http://tosuuken.jp/?feed=rss2
Before: 令和8年4月25日土曜14時30分から17時(日比谷高校)
高校28名 その他5名
1)添削指導から効果的な指導を探るその1
2)活用場面に応じたオリジナル教材
3)絶対値を含む不等式、最大最小、対数を含む方程式
4)2次曲線における準円、準線について
5)生成AIの使用例
6)生成AIを活用した授業用スライドと
Match: Kahoot
After: 問題の作成
次回の研究協議予定
令和8年5月23日土曜14時30分~(日比谷高校)
/
令和8年3月20日金曜14時30分~17時(日比谷高校)
高校21名 その他5名
1)中学校での授業実践報告
2)その問題、ちょっと変えたらどうなる?
3)たすき掛けの難しさ
4)期待値の計算について
5)
http://tosuuken.jp/?feed=rss2
Before: 2)その他・諸連絡
・次回の予定 未定
令和7年6月21日ICT分科会研究協議会
日 時 令和7年6月21日(土) 14:00~ 17:00
場 所 東京都立神代高等学校
参加者 15名 (高校10名、その他5名)
内 容
(1)研修会
1) Casio計算機 Classpad.netを持ちいた実践例・体験講習会
(2)研究協議
1) 「
Match: Kahoot
After: !による作問活動」結果報告 -生徒の感想から-
2) Kahoot! 体験
3) 学習指導案検討 数学Ⅰ「2次関数の決定」
4) 漸化式の特性方程式を解く意味
5) 数学の学習におけるチューリングマシンとICTの対比 -創造性の萌芽を育むための道具の活用からの脱却に向けて-
(3)その他・諸連絡
・次回の予定 7月26日(土) 14:00~ 都立新宿山吹高等学校
http://tosuuken.jp/?feed=rss2
Before: 4:00~ 17:00
場 所 東京都立国際高等学校
参加者 13名 (高校9名、その他4名)
内 容
(1)研究協議
1) 高校生に対する回帰分析の指導の扱いについて
2) 生成AIとの付き合い方6か条
3) 数学に活用するための生成AIについての基礎知識
4) AI時代の教育「AIで日本教育復権」
5) 学習指導案検討 数学Ⅰ「単項式」
6) 「
Match: Kahoot
After: !」問題作成体験
(2)その他・諸連絡
・次回の予定 6月21日(土) 14:00~ 未定
]]>
http://tosuuken.jp/?feed=rss2
Before: 和7年1月18日ICT分科会研究協議会
日 時 令和7年1月18日(土) 14:00~ 17:00
場 所 東京都立国際高等学校
参加者 13名 (高校 8名、その他5名)
内 容
(1)研究協議
1) 「仮説検定・統計解析によるアンケート分析手法の実践報告」のその後の進展
2) 最新生成AIのデモ
3) 実践報告(中学1年 調べ学習と発表)
4) 大学生が
Match: Kahoot
After: !を体験した感想紹介
5) 「AI(AGI)があるのに教師はいつまで必要?」
6) 関数グラフの加減乗除について
7) 数学B 期待値E(X)の指導の背景にあるもの
8) 数学的帰納法 n=1の時の証明について
(2)その他・諸連絡
・次回の予定 3/1(土) 14:00~ 17:00 場所 都立国際高等学校
http://tosuuken.jp/?feed=rss2
Before: 者 18名 (高校 13名、その他5名)
内 容
(1)グラフ作成ソフト「Grapes」体験 研修
(2)研究協議
1) R5,6年度都立高入試大問3をGrapesにより解説
2) AI時代の数学教育について(前回のアンケート結果から)
3) 仮説検定・統計解析によるアンケート分析手法の実践報告
4) 中学校での主体的・対話的で深い学びの実践報告~
Match: Kahoot
After: !とゼミ形式の活用~
5) 「指数関数と対数関数」研究授業-準備
(3)その他・諸連絡
・次回の予定 8/31(土) 14:00~ 17:00 都立国際高等学校
令和6年6月29日ICT分科会研究協議会
日 時 令和6年6月29日(土) 14:00~ 17:00
場 所 東京都立神代高等学校
https://martechseries.com/tag/user-generated-content/feed/
Before: napchat is a great tool for connecting with this very engaged generation since it can provide entertaining, engaging, and genuine brand experiences.
c) Platforms for Interactive Content
When marketing to Gen Z, engagement is crucial, and interactive content platforms offer a powerful means of grabbing their interest. Brands may build interactive experiences like surveys, quizzes, polls, and gamified content with tools like Outgrow, Playbuzz, and
Match: Kahoot
After: .
Instead of being passive consumers of marketing messages, Gen Z prefers to actively engage with brands. For instance, a cosmetics brand might gamify product suggestions with an interactive “skincare journey,” while a fashion brand might employ a quiz to help customers find their “perfect style match.”
In addition to increasing engagement, interactive content offers useful information about customer preferences that can be utilized to improve marketing tact
https://martechseries.com/tag/user-generated-content/feed/
Before: anded content because of the platform’s capacity to create incredibly captivating experiences. Playbuzz gives marketers the analytics tools they need to track engagement and improve performance, allowing them to fine-tune their tactics for optimal effect.
Playbuzz, a potential key component of any modern martech suite, is perfect for companies trying to satisfy Gen Z’s desire for imaginative, engaging, and visually stunning content.
-
Match: Kahoot
After:
Martech tools like Kahoot can make brand interactions enjoyable and memorable, as demonstrated by the gamified learning and engagement platform Kahoot! Initially created for educational purposes, Kahoot has branched out into marketing by enabling companies to make games and quizzes specifically for their target customers. Gen Z prefers gamified and interactive experiences, therefore Kahoot offers a clever method to increase engagement while discreetly advertising g
https://martechseries.com/tag/user-generated-content/feed/
Before: oods and services.
Due to the platform’s real-time data and personalization choices, brands can track their progress and match content to Gen Z’s preferences.
Match: Kahoot
After: shows how Martech can engage Gen Z, a tech-savvy generation, through creativity and interaction by creating playful yet meaningful connections.
d) AI-Powered Personalization
When it comes to engaging Gen Z, personalization is a must. They anticipate that brands will be aware of their preferences and provide offers, recommendations, and content that are specific to their requirements. This is made feasible by AI-powered personalization solutions
https://punttic.gencat.cat/taxonomy/term/487/feed
Before: ture" allowfullscreen frameborder="0" height="315" src="https://www.youtube.com/embed/Qwu57UyG6D0" width="560"></iframe></p>
<p><span style="font-family: "Open Sans", Arial, Helvetica, Verdana, "Bitstream Vera Sans", sans-serif; font-size: 13px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">També vam posar a disposició de les persones dinamitzadores i ciutadania dos <strong>
Match: Kahoot
After: s! </strong>sobre </span><strong><a href="https://create.kahoot.it/share/cientifiques/8270b48d-7270-4fb4-8fd2-c7433a172dee" target="_blank">Dones Científiques</a></strong> i<strong> </strong><strong><a href="https://create.kahoot.it/share/la-cosa-va-d-invents/540572b2-c2ee-4cbb-94b9-e0f0b7632a2b" target="_blank">Inventores</a></strong>. Van jugar un total de <strong>32 persones</strong>.</p&
https://punttic.gencat.cat/taxonomy/term/487/feed
Before: ture" allowfullscreen frameborder="0" height="315" src="https://www.youtube.com/embed/Qwu57UyG6D0" width="560"></iframe></p>
<p><span style="font-family: "Open Sans", Arial, Helvetica, Verdana, "Bitstream Vera Sans", sans-serif; font-size: 13px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">També vam posar a disposició de les persones dinamitzadores i ciutadania dos <strong>
Match: Kahoot
After: s! </strong>sobre </span><strong><a href="https://create.kahoot.it/share/cientifiques/8270b48d-7270-4fb4-8fd2-c7433a172dee" target="_blank">Dones Científiques</a></strong> i<strong> </strong><strong><a href="https://create.kahoot.it/share/la-cosa-va-d-invents/540572b2-c2ee-4cbb-94b9-e0f0b7632a2b" target="_blank">Inventores</a></strong>. Van jugar un total de <strong>32 persones</strong>.</p&
https://punttic.gencat.cat/taxonomy/term/487/feed
Before: ture" allowfullscreen frameborder="0" height="315" src="https://www.youtube.com/embed/Qwu57UyG6D0" width="560"></iframe></p>
<p><span style="font-family: "Open Sans", Arial, Helvetica, Verdana, "Bitstream Vera Sans", sans-serif; font-size: 13px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400;">També vam posar a disposició de les persones dinamitzadores i ciutadania dos <strong>
Match: Kahoot
After: s! </strong>sobre </span><strong><a href="https://create.kahoot.it/share/cientifiques/8270b48d-7270-4fb4-8fd2-c7433a172dee" target="_blank">Dones Científiques</a></strong> i<strong> </strong><strong><a href="https://create.kahoot.it/share/la-cosa-va-d-invents/540572b2-c2ee-4cbb-94b9-e0f0b7632a2b" target="_blank">Inventores</a></strong>. Van jugar un total de <strong>32 persones</strong>.</p&
https://www.ratandas.com/feed/
Before: current students or employ the teacher/parent site tools to allocate specific content, watch data, and control gameplay. What may be more entertaining than enjoying your favorite games with your buddies? Multiplayer games allow children to engage together with friends promoting team-work, healthy competition, and even strategic thinking within a virtual environment. Visit Multiplayer Video games and explore period based games, gamer vs. player games, etc.
Alternative In Order To
Match: Kahoot
After: Games In Order To Play Right Now
Spell Stage is some sort of dynamic app developed to make transliteration and vocabulary making fun and fun. With over 25 themed spelling bees at varying issues levels, this app helps kids enhance their language abilities while keeping them engaged. Children may participate in quizzes ranging from fundamental word lists in order to specialized topics just like U. S. states and capitals, ensuring a comprehensive learning experience. Google Class i
https://www.ratandas.com/feed/
Before: nd find out about how to enhance their reading abilities naturally. Watch your own kids fall within love with mathematics & reading through our scientifically developed curriculum. Flippity – Flippity is an amazing free instrument that allows you to convert your Google spreadsheets straight into interactive digital manipulatives, activities, and equipment. Set up your own spreadsheet with the particular appropriate fields, and even enter information regarding each question.
Match: Kahoot
After: established by itself as the rare metal standard for class gaming with their colorful interface plus energetic music. https://ok365a.cam/ excels throughout creating an ambiance of friendly competition that motivates actually reluctant learners. In a typical Kahoot session, students work with their devices to answer multiple-choice inquiries while a termes conseillés counts down, including excitement to every single response.
https://www.ratandas.com/feed/
Before: rent students or employ the teacher/parent site tools to allocate specific content, watch data, and control gameplay. What may be more entertaining than enjoying your favorite games with your buddies? Multiplayer games allow children to engage together with friends promoting team-work, healthy competition, and even strategic thinking within a virtual environment. Visit Multiplayer Video games and explore period based games, gamer vs. player games, etc.
Alternative In Order To
Match: Kahoot
After: Games In Order To Play Right Now
Spell Stage is some sort of dynamic app developed to make transliteration and vocabulary making fun and fun. With over 25 themed spelling bees at varying issues levels, this app helps kids enhance their language abilities while keeping them engaged. Children may participate in quizzes ranging from fundamental word lists in order to specialized topics just like U. S. states and capitals, ensuring a comprehensive learning experience. Google Clas
https://www.ratandas.com/feed/
Before: find out about how to enhance their reading abilities naturally. Watch your own kids fall within love with mathematics & reading through our scientifically developed curriculum. Flippity – Flippity is an amazing free instrument that allows you to convert your Google spreadsheets straight into interactive digital manipulatives, activities, and equipment. Set up your own spreadsheet with the particular appropriate fields, and even enter information regarding each question.
Match: Kahoot
After: established by itself as the rare metal standard for class gaming with their colorful interface plus energetic music. https://ok365a.cam/ excels throughout creating an ambiance of friendly competition that motivates actually reluctant learners. In a typical Kahoot session, students work with their devices to answer multiple-choice inquiries while a termes conseillés counts down, including excitement to every single response.
https://blocs.xtec.cat/literaturagregaaescena/comments/feed/
Before: ://blocs.xtec.cat/literaturagregaaescena/?p=877#comment-3188
Match: Kahoot
After: de l’Odissea
https://iiste.org/Journals/index.php/JLLL/gateway/plugin/WebFeedGatewayPlugin/rss2
Before: LLL</p><p><span><br /></span></p>
Match: Kahoot
After: and Quizlet to Enhance Engagement and Retention
https://iiste.org/Journals/index.php/JLLL/gateway/plugin/WebFeedGatewayPlugin/rss2
Before: e-based approach combined with a small scale mixed method design, drawing on questionnaire data and open ended student feedback from 60 second year medical students. The findings indicate that gamification positively influences student engagement and motivation, enhances vocabulary recall, and contributes to a more dynamic and supportive classroom atmosphere. Students also reported reduced learning anxiety and increased peer interaction. Overall, the results suggest that when used purposefully,
Match: Kahoot
After: and Quizlet can transform medical vocabulary learning from a largely passive process into an active and meaningful experience. The study concludes that gamified learning offers an effective, low cost, and sustainable pedagogical strategy for English for Medical Purposes, with potential relevance for broader ESP contexts.</p> <p><strong>Keywords:</strong> Gamification, Medical English, Kahoot, Quizlet, engagement, retention, UMP at HCMC</p> <p><strong>DO
https://www.iiste.org/Journals/index.php/JLLL/gateway/plugin/WebFeedGatewayPlugin/rss2
Before: LLL</p><p><span><br /></span></p>
Match: Kahoot
After: and Quizlet to Enhance Engagement and Retention
https://www.iiste.org/Journals/index.php/JLLL/gateway/plugin/WebFeedGatewayPlugin/rss2
Before: e-based approach combined with a small scale mixed method design, drawing on questionnaire data and open ended student feedback from 60 second year medical students. The findings indicate that gamification positively influences student engagement and motivation, enhances vocabulary recall, and contributes to a more dynamic and supportive classroom atmosphere. Students also reported reduced learning anxiety and increased peer interaction. Overall, the results suggest that when used purposefully,
Match: Kahoot
After: and Quizlet can transform medical vocabulary learning from a largely passive process into an active and meaningful experience. The study concludes that gamified learning offers an effective, low cost, and sustainable pedagogical strategy for English for Medical Purposes, with potential relevance for broader ESP contexts.</p> <p><strong>Keywords:</strong> Gamification, Medical English, Kahoot, Quizlet, engagement, retention, UMP at HCMC</p> <p><strong>DO
https://fenix.tecnico.ulisboa.pt/disciplinas/CIO517957/2018-2019/1-semestre/rss/announcement
Before: n>
https://fenix.tecnico.ulisboa.pt/disciplinas/CIO517957/2018-2019/1-semestre/ver-post/week-10---additional-practical-class-on-tuesday
Match: Kahoot
After: evaluation: only today - March 21
https://www.awraqthaqafya.com/category/%D8%A3%D8%A8%D8%AD%D8%A7%D8%AB/%D9%84%D8%BA%D8%A9-%D8%A5%D9%86%D9%83%D9%84%D9%8A%D8%B2%D9%8A%D8%A9/feed/
Before: width="100">AI Tool
Teaching Aids
| Generates grammar quizzes and exercises |
Match: Kahoot
After:
| Creates interactive games and quizzes for grammar practice |
| Offers gamified grammar exercises. |
https://www.awraqthaqafya.com/category/%D8%A3%D8%A8%D8%AD%D8%A7%D8%AB/%D9%84%D8%BA%D8%A9-%D8%A5%D9%86%D9%83%D9%84%D9%8A%D8%B2%D9%8A%D8%A9/feed/
Before: no teachers with less than 1 year of experience. This distribution highlights the significant presence of experienced teachers in the study, which may influence their perspectives and practices related to the use of AI tools in grammar instruction.
Question 3
When asked about the usage and familiarity of various AI tools, 68.3% of the teachers use ChatGPT, Copilot, Gemini, or other chatbots. Grammarly follows, with 24 responses (38.1%).
Match: Kahoot
After: and Quizlet are also notable, with 15 (23.8%) and 17 (27%) responses respectively. QuillBot and Turnitin have lower usage rates, at 12.7% and 9.5%, respectively. However, 15.9% of the teachers are not familiar with any of the tools listed. Finally, Nearpod shows the least engagement at 4.8%.
Figure 2 Teachers’ usage and familiarity with AI tools
Question 4
In the context of AI tool usage during various teach
https://www.awraqthaqafya.com/category/%D8%A3%D8%A8%D8%AD%D8%A7%D8%AB/%D9%84%D8%BA%D8%A9-%D8%A5%D9%86%D9%83%D9%84%D9%8A%D8%B2%D9%8A%D8%A9/feed/
Before: in Nabatieh District. First, the findings reveal that teachers are generally aware of the benefits of AI tools, particularly in saving time during lesson preparation and enhancing student engagement, answering the first research question. Second, the study demonstrates that a significant number of teachers actively use AI tools for planning, resource finding, and exercise creation, thus addressing the second research question. The most commonly used tools identified include ChatGPT, Grammarly,
Match: Kahoot
After: , and Quizlet, providing a clear answer to the third research question about the specific AI tools in use. Regarding the effectiveness and benefits of AI tools, teachers expressed positive perceptions, answering the last research question.
Appendix A
Teacher Use of AI in Grammar Teaching Practices Questionnaire
Instructions: Please answer the following questions based on your experience and practices.
https://www.awraqthaqafya.com/category/%D8%A3%D8%A8%D8%AD%D8%A7%D8%AB/%D9%84%D8%BA%D8%A9-%D8%A5%D9%86%D9%83%D9%84%D9%8A%D8%B2%D9%8A%D8%A9/feed/
Before: cle 3
- Less than 1 year
- 1-5 years
- 6-10 years
- More than 10 years
AI-Tool Familiarity and Usage
- Please indicate your familiarity with the following AI tools (check all that apply):
- Grammarly
- ChatGPT, Copilot, Gemini or other Chatbots
- Turnitin
- QuillBot
- Nearpod
- Quizlet
-
Match: Kahoot
After: - Not familiar with any
- Other…
- In which of the following teaching stages do you primarily use AI tools? (check all that apply):
- Planning and preparation
- Teaching and delivery
- Assessment and feedback
- Finding resources
- None
- Other…
- How frequently do you use AI tools in your grammar teaching (including preparation)?
- Daily
- Weekly
- Monthly
- Occasionally