache   

    After dropping and shattering my expensive iPhone several years ago, I replaced it and took steps to prevent it from happening again. I kept the phone inside an absurdly bulky, tank-like protective case by Pelican, completely obscuring the beauty that Apple's designers had slaved to produce. 

    This case was as indestructible as it was inconvenient. The raised bumpers on the side prevented my finger from using the full width of the touchscreen, making it impossible to advance to the beginning or end of a podcast. Sometimes, depending on the task I was doing, the phone was so bulky that I needed to snap it into a clip and place it on my belt. I would occasionally lose the clip and waste time looking for it. The thickness of the case meant it wouldn't fit into the pockets I previously liked to carry a phone in, and this actually influenced what clothes I wore.

    Eventually I felt I didn't own the phone, and that the phone owned me.

    When enough was enough, I went to the Apple store and bought their super-slim leather case and a Belkin screen protector. At $40, the latter seemed expensive to me, but the store employee assured me it offered great protection, and asked if I dropped my phone a lot. (I do; I'm a butterfingers.)

    "We can put the screen protector on for you," he said.

    "No thanks, I got it," I said. I'm an industrial designer with studio experience. I'll be way better at putting this thing on than you. Then I remembered trying to put the screen protector onto my dad's phone for him, and the air bubbles, and the cursing.

    "Are you sure?" he said. "We've got a machine that puts it on. It only takes a few seconds."

    "Uh, okay," I said, curious.

    The employee returned with a contraption, and then I got to witness this:

    I was fascinated by the machine and the procedure. "I am really impressed with how the designers of this object thought through the entire process," I wrote on Core77 last year. "The first green-skinned film you see being applied to the phone is to remove any dust or lint from the screen, the Apple employee explained to me. After that's removed they drop it into the machine, and as you can see the tabs keep everything perfectly aligned. It seems pretty idiot-proof."

    At the time, I lamented that the anonymous industrial designers behind this device would probably never receive credit.

    Little did I know that those very designers were reading Core77, and that I'd get to share the story of that device with you; Belkin reached out to me after that entry went up, and offered to open the doors to their facilities and allow me to interview the designers. (Full disclosure: Belkin paid for the flight.)

    Belkin is located in the "Silicon Beach" area of Los Angeles, the coastal area known for tech startups. An emphasis on design is a priority for the company, and hidden within what appear to be regular office buildings is an industrial designer's playground filled with studios, shops and machines: Prototyping facilities, conventional workshops, digital fabrication machines, testing facilities, package design mock-up areas, a photography studio. They even had one of those consumer research rooms with the one-way mirrors, where test subjects are asked to open or assemble Belkin items; their ease or difficulty is recorded by overhead cameras, and designers review the footage to figure out how to improve the end user's experience.

    You can see a slideshow of the photos we were allowed to show you here. But we were really there to learn about the people and processes behind the design of the TrueClear Pro, and for that we interviewed the designer at the top.

    Oliver Seil is Belkin's Vice President of Design, and he defies easy categorization: Crisply-dressed and precise, the German expat has the serious look of a European designer--yet the laid-back demeanor of a native Californian. He seems young enough to be a grad student, yet he's been at Belkin for nearly two decades. After a number of years as Senior Director, Seil assumed the helm of the design group, where he harnesses Belkin's considerable resources--both human and technical--to execute projects that produce clear rewards, to both the end user and the company, while adhering to Belkin's motto of "People inspired."

    _______

    Core77: The Belkin device that I saw in the Apple Store was designed to solve a problem. What is that problem and how did you first become aware of it?

    Oliver Seil: A member of our European team had an insight: Phones are getting larger screens, and people are worried about breaking them. They want screen protectors--but because they're so hard to put on, people in retail stores aren't trying to sell them very much, because they're afraid that they will be asked by the customer to apply them. [The employees] don't like having to do that because it takes a lot of time, it's stressful and usually not successful; it's just not something humans are good at.

    So a huge opportunity lies within that. If we were to solve that, we could sell a lot more screen protectors, because we'd have all retail employees feel really great and confident about applying them. And then the consumer gets what they really want: To protect their screens.

    Was it obvious to the company that this was an industrial design problem?

    Yes. And it was very clear, early on, that there wasn't an easy way to solve this. When we first heard the problem we were scratching our heads: How do you do that successfully? Various companies had developed a bunch of different products to help people put screen protectors on, but none of them felt retail appropriate. They weren't durable, or didn't have the right kind of nuanced design and usability approach. They were very clunky, engineering-heavy solutions.

    It took us a while to warm up to the challenge--what happened is, our team had hired a design consultancy in Europe to build [a solution] that was so atrocious that it kicked us awake. We said, "No, we're not going with that. We're going to do it."

    What was the first step?

    To build a business plan. Ours was created around [a dollar amount that would emerge] if we were to solve it, and it was so compelling that people said, "Oh, that's a nice number." Then it quickly became an ID user experience challenge, and we [the design group] took the lead on finding out how to solve those problems. What would be the elements that would need to be resolved? And then it branched into an ID/UX and mechanical engineering challenge.

    Speaking of which, what is Belkin's typical process--when do you bring in the designers and when do you bring in the engineers?

    So in general, almost everything Belkin makes goes through ID, UX, ME (Mechanical Engineering) teams.

    In that sequence?

    Not necessarily, but mostly. We have a multistage design/engineering/development process that goes through a business review, where we begin to understand how complex something is to design and engineer. And then we assign the appropriate amount of resources to design or engineering based on whatever the challenge is. It's usually ID/UX first, and then quickly joining hands with the engineering teams.

    In this particular instance, how did it unfold?

    ID/UX took the lead with product management to help understand the challenge, because it was so different from anything else we'd ever made. Normally we know what goes "into the box"-- it has a circuit board or a mechanism that is understood, and we can quickly go into ID efforts to wrap it in a nice, appropriate enclosure, perhaps. And then we work with engineering to build that.

    But here, it was completely different. We didn't even know how to solve the problem. The challenge was "We want to apply a screen protector with this level of precision, with this level of ease, onto a customer's phone in this environment--but we don't know how. Nobody's ever solved how to do that."

    So we quickly said, "We can't lead with ID. We can set some user experience boundaries and then let engineering figure out how to actually solve the problem." So that's what we did. We built a set of goals for the outcome. And we said, "Right now we don't really care what it looks like, we first have to build the internal." We had to build that engine first, then build the car around it. So then the engineering team went off and did their work on how to actually do this application.

    What did the Design department do while Engineering was working on that?

    ID and UX were busy figuring out everything surrounding the applicator. We built the knowledge internally about how retail associates work, how they are rewarded, what does it mean for them to be successful in their job, what motivates somebody who works in a retail store around these types of accessories? So that we could start digging into understanding [this new type of] user really well. Our core expertise is regular folks, people like you and I that use mobile electronic equipment, they live and drive and have homes and work and all that stuff. We understand that user very well. But when it comes to understanding how this user would work, it was a different animal.

    That was one of the core learnings--this is not for you and me, this is for someone who works in a retail store and has to make money using these tools, and hopefully we can make this so good that they would love using it. So that they would effectively help us bring this product, a screen protector, to the end user.

    How and where did you conduct that research?

    We have phenomenal relationships in the industry--from telcos to big box retailers to shops--and leveraged them to spend many, many hours around the globe in different retail environments. In Korea, Japan, the U.S., Germany, the U.K. We watched people and asked them "What happens when somebody asks you to put a screen protector on? And what is your process for what happens when you mess up?" We learned that 20% to 30% of applications go awry, it's very normal. So then they have to do this again and go through a process of return merchandise authorizations and so on. How do we help them get around that so that they would embrace the system, start using it?

    We had a lot of help from the global team, as well. We actually didn't all do this ourselves as a design team; we have a lot of engaged sales folks that are really interested in helping with efforts like this, so it's pretty easy for us to leverage them as well. We give them a plan, go and ask these questions, come back with these answers, take pictures, feed it to us. It was a great effort. It was fun.

    What happened after Engineering emerged from their lab with working prototypes?

    We were participating in some of that work as well. But, what happened is we then were able to make a decision on which of the four [prototypes they developed] we would like to work on more. We chose the largest and biggest and bulkiest of the four, for a number of reasons, then said "Now, let's make this thing as elegant as possible. Make it palatable, so that it can live out in the world, and we are proud to put a Belkin logo on it."

    What led you to choose this prototype over the other three?

    The criteria that we wanted to apply: Which is the most practical, works the best, is most reliable, and is most realistically viable in the marketplace? It can't be ugly, weird or strange--we want it to have form, usability, an appearance appropriate for what we wanted to accomplish. It needed to be professional, and not feel overly theatric; one prototype had an inflatable electric pump that worked quite well to push air bubbles from the middle to the outside, but [it was overly complicated].

    The chosen system, which became the TrueClear Pro CX, had interchangeable inserts to accommodate different phones; it was one big central object that doesn't go anywhere, it just stays in one place, and then you bring to it the boxes [filled with the application materials]. It worked really well, so we worked with the engineering team to take their mechanical solution and make it more aesthetically viable, interesting looking, polished and modern.

    So Engineering figured out the mechanicals; how did Design get it the rest of the way there?

    We designed the aesthetic around the overlays and helped with the usability, because one of the things that hadn't been figured out is: How do you make it error proof?

    That was accomplished in the next stage. We designed it so that a phone and screen protector cannot be inserted in the wrong direction, there's guiding pins that have different sizes.

    For the screen protector, we designed this sleek envelope package that is very inspired by food packaging. It's very sanitary, there's no dust in it. It's pulled open like a fresh package of something that has never been opened.

    We devised the desktop box, which is that green box that opens up to reveal the product, the cradle [for the phones], the interchangeable components, the tools, and a work surface.

    We devised instructions, taking inspiration from McDonald's and Taco Bell--places where people don't get a lot of training, but visual instructions to avoid the need for language and translations. We designed it so that the user never takes the wrong part and and tries to put it in the wrong way, accidentally looking bad in front of the customer and having to do it over. We wanted to eliminate errors. The goal was to ensure that anyone who uses this always feels good about themselves.

    What are some aspects of the design that are not, and would never be, obvious to the consumer?

    We designed an entire lineup of logistical components dealing with packaging that would allow you to easily refill depleted stock. Because, don't forget, the packaging here lives inside of these boxes, it's not meant to hang on planograms.

    There was a whole 'nother thing that needed to be sorted out: When a store runs out of the screen protectors, how do they reorder it, and how does that reorder package quickly get integrated into the system? That was another really fun aspect to dig into, the backstory of how something ends up in a store. We figured out, for a number of large retailers, how that works.

    How did you gather the data?

    We went there, talked to them. We learned how it looks in the "back of the house," how they get the stock, and from where. It was a phenomenal learning exercise.

    It's interesting that you started off designing a screen protector for consumers, and the ID trail leads you down this path where you're putting a lot of design attention on a supporting device, and entire system, designed for a retail user.

    It's such a premium to be able to get into the hearts of retail associates, because if they like your product, they're going to sell it for you. So we wanted to design something a retail employee would genuinely appreciate: "This helps you be better at your job. It helps you be more successful, make more money, look better to your customers, have a better time at work."

    It's a win-win for everybody: It's a better product for the end user of the screen protector; In the process of having it applied, they like their experience better in the retail environment that they're in; and the retailer profits, they sell more screen protectors, it works for everybody.

    We could only do that by understanding all the reasons for what motivates people. We dug as deeply as we had to in order to make that whole experience seamless and easy for them. And that can only happen when you leverage really smart design thinking--user experience that's truly empathetic, that really thinks about the lives and the working environments of people. When you then connect that with a great engineering capability, and then the logistics backbone, we were able to bring all of that together. So it was a really great, interesting experience, one that there's not a lot of equals to.

    In the years since you debuted the device, your sales of screen protectors went up by a factor of eight. Can you tell me what that translates to, in terms of dollars?

    Last year, [redacted] dollars.

    Holy COW! Can I print that number?

    PR Handler: No!



              Inside Belkin, Part 1: A Slideshow of Their Facilities, an Industrial Designer's Playground       Cache   Translate Page   Web Page Cache   

    A lot of us industrial designers have worked freelance or for smaller consultancies, where we have to send our designs out to subcontractors and wait for prototypes and parts to come back.

    The larger design consultancies, or companies like Apple and Belkin, have everything on-site and don't have to wait for anything.

    If (like me) you've never worked for the latter type of organization, well, it's pretty darned cool to see inside one. We recently got a look at Belkin's considerable facilities at their headquarters in Playa Vista, Los Angeles, California. Here are the images they've allowed us to show you.


    3D Lab: Workbenches for Belkin's staff of modelmakers
    3D Lab space: 3D printers (from left to right: FDM machine, multi-material Stratasys EDEN machine, smaller Stratasys printer)
    3D Lab: Epilog laser cutter
    3D Lab: EDEN machine being prepared for print
    3D Lab: Power water jet for removing EDEN support material from 3D models
    3D Lab: FDM (fused deposition modeling) machine. This is used to print larger or more structural parts for testing
    3D Lab: FDM (fused deposition modeling) machine. This is used to print larger or more structural parts for testing
    3D Lab: Paint booth
    Photo Stage: Used for still photography and video
    View the full gallery here
              Inside Belkin, Part 3: A Slideshow of the Prototypes for the TrueClear Pro      Cache   Translate Page   Web Page Cache   

    In Part 2 of our Belkin visit, we interviewed VP of Design Oliver Seil on the developmental story of their TrueClear Pro, which seamlessly applies screen protectors to smartphones. Arriving at the final iterations of the product took a lot of prototyping! Here's how they went from crazy idea to market-ready solution.


    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    Eden and CNC prototypes for Apple ScreenCare+ applicator on a desk in Belkin's design studio
    System evolution from early Eden and CNC prototypes (left) to final prototypes (right, green colored). The leftmost two are early mechanical prototype concepts that were not taken further. The green one at right is the final first generation True Clear Pro machine. The one just to the left of the green is an early version (development prototype) of the final one
    Same group as previous, different angle
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    EDEN print prototype of the TrueClear Pro second generation tray. Just to the right of the EDEN print tray is an EDEN print prototype cradle.
    Development prototype for in-store test of second generation TrueClear Pro system
    Development prototype opened to reveal integrated applicator and tools, making the system portable
    View the full gallery here
              Inside Belkin, Part 2: The Industrial Design Process of the TrueClear Pro       Cache   Translate Page   Web Page Cache   

    After dropping and shattering my expensive iPhone several years ago, I replaced it and took steps to prevent it from happening again. I kept the phone inside an absurdly bulky, tank-like protective case by Pelican, completely obscuring the beauty that Apple's designers had slaved to produce. 

    This case was as indestructible as it was inconvenient. The raised bumpers on the side prevented my finger from using the full width of the touchscreen, making it impossible to advance to the beginning or end of a podcast. Sometimes, depending on the task I was doing, the phone was so bulky that I needed to snap it into a clip and place it on my belt. I would occasionally lose the clip and waste time looking for it. The thickness of the case meant it wouldn't fit into the pockets I previously liked to carry a phone in, and this actually influenced what clothes I wore.

    Eventually I felt I didn't own the phone, and that the phone owned me.

    When enough was enough, I went to the Apple store and bought their super-slim leather case and a Belkin screen protector. At $40, the latter seemed expensive to me, but the store employee assured me it offered great protection, and asked if I dropped my phone a lot. (I do; I'm a butterfingers.)

    "We can put the screen protector on for you," he said.

    "No thanks, I got it," I said. I'm an industrial designer with studio experience. I'll be way better at putting this thing on than you. Then I remembered trying to put the screen protector onto my dad's phone for him, and the air bubbles, and the cursing.

    "Are you sure?" he said. "We've got a machine that puts it on. It only takes a few seconds."

    "Uh, okay," I said, curious.

    The employee returned with a contraption, and then I got to witness this:

    I was fascinated by the machine and the procedure. "I am really impressed with how the designers of this object thought through the entire process," I wrote on Core77 last year. "The first green-skinned film you see being applied to the phone is to remove any dust or lint from the screen, the Apple employee explained to me. After that's removed they drop it into the machine, and as you can see the tabs keep everything perfectly aligned. It seems pretty idiot-proof."

    At the time, I lamented that the anonymous industrial designers behind this device would probably never receive credit.

    Little did I know that those very designers were reading Core77, and that I'd get to share the story of that device with you; Belkin reached out to me after that entry went up, and offered to open the doors to their facilities and allow me to interview the designers. (Full disclosure: Belkin paid for the flight.)

    Belkin is located in the "Silicon Beach" area of Los Angeles, the coastal area known for tech startups. An emphasis on design is a priority for the company, and hidden within what appear to be regular office buildings is an industrial designer's playground filled with studios, shops and machines: Prototyping facilities, conventional workshops, digital fabrication machines, testing facilities, package design mock-up areas, a photography studio. They even had one of those consumer research rooms with the one-way mirrors, where test subjects are asked to open or assemble Belkin items; their ease or difficulty is recorded by overhead cameras, and designers review the footage to figure out how to improve the end user's experience.

    You can see a slideshow of the photos we were allowed to show you here. But we were really there to learn about the people and processes behind the design of the TrueClear Pro, and for that we interviewed the designer at the top.

    Oliver Seil is Belkin's Vice President of Design, and he defies easy categorization: Crisply-dressed and precise, the German expat has the serious look of a European designer--yet the laid-back demeanor of a native Californian. He seems young enough to be a grad student, yet he's been at Belkin for nearly two decades. After a number of years as Senior Director, Seil assumed the helm of the design group, where he harnesses Belkin's considerable resources--both human and technical--to execute projects that produce clear rewards, to both the end user and the company, while adhering to Belkin's motto of "People inspired."

    _______

    Core77: The Belkin device that I saw in the Apple Store was designed to solve a problem. What is that problem and how did you first become aware of it?

    Oliver Seil: A member of our European team had an insight: Phones are getting larger screens, and people are worried about breaking them. They want screen protectors--but because they're so hard to put on, people in retail stores aren't trying to sell them very much, because they're afraid that they will be asked by the customer to apply them. [The employees] don't like having to do that because it takes a lot of time, it's stressful and usually not successful; it's just not something humans are good at.

    So a huge opportunity lies within that. If we were to solve that, we could sell a lot more screen protectors, because we'd have all retail employees feel really great and confident about applying them. And then the consumer gets what they really want: To protect their screens.

    Was it obvious to the company that this was an industrial design problem?

    Yes. And it was very clear, early on, that there wasn't an easy way to solve this. When we first heard the problem we were scratching our heads: How do you do that successfully? Various companies had developed a bunch of different products to help people put screen protectors on, but none of them felt retail appropriate. They weren't durable, or didn't have the right kind of nuanced design and usability approach. They were very clunky, engineering-heavy solutions.

    It took us a while to warm up to the challenge--what happened is, our team had hired a design consultancy in Europe to build [a solution] that was so atrocious that it kicked us awake. We said, "No, we're not going with that. We're going to do it."

    What was the first step?

    To build a business plan. Ours was created around [a dollar amount that would emerge] if we were to solve it, and it was so compelling that people said, "Oh, that's a nice number." Then it quickly became an ID user experience challenge, and we [the design group] took the lead on finding out how to solve those problems. What would be the elements that would need to be resolved? And then it branched into an ID/UX and mechanical engineering challenge.

    Speaking of which, what is Belkin's typical process--when do you bring in the designers and when do you bring in the engineers?

    So in general, almost everything Belkin makes goes through ID, UX, ME (Mechanical Engineering) teams.

    In that sequence?

    Not necessarily, but mostly. We have a multistage design/engineering/development process that goes through a business review, where we begin to understand how complex something is to design and engineer. And then we assign the appropriate amount of resources to design or engineering based on whatever the challenge is. It's usually ID/UX first, and then quickly joining hands with the engineering teams.

    In this particular instance, how did it unfold?

    ID/UX took the lead with product management to help understand the challenge, because it was so different from anything else we'd ever made. Normally we know what goes "into the box"-- it has a circuit board or a mechanism that is understood, and we can quickly go into ID efforts to wrap it in a nice, appropriate enclosure, perhaps. And then we work with engineering to build that.

    But here, it was completely different. We didn't even know how to solve the problem. The challenge was "We want to apply a screen protector with this level of precision, with this level of ease, onto a customer's phone in this environment--but we don't know how. Nobody's ever solved how to do that."

    So we quickly said, "We can't lead with ID. We can set some user experience boundaries and then let engineering figure out how to actually solve the problem." So that's what we did. We built a set of goals for the outcome. And we said, "Right now we don't really care what it looks like, we first have to build the internal." We had to build that engine first, then build the car around it. So then the engineering team went off and did their work on how to actually do this application.

    What did the Design department do while Engineering was working on that?

    ID and UX were busy figuring out everything surrounding the applicator. We built the knowledge internally about how retail associates work, how they are rewarded, what does it mean for them to be successful in their job, what motivates somebody who works in a retail store around these types of accessories? So that we could start digging into understanding [this new type of] user really well. Our core expertise is regular folks, people like you and I that use mobile electronic equipment, they live and drive and have homes and work and all that stuff. We understand that user very well. But when it comes to understanding how this user would work, it was a different animal.

    That was one of the core learnings--this is not for you and me, this is for someone who works in a retail store and has to make money using these tools, and hopefully we can make this so good that they would love using it. So that they would effectively help us bring this product, a screen protector, to the end user.

    How and where did you conduct that research?

    We have phenomenal relationships in the industry--from telcos to big box retailers to shops--and leveraged them to spend many, many hours around the globe in different retail environments. In Korea, Japan, the U.S., Germany, the U.K. We watched people and asked them "What happens when somebody asks you to put a screen protector on? And what is your process for what happens when you mess up?" We learned that 20% to 30% of applications go awry, it's very normal. So then they have to do this again and go through a process of return merchandise authorizations and so on. How do we help them get around that so that they would embrace the system, start using it?

    We had a lot of help from the global team, as well. We actually didn't all do this ourselves as a design team; we have a lot of engaged sales folks that are really interested in helping with efforts like this, so it's pretty easy for us to leverage them as well. We give them a plan, go and ask these questions, come back with these answers, take pictures, feed it to us. It was a great effort. It was fun.

    What happened after Engineering emerged from their lab with working prototypes?

    We were participating in some of that work as well. But, what happened is we then were able to make a decision on which of the four [prototypes they developed] we would like to work on more. We chose the largest and biggest and bulkiest of the four, for a number of reasons, then said "Now, let's make this thing as elegant as possible. Make it palatable, so that it can live out in the world, and we are proud to put a Belkin logo on it."

    What led you to choose this prototype over the other three?

    The criteria that we wanted to apply: Which is the most practical, works the best, is most reliable, and is most realistically viable in the marketplace? It can't be ugly, weird or strange--we want it to have form, usability, an appearance appropriate for what we wanted to accomplish. It needed to be professional, and not feel overly theatric; one prototype had an inflatable electric pump that worked quite well to push air bubbles from the middle to the outside, but [it was overly complicated].

    The chosen system, which became the TrueClear Pro CX, had interchangeable inserts to accommodate different phones; it was one big central object that doesn't go anywhere, it just stays in one place, and then you bring to it the boxes [filled with the application materials]. It worked really well, so we worked with the engineering team to take their mechanical solution and make it more aesthetically viable, interesting looking, polished and modern.

    So Engineering figured out the mechanicals; how did Design get it the rest of the way there?

    We designed the aesthetic around the overlays and helped with the usability, because one of the things that hadn't been figured out is: How do you make it error proof?

    That was accomplished in the next stage. We designed it so that a phone and screen protector cannot be inserted in the wrong direction, there's guiding pins that have different sizes.

    For the screen protector, we designed this sleek envelope package that is very inspired by food packaging. It's very sanitary, there's no dust in it. It's pulled open like a fresh package of something that has never been opened.

    We devised the desktop box, which is that green box that opens up to reveal the product, the cradle [for the phones], the interchangeable components, the tools, and a work surface.

    We devised instructions, taking inspiration from McDonald's and Taco Bell--places where people don't get a lot of training, but visual instructions to avoid the need for language and translations. We designed it so that the user never takes the wrong part and and tries to put it in the wrong way, accidentally looking bad in front of the customer and having to do it over. We wanted to eliminate errors. The goal was to ensure that anyone who uses this always feels good about themselves.

    What are some aspects of the design that are not, and would never be, obvious to the consumer?

    We designed an entire lineup of logistical components dealing with packaging that would allow you to easily refill depleted stock. Because, don't forget, the packaging here lives inside of these boxes, it's not meant to hang on planograms.

    There was a whole 'nother thing that needed to be sorted out: When a store runs out of the screen protectors, how do they reorder it, and how does that reorder package quickly get integrated into the system? That was another really fun aspect to dig into, the backstory of how something ends up in a store. We figured out, for a number of large retailers, how that works.

    How did you gather the data?

    We went there, talked to them. We learned how it looks in the "back of the house," how they get the stock, and from where. It was a phenomenal learning exercise.

    It's interesting that you started off designing a screen protector for consumers, and the ID trail leads you down this path where you're putting a lot of design attention on a supporting device, and entire system, designed for a retail user.

    It's such a premium to be able to get into the hearts of retail associates, because if they like your product, they're going to sell it for you. So we wanted to design something a retail employee would genuinely appreciate: "This helps you be better at your job. It helps you be more successful, make more money, look better to your customers, have a better time at work."

    It's a win-win for everybody: It's a better product for the end user of the screen protector; In the process of having it applied, they like their experience better in the retail environment that they're in; and the retailer profits, they sell more screen protectors, it works for everybody.

    We could only do that by understanding all the reasons for what motivates people. We dug as deeply as we had to in order to make that whole experience seamless and easy for them. And that can only happen when you leverage really smart design thinking--user experience that's truly empathetic, that really thinks about the lives and the working environments of people. When you then connect that with a great engineering capability, and then the logistics backbone, we were able to bring all of that together. So it was a really great, interesting experience, one that there's not a lot of equals to.

    In the years since you debuted the device, your sales of screen protectors went up by a factor of eight. Can you tell me what that translates to, in terms of dollars?

    Last year, [redacted] dollars.

    Holy COW! Can I print that number?

    PR Handler: No!



              Inside Belkin, Part 1: A Slideshow of Their Facilities, an Industrial Designer's Playground       Cache   Translate Page   Web Page Cache   

    A lot of us industrial designers have worked freelance or for smaller consultancies, where we have to send our designs out to subcontractors and wait for prototypes and parts to come back.

    The larger design consultancies, or companies like Apple and Belkin, have everything on-site and don't have to wait for anything.

    If (like me) you've never worked for the latter type of organization, well, it's pretty darned cool to see inside one. We recently got a look at Belkin's considerable facilities at their headquarters in Playa Vista, Los Angeles, California. Here are the images they've allowed us to show you.


    3D Lab: Workbenches for Belkin's staff of modelmakers
    3D Lab space: 3D printers (from left to right: FDM machine, multi-material Stratasys EDEN machine, smaller Stratasys printer)
    3D Lab: Epilog laser cutter
    3D Lab: EDEN machine being prepared for print
    3D Lab: Power water jet for removing EDEN support material from 3D models
    3D Lab: FDM (fused deposition modeling) machine. This is used to print larger or more structural parts for testing
    3D Lab: FDM (fused deposition modeling) machine. This is used to print larger or more structural parts for testing
    3D Lab: Paint booth
    Photo Stage: Used for still photography and video
    View the full gallery here
              Ingénieur(e) Essais en Vol OSF (H/F) - Thales - Élancourt      Cache   Translate Page   Web Page Cache   
    CE QUE NOUS POUVONS ACCOMPLIR ENSEMBLE :Au sein du Secteur Air Optronique, vous intégrez le service Essais en Vol en charge des essais extérieurs des équipements aéroportés chez nos clients et les avionneurs en France et à l'export.Vous prenez en charge la mise au point de prototypes, suivez leurs vols d'essais menant à la validation et à la qualification des équipements.Vous assurez la gestion des données de vol et garantissez la pérennité des outils de dépouillement. * Vous participez à...
              8/10/2018: POST DRIVING: Harley going electric – adventure touring, too      Cache   Translate Page   Web Page Cache   

    You know something huge is afoot when the revelation Harley Davidson is about to launch a production version of its Live Wire electric motorcycle prototype is not the biggest news out of Milwaukee this week. But that is indeed the case. The Motor...
              Audi locks in some specs for the 2018 e-tron electric SUV      Cache   Translate Page   Web Page Cache   
    2019 Audi e-tron prototype drive, Pikes PeakAudi's first volume electric car, the e-tron, is almost here. The mid-size SUV will be unveiled on September 17 in San Francisco and start deliveries in early 2019. If you want to be among the first customers, make sure to put in a reservation when order books open alongside the September reveal. With the reveal so close, Audi has finally locked...
              Forum Post: RE: In the two way slab, the prototype cannot transfered into staad pro by using run structure wizard in geometry      Cache   Translate Page   Web Page Cache   
    I tried this in the latest STAAD.Pro CONNECT Edition (version 21.00.02.43) and seems to be working fine. You may want to upgrade and see if that helps.
              Amtrak Gives Sneak Peek of Machinists Made Trains      Cache   Translate Page   Web Page Cache   

    Amtrak this week provided a preview of the interior of its new Acela Express fleet that will operate on the Northeast Corridor. The train’s prototype is being made by IAM DL 19, Local Lodge 2741 members at Alstom’s manufacturing plant in Hornell, New York, and will be completed in 2019. The first train is slated

    The post Amtrak Gives Sneak Peek of Machinists Made Trains appeared first on IAMAW.


              (USA-OR-Beaverton) Art Director, Global Brand Design      Cache   Translate Page   Web Page Cache   
    Become a Part of the NIKE, Inc. Team NIKE, Inc. does more than outfit the world's best athletes. It is a place to explore potential, obliterate boundaries and push out the edges of what can be. The company looks for people who can grow, think, dream and create. Its culture thrives by embracing diversity and rewarding imagination. The brand seeks achievers, leaders and visionaries. At Nike, it’s about each person bringing skills and passion to a challenging and constantly evolving game. Nike Designers combine relentless curiosity and passion for sport to transform the insights of athletes into innovations that advance human potential. A diverse community with expertise in apparel, footwear and graphic design as well as color experts, material designers, communicators and conceptual thinkers, Nike Design delivers innovation to athletes from insight to in-store and beyond. Like the athletes Nike serves, its designers constantly seek to raise the bar, knowing that in the pursuit of greatness, there is no finish line. **Description** Are you an art director with a passion for innovative design, the latest digital channels and emerging technologies? Do you want to be at the nexus of sport and culture? Do you have a love of interactive design solutions from user experience and typography to photography and illustration? If the answer is yes, Nike is seeking strong visual and digital design talent to create a host of digitally focused marketing and communication experiences. We are looking for candidates with a love of interactive design solutions who will bring fresh ideas, creativity and the use of interactive media to emotionally engage Nike’s consumers and community members. As an Art Director, you are a leader in your studio. You will run large scale, cross-functional design programs working in collaboration with marketing, creative leaders and fellow designers, producers, writers and agency partners to develop and execute ideas across all channels such as social, Nike Apps, nike.com, retail, event activations and large scale sport moments. You will bring exceptional creative through and mentor and manage other designers on your projects. This is an exciting time to be in Nike Brand Design as we are revolutionizing how we work, how we grow and develop talent and how we communicate with our consumers and members. + Partner with marketing and other stakeholders to develop and sharpen briefs and lead collaborative idea generation with cross-functional teams + Translate briefs and marketing plans into creative concepts that are clearly articulated in moodboards, interactive prototypes and comps then develop presentations and storytelling vehicles to socialize and gain buy-in on your ideas + Sell-in design concepts to cross-functional teams & stakeholders, sr. leaders and to various internal and external audiences with confidence + Responsible for large and complex projects or programs, managing risks and resource requirement + Expertly manages and maintains relationships with external partners: artists, influencers, design agencies, architects, photographers, producers, project managers and freelancers + Produce cutting edge creative work, and a master-level understanding of design, including typography and layout + Learn new skills and stay abreast of technical and digital design developments and successfully apply these to work practices + Share knowledge, experience and skill with other design staff; work with design counterparts to ensure continuity across initiatives, categories, and projects **Qualifications** Skills: + Expert in developing integrated marketing and editorial strategies leveraging the latest trends in digital, physical and emerging channels + Expert in art direction and production, visual design, motion design and user experience design combined with solid knowledge of how to leverage today’s digital channels and emerging technologies + Ability to present and sell-in creative concepts and execution ideas with senior leaders and internal and external stakeholders + Ability to activate cross-functional creative teams + Depth of experience working with interactive creative, usability, interaction design and engineering + Interest to work in responsive design and collaborative creative teams + Expert-level knowledge of current trends in color, technology, communications, experience, art and other design influences + Solid communication and influencing skills + Proficient information-seeking skills and drive for results (art and science) + Expert in creative uses of social media + Motion skills are a bonus Requirements: + Bachelor’s degree in design; communication design, advertising design or interaction design + Expertise working with digital platforms, emerging technologies and in-real-life experiences + 10+ years’ directly relevant work experience + Proficiency in Mac OSX, InDesign, Sketch, Illustrator, Photoshop, Microsoft Office and Acrobat + Travel 10% of the time **Qualifications** Skills: + Expert in developing integrated marketing and editorial strategies leveraging the latest trends in digital, physical and emerging channels + Expert in art direction and production, visual design, motion design and user experience design combined with solid knowledge of how to leverage today’s digital channels and emerging technologies + Ability to present and sell-in creative concepts and execution ideas with senior leaders and internal and external stakeholders + Ability to activate cross-functional creative teams + Depth of experience working with interactive creative, usability, interaction design and engineering + Interest to work in responsive design and collaborative creative teams + Expert-level knowledge of current trends in color, technology, communications, experience, art and other design influences + Solid communication and influencing skills + Proficient information-seeking skills and drive for results (art and science) + Expert in creative uses of social media + Motion skills are a bonus Requirements: + Bachelor’s degree in design; communication design, advertising design or interaction design + Expertise working with digital platforms, emerging technologies and in-real-life experiences + 10+ years’ directly relevant work experience + Proficiency in Mac OSX, InDesign, Sketch, Illustrator, Photoshop, Microsoft Office and Acrobat + Travel 10% of the time NIKE, Inc. is a growth company that looks for team members to grow with it. Nike offers a generous total rewards package, casual work environment, a diverse and inclusive culture, and an electric atmosphere for professional development. No matter the location, or the role, every Nike employee shares one galvanizing mission: To bring inspiration and innovation to every athlete* in the world. NIKE, Inc. is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, veteran status, or disability. **Job ID:** 00389798 **Location:** United States-Oregon-Beaverton **Job Category:** Design
              User Experience Designer - Motorola Solutions - Plantation, FL      Cache   Translate Page   Web Page Cache   
    Collaborate with UX researchers to capture and synthesize insights from the field and UX designers to ideate, prototype and deliver designs to development teams...
    From Motorola Solutions - Wed, 01 Aug 2018 17:22:26 GMT - View all Plantation, FL jobs
              Graphic Designer - Scientific Games - Alpharetta, GA      Cache   Translate Page   Web Page Cache   
    Develop UI mockups and prototypes that clearly illustrate how sites function and look like. The Designer will design websites, microsites, landing pages, emails...
    From Scientific Games - Mon, 06 Aug 2018 21:10:58 GMT - View all Alpharetta, GA jobs
              Rainbow Six Siege: Operation Grim Sky – Hereford Base Trailer      Cache   Translate Page   Web Page Cache   
    Rainbow Six Siege Hereford Base

    Hereford Base is getting a makeover and you can preview it in the Rainbow Six Siege: Operation Grim Sky – Hereford Base Trailer. The current Hereford Base map was the first to be prototyped for Rainbow Six Siege, so it is natural that it is [...]


              Thread: Twilight Imperium: Fourth Edition:: Variants:: Mobile base: what could that mean?      Cache   Translate Page   Web Page Cache   

    by Yakslapper

    Hello,

    Today, I noticed something. One of the many, small, easy to overlook details in all of Twilight Imperium's vastness and abundance of detail and fluff. The War Sun tech card designates it a "mobile base", but there are very few gameplay implications to that. Sure, there's an inherent assumption that it's BIG, and yes, it carries a sizable amount of units, but that doesn't scream BASE to me. And I started to wonder, what can we do with that? I've seen production suggestions (particularly for Prototype War Sun II, to give the Muaat some love), but I have an idea that goes a step further, or at least a step in a different direction...

    Rules Reference 52.16: A player cannot score public objectives if he does not control each of the planets in his home system or a War Sun unit in any system.

    I like the feel of this, from a fluff perspective. These are the most massive, powerful, awe-inspiring ships in the galaxy - why wouldn't they be able to serve as a seat of power for a civilization aspiring the galactic crown? I've seen threads in which not being able to score public objectives without controlling home system is rationalized as "how can you expect the galaxy's respect if you can't hold on to your home system?", and I feel "because I have a giant, planet-killing stellar megastructure of death" is an adequate answer.

    Now, I'm quite new to TI4. I'm still in the process of punching, sorting and sleeving my own brand new copy, and have only played 5 games of TI in total. So let's just throw in the disclaimer at this point that when it comes to the actual gameplay implications of this variant: I have no idea.

    I have a few speculative ideas (see below) and would like to open these to discussion. As you'll find, I'm very much on the fence about most of the them - mostly due to lack of game experience, and would really like to hear how players with more games under their belts look at these.

    Potential effects
    1. PRO: War Suns become way more interesting units. I've seen threads on these forums saying that TI4 War Suns are too vulnerable and too far down an otherwise sub-optimal tech path to be viable. In the (admittedly hardly significant sample of) two games of 4E I've played, only one player researched War Sun, and he was playing Jol-Nar, so picking up the tech hardly represented sacrificing other options for him.
    CON: War Suns become too interesting units. Ubiquitous in every game, for every player. TI is turtly as it is, and this potentially invites even more low-risk turtly strategies. Actually, parked survival War Suns could even become standard fallback strategies for every race, not just traditionally turtly ones. Aggressive races could go straight for smash and grabs on other players home systems or Mecatol and find themselves far less vulnerable than they would be taking their main fleets so far from their own home system.

    2. PRO: Muaat gets a clear boost, and from what I can read, the perception (and the statistics) would suggest they need some lovin'.
    CON: Muaat may be getting too much of a boost, with Magmus Reactor rendering them immortal, as far as I can tell. On the other hand, unless I'm mistaken, Chaos Mapping already gives another race the possibility of becoming unkillable, so this might not be that much of a problem. Which brings us to...

    3. CON: Everybody becomes the Saar, to some degree. Sure, you don't get the on-the-move production of Floating Factory, but War Sun ball could become a prevalent strategy. As this is mostly a flavor and fluff variant in the first place, I feel this would be a real shame, making Clan of Saar a far less unique race, and leading to a galaxy where EVERY race leaves their home system empty, which feels wrong. The Brotherhood would never voluntarily abandon the Yin, to give just one example.

    4. CON: Muaat may get a clear boost, but so do Jol-Nar and Hacan, and we definitely don't want to be buffing them. Jol-Nar because they access the tech so easily, and Hacan because their wealth could see them (re)building War Suns every turn. This would probably have to be mitigated by specific nerfs to these races. I'm not really sure who else gets a clear benefit (Mentak? Ghosts?), but these are two clear examples of tier 1 races that get a buff we really don't want to be giving them.

    That's as much as I can theorycraft at this point, and I'm keen to hear what you think before I implement this in a game I host - and particularly, what could make it work? Because when it comes right down to it, I really really like War Suns, and I just want to see more of them built, more of them researched, more of them blown to bits in epic space combats.
              ONTD Original: 10 Memorable Sexy Moments In Film       Cache   Translate Page   Web Page Cache   


    Here are ten formative movie moments that still get us hot and bothered (and one dishonorable mention).




    THE MOMENT – Michelle Rodriguez and that tank top in The Fast and the Furious
    WHY IT STUCK – Not only is this specific scene sexy, but Michelle Rodriguez throughout the whole movie... in a tank top... all grungy and shit... is just... sladksfja. MRod might be is messy as hell, but fuck if Letty doesn't still do it for us. In Furious 7, she actually gets decked out in a dress for once, but who needs that?

    THE MOMENT – Sonya Blade (Bridgette Wilson) snapping Kano's neck in Mortal Kombat
    WHY IT STUCK – Sonya Blade (with help from Veronica Vaughn) was responsible for our '90s era obsession with Bridgette Wilson. In this scene, she shows fake Australian Kano who's boss, and it's enough to make misandrists everywhere orgasm. Flawless victory.

    THE MOMENT – Catherine Zeta-Jones cucking John Cusack in High Fidelity
    WHY IT STUCK – We can trace our mean girl kinks all the way back to Charlie emotionally destroying Rob in High Fidelity. Something about an intelligent, gorgeous woman not giving a single fuck about a man’s feelings set us on fire. Please step on our necks, Catherine Zeta-Jones.

    THE MOMENT – Every second of Corey (Liv Tyler) in Empire Records
    WHY IT STUCK – ‘90s babes are in a class of their own and Liv Tyler is their queen. In Empire Records, she was the prototype: midriff-baring sweater, plaid skirt, black combat boots, and angst that could only be sated by destroying everything in its path. She was a crush for the ages.

    THE MOMENT – Cleo (Queen Latifah) kissing and caressing her girlfriend’s legs in Set It Off
    WHY IT STUCK The image of Cleo luxuriating on the hood of a car with her sexy girlfriend has been seared into our brains for years. When we first snuck into our living rooms late at night to watch HBO, we didn’t expect to stumble upon the single most aspirational moment in cinematic history: fishnets, cigarettes, cars, money, lesbian intimacy. Set It Off delivered big time; we haven’t been the same since.

    THE MOMENT – Haley's (Missy Peregrym) ice bath in Stick It
    WHY IT STUCK – Okay, now when someone says “gay awakening” this is the exact scene and movie that pop into our heads. The movie started out with us saying “wow, I want to be just like her” and then this scene happened and we said, “wow I want to marry her.” So yeah, this scene has stuck with us. Are you really a lesbian if you don’t love this movie?



    THE MOMENT – Needy (Amanda Seyfried) and Jennifer (Megan Fox) making out in Jennifer's Body
    WHY IT STUCK – If Stick It was our gay awakening, then Jennifer's Body was our "Yep, not a fluke" moment. It had the benefit of introducing us to Amanda Seyfried's glow up and turning us into Megan Fox's biggest stans. Jennifer's Body was a love story between Jennifer and Needy, and don't try to tell us otherwise.

    THE MOMENT Lisbeth (Noomi Rapace) getting some in The Girl Who Played With Fire
    WHY IT STUCK – Lisbeth Salander is unquestionably one of the most kickass characters ever. We don't know if we want to be her or fuck her, and that dilemma has never been as hard to decide as when she fucked an old flame on some hardwood floors. For a few of us, the spontaneous sex exposed a previously unknown desire. That's the definition of life-changing.

    THE MOMENT – Anne Marie (Kate Bosworth) riding on Eden's (Michelle Rodriguez) jetski in Blue Crush
    WHY IT STUCK Blue Crush is one hour and fifty minutes of concentrated badass. Eden towing Anne Marie out to monster waves as "Youth of the Nation" plays takes us back to the moment when we first saw these hardcore surfer babes ripping on the big screen. They stole our hearts then and we're still wetter than the ocean whenever we think of this early '00s classic.

    THE MOMENT – Zoe Saldana (Kat) and Mila Kunis (Nikki) talking about the taste of pussy in After Sex
    WHY IT STUCK – Do we really need to spell it out for you? Just watch the clip. Better yet, watch the whole thing.

    THE MOMENT – Adele (Adèle Exarchopoulos) stuffing her beautiful face in Blue Is The Warmest Color
    WHY IT STUCK (WITH ONE OF US) Blue Is The Warmest Color. You probably expected one of the gratuitous sex scenes when you saw the name. But nah, that’s not what sticks in our mind. What’s hotter than a sloppy babe slurping spaghetti and mussels into her always open mouth? Feast your eyes on that and try not to get too hot in public.

    so-gross.gif

    Credit: all thirsty opinions belong equally to mammary_glands, lolbye, queenbathory and imnotasquirrel.


    Sources 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11

    What are some memorable moments in film that made you horny, ONTD?
              Bliss (Gimmick and Online Instructions) by Noel Qualter - Trick      Cache   Translate Page   Web Page Cache   
    Bliss (Gimmick and Online Instructions) by Noel Qualter - Trick

    BLISS - Bill Loaded Into Sharpie System

    SMASH HIT AT BLACKPOOL 2018


    Six years in the making, dozens of prototypes and thousands of hours of problem solving, Noel Qualter is finally ready to release BLISS.

    BLISS is a breakthrough system that allows you to vanish a borrowed, signed bill and cleanly show both hands empty, only for the signed note to appear inside the Sharpie that they used to sign the bill! Bill to impossible location is a classic for a reason and what could be more organic than a regular, ungimmicked Sharpie?

    You receive a precision engineered, custom designed prop that does all the hard work for you leaving you to enjoy the fantastic reactions this will generate. BLISS is so ingenious you'll almost feel sorry for your audiences that they don't get to witness the groundbreaking method.

    NO POCKET SPACE NEEDED
    ANY BILL, PAPER OR PLASTIC
    SLEEVES ROLLED UP, SUPER CLEAN VANISH
    3 SECOND RESET
    NO SLEIGHT OF HAND
    SHARPIE CAN BE FULLY EXAMINED
    ANY COLOUR REGULAR SHARPIE CAN BE USED


    "Like 'Q' in his lab, Noel Qualter has created a device that makes me feel like James Bond every time I use it."
    - Tom Stone

    "BLISS is such a precision made gadget, it practically does the magic for you. Such a smart method whilst still being easy to execute."
    - Dynamo

    "Such a brilliant original method. I'm a huge fan!"
    - Kieron Johnson

    "BLISS is a visual piece of magic that will leave your audience dumbstruck."
    - Luke Jermay

    "BLISS delivers a James Bond style execution to the Bill to Impossible Location. While 'Q' may be fictional, Qualter is doing it for real!"
    - Paul Vigil

    "Without a doubt, the best bill-to-pen solution available."
    - Daniel Madison



    Buy Now
              Journeyman Red Seal Welder - Steepbank Welding and Fabricating Ltd - Fort McMurray, AB      Cache   Translate Page   Web Page Cache   
    Position includes but is not limited production welding, service &amp; repair welding, prototype building, fabrication and fitter welding.... $40 - $44 an hour
    From Indeed - Fri, 10 Aug 2018 14:36:04 GMT - View all Fort McMurray, AB jobs
              GSoC wrap-up - Splitting Servo's script crate      Cache   Translate Page   Web Page Cache   

    Introduction

    I am Peter Hrvola (retep007) Twitter Github. During my Google Summer of Code (GSoC) project, I have been working on investigating the monolithic nature of Servo’s script crate and prototyping separation to smaller crates. My goal was to improve the use of resources during compilation. Current debug build consumes over 5GB of memory and takes 347s.

    The solution introduces a TypeHolder trait which contains associated types, and makes many structures in the script crate generic over this new trait. This allows the generic structs to refer to the new trait’s associated types, while the actual concrete types can be extracted into a separate crate. Testing shows significant improvement in memory consumption (25% lower) and build time (27% faster).

    The process

    For prototyping, I have been using two repositories. One contains a stripped-down, minimal script crate with only a few implementations of complex script types and no build-time code generation. This minimal script crate was used to investigate ideas. The second repository is a complete fork of the entire Servo repository to ensure that the ideas could actually work in Servo itself.

    I have started to work on project very early. During community bonding period I wanted to make a few small pull requests to separate some isolated parts of script crate. As it turned out, there is no low hanging fruit in script crate. I have quickly encountered many unexpected issues, so I continuously moved to the original plan.

    All original ideas for investigation can be found in GSoC project proposal. However, during the first week of coding, I have experienced many issues and come up with something that is more or less a combination of all three proposed ideas.

    The biggest problem that caused most of the troubles and pain is that Rust at the time of doing this project did not support generic consts RFC.

    After two months of solving errors, I have been finally able to compile full servo and take some measurements about which I talk later in this blog post.

    The original GSoC project assignment was to prototype ways of splitting script crate, but since results were quite promising and I had a month of coding left I started to prepare a PR to Servo master. During the prototyping period, I have made a few ugly hacks to speed up development. To properly fix these hacks, I needed to modify the build-time code generation to generate generic code that used the TypeHolder trait, as well as find replacements for thread local variables that needed to store generic values.

    How it works

    The final idea of separation is based on using the TypeHolderTrait. TypeHolderTrait is a trait with type parameters for every WebIDL interface that we want to extract from the script crate. TypeHolderTrait itself is defined in script crate with all type parameter traits. However, it is implemented outside of the script crate so it can provide concrete types. TypeHolder enables us to use constructs like static methods in script crate. Later, we use TypeHolder as type parameter for structs and methods that require access to external types. Let’s have origial dom struct like DOMParser:

    struct DOMParser {
        fn new_inherited(window: &Window) -> DOMParser {} 
    
        fn new(window: &Window) -> DomRoot<DOMParser> {}
    
        pub fn Constructor(window: &Window) -> Fallible<DomRoot<DOMParser>> {}
    }
    

    This struct definition is removed from script crate. The DOMParserTrait with public methods is created and added as associated type to TypeHolderTrait which can than be used in place of original DOMParser type.

    trait TypeHolderTrait {
        type DomParser: DomParserTrait<Self>
    }
    
    
    trait DOMParserTrait<TH: TypeHolderTrait>: DOMParserMethods<TH> {
        fn Constructor(window: &Window<TH>) -> Fallible<DomRoot<TH::DOMParser>>;
    }
    
    

    Effects on Servo

    Modifications in final PR should have only minimal effects on Servo speed. However, the codebase has undergone big surgery: over 12000 modified lines 🏥! The most intrusive change is to use TypeHolder where it is required. It turns out that TypeHolder is needed in a lot of places. Leading cause of such a large number of changes is mainly GlobalScope which is used all around the codebase and needs to be generic.

    Due to lack of Rust support for generic static variables at many places I had to modify the code to use initialization methods to fill static variables early during program initialization. For example, in Bindings, I have added an InitTypeHolded function which replaces the content of mutable static variables with appropriate function calls.

    Speeeeed 🚀

    I have done testing on MacBook Pro 2015, High Sierra, 2,7 GHz i5 dual core, 16 GB RAM using /usr/bin/time cargo build, which shows maximal memory usage during compilation. Results may vary depending on build machine.

    Cargo recompiles only crates that have been modified and crates that depend on modified crates. I have separated script crate to script and script_servoparser. We have taken three samples. One for original Servo. Two after separation I have made. For separated script crate compilation times were measured for each crate separately. Only one crate was modified at a time. However, change in script crate also forces recompilation of script_servoparser.

    Resources were measured in this way:

    1. compile full servo
    2. modify files
    3. measure resources used to build a full servo

    Unchanged Servo:

      Servo
    RAM 5.1GB
    Real time 3:49m

    Servo after separation to two crates:

      Modified script crate Modified script_servoparser crate
    RAM 3.74 GB 2 GB
    Real time 2:56m 1:48m

    As we can see in the table above, resource usage during compilation has drastically changed. The main reason is that because of a large number of generic structures which postpone parts of compilation to later monomorphization. In future, actual separation of dom structs to upstream crates will lower this number even more. In the current version, only six dom structs were moved outside the script crate.

    Future work

    At the time of writing this post, there is still continuous work on modifying generic Servo before creating a PR.

    Things left to be done:

    1. Fix tests
    2. Performance optimization
    3. Polish PR

    Important links

    Conclusion

    Working on a project for two months without successful compilation and having compiler yelling that you have made 34174 mistakes is a bit scary. However, they say that the more mistakes you make, the more you learn. I guess I have made a lot of mistakes and I have learned a ton as I have constantly been pushing the Rust-lang to its limits in large Servo codebase. All in all, this was an awesome project, and I enjoyed it very much.

    I would like to thank my mentor Josh Bowman-Matthews (jdm) for this opportunity. It was such a pleasure to work with him.


              Experienced Safety Engineer - Naval Nuclear Laboratory - Niskayuna, NY      Cache   Translate Page   Web Page Cache   
    Conducting surveillances and inspections of construction work, industrial work and prototype tasks to ensure Site compliance with all OSHA and local safety...
    From Naval Nuclear Laboratory - Thu, 21 Jun 2018 14:21:56 GMT - View all Niskayuna, NY jobs
              Senior Software Engineer - TELoIP - Mississauga, ON      Cache   Translate Page   Web Page Cache   
    Languages, libraries, frameworks) for both immediate and long-term growth through rapid prototype and research....
    From TeloIP - Thu, 12 Jul 2018 03:48:58 GMT - View all Mississauga, ON jobs
              Entry Level to Principle Lab Technician - Chemistry - Halliburton - Rock Springs, WY      Cache   Translate Page   Web Page Cache   
    Performs duties to conduct prototype or laboratory tests following prescribed procedures. Skills typically through eight (8) hours of college chemistry...
    From Halliburton - Tue, 19 Jun 2018 18:57:20 GMT - View all Rock Springs, WY jobs
              8/10/2018: POST DRIVING: Harley going electric – adventure touring, too      Cache   Translate Page   Web Page Cache   

    You know something huge is afoot when the revelation Harley Davidson is about to launch a production version of its Live Wire electric motorcycle prototype is not the biggest news out of Milwaukee this week. But that is indeed the case. The Motor...
              Spinning heat shield for future spacecraft      Cache   Translate Page   Web Page Cache   
    A University of Manchester PhD student has developed a prototype flexible heat shield for spacecraft that could reduce the cost of space travel and even aid future space missions to Mars. Read more
              Community* designed V accessories      Cache   Translate Page   Web Page Cache   

    hi everyone,

    Update:
    i believe i have sorted through all the production issues and is currently doing THE last prototype and should be ready for purchase in 7 days. However in my through my testing phase, the application of the case onto the V’s corners was very finicky. i am NOT satisfied with the installation technique/procedure therefor i may delay the launch of the product. the product meets my quality standards and more than adequately protects my V from drops onto hard surfaces such as asphalt* (1metre max cause I was too scared to test my V further in fear of it breaking and dealing with the 6-12 month repair period).


    Do you care about the semi-finicky installation method? or Do you just want the V case to protect your V ASAP?

    • Launch V case(black basic version) on Monday 20th 13:05 AEST with underdeveloped installation technique/method?
    • Delay the launch of the V case(/W pen clip version) until fully developed? (unknown amount of time)

    0 voters

    also i’m looking a small group of V owners willing to test the V case. I will send you the V case FREE of charge as long as; you test the V case in real-world scenarios(such a full working week at university) and PAY for SHIPPING. please email me: tld8102@gmail.com if interested @nawthor @iKirin and everyone is welcome to participate.

    thnx, ray


              Bloodless Malaria Test Could Signal Major Breakthrough for Early Detection of Diseases Using Light Instead of Traditional Clinical Laboratory Tests      Cache   Translate Page   Web Page Cache   
    This low-cost, reusable noninvasive light test could serve as a prototype for detecting other biomarkers and diseases in rural and outlying medical laboratories A 24-year-old Ugandan computer scientist whose own malaria was missed by traditional clinical laboratory blood tests has developed a device that detects signs of the disease using a beam of light directed […] (Source: Dark Daily)

    MedWorm Message: Have you tried our new medical search engine? More powerful than before. Log on with your social media account. 100% free.


              Model Engineer No.4593      Cache   Translate Page   Web Page Cache   
    #source%3Dgooglier%2Ecom#https%3A%2F%2Fgooglier%2Ecom%2Fpage%2F%2F10000\Название: Model Engineer
    Год / месяц: 17-30 August 2018
    Номер: Vol.221 No.4593
    Формат: True PDF
    Размер: 10.6 Mb
    Язык: English

    Model Engineer is a great way to stay informed of everything to do with working mechanical models. With over 100 years of experience to draw on, Model Engineer covers everything from classic steam locomotives to cutting-edge modern developments in scale engineering. Regular content includes constructional articles, features on the best techniques and tools available and profiles of full-size modelling subject prototypes.
              PANASONIC CITY NOW TOUR      Cache   Translate Page   Web Page Cache   
    The DenverNOW project is a partnership between The city of Denver and Panasonic. The goal is to build a prototype housing development near DIA that uses advanced technologies to construct a future, more sustainable Denver.
              Hands-on with the Pentax HD FA* 50mm F1.4 (for real this time)      Cache   Translate Page   Web Page Cache   

    Hands-on with the Pentax HD FA* 50mm F1.4

    The last time we saw the Pentax D FA* 50mm F1.4 it was an unfinished prototype at the CP+ show in Yokohama, back in March. Following some delays earlier this year (and a lot of patience from the Pentax faithful), it's finally shipping, and is available now for $1200.

    Check out our full gallery of samples from the Pentax HD FA* 50mm F1.4

    Now that the finished article is in our hands and we've had some time to shoot with it and examine the results, we wanted to update our earlier impressions of this powerful lens, including some notes on image quality with the full-frame K-1 II.

    Hands-on with the Pentax HD FA* 50mm F1.4

    First announced last October, the HD Pentax-D FA* 50mm F1.4 SDM AW is a weather-sealed fast prime for the company's full-frame DSLRs.

    Optical construction consists of 15 elements in nine groups, including three anomalous dispersion elements and one aspherical. The combination of 'Aero Bright Coating II' and 'HD coating' is claimed to help reduce flare and ghosting in challenging lighting, while the 'Super Protect' coating keeps dust and moisture from adhering to the front element.

    The 50mm F1.4 has nine rounded aperture blades, and a minimum focus distance of 40cm / 15.75". The maximum magnification at the closest focus distance is 0.18x.

    Hands-on with the Pentax HD FA* 50mm F1.4

    The 'D FA*' label designates this as a flagship lens for Pentax, and it certainly feels like it. When we first handled the lens in prototype form back in March, we didn't know its exact optical makeup but published schematics show exactly how much glass has been packed inside. It's no surprise that the 50mm F1.4 is heavy (910g / 2lbs) and solid-feeling, and the K-1/II is no lightweight either. Despite its bulk though, the 50mm balances well on the K-1 II assuming you don't mind the combined weight of the package.

    Hands-on with the Pentax HD FA* 50mm F1.4

    As you can see, the 50mm F1.4 is a big lens, even without the large hood attached. The only controls are an autofocus switch and a broad, nicely damped manual focus ring. The distance scale is likely to be appreciated by users preferring manual focus, and the lens can focus down to 0.4m or 15.75 inches.

    Hands-on with the Pentax HD FA* 50mm F1.4

    The 50mm F1.4's 'AW' label stands for 'all weather,' which is made most visible by the bright red gasket on the rear of the lens. A number of other seals at key points in the body of the lens help protect against both dust and moisture incursion. We haven't tested it, but in general our experience with high-end Pentax equipment in tough weather has been very reassuring.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Ricoh claims that a newly developed SDM ring-type motor provides 7.5x as much torque as previous models, which makes sense given how much glass needs to be moved around inside the lens. Focusing is taken care of internally with a silent ring-type SDM motor, and though it isn't what we'd call 'lightning fast,' it's fine for most shooting. The K-1/II and 50mm combination definitely isn't up to the task of tracking fast-moving kids around the frame, but after our in-depth testing of the K-1 II's autofocus system, this didn't come as any surprise.

    In use, the most limiting factor about this lens is probably its sheer weight. Attached to a K-1 II, the total package weighs two kilos (~4.4 pounds) and that's the kind of weight that can quickly become uncomfortable during shooting.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Since the 50mm F1.4 makes use of an electromagnetic diaphragm, note that it is only fully compatible with recent DSLRs - specifically, the K-1 Mark II, K-1, K-3 II, K-3, KP, K-70, K-S2 and K-S1. The lens will mount on older cameras and work fine, but only at its maximum aperture setting of F1.4.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Photograph by Wenmei Hill

    The Pentax 50mm F1.4 is a pretty expensive lens (at $1200 it's almost twice the price of the excellent Sigma 50mm F1.4, which is sadly not available for Pentax), but for many users of the company's full-frame DSLRs, its performance could justify the cost. As far as sharpness is concerned, the HD 50mm F1.4 is up there with the best of its competitors, even when shot wide open.

    It's not perfect though. Longitudinal chromatic aberration (which is near-impossible to remove post-capture without some penalty) is a major factor in images shot at faster apertures. Look closely at the image above (taken at F1.8) and you can clearly see how the wire mesh in front of our subject is ringed with bright green fringes in the areas just beyond the zone of sharp focus and magenta fringes in the areas just ahead of the in-focus point.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Photograph by Carey Rose

    This is a another example (admittedly a stress-test) shot at F2.8. To see the issue at its worst, take a look at the area upper left (it might help to download the full-sized original). Unlike lateral CA, longitudinal chromatic aberration is very hard to correct in post-processing, especially in a scene like this.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Photograph by Wenmei Hill

    This is a more everyday subject (shot at F2.4, with flare slightly reducing overall contrast) and as you can see, longitudinal CA is much less objectionable. How and where it appears depends to a large extent on the content of your images, and overall the Pentax HD FA* 50mm F1.4 gives excellent performance. This shot is a good example of the very pleasant bokeh (free of common nasties like onion ring patterns in the out of focus highlight disks) that the 50mm F1.4 delivers at wide apertures.

    Hands-on with the Pentax HD FA* 50mm F1.4

    Photograph by Wenmei Hill

    As well as pleasant bokeh, the 50mm F1.4 can also make really pretty-looking sunstars. This shot was taken at F16.

    Hands-on with the Pentax HD FA* 50mm F1.4

    So it's big, it's heavy and it's very sharp. But is it worth $1200? That's a hard question to answer, given the paucity of other options for Pentax full-frame users. Older Pentax primes are showing their age, and currently, third-party 50mm options for PK mount are non-existent. Right now, for Pentax users wanting a modern fast 50mm, the HD FA* 50mm F1.4 is the only game in town.

    Speaking of third-party options, the Pentax HD FA* 50mm F1.4 is almost certainly an OEM product, and bears a striking external resemblance to the recently-released Tokina 'Opera' 50mm F1.4. This isn't particularly significant (the Pentax 15-30mm F2.8 and 24-70mm F2.8 look suspiciously similar to Tamron-branded lenses, for example) and this kind of an arrangement makes sense given the relatively small market for Pentax full-frame glass.

    Currently we don't know much about the Tokina Opera beyond the fact that it will be available in Canon EF and Nikon F mounts (schematics and detailed specifications are yet to be released) but we're interested to compare the two lenses as soon as we get a chance.

    Check out our full gallery of samples from the Pentax HD FA* 50mm F1.4


              Quit single-use plastic for good with this collapsible water bottle that shrinks to fit in your pocket      Cache   Translate Page   Web Page Cache   
    TwitterFacebook

    Giving up single-use plastic products like straws and water bottles is an admirable feat, and probably something that a lot more people would do if it was more convenient. As it turns out, it just might be thanks to the Kickstarter project HYDAWAY.

    HYDAWAY is a collapsible water bottle which has been upgraded from its original prototype, this time with even more game-changing features, making it easier than ever to  that will leave you pretty much no excuse not to ditch the disposables. 

    More about Kickstarter, Plastic Waste, Water Bottle, Mashable Shopping, and Shopping Solo
              Comment on Bike Check: Eric Porter’s prototype Diamondback Sync’r Carbon hardtail by 0gravity      Cache   Translate Page   Web Page Cache   
    Liking what I see so far - especially if it's at that pricepoint. I'm not sure the 32 tooth max in the front is such a limitation (as mentioned in comments), especially with wider range 12 speed now the norm. I'm very curious to see more feedback on what max 29x2.6 the tire can fit. Those photos show a lot of extra space but maybe the Kendas are not high volume 2.6. I'd like to see if this can fit a set of Shwable Nobby Nics 29x2.6, which are definitely a high volume tire. For true versatility, it would be nice to have a single speed solution but not sure what that would be; eccentric BB, if it fits
              GNOME: GSoC 2018, AbiWord, Developer Center Initiative, LVFS      Cache   Translate Page   Web Page Cache   
    • GSoC 2018: Overview

      Throughout the summer I was working on librsvg, a GNOME library for rendering SVG files to Cairo surfaces. This post is an overview of the work I did with relevant links.

    • GSoC 2018: Parallelizing Filters with Rayon

      I’m working on SVG filter effects in librsvg, a GNOME library for rendering SVG files to Cairo surfaces. After finishing porting all filters from C to Rust and adding tests, I started investigating the filter performance. With the codebase converted to Rust, I am able to confidently apply important optimizations such as parallelization. In this post I’ll show how I parallelized two computation-intensive filter primitives.

    • AbiWord: It's alive

      No, AbiWord is not dead. The project has been very very slow moving due to very little contributions. But sometime a spark ignite things.

      Martin needed to fix a major issue we had related to how AbiWord uses Gtk wrong

      Then I took some time to perform two long overdue tasks:

      1. Moving to git. We have had a complete mirror of the Subversion repository for a few years on Github. But now that GNOME moved to their own Gitlab, I felt that this was a more appropriate place for AbiWord. So we did. Thanks to Carlos Soriano, AbiWord is now hosted in GNOME World.

    • Developer Center Initiative – Meeting Summary 8th August

      Yesterday we had the second meeting about the Developer Center Initiative. We had 14 attendees with participation from HotDoc, GJS, Purism, Builder and more.

      The primary topic for this week was to let developers review and demonstrate website prototypes based on different technologies. This is where we would like your opinion too! We are particularly interested in choosing the solution which..

    • It’s Now Easier to Install ThinkPad Firmware Updates on Linux

      It’s about to get a whole lot easier to install ThinkPad firmware updates on Linux.

      Red Hat’s Richard Hughes has revealed that tech company Lenovo, who produce the ThinkPad line of laptops, is joining the Linux Vendor Firmware Service, better known as the LVFS.

    read more


              New comment on Item for Geeklist "Essen 2018 - and later..."       Cache   Translate Page   Web Page Cache   

    by bayerbube

    Related Item: Captains of the Gulf

    That was actually the inspiration for Jason, the designer of Captains of the Gulf. He contacted me about this alsmost two years ago. Wanted to know if it was okay for me, which it was, off course. He did send me a prototype back then and I playtested the game regularly. Even helped a bit with the development for Spielworxx. But because of my own projects I was not more than a playtester with experience in multiuse cards. ;-)

    What Jason did was awesome and I am really happy the game will see day of light soon!
              Infiniti представит новый ретро-прототип      Cache   Translate Page   Web Page Cache   
    Infiniti представит новый ретро-прототип. Компания Infiniti опубликовала первый тизер ретрофутуристичного концепт-кара, который покажут на Конкурсе элегантности в Пеббл- бич. Известно, что прототип выполнен в виде одноместного родстера и войдет в серию из автомобилей, родоначальником которой стал Prototype 9. "Новый концепт-кар демонстрирует путь развития Infiniti, - говорит шеф-дизайнер марки Карим Хабиб - для нас электрификация - синоним производительности: наши электрокары будут мощными, эффективными и доставляющими удовольствие от вождения. Этот прототип станет физическим воплощением электрифицированного будущего". Напомним, электрокар Prototype 9 был представлен в августе 2017 года. Этот уникальный концепт выполнен в виде гоночного болида 1940-х годов. В движение его приводит электрическая силовая установка от Nissan Leaf мощностью 150 л. с. и 320 Нм крутящего момента. Разгон до 100 км/ч занимает 5,5 с, а максимальная скорость составляет 170 км/ч.. Infiniti покажет необычный...


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